Since the mid 2000’s, different archetypes of the Yu-Gi-Oh card game has dominated the competitive scene. Before the recent change of the master rule, the “Burning Abyss” archetype has been the main choice of playstyle of players. The different archetypes of cards has different card effects and playstyles. The one archetype that has caught my interest in recent years is the “Kozmo” archetype. These cards focus on the use of their Field Spell card to take advantage of banished monsters. Their monsters are a mix of Psychic and Machine type monsters. What really caught my interest, is the meaning of the cards are they are a hybrid of Star Wars and The Wizard of Oz. Today, I will analyzie the connections of the Kozmo cards with Wizard of Oz and Star Wars.
Kozmo Dark Planet has the highest attack points for one reason. It is the Death Star in the Star Wars universe and it clearly showcases that due to it’s size and similar shape. From the Wizard of Oz, it is the Wicked Witch’s Castle. Kozmo Dark Eclipser is based off of the Star Destroyer from Star Wars, and the Black Bee from Oz. Kozmo Delta Shuttle is inspired by the Imperial Shutter from Star Wars, and the Wild Crow from Oz.
Kozmo Dark Destroyer is Darth Maul’s ship, the Sith Infiltrator. The shape of that ship is very similar to the actual size of the ship. From the Wizard of Oz universe, the Dark Destroyer is considered the Flying Broomstick. Over to the Kozmo DOG Fighter, It is based off the TIE fighters from Star Wars, and the Wolf from Oz. And finally from these three, the Kozmo Farmgirl takes inspiration from Dorothy as you can see from the way she is dressed. On the Star Wars side, it is debated on various fourms whether if she is either Luke Skywalker, Anakin Skywalker, or Mara Jade.
The next three cards are interesting itself. Kozmo Forerunner in the Wizard of Oz universe is the silver slippers. For those that do not know, the slippers were silver in the book. But on the film, it was red. More about this in a moment. On the Star Wars side, Forerunner is the Millennium Falcon. Kozmo Godwitch has a light sword and she is Obi-Wan Kenobi in the Star Wars universe. Godwitch is also Glinda the Good Witch on the Oz side. The trap card Kozmojo shows the force which is a feature in the Star Wars universe that has been a staple since the first film. Over at Oz, this trap card is considered magic in that universe.
Kozmo Landwalker is based on the All Terran Transport which was first seen on The Empire Strikes Back. On the Oz side, it is inspired by the Giant Spider on the book. The spell card Kozmo Lightsword is based on the lightsaber on Star Wars, and the magic wand on Oz. Kozmo Dark Lady is the Wicked Witch of the West on Oz, and Darth Vader on Star Wars. Also, her hand is the one on the Kozmojo trap card.
Kozmojo Wicked Witch is Darth Maul on the Star Wars universe as you can tell that her lightsword is nearly almost the same as Darth Maul’s lightsaber. She is also the Wicked Witch of the East on Oz. Kozmojo Scardey Lion is very similar to the Lion on Oz, and Chewbacca on Star Wars. And the Kozmo Sliprider is the ruby slippers on Oz, and the X-Wing on Star Wars. Notice who is the pilot on that ship.
These last set of cards are the most interesting and is closest to both universes. The Kozmo Soartroopers are a blend of the Winged Monkeys and Stormtroopers on Star Wars and Oz. The Tincan and Strawman are C-3PO and R2D2 from Star Wars, and The Scarecrow and Tin Woodman from Oz. Kozmotown, the card that aquires the most support of all of the cards on this list, is Emerald City from Oz, and Coruscant from Star Wars. And finally, Kozmourning is both the scene of the death of The Wicked Witch of the West from Oz, and the death of Darth Vader from Star Wars.
What are your thoughts about this unique archetype of Yu-Gi-Oh cards? Follow me on Instagram and Twitter @julianexcalibur for more content. Contact me at email@example.com
Rise of the Duelist is set to dispel the dog days of Summer on August 7th, 2020!
Yugi’s Gaia the Dragon Champion strategy has been remastered for the modern age! Classic cards like Gaia the Fierce Knight, Catapult Turtle, and more take on new forms in service of a new form of Gaia the Dragon Champion that stacks an extra 2600 ATK on to itself every time it wins a battle and can expend exactly that much ATK to destroy any card on the field without a fight!
New Noble Knights rise from the pages of history! The “Infernoble Knights” are a fast Synchro Summoning strategy that burns through their Equip Spells for immediate benefits, then brings them back to the field and dares the opponent to destroy the monster they’re equipped to. “Infernoble Knight” monsters are also “Noble Knight” monsters, so you can use existing cards like Heritage of the Chalice to make your Deck even stronger! Don’t forget Infernoble Knight – Renaud and Infernoble Knight – Roland from Toon Chaos– you’ll need them if you want to maximize your firepower.
Many powerful Spell and Trap Cards! Unleash a new “Forbidden” Quick-Play Spell that can negate the effects of and halve the ATK of an entire field’s worth of monsters or a Normal Spell that lets you retaliate against your opponent’s disruptive monster effects by choosing from the effects of Pot of Greed, Change of Heart, or The Forceful Sentry.
On top of all that, you can even find:
A powerful new “Chaos” Synchro Monster
A brand-new anti-Extra Deck Spellcaster theme
New cards for the “Rikka” and “Adamancipator” themes from Secret Slayers
New cards for the “Mathmech” and “Dragonmaid” themes from Mystic Fighters
20 previously unavailable cards from overseas promotions, pack-ins, and more!
The Rise of the Duelist booster set contains 100 new cards:
There are thousands of Yu-Gi-Oh cards that are currently in print. Of those thousands, there are a few hundred cards that have unique effects that happens at a particular situation. These 10 cards that I placed on this list are examples of that.
10. Exchange (Normal Spell Card)
Exchange is the oldest card on this list and it is one of the first that targeted both players at the same time. Being able to use one card in your opponent’s hand as your own at the time was a blessing and it could also disrupt your opponent’s strategies. However, the same could be also said to yourself as well.
9. Parasite Paracide (Flip-Effect Monster)
This card’s unique effect triggers the moment that you flip this card from the face-down position. When that happens, you have to place this card in your opponent’s deck and when he draws the card, your opponent will take 1000 points of damage and it will be placed on their side of the field. Then, all of their monsters will be insect type of monsters. There are much more ways now to bring this card to the top of your opponent’s deck much more quicker now and infecting your opponent’s side of the field with this one card would be a huge advantage for yourself if you have cards that prevents your opponent’s insect monsters to attack or use their effects.
8. Relay Soul (Trap Card)
Relay Soul is a gift and a curse. The gift is, you can special summon any monster from your hand as long as the conditions are met and you will take no damage as long as Relay Soul is on the field. The curse, is that if Relay Soul leaves the field, your opponent will win the duel. This card is very risky to play so you should only use it as a last resort. Interestingly enough, the anime version of this card needs to be activated when your life points reach 0.
7. Convulsion of Nature (Continuous Spell Card)
The effect of Convulsion of Nature may not seem like it is a big deal, but like older cards in the past, they eventually became better when more support cards were printed. The effect of this cards allows both players to turn their decks upside down and continue with the current duel. The biggest advantage here for both players is that they can see what cards are being drawn next.
6. Centerfrog (Effect Monster)
Imagine being able to control every monster your opponent controls? You can do that with Centerfrog. In order to do that, you must place two Centerfrog cards on your opponent’s unoccupied monster zones. When the two are there, you gain control of each monster that are in between those two Centerfrog cards. Monster zone locations never really mattered before the introduction of Link Summoning and when used correctly, Centerfrog could be a dangerous card.
5. Question (Normal Spell Card)
This is by far, the only card to temporary shut down a game mechanic by preventing your opponent of checking the graveyard when Question is activated. Your opponent must guess the first monster on the bottom of the graveyard and if their guess is correct, that monster is banished. If it is wrong, then the player that activated Question can special summon the monster. Your opponent will need to have good memory skills to remember which card is first in your graveyard especially when the graveyard starts piling up.
4. Transmission Gear (Trap Card)
The rock-paper-scissors game usually starts before the duel begins to decide who goes first. But for this situational card, it is to decide which of the two monsters that battled would be banished. If those two would be the only two monsters on the field, then one player would go for a direct attack after this card is played.
3. Pyro Clock of Destiny (Trap Card)
A very useful card that will change the turn count forward by one turn. That is very effective to other cards that have turn counts such as Swords of Revealing Light and Final Countdown. If you had three of these cards in your deck, you can potentially move up the turn count to three turns in one duel.
2. Yu-Jo Friendship (Spell Card)
Yu-Jo friendship is the first card that requires physical interraction between the two players. However, when this card is played in tournaments, there is a certain house rule where the physical handshake is just a word instead of actually doing it.
Pole Position (Continuous Trap Card)
This card is so unique and so broken, that it cannot be added on any of the video games. This is due to the fact that many of the same monsters could have the same attack point number due to other cards on the field that either increase or decrease attack points. Pole Position’s effect could go on forever without a single phase within a turn ending and when that happens, infinite loops could be created.
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It’s time to Duel, and it’s time for something different in the Yu-Gi-Oh! TRADING CARD GAME (TCG). Whether you’re looking for all-new strategies or a second chance at some of the season’s biggest cards, you’ll find what you’re looking for this Fall! Konami Digital Entertainment, Inc. (KONAMI) is proud to present three releases just in time for the holidays. First, a new special booster debuts a trio of new themes from the cutting edge of Dueling! From there you’ll return to one of the year’s most ‘Impact-ful’ releases in a new Special Edition, and then you’re invited to one of the greatest chapters in animated Dueling history with the latest Speed Duel expansion.
Mystic Fighters presents three new strategies in an all-foil booster, from the calculated and the cataclysmic, to the beautiful and the bizarre. Tilt the numbers in your favor with “Mathmech” monsters: a deadly Cyberse theme that adds to your field, multiplies your attack, and subtracts your opponent’s defenses to make giant combos. The Mathmechs’ signature Synchro Monster wields 3000 Attack Points, and it’s immune to card effects when it’s in your Extra Monster Zone! It even deals double battle damage and combines with the other Mathmechs to make one-shot wins. And if you need to soften up your opponent first, just stack three Level 4’s and Summon the Mathmechs’ most powerful Xyz Monster! With 3 removal effects and a protection ability that shields your forces.
Looking for a more elegant approach? Enter the Dragonmaids! Cute and courteous as they construct combos in the Main Phase, these transformative tricksters tag out in battle, going from housecleaners to cleaning house! When it’s time to get serious these maids morph into massive Dragons, and when the fight’s over they change back to cordial companions. The Dragonmaids don’t just deliver service with a smile; they deliver beatdowns with grace and style!
Then get ready for the Generaider Bosses: an elite group of six Level 9 champions! Played separately, each Generaider leads their own monster Type, like Wyrms, Warriors, Plants, Zombies and Machines. But they can also work together to unleash an incredible Rank 9 Xyz, a deadly threat that filters through your Deck while building its Attack Points. With new themes, powerful reprints and fan-favorite support cards, there’s something for everyone in Mystic Fighters.
Mystic Fighters hits on November 22 with 60 cards: 40 Super Rares and 20 Secret Rares. MSRP: $3.99 Per 5-Card Pack.
Prepare for the last Dueling deal of December, the Chaos Impact Special Edition box! Chaos Impact introduced new monsters and a tidal wave of support for the ocean-borne Marincess theme, while the Tenyi tribe got another “Tenyi Spirit” and a giant new Synchro Monster. Duelists also got a first glimpse of the Unchained, a sinister circle of self-sacrificing assailants that destroy one another to Summon more powerful attackers, devouring your opponent’s cards along the way.
All the old-school hits from Chaos Impact are back as well, from Galaxy monsters and Gladiator Beasts to Watts and World Legacy. Dinowrestlers and Dragons? Check. Starliege and Salamangreats? Present and accounted for. Even the Evoltiles and the Evil Eye are back! Lots of fan-favorites returned in Chaos Impact, and now’s your chance to snag the ones you missed. Don’t forget Dream Mirror! Oneiros, the Dream Mirror Erlking debuted as the theme’s first boss monster, destroying cards whenever you reverse the fate of one of your “Dream Mirror” minions. Erupting onto the field from Dream Mirror of Chaos, Oneiros makes his encore appearance in Chaos Impact Special Edition.
Every Special Edition box also comes with 2 of 4 Super Rare variant cards, including some that work to power up the new themes from Mystic Fighters. Dragonmaid Send-Off is a Quick-Play Spell Card that helps you rally your maids to the field, and it can trigger the destruction ability of the Dragonmaid boss monster! You could also find Armory Call, a new Trap Card that lets you search your Deck for an Equip Spell and then keep it, or immediately equip it to one of your monsters. It’s great for the followers of the Evil Eye or the new Mathmechs! Both cards appear in Ignition Assault, but you can get yours early in the Chaos Impact Special Edition.
But the real prize in Chaos Impact Special Edition are two brand-new Link Monsters for older Decks. Scrap Wyvern does what Scrap monsters do best: Summon and destroy! You can also power up your Six Samurai Deck with the new Battle Shogun of the Six Samurai, who can search your Deck, generate Bushido Counters, and gains ATK for every Bushido Counter that your honorable Warriors have brought you.
Chaos Impact Special Edition
Chaos Impact Special Edition hits on December 6. Each Special Edition Box includes 2 of 4 Super Rare variant cards and 3 Chaos Impact booster packs. MSRP: $9.99 Per Box.
Want another blast from the past? Speed Duel: Trials of the Kingdom packs 5 brand-new Skill Cards and 45 cards new to the Speed Duel format. Inspired by the Duelist Kingdom tournament from the original Yu-Gi-Oh!animated series, Speed Duel: Trials of the Kingdom unites a cast of storied rivals and some of their most famous cards, bringing old feuds into the modern era.
Bonz is back, this time channeling the power of Zombie Master through any Zombie you control with his new Skill Card! Select your undead vassal and make it a master of the dark arts, reviving any Level 4 Zombie from your Graveyard. Mako Tsunami also returns to rule the seas, unleashing the secrets of the legendary King of the Ocean, Kairyu-Shin! In its first TCG appearance, Kairyu-Shin combines with Mako’s new Skill Card to protect your WATER monsters from Trap Cards and gets you extra draws if it leaves the field. Finally, Duelists who seek to surpass the wiles of Weevil Underwood can capture the Cocoon of Ultra Evolution, a new Skill Card that turns any equipped Insect into a bugged-out behemoth!
Speed Duel: Trials of the Kingdom
Muster the gang with Don Zaloog and dominate your opponent’s hand! Delve into the depths of your own Graveyard and recover a Fish, Sea Serpent or Aqua monster with Surface! Turn the tables on your opponent with Time Machine, reversing the Duel to return your defeated monster to the field! And for the first time ever in the Speed Duel format, get ready to cast Black Magic Ritual and Summon the iconic Magician of Black Chaos!
Duelists can get a preview of Speed Duel: Trials of the Kingdom at the first-ever Speed Duel Sneak Peek scheduled for November 30 and/or December 1 at participating Official Tournament Stores. Duelists can get their hands on new Speed Duel-branded Game Mats, packs of Speed Duel: Trials of the Kingdom, and more! Check this page for more information and a list of participating locations: https://www.yugioh-card.com/en/speedduel/.
Speed Duel: Trials of the Kingdom roars into stores alongside Chaos Impact Special Edition on December 6, with 45 cards new to Speed Dueling plus 5 all-new Skill Cards: 34 Commons, 8 Super Rares and 8 Ultra Rares. MSRP: $1.49 Per 4-Card Pack.
Every Saturday and Sunday, Duelists can now watch a new episode of the latest Yu-Gi-Oh! animated series, Yu-Gi-Oh! VRAINS, on Teletoon in Canada – check local listings for times. Yu-Gi-Oh! VRAINS is available subtitled on Crunchyroll and will be simulcast with a new episode available one hour after it is broadcast in Japan, at 6:25AM EST (Simulcast currently available in the US and Latin America). Watch here:http://www.crunchyroll.com/yu-gi-oh-vrains!
In addition, all-new Yu-Gi-Oh! ZEXAL episodes every Tuesday as well as all of classic Yu-Gi-Oh!, Yu-Gi-Oh! GX, and Yu-Gi-Oh! 5D’s can be seen on www.yugioh.com in the United States. In Canada, Duelists can watch episodes of Yu-Gi-Oh! ARC-V every Friday and Saturday on Teletoon! For more information on KONAMI or the Yu-Gi-Oh! TRADING CARD GAME, please visit www.yugioh-card.com or call 310-220-8630 to speak directly with a Yu-Gi-Oh! customer support team member.
About The Yu-Gi-Oh! TCG
The Yu-Gi-Oh! TRADING CARD GAME is the #1 trading card game in the world with over 25 billion cards sold. It is a game of strategy, where players create individual Decks of cards collected from Structure Decks and Booster Packs. Two players engage in a Duel while using cards that represent powerful monsters, magical Spells and surprising Traps. Duelists with well-constructed Decks, dominating monsters, solid strategy and good fortune are the victors in the Yu-Gi-Oh! TCG. Konami Digital Entertainment, Inc. is the exclusive licensee and rights holder to the Yu-Gi-Oh! TCG in North America and Latin America.
KONAMI is a leading developer, publisher and manufacturer of electronic entertainment properties and traditional trading card games. KONAMI’s software titles include the popular franchises METAL GEAR SOLID, Silent Hill, DanceDanceRevolution and Castlevania, among other top sellers. KONAMI is also the manufacturer of the wildly popular Yu-Gi-Oh! TRADING CARD GAME, which has sold more than 25 billion cards worldwide. The latest information about KONAMI can be found on the Web at www.konami.com. KONAMI HOLDINGS CORPORATION is a publicly traded company based in Tokyo, Japan with subsidiaries, Konami Digital Entertainment Co., Ltd. in Tokyo, Japan, Konami Digital Entertainment, Inc. in the United States and Konami Digital Entertainment B.V. in Windsor, the United Kingdom. Details of the products published by KONAMI can be found at www.konami.com.
Yu-Gi-Oh has come a very long way from when I first started playing the card game way back in June 2002. Back then, the rules were much simpler and the grind was easier and I had great memories playing the card game along with attending local tournaments. The first big change to Yu-Gi-Oh outside of the yearly forbidden/limited list was the introduction of Synchro Monsters back in 2008 and since then, more types of new types of monsters and summoning were introduced. It may seem bvery overwhelming at first, but it will be simple once you get around to the rules. This year, Yu-Gi-Oh finally comes to the Switch and I got my hands on a review copy of Legacy of the Duelist: Link Evolution and here are my thoughts of the game.
If you are familiar with the Playstation 4 port of the game, then you know how the mnechanics work. But this version of the game, has the Link Summoning rule that was introducted in the VRAINS series. In fact, this game’s campaign mode features the stories from the original series, GX, 5D’s, Zexal, ARC-V, and the current VRAINS series with over 9000 cards in the game. That is right, this game has the most cards out of any video game in the Yu-Gi-Oh series. You have the option to play whichever story you want so for instance, if you want to start with 5D’s, you can right away. You can do that, but I recommend to playthrough it in order for first time players. I say this because once you begin 5D’s, you will have to learn the Synchro Summon mechanic. Zexal has the XYZ Summon, ARC-V has Pendulum Summon, and VRAINS as I said before, has Link Summoning. Each of those along with Fusion and Ritual will have a learning curve for you to endure, but it is worth it when you customize your decks with the many options of cards. Speaking of the cards, many of them you will have to unlock by purchasing them in their shop (Not with real world money) in different booster packs.
Link Summoning and its monsters changed the gameplay of Yu-Gi-Oh forever as the field matters more than ever. Link Monsters have arrows on the edges of its cards and depending on what it points to, good or bad effects can happen so not only that you have to pay attention to where you place your cards, but where your opponent plays their cards as well. This feature I had the most time thinking about whenever I am about to Link Summon since I knew about the previous summoning mechanics from years ago. You also get most of the Link Monsters from the VRAINS campaign, but I have a feeling that there will be more DLC from the VRAINS campaign since the show is still ongoing.
This game also supports local and online multiplayer with ranked matches. I did not experience lagging or cheating during my online matches so that is a great thing. Another mode that caught my interest is the Battle Pack Mode and for that mode, you can use decks that are already built in your matches. But this will come with an in-game currency fee so it is totally up to you if you want to use this mode.
This game to me, celebrates the 20+ year anniversay of the Yu-Gi-Oh franchise and I recommend new and veteran players to pick this game up and play it. It is challenging, fun, and worth the wait especially since there has not been a full fledged Yu-Gi-Oh video game on a Nintendo console in almost 7 years. Yu-Gi-Oh has a special place in my teenage years and it still manages to find me being drawn back to the series. Legacy of the Duelist: Link Evolution is the treasurebox of all Yu-Gi-Oh video games and I appreciate the efforst that Konami has put in this massive game!
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Exclusive to the physical retail version of Yu-Gi-Oh! Legacy of the Duelist: Link Evolution,Duelists will unpack three brand-new Yu-Gi-Oh! TCG cards: the Link Monster, Progleo, along with the Cyberse Monster Micro Coderand the Spell Card Cynet Codec.
Based on the official Yu-Gi-Oh! TCG, Yu-Gi-Oh! Legacy of the Duelist: Link Evolution allows Duelists to construct their own Decks from a selection of more than 9,000 cards, the most in any Yu-Gi-Oh! TCG video game. Creating a tailored experience for Duelists of all experience levels and those who are familiar with the six animated Yu-Gi-Oh! series, the game provides the opportunity to relive more than 20 years of Yu-Gi-Oh! history, in addition to tapping into some of the most memorable storylines from the shows.
Additional key features in Yu-Gi-Oh! Legacy of the Duelist: Link Evolution include:
Challenge other players with local-play or Nintendo Online
The addition of Link Monster cards not only change the way seasoned Duelists play their cards, but where they play them
Take on the roles of the animated series villains with Reverse Duels
Compete in Battle Pack Sealed Pack and Draft play
Includes all previously released Yu-Gi-Oh! Legacy of the Duelist content
The Yu-Gi-Oh! series is based on the manga Yu-Gi-Oh! (by Kazuki Takahashi), which was serialized in SHUEISHA Inc.’s Weekly Shonen Jump magazine from 1996 and is now on the sixth iteration of the “Yu-Gi-Oh!” animated series (currently airing on TV Tokyo-affiliated channels). KONAMI released the first console game in 1998, and the series, including the trading card game, is still enjoyed by countless customers worldwide. KONAMI continues to develop and distribute a wide range of Yu-Gi-Oh! content to deliver the fun and excitement of the series to customers around the globe.
Konami Group was established in 1973, starting as an amusement machine manufacturer for arcades. Over the years, the company has grown to include different business units across various markets. Currently, KONAMI HOLDINGS CORPORATION includes the Digital Entertainment, Amusement, Gaming & Systems, and Sports Businesses. The company went public on the Osaka Securities Exchange in 1984, the Tokyo Stock Exchange in 1988, and the London Stock Exchange in 1999. For more information, visit: www.konami.com/en.
About Konami Digital Entertainment
Konami Digital Entertainment, which is the core company of Konami Group, develops entertaining content for mobile, console and card games. The company is known for global franchises such as PES, Metal Gear, Silent Hill, Castlevania, and Contra, as well as the Yu-Gi-Oh! Trading Card Game series. www.konami.com/games/corporate/en/
San Diego Comic Con just wrapped up yesterday at the San Diego Convention Center as many attendees from different fandoms attended the show. No joke, over 100,000 people were there and I thought I would be obverwhelmed with going to different vendors, offsites, press rooms, and the panels this year, but I was not as I stretched out my schedule for press coverage this year. I can say that I am happy with my results for 2019 and here are my highlights below.
I told myself that I would never go on very long lines and Hall H is an example of that. I believe that this year’s line was much longer than last year’s as it extended all the way to the IMDB boat. Some of the big panel attractions that were showcased this year were Marvel Studios, Game of Thrones, The Walking Dead, Supernatural, etc. We got the most news out of Marvel Studios as the Phase 4 announcements light up the room with a huge reception with announcements such as Black Widow, Doctor Strange, The Eternals, Loki, and the biggest of them all, Shang-Chi, Thor: Love and Thunder, and Blade. It is finally great to see Blade to be added to the MCU as I wanted that for years. DC did not have any panels this year at Hall H, but there was a screening of Batwoman on preview night and soon, you sill read my thoughts of the show. As for the Hall H line itself, it looks very intimidating when you realize that you are looking at the front of the line under the giant tent and it extends way to the back to the point where you cannot see it.
IT: CHAPTER 2 AT THE THEATER
At the theater where the Conan tapings took place during the week of Comic Con, there was a special screening preview of It:Chapter 2. Not only that the entire cast was there, you were able to pick up the exclusive Funko Pops at the end of the viewing. The previews that were shown has made the crowd drop their jaws at every scene that was shown. I honestly cannot wait for the film later this year since I am a fan of the previous film. The entire cast took questions from the fans after the showing and Conan presented the event!
My interviews also took place at San Diego Comic Con as I interviewed cast members of Netflix’s The Order. Those included Katherine Isabelle, Sarah Grey, and Louriza Tronco along with executive producers and creator Dennis Heaton and Shelly Eriksen. We all talked about the upcoming second season of the show and it was a blast.
I also interviewed Alison Tolman and Alexa Swinton as we talked about the upcoming ABC series Emergence. I have never interviewed a child before so this was fun to do. And finally, I interviewed cosplayer and make-up artist Meg Wilbur as we talked about her cosplaying as Rogue, her daily routine, the marvel cinematic universe, and much more!
I also attended the press conferences of The Walking Dead, Fear The Walking Dead, The Boys, and Dark Crystal, but that will be on a seperate article!
There were many offistes that happened this year. Although I did not attend many of them, there were a few that I attended. Amazon had their activations this year which showcased The Boys, Carnival Row, and The Expanse. All of them were very fun and what I forgot to mention in my article about the experience is that on preview day at Amazon, Carl’s Jr. had a truck out there and you had 3 options of cheeseburger types along with french fries and a drink and it was FREE! Many people did not know this until after the fact.
The Walking Dead’s Deadquarters had a huge presence once again with their offsite as this time around, it centered around the airplane and treehouse on the current season of Fear The Walking Dead. There were also times that the radaition gas pyrotechnics happened in the area and it looked awesome. The biggest feature of Deadquarters is that there was an area dedicated to the snowstorm crossing that you have seen in the season 9 finale of The Walking Dead. There was a lot of snow brewing in the tent and it was very cold inside. We had to go through the storm to go to the other side. I have seen frozen walkers, and The Whisperers’ border with heads on a pike. After you escaped, you are then in a area where you can try the slots game of The Walking Dead, take a audition animation of the mobile app game The Walking Dead: Our World, and demo The Walking Dead: Onslaught. Very fun experinece and I cannot wait to see what they will bring next year.
I also took the time to play the upcoming Switch port of Yu-Gi-Oh: Legacy of the Duelist as the Link Summoning mechanic along with the VRAINS story option has been added. I talked with the game’s creator about the game along with the rule changes over the years of the Yu-Gi-Oh card game. I am a Nintendo Switch owner so I am looking forward to playing this on the go!
I love San Diego Comic Con and this year was an awesome year for the show. I also have to say that the weather was the best in San Diego for Comic Con in years and many other people have said the same thing. I did not have too much time to take pictures of cosplayers, but these two images from the show that I took are my favorite.
I originally did this list back in 2014 and now i feel that it is the right time to do another one since many cards from my original list are not on the banned list anymore and more were added on since then. Here is my list for another top 10 banned Yu-Gi-Oh cards along with the reason that these cards were put on the list.
#10. Chicken Game (Field Spell Card)
This card is brutal for First Turn Kills as a Field Spell Card and it can also speed up a duel, or force a lifepoint gain depending on the choice. This card can also cause an unbalance due to the player getting more advantage if their life points are much lower than the other.
#9. Pot of Greed (Spell Card)
Pot of Greed has been on and off the ban list and the limited list for years and it seems like it will not be off any list in the near future. It allows the player to draw 2 cards from the deck but now since there are more cards that responds to or supports deck drawing, this card has become more stronger due to this. Imagine playing this card on your first turn (this matters more these days since you cannot draw on the first draw phase anymore since 2015).
#8. Subsitoad (Effect Monster Card)
One of the most broken cards of the game Subsitoad is on the list. The attack points may be very low, but it’s effect is very brutal. Also, as soon as the Shinning Darkness booster support pack was released, it became an issue. A complete FTK deck was made with the frog cards including Subsitoad and look at it’s effect, it can easily trail through most of your deck with no trouble and is on top of things very easy to search and recover for its very solid Aqua-WATER type/attribute pairing.
#7. Time Seal (Trap Card)
This card became banned over 12 years ago and it is a strong reason why. It makes your opponent skip their Draw Phase. With this card and the deadly Yata-Garasu, it became the most deadly combination in Yu-Gi-Oh tournaments at the time and it needed to be forbidden.
#6. Dandylion (Effect Monster)
Dandylion should have been banned since day one. It’s effect was easily abused for many years especially for players who want to summon powerful monsters in the next turn, or to use spell or trap cards involving tokens.
#5. Cyber-Stein (Effect Monster)
Cyber-Stein should have been on my original list. His effect years ago was at a high cost to summon a fusion monster from the extra deck. Now that there are way too many lifepoint support cards, there is no way that this card will ever be taken off the forbidden list EVER! Also to note out, Cyber-Stein has not been reprinted or re-released since 2004.
#4. Super Rejuvenation (Quick-Play Spell Card)
The card encourages terrible resource management in the monster type that makes the most use of discarding and tributing. It is, in general, just a poorly designed card and one of the main reasons as to why Dragon Rulers were such a power house. The reason it was banned is because the Baby Dragon Rulers and other Dragon Rulers turned the card into an insane draw engine that could in no way be described as fair given how the deck operated. Currently if the card were to come off the ban list I suspect Blue-Eyes, Red-Eyes & Odd-Eyes would probably be the biggest abusers of it not that Sky Iris can be used more than once a turn.
#3. Mass Driver (Continuous Spell Card)
Recently added on the list back in the fall of 2017, It was banned because of its easy abuse on OTK and FTK Burn decks, that focused on continuously summoning frogs to sacrifice them and drain your opponent’s lifepoints. Before then, nobody has ever thought of using this combination and once people started to put the puzzle together, it had to be added on the forbidden list.
#2. Cold Wave (Spell Card)
Ah, THIS card. It’s one of the cards that had the longest lifespan before getting hit with a ban, mostly because until Glad Beasts came into the picture this was fully an awful card. This is mainly because the most it could do was provide backup stun and was fully outclassed by something like Trunade who was for a time at 2-3, and this was at the time VERY outdone by Heavy which directly got rid of the problem. To my knowledge this first became popular when Glads came onto the stage and I assume so probably because of major stun factor combined with brutal control and setup for safer Bestiari plays.
Super Polymerization (Quick-Play Spell Card)
Painful Choice (Spell Card)
Vanitiy’s Emptiness (Continuous Trap Card)
Self-Destruct Button (Trap Card)
Ancient Fairy Dragon (Synchro Effect Monster)
#1. Maxx “C” (Effect Monster)
This card and effect changed the way of special summoning for a long period of time. Maxx “C”. The effect lets you draw one card every time your opponent special summon(s). Before the errata changed, you can have three of these monsters on the field with this effect. Even after they changed the errata, the effect was still highly abused especially for FTK. I think this will never be taken out of the list since it just got on the list not too long ago.
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Since 2004, there has been certain restrictions to cards in the Yu-Gi-Oh trading card game. There are 3 lists for players to follow and to build their decks. “Forbidden” means that you are not allowed to have any copies of the particular cards in your deck, “limited” means you can only have one copy of a particular card in your deck and “Semi-Limited” means you can have only two particular cards in your deck. Whatever cards that are not on these lists, you can have a max of 3 cards in your deck. The reason for these lists is for balancing issues and to prevent powerful cards being used to win duels or to cut strategies. I have played the game from 2001-2008 and I have came across these lists in that time span. Every 6 months, these lists are updated and certain cards are either switched from one list to another or removed entirely. Now it is time to count down the top 10 forbidden cards in Yu-Gi-Oh history.
10. Dimension Fusion(Spell Card)
The most powerful spell for special summoning ever created. It took a long time to be forbidden but the card can easily create otks (one turn kill strategy). You can use just your own banished monsters and dont need ur opponent to have any. This card is crazy since it gives you the ability to get so many powerful banished monster cards out at once. Very few cards in existance have that ability.
9. Imperial Order (Continuous Trap Card)
Best negation ever created. Almost free and negates(cancels effects) any regular, quick-play, or ritual spell card.It can almost kill certain decks. maybe it would be weaker in a 10+ trap and less spell format, but not many decks would ignore this card. Also, there are certain cards that allows you to not pay any life points so be warned if someone use a card with that effect and this card at the same time.
8. Fiber Jar (Flip-Effect Monster Card)
While I must say that the Jar cards are weird as hell, this takes the cake. It’s a very unique and extremely badly designed card, but why? Because it’s essentially a reset button that I honestly think any and every deck would include on the simple basis that it saves you more than any other card could.
Not only does the game reset barring Life points which is in and of itself as luck based as it could get, this in tournaments can easily extend duels to be far longer than they should and draw everybody into overtime. This could possibly be what got in banned in the first place, since duels used to be far slower than they are now.
The card, like the other Jars, has a backing in luck to it. Morphing Jar gambles your opponent drawing 5 good cards, Cyber Jar gambles your opponent getting good cards AND enormous field presence, this risks your opponent getting a good opening hand.
It’s beyond the luck of the other cards in that it flips the bird to most of what happened prior to this card’s flip. There’s so little skill involved and it’s just a lazy reset button for anybody who’s in a poor situation, plus, the idea of people running this at 1 frequently gives the possibly for 2 to go off in one game. Duels would have potential to be the length of matches.
It makes things tedious and somewhat boring, on top of it. It’s just annoying to run into this and have to re-rely on luck because of a cheap flip-effect that re-does all but life points, meaning you could then re-open terribly.
The card itself is too good on almost every level to come back and most certainly would heavily impact the game. Should stay at 0, forever. Pojo opinion, begin.
7. Exchange Of The Spirit (Trap Card)
One of the fastest otk cards ever created. The duel can easily end before even starting your first turn. Easy to get 15 cards in the graveyard and comboing this with Hand Destruction easily ends the game. Nothing can stop this when you dont even get the chance to set a card. broken beyond belief. In fact, I was defeated a number of times due to card combos involving this card and cards that can damage your life points due to the number of cards that are in the graveyard.
6. Raigeki (Spell Card) and Harpie’s Feather Duster (Spell Card)
The reason these two cards are tied is because they both do almost the same action. Raigeki’s effect allows you to destroy all monsters on your opponents side of the field and the Feather Duster allows you to destroy every Spell and Trap on your opponents side of the field. Now imagine using these two cards in the same turn. Completely unfair. Raigeki was one of the first cards to be on the Forbidden list in 2004 and in October 2014, it was finally removed after spending 10 years on lockdown.
This card annoyed the living crap out of me so bad that I refused to duel against anybody who had this card in their deck. All monsters except that one on the field cannot attack or change their battle positions. Plus, you can take control of one of your opponents monsters and have it as your own and whatever attack that monster is, will be transferred to this monster.
4. Tribe-Infecting Virus (Effect Monster Card)
Another card that is really powerful. It is too powerful because the effect is not once per turn. It can destroy any monster card on the field that you call (for example, Dragon, Zombie, Spellcaster types and more) as long as you discard a card from your hand. Every turn you can literally wipe the field with this card. The only way your Monster cards cannot be affected is if you have them on face down defense position.
3. Number 16: Shock Master (XYZ Effect Monster)
The effect is similar to the previous card but it really slows down the pace of a turn of using a card. Imagine that you cannot use an effect or activate a certain type of card until the end of your next turn. Talk about a serious cut down.
3. CHAOS EMPEROR DRAGON – ENVOY OF THE END (Effect Monster)
The only card in the game to clear everyone’s hand and field in one shot. Once you pay 1000 life points, every card on the field and both players hands are sent to the graveyard and your opponent takes 300 points of damage for each card sent. Imagine that there is 20 cards on the field and about a different number in both players hands. You can deal up to between 6000-8000 points of damage to your opponents life points in one turn. Now that is an overkill.
2. Sixth Sense (Trap Card)
The effect of this trap card can be both good and bad. The reason it can be good is because if one of the dice number results land correctly, you can draw as much cards depending on one of the selected numbers. If one of your two choices does not come up on the result of the dice roll, then you have to discard the number of cards from your deck. This can actually be dangerous because there are certain monsters with effects that can activate once they are discarded from the top of the deck. Also, the effect of allowing you to draw that many cards can benefit the player if they desperately need powerful cards.
1. Yata-Garasu (Effect Monster)
The most notorious card on this list. This card was banned the moment tournament players discovered exploits with this card to lock down players from drawing a card during the “draw phase” at the start of every turn. There are hundreds of combos to execute the “Yata-Garasu lock” and even more ways to prevent this card from ever leaving the field. I highly ever doubt that this card will ever get off the forbidden list due to the many exploits you can do with this one card every turn.