METAL GEAR SOLID V: THE PHANTOM PAIN REVIEW

After spending fourteen days straight with Metal Gear Solid V: The Phantom Pain, I can safely say it’s Hideo Kojima’s magnum opus. It’s quite simply the best game he’s ever done, plus the amount of freedom given to you throughout its entirety is absurd. If you’re a die hard fan of Metal Gear and are up to date with its timeline, Phantom Pain takes place during 1984 after the events of Metal Gear Solid V:Ground Zeroes (1975) and before the first Metal Gear (1995) on MSX. It has been 9 years since the tragic events in Ground Zeroes and Snake is a little worse for wear, having just woken up from his coma that nearly spanned a decade.

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After a prologue that sets up the rest of the game Snake is rescued by his comrade and friend, Revolver Ocelot, before continuing his war path for vengeance and freeing his former partner Kazuhira Miller from the clutches of Soviet forces in Afghanistan. I’m not going to spoil the story or talk about the plot points (I agree with Kojima Productions’ wish to keep it a surprise), but I will say that there are twists and turns, and it ranks as one of the best tales in the series yet.

There’s no doubt that this is the largest and most accessible Metal Gear to date, full to the brim with content. But it’s not just a case of quantity over quality, every inch of the game is meticulously detailed, and has a vast amount of replay ability. It’s also incredibly fun, which always helps! The tone is vastly different to any other MGS game, as there are no more overly-long cut scenes and most of the detailed narration is dealt through cassette tapes, which you can listen to at your own pleasure. If you’ve played Ground Zeroes and think you know what to expect, I suggest you put that taster behind you and get ready to embark on a journey with no half-measures.

Unlike the confined spaces found during other entries in the series, MGS V consists of two enormous maps, Afghanistan and Africa, each of which house a plethora of side-ops and main missions; enabling you to explore and complete objectives in a dynamic and natural way. Each mission is structured like an episode from a TV show, operating in bite-sized chunks like if you were watching hit TV shows such as Breaking Bad and Sons Of Anarchy. Even if you’re in the middle of a mission that leads into the next with a tense cut scene, a small “to be continued” caption will appear, sending you back to your base of operations to prepare. It was a bit awkward for me, because 5 seconds later I’d simply continue, but if people need a break and want to gear up/upgrade sufficiently, it’s actually a very smart move.

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Characters that will appear in this game:

Big Boss/Punished “Venom” Snake

Kazuhira Miller

Ocelot

Quiet

Skullface

Eli

Tretij Rebenok

Code Talker

Huey Emmerich

“Man on Fire”

There are more Characters and Groups that are in the game but I will not spoil the rest.

The variety of missions at hand will see you take out specific targets, gather Intel and garner more help. Funnily enough there isn’t a difficulty mode present, despite other titles encompassing tons of different options. Though I did find the gameplay pretty tough at certain points, it only made me want to upgrade further and try a different approach. Some people might get tired of a handful of repetitive missions, but I always had fun replaying them with a different tactic in mind. Being able to choose whether I operated during the night or day gave me a lot of flexibility, since enemy locations would alter depending on the time I chose.

Before setting off to fight it’s vital that you prep accordingly. Your Air Command Centre (ACC), gives you full control over all your upgrades and missions, tasking you to select which one you’d like to conduct first. As previously seen in Peace Walker, managing your Mother Base remains an integral part in Phantom Pain, allowing you to recruit staff and utilize resources for upgrades.

Acquiring items from the battlefield such as biological material and fuel canisters is incredibly important. These will allow you to develop extra platforms designed to boost your stats, including combat, R&D, support and medical. If you choose to focus on leveling up your R&D level and get the best Fulton, for example, you’ll then be able to extract entire containers of resources at a much earlier stage; reaping rewards much quicker and progressing more comfortably. You’ll also be able to extract vehicles as well, such as tanks or cars to take on missions.

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Staff management is also key, and you can automatically or manually assign your comrades to the best departments. Despite being able to systematically place staff in their most skilled department, I decided to fully focus on R&D first, which let me take advantage of more advanced upgrades a lot sooner. It’s not always the best option, but just like any part of MGS V, it’s up to you to decide on how to proceed. Furthermore, you can send staff on their own missions to obtain more resources or extra recruits. Whilst I did get into the habit of sourcing soldiers with higher skill ratings (via upgrading my scope), I often attempted to extract anyone and everyone, in order to beef up my units and unlock upgrades at a quicker pace.

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No matter what you try and accomplish, having the support of your army is always the heart of your experience. For instance, buddies can join you and aid your quest for vengeance in a multitude of ways. Bringing in a horse or bi-pedal Walker will allow you to traverse the environment more quickly – along with the other vehicles you’ve acquired as well. A dog can help distract your enemies or make you aware of their presence, and your comrade Quiet (who you can choose to kill or recruit) will aid you in combat, scout out maps and coordinate while dispatching enemies. Each aspect of a buddy’s armor and equipment can also be upgraded, such as changing Quiet’s cleavage with a little gold or silver paint. Lovely.

Your ACC can be used for mission briefs or organizing your army, but it also provides some vital support. As well as taking you in and out of missions, once on the ground you can also strategically place air strikes or smoke for cover, which can often be the life line you need in the midst of a firefight. There’s simply so much available to the player, no one will have the same experience. I constantly tested different ways to enter a mission, often resorting to complete stealth and learning from my many mistakes along the way.

After initially hearing about the absence of the veteran voice actor David Hayter in this game, it took me a while to move past the change in vocal chords. However, much like the constant change of actors playing Bond, I embraced the change and am now more than happy with Kiefer Sutherland’s portrayal. I have been an fan of him since the 24 TV show so I am used to hearing his voice and delivery of dialog. In fact, I believe Sutherland sounded more like an soldier than Hayter ever did. Exploring the beautiful vistas of Afghanistan is amazing, and the added jungle as you progress to Africa enhances the experience. The persistent image of a dusty wasteland is sometimes hard to muster. Having said that, the rest of the game’s extremely high quality means it doesn’t bother me. Now, where’s that remake of MGS 1 in Fox Engine?

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With Kojima Productions’ impressive Fox Engine powering the entire experience, everything looks suitably crisp and clean, packaging in a tone of detail. Despite this being released on older hardware as well, I’m impressed with the core experience and I don’t think it has been hindered on more powerful consoles as a result. Then again, the fact that its design and graphical fidelity has had to cater to equipment with less power, it does make me wonder what could have been should Phantom Pain have released exclusively to PS4 and Xbox One, and not their older siblings.

To me, Robin Atkin Downes as Kaz Miller was more enjoyable in this game than he was in Peace Walker and Ground Zeroes. His anger really shows during the cut scenes. I would be mad at the world if I lost my leg and arm so I understand why. Troy Baker as Ocelot to me, was his best voice acting in any video game since Snow from Final Fantasy XIII. And James Horan as Skullface  not only delivered an great and believable performance as an villain, but also made the player wanted to take him down for good. I can call him the Joker of the Metal Gear series since his and Big Boss’ upbringings kind of parallel each other.

Conclusion

Phantom Pain presents the most flexible gameplay in the series to date, and fills in unseen moments from the Metal Gear saga with style. I strongly suggest you pick this up and experiment with your own strategies, as you’re presented with endless possibilities. Grab your cardboard box, the world needs saving!

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follow me on twitter @julianexcalibur

 

 

Travel Channel’s EXPEDITION UNKNOWN Returns for Season Two – Wed, 10/7

EXPLORER JOSH GATES SETS OUT ON ALL-NEW THRILLING ADVENTURES INVESTIGATING THE WORLD’S MOST INTRIGUING LEGENDS – THE SEARCH FOR THE REAL ROBIN HOOD, BLACKBEARD’S HIDDEN GOLD, GENGHIS KHAN’S TOMB AND MORE

 

Season Two of ‘Expedition Unknown’ Premieres Wednesday, October 7 at

9:00 p.m. ET/PT with an Exploration into Europe’s Legendary King Arthur

 

CHEVY CHASE, MD (August 31, 2015) – Travel Channel’s witty explorer, Josh Gates, returns for a brand-new season of the hit series “Expedition Unknown” on Wednesday, October 7 at 9:00 p.m. ET/PT, seeking answers to some of the world’s most captivating unsolved stories and legends. Gates is on a mission to find the truth behind each iconic legend, digging through years of historical evidence, facts and myths. Leaving no stone unturned, his adventures take him around the globe as he immerses himself in the core locales linked to each tale. From excavating ruins in search of the real Robin Hood to sailing the high seas investigating Christopher Columbus and exploring Nepal’s “sky caves” for Shangri La, Gates’ archaeological background and ubiquitous sense of humor generate a new take on age-old stories. Season Two of “Expedition Unknown” is comprised of 19 hour-long episodes and one two-hour special, plus seven hour-long repack episodes.

 

“This season, we’re traveling further, digging deeper and getting into even crazier situations (don’t tell my mom),” says Gates. “From the forbidden mountains of outer Mongolia to the punishing deserts of western Africa, we’re going off the map investigating the greatest legends in history. I’m a big believer that the best travel experiences aren’t always easy, and they certainly aren’t predictable. I never know where the expedition is headed next or whom I’ll meet along the way. Every story is an adventure.”

 

In the season premiere, Gates travels to England, Wales and Scotland to explore one of the greatest legends of all time – King Arthur. The King of the Britons has been celebrated and written about for more than 1,500 years – Arthur, the wizard Merlin and the Knights of the Round Table are among some of the most filmed characters in cinematic history. But was King Arthur real and if so, who was he? Gates begins his quest for answers at Tintagel Castle in Cornwall, where archaeologist Win Scutt reveals a stone with a mysterious 5th century inscription that may be a link to the king’s existence. Next, he heads to Wales to dig into the legend that Arthur was sealed in a cave with his knights by Merlin. Gates meets up with two cave experts and together they descend into the caverns, searching for evidence. But with hundreds of miles of underground caves, the exploration is daunting and dangerous. Continuing onto Scotland, he investigates a groundbreaking new theory: King Arthur was actually a Scottish chieftain named Arthur MacAedan. Lawyer and author Adam Ardrey demonstrates a real-life historical connection to the sword in the stone tale, and takes Gates to examine a location he believes may hold the ruins of a 5thcentury fort that once served as Arthur’s administrative capital.

 

Upcoming expeditions this season include: Blackbeard’s hidden gold (Cayman Islands/U.S.); Christopher Columbus (Dominican Republic/Haiti/Portugal/Spain); Fenn’s treasure (U.S.); Genghis Khan’s tomb (Mongolia); the lost city of the Kalahari (Botswana); the missing Kruger millions (South Africa); real-life vampires (Bulgaria/Romania); the real Robin Hood (U.K.); Shangri-La (Nepal); stolen Nazi treasure (Austria/Germany); Suleiman the Magnificent’s heart (Hungary/Turkey); the Yonaguni Ruins (Japan) and more.

“Expedition Unknown” is produced by Ping Pong Productions for Travel Channel. For Ping Pong, the executive producers are Brad Kuhlman, Casey Brumels and Josh Gates.  For Travel Channel, the executive producer is Daniel A. Schwartz.

 

GET MORE ‘EXPEDITION UNKNOWN’ ONTRAVELCHANNEL.COM

Check out “Expedition Unknown” onTravelChannel.com for special show extras including Josh Gates’ “Keys to the City,” webisodes that highlight his favorite moments from each episode along with adventure and travel tips; his must-have gear guide; the best underwater treasure hunting destinations; photos from Gates’ personal collection; video vlogs and more. Check out Travel Channel onFacebook and Twitter for more exclusive content@TravelChannel #ExpeditionUnknown.

 

 

TRAVEL CHANNEL is a multiplatform travel lifestyle brand with the core mission of providing inspiring and compelling programming that takes viewers beyond their everyday destinations, making the unfamiliar familiar, whether it’s around the world or around the block. A dual feed network that is also available in HD, Travel Channel is the world’s leading travel media brand, and is available in over 94 million U.S. cable homes. Owned and operated by Scripps Networks Interactive (NYSE: SNI), Travel Channel has offices in Chevy Chase, Md. and New York, N.Y.  Scripps Networks Interactive (NYSE: SNI) also owns and operates HGTV, DIY Network, Food Network, Cooking Channel and Great American Country.

 

 

the “Divas Revolution” is dead 

What an incredible last few days to be a wrestling fan. NXT TakeOver: Brooklyn made history by becoming the biggest sell-out for an NXT-exclusive show and gave us a serious Match of the Year Contender between Bayley and Sasha Banks – the highlight of an overall great card. The next night at SummerSlam, WWE took full advantage of the media coverage offered by Jonathan Coachman and ESPN by booking two very screwy – but buzzworthy – finishes for both their co-main-events. Last night on Raw, the surprises kept coming as The Dudley Boyz (!!!) returned to the company to take out The New Day, a new member of The Wyatt Family was revealed and even Sting made his television return to close the show. This past weekend felt like WrestleMania weekend, and for $9.99 (plus whatever amount my mom pays for cable), I couldn’t be more satisfied.

  
Unless, of course, you’re one of the divas involved in the #DivaRevolution on the main roster. If your name is Paige, Charlotte, Nikki Bella, Alicia Fox, Naomi, etc., the past three nights probably didn’t go off without a hitch. First they had to sit back and watch two NXT talents in Bayley and Sasha Banks go out and have arguably the best women’s match of ALL-TIME (sorry, Trish vs. Mickie). That’s right; eight out of the nine women involved in the “Divas Revolution” were upstaged by two ladies who have spent the majority of their wrestling career on NXT. If you haven’t seen Sasha vs. Bayley from TakeOver: Brooklyn yet, then what the hell are you waiting for?

  

Going into SummerSlam, there was quite a fair amount of hype for the triple-threat divas elimination match which was nearly two months in the making. Team PCB vs. Team Bella vs. Team B.A.D. had the potential to steal the show, or at the very least, prove to the critics that women wrestling had finally turned the corner. Instead, thanks to what I may call “sabotaged booking” (which I’ll explain in a second), the triple threat was a huge letdown and felt like the divas portion of the Pay-Per-View had resumed its status as the ‘piss-break’ moment of the show.
  
The straw that broke the camel’s back, I believe, took place on Raw twenty-four hours after SummerSlam went off the air. After a MizTv segment featuring Team PCB and Team Bella – which I looked forward to seeing the ladies finally get some decent promo time – we got another multi-diva match which the Brooklyn crowd took a MASSIVE dump on. The audience was so bored and disinterested with the six-woman tag match they resorted to Orton vs. Sheamus post-WM 29 levels of trolling (loud “CM Punk” and “We Want Sasha” chants; they even started doing the wave). At least one member of the two teams was clearly ticked off at the crowd’s reaction to her match, as Paige took to Twitter afterwards and issued the following:

”You helped us create change and then did your best to disrespect. Niceeeee jobbbbbbbb!”

While I certainly understand the lovely Paige’s frustration, I’m not too sure the Brooklyn crowd is really to blame here. Yes, chanting “We Are Awesome” is extremely lame and egotistical, but I feel they have good reason for turning on the match the way they did. As evidenced the past three nights at The Barclay Center, Brooklyn is otherwise known as ‘Smark City’, which can be a bad thing when the crowd decides to make the show about themselves with the aforementioned “We Are Awesome” chants. HOWEVER, the good thing about these crowds is they are never afraid to let the company know what they really think about the show. How many times have we seen crowds in other cities sit on their hands during boring matches (i.e. anything involving The Big Show)? WWE can’t get away with that in cities such as Brooklyn. The fans are going to let management know that, to respond to Sheamus, they are NOT entertained.

At TakeOver: Brooklyn, they were VERY entertained. The NXT crew pulled out all the stops to give those fans their money’s worth by bringing in Jushin ‘Thunder’ Liger, having Blue Pants side with The VaudeVillains, and booking an incredible double-main-event. The fans, in turn, responded with countless “This Is Awesome’ and “This Is Wrestling” chants. At TakeOver, the fans got to see one of the best matches of the year – and an all-time best divas match – when Bayley defeated Sasha Banks to finally achieve her dream of becoming NXT Women’s Champion. It was simple, too: in the weeks leading to up to TakeOver, have Bayley earn her title shot by over-coming her rivals and divas who got in her way in the past, such as Emma, Charlotte and Becky. All of a sudden, the audience has someone to root for. At the actual event, make the match feel important by giving both women plenty of time to work with, a flashy entrance, and bill the match as important, must-see. NXT knows it’s not that complicated.
  
Unfortunately, the ones in charge of booking NXT are not spear-heading the #DivaRevolution on the main roster. On the SummerSlam pe-show, JoJo interviewed Stephanie McMahon backstage and asked her what was at stake for the winner of the triple threat elimination match. Steph simply replied, “To the victor goes the spoils,” or a future divas title shot (one would assume). Fair enough. The problem was, whoever was calling the shots at SummerSlam decided to place the women’s match immediately after the ‘Winner Takes All’ match between Seth Rollins and John Cena. No way can that be a coincidence. Love him or hate him, every John Cena match drains the crowd, and offers a tough act to follow. The divas had the near-impossible task of following the fantastic title match which concluded with a Jon Stewart heel turn, and predictably, they failed to impress. It didn’t help that the rules of the match were confusing from the get-go (I thought Lilian announced that every member of each team had to be eliminated?). In any case, the highly-anticipated divas warfare went down with a whimper, especially with Bayley vs. Sasha immense shadow’s still being cast in the arena.

Last night on Raw, the fans had enough. Despite Steph more or less promising a title shot to the winner of last night’s match, Becky’s victory over Team Bella was basically swept under the rug and we had a rehash of the same match we’d been getting since the Diva Revolution started – two teams going at it with nothing on the line. The fans aren’t stupid (which I suppose is why we’re referred to as ‘smart marks’); they know WWE wants Nikki to break Aj’s record. Nikki used to defend her title multiple times per month. It has now been two months since Nikki last defended her belt on TV. Last month, Ryback was forced out of action due to a staph infection, and he’s already defended his Intercontinental Title before Nikki has defended her championship. The fans are well aware of this and they decided to let WWE have it on Raw last night.

  
 To be clear, the six divas who were in the ring on Monday did not deserve the reaction they received. It’s not their fault WWE has no clue how to properly book the divas division. It’s not their fault Sasha Banks wasn’t booked to appear on the show that night. They’re not the ones lobbying for the same matches week in and week out. And, really, that’s what it all comes down to: repetitiveness and laziness. As we saw down in NXT, throughout Bayley’s rise to the top, the only way Bayley received a shot at Sasha at TakeOver was if she could beat the opponents GM William Regal put in front of her. Therefore, Bayley’s matches had something along the line. Meanwhile, on the main roster, as the commentators even admitted themselves, even though Team PCB got the win at SummerSlam, big deal – Team Bella got their win back on Raw, so Team PCB’s victory is moot. In other words, why should fans invest into matches with nothing on the line, no connection with the competitors, and no story being told? 

You know why Brooklyn booed Sheamus and Orton out of the building two years ago? Because they were wrestling each other (again), wrestling the same match they had wrestled before, had nothing on the line, and there was zero investment in either guy’s character at the time. So I understand why Paige and her co-workers must be fuming mad right now, but don’t be mad at the fans: direct your anger towards the people booking your matches every week, since they clearly don’t care (which has a rippling effect on the fans).

Maybe I’m being a bit premature in saying this, but I honestly feel that the #DivaRevolution died in Brooklyn this week on Raw…at least on the main roster. As Triple H said in an interview over the weekend to promote TakeOver, “We don’t put the girls in the main-event; they ARE the main-event!” Translation: “The girls deserve to be in the main-event, but the higher powers [Vince McMahon & Kevin Dunn] disagree.” If there is going to be a true Divas Revolution in the WWE, it’s going to have to happen from within, and not in the storylines. In this case, kayfabe must become reality if Sasha and Charlotte’s dreams of one day main-eventing a PPV (let alone WrestleMania) are to ever come true.

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D3 GO! AND WIZARDS OF THE COAST TAP MAGIC FOR THE RELEASE OF MAGIC: THE GATHERING – PUZZLE QUEST ON IOS AND ANDROID

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D3 GO! AND WIZARDS OF THE COAST TAP MAGIC FOR THE RELEASE OF
MAGIC: THE GATHERING – PUZZLE QUEST ON IOS AND ANDROID
Game Fuses Strategic Trading Card Gameplay with the Original Match-3 RPG™
in a Free-to-Play Mobile Game Coming This Fall
LOS ANGELES – August 25, 2015 – D3 Go! and Wizards of the Coast have partnered to create
Magic: The Gathering – Puzzle Quest, a mobile game that blends the hypnotic match-3 puzzle
elements of the popular Puzzle Quest franchise with the strategic gameplay and expansive lore of
the groundbreaking Magic: The Gathering trading card game (TCG). Magic: The Gathering –
Puzzle Quest will be available to download for free on the App Store, Google Play and the Amazon
Appstore this fall. Fans will have a chance to be among the first to play Magic: The Gathering –
Puzzle Quest in the Annex at PAX Prime 2015 in Seattle on August 28-31.
Players will engage in pitched conflicts with rival Planeswalkers and monsters through intense
match-3 puzzle battles, earning levels and amassing a collection of powerful creatures, spells and
artifacts along the way. Developed by Hibernum Creations, Magic: The Gathering – Puzzle Quest
adds the extensive universe of the acclaimed TCG to the engrossing gameplay of the Puzzle Quest
franchise, as players participate in quests, daily events and tournaments for epic rewards.
“Magic: The Gathering – Puzzle Quest is the ideal marriage of the deep lore and strategic elements
of Wizards of the Coasts’ iconic series, along with the gripping match-3 gameplay of one of the
most popular puzzle game series in history,” said Peter Andrew, vice president of publishing, D3
Go!. “From the competitive tournaments, to the intense in-game battles, Magic: The Gathering –
Puzzle Quest perfectly encapsulates the strongest elements of both franchises to create something
compellingly new, yet perfectly intuitive to Magic fans and puzzle gamers alike.”
“Magic: The Gathering is loved by more than 20 million fans,” said Elaine Chase, Sr. Director:
Global Brand Strategy & Marketing, Wizards of the Coast. “We’re excited to work with D3 Go!
to create a new way for fans to experience Magic, and to introduce our Planeswalkers and the
Multiverse to an entirely new audience of players.”

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Cartoon Network Digital and D3Publisher have partnered to bring a brand new app to the mobile marketplace today – ADVENTURE TIME CARD WARS!

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Cartoon Network Digital and D3Publisher have partnered to bring a brand new app to the mobile marketplace today – ADVENTURE TIME CARD WARS!  Based on a favorite episode from the hit animated television series, Adventure Time Card Wars gives fans a chance to play just as Finn and Jake do.  Developed by Kung Fu Factory, the game features 20 playable characters from the Land of Ooo, craftable cards, hundreds of creatures, spells and abilities and much more. With more than 200 cards featuring unique abilities, over 250 playable quests and 90 tournament battles, players will get to summon creatures, build buildings, cast spells and watch creatures literally come to life on their holographic game board! Also this month, an Adventure Time Card Wars customizable card game will be released by Cryptozoic Entertainment.  The game and will include code cards that unlock special surprises in the digital iOS app, providing an even greater experience for fans.
 
Adventure Time Card Wars is currently available for $3.99 with optional in-app purchases in the App Store for iPad, iPhone and iPod touch, and will soon be available on Android devices. A limited number of iOS review codes are available upon request.
 
App Store Description:
Floop the Pig! It’s Adventure Time CARD WARS! Play the game inspired by the Adventure Time episode, “Card Wars”! Summon creatures and cast spells to battle your way to victory.
CARD COMBAT! 
Command an army of awesome warriors, including Husker Knights, Cool Dog, the Immortal Maize Walker, and even the Pig to destroy your opponent’s forces! Place buildings and cast spells to unleash ultimo attacks.
CUSTOM DECKS!
Collect new cards to customize your deck for each opponent. Level up your creatures, spells, and buildings, or fuse them together to make your cards even more powerful.
HIGH STAKES BATTLES!
Think you’ve got what it takes to be crowned a Cool Guy, or will you end up drinking from the Dweeb cup?  Play as Finn, Jake, BMO, Princess Bubblegum, Marceline, Flame Princess and more as you wind your way through the Land of Ooo!
It’s CARD WARS! 

STARZ RELEASES INSIDE LOOK VIDEO OF “ASH VS EVIL DEAD”

Beverly Hills, Calif., August 25, 2015 – STARZ today released a new inside look video into the world of the highly anticipated Original series “Ash vs Evil Dead”(premiering on Saturday, October 31 at 9 PM ET/PT).  This comes on the heels of the official red-band trailer that was digitally released this weekend and features never-before-seen scenes.

 

The 10-episode first season of the half-hour series is executive produced by Sam Raimi, Rob Tapert, Bruce Campbell, the original filmmakers, and Craig DiGregorio who serves as executive producer and showrunner. “Ash vs Evil Dead,” is the long-awaited follow-up to the classic horror film The Evil Dead. 

 

The cast is led by Bruce Campbell (Evil Dead, “Burn Notice”) reprising his role of Ash Williams, the stock boy, aging lothario and chainsaw-handed monster hunter 30 years avoiding responsibility, maturity and the terrors of the Evil Dead. Rounding out the cast areLucy Lawless (“Salem,” “Spartacus”) as Ruby a mysterious figure who believes Ash is the cause of the Evil outbreaks, Ray Santiago (“Touch,” Meet the Fockers) as Pablo Simon Bolivar, an idealistic immigrant who becomes Ash’s loyal sidekick, Dana DeLorenzo (A Very Harold & Kumar 3D Christmas) as Kelly Maxwell, a moody wild child trying to outrun her past and Jill Marie Jones (“Sleepy Hollow”) as Amanda Fisher, a disgraced Michigan State Trooper set to find our anti-hero Ash and prove his responsibility in the grisly murder of her partner.

 

“Ash vs Evil Dead” premieres Saturday, October 31stat 9:00pm ET/PT exclusively on STARZ with a 10-episode season.

“Ash vs Evil Dead” An Inside Look Video

http://www.starz.com/videos/embed/d024f7ef4d4540cd979bb2e66aca8612?footer=false&cid=eds1aninsidelook’ width=’640px’ height=’450px’ frameborder=’0′ >

Must be over 18 to watch
 “Ash vs Evil Dead” Red-band Trailer Video

http://www.starz.com/videos/embed/919dfd4934954819a39ff0eb05e42061?footer=false&cid=aved082115tr1‘ width=’640px’ height=’360px’ frameborder=’0′ >

STARZ Releases ‘Kick-Ash’ New Key Art for the Highly Anticipated Series “Ash vs Evil Dead”

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Ash vs Evil Dead” is the long-awaited follow-up to the classic horror films The Evil Dead.  The 10-episode half-hour series is executive produced by Sam Raimi, Rob Tapert, and Bruce Campbell, the original filmmakers, and Craig DiGregorio who serves as executive producer and showrunner.