Disney to release original cut of the Star wars Trilogy

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Star Wars fans have been hoping for Disney/Lucasfilm to release the unaltered, original cut of the first Star Wars trilogy, and according to sources from Comicbook.com, that’s what they’re planning to do. 

The site reports that Disney is planning to release the original cut of the Star Wars trilogy on Blu-Ray. The goal of the project that has reportedly been under way for a long time is to release A New HopeEmpire Strikes Back, and Return of Jedi in their complete and original form without the redone special edition SFX. The plan was to release the Trilogy on Blu-ray before Star Wars: The Force Awakens comes out on December 18. The sources reported that Disney doesn’t have the exact date due to the challenges they encountered. We’ll keep you updated as soon as we get details about its release. 

SUPERGIRL Casts DC Comics Characters Indigo (Laura Vandervoort) and Master Jailer (Jeff Branson)

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Twitter Pitch: #SUPERGIRL cast: Laura Vandervoort @Vandiekins22 recurs as @DCComics character Indigo, Jeff Branson as Master Jailerhttp://bit.ly/1PnZv9t

 

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BURBANK, Calif. (January 11, 2016) — Things are about to get even more interesting in National City, with the DC Comics characters Indigo and Master Jailer set to debut on the super hero thriller Supergirl(Mondays 8/7c CBS), which was recently named Favorite New TV Drama at the 2016 People’s Choice Awards.

 

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Laura Vandervoort, who played Kara/Supergirl on the long-running hit drama series Smallville, has been tapped for the recurring role of Indigo, described by producers as a living, strong-willed supercomputer that was sentenced to Fort Rozz after turning against the people of Krypton. Now on Earth, Indigo will let nothing stand in her way.

 

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Jeff Branson (The Young and the Restless) has been cast in the recurring role of Master Jailer. As the forceful and unrelenting jail guard on Fort Rozz, Master Jailer showed no mercy. Now on Earth, he is hellbent on catching all of the Fort Rozz escapees and brutally bringing them to justice.

 

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The announcement was made today during Warner Bros. Television’s Supergirl session at the Television Critics Association Winter 2016 Press Tour on the Warner Bros. Studios lot.

Supergirl is from Berlanti Productions in association with Warner Bros. Television. The series airs Mondays at 8/7c on CBS. Supergirl stars Melissa Benoist as Kara Danvers/Kara Zor-El/Supergirl, Mehcad Brooks as James Olsen, Chyler Leigh as Alexandra “Alex” Danvers, Jeremy Jordan as Winslow “Winn” Schott, with David Harewood as Hank Henshaw/J’onn J’onzz and Calista Flockhart as Cat Grant. Greg Berlanti, Ali Adler, Andrew Kreisberg and Sarah Schechter are executive producers of the series, based on characters appearing in the DC Comics, created by Jerry Siegel and Joe Shuster, by special arrangement with the Jerry Siegel Family.

 

Lets Talk- Truth:The Man Who Sold the World (MGSV)

Despite the knee-jerk reaction of many across the internet, I love it. I think the last few seconds are a little hard to understand, and I think it’s hard to build a complete picture without a little conjecture or some assumptions, but I really enjoy what is going on here. I think this game fits well into the greater thematic arc of Metal Gear and in itself finishes off Big Boss’s story satisfactorily. A lot of people say the ending raises too many questions, but if you grasp from around Metal Gear, I think you can put together a coherent narrative even if the pieces are kind of a mess. Luckily, I spent too much time thinking about this series and am a human Metal Gear encyclopedia.

  
So at the end of the game, you get a tape explaining that you are not Big Boss, but an exact duplicate created by Zero to protect the real Big Boss from his own organization. This scene is really really good, and I love Kiefer’s mocap work when Venom Snake smirks and looks at himself in the mirror with this look of power.

But the last few seconds of this scene are extremely important. When he flips the tape over, there’s a time jump to 1995.

Be perceptive: in the reflection of the mirror, there is a Diamond Dogs emblem on the bathroom door. However, when Venom flips the tape over, that emblem becomes an Outer Heaven logo. What’s the other side of that tape labeled? Operation N313 aka the operation Solid Snake goes on in Metal Gear 1.

  
Venom puts the tape into an MSX and it reads data on a screen, data Venom can see, but we can’t. He then walks over to the mirror again, and in anger punches it. On the other side stands his reflection, which then turns away from us and walks away into darkness. Given that we’re in Outer Heaven in 1995, and you can hear the chaos of gunfire outside, it can be safely assumed that this scene happens immediately before Solid Snake arrives to shoot some rockets at him. He breaks the mirror in rebellion against the mission given to him on that tape, but he accepts it anyways, stoically walking to what will become his death. It’s also important how this is depicted visually; Venom walks away in black, silhouetted against smoke. As he walks, the space around him becomes darker, until finally he disappears completely.

  
I think this scene is important not just for characterizing Venom Snake as he strolls off, but also ties into the game thematically. In a lot of ways, MGSV is about the forgotten people that operate in the background to support the big players. Skullface, XOF, us as the players of these games, and Venom Snake; all of them were used to create the Metal Gear world as we know it, and all of them were lost to time. If the original games are about the titans of the universe, this game is about their shadows. Venom Snake disappears at the end of this game; he is washed away from history. Everyone thinks he was Big Boss, and that is all that is ever known of him. He quite literally disappears.

Many people upon seeing the ending assume Venom Snake built Outer Heaven, but this isn’t true. At the hospital in Cyprus, Ocelot gives Big Boss a new passport with a new name on it. This is Big Boss’s new identity while Venom Snake is Big Boss; the name on that passport is whatever you make it during the character creator, but for the sake of simplicity here, let’s just say the name is Steve. Venom Snake, aka the medic, unwittingly gets Big Boss’s identity and makes Diamond Dogs and the events of MGSV happen as we see them. During this time, Big Boss is under the name Steve and is building Outer Heaven in South Africa.

But wait, it says that Solid Snake kills Venom Snake in Outer Heaven!?

  
Yes, but the credits also say Big Boss built Outer Heaven. Notice how the credits refer to real Big Boss as Big Boss exclusively; they refer to Venom Snake as Big Boss’s Phantom, never just Big Boss. There’s also a discussion after the credits between Kaz and Ocelot about this.

But then what the heck is Venom Snake doing there in Metal Gear 1?

Venom Snake was originally created to be a decoy for Big Boss so that he may live when the whole world wants him dead. Sometime during the events of MGSV, Big Boss realizes another purpose Venom can be used for: he and Big Boss can work together to build Big Boss’s legend and achieve his ideological goals. 

Many people thought that Big Boss’s turn was going to happen in this game, that we would finally see what made him turn to villainy. But Metal Gear is never so black and white, and in reality, Big Boss’s turn was more subtle, and actually happened in Peace Walker.

It further details Big Boss’s fall and shows us everything we ever needed to know about him. While in a coma, Zero comissions a memetic clone of Big Boss. The parallels between Les Enfants Terribles and the creation of Venom Snake are obvious. When Zero did this the first time, Big Boss was disgusted and rejected it. But what did Big Boss do this time? He embraced it, he embraced the cult of personality, he embraced the legend. After MSF was obliterated in Ground Zeroes, Big Boss realized that in order to achieve his sweeping dreams, he had to work from the shadows, even if that meant tying the noose around someone else’s neck.

Venom Snake builds Diamond Dogs and eliminates XOF as a threat. It is now that Big Boss lets him in on the whole ruse and opens up an avenue of partnership.

This is the point where conjecture begins

So what we know is that Big Boss is again under the Big Boss identity by the time of MG1; everyone knows him as Big Boss, leader of FOXHOUND, while no one knows who is commanding Outer Heaven. As I said before, Big Boss is building Outer Heaven during MGSV, and as such, Diamond Dogs cannot be Outer Heaven. Everyone in Diamond Dogs (Kaz, Ocelot, Big Boss) eventually ends up in FOXHOUND. What this tells me is that at some point shortly after MGSV ends, Big Boss and Venom Snake switch identities again; Big Boss resumes the title of Big Boss while Venom Snake resumes the Steve alias and takes over as head of Outer Heaven. That’s how everyone knows Big Boss is the CO of FOXHOUND, but nobody knows who is leading Outer Heaven in MG1.

  
It is known that to Zero, and ultimately the Patriots, having Big Boss return to them is favorable to having him killed. So then it makes sense that Big Boss returns to them with Diamond Dogs, Kaz, and Ocelot. He again becomes leader of FOXHOUND, finds Sniper Wolf and Gray Fox, and trains Solid Snake.

But why? Why would Big Boss go back to the US/Cipher/the Patriots?

So that he and Venom can play the field from both sides. He communicates to Venom Snake through cassette tape, and later through MSX tape.

Ok, so what happened in MG1? Why would Big Boss have Solid Snake kill Venom Snake?

This isn’t, and never will be, clear to a concrete extent. Because Kojima is gone, all we can ever do is try to build a complete picture from what is, at best, ambiguous information. I’m basically trying to explain character motivations and such using nothing but the last 10 minutes of Phantom Pain, the paper thin plot of a 30 year old MSX game, and the thematic undercurrents of the MGS saga.

But this is my theory, and I’m sticking to it.

It can be safely assumed that whatever is on that N313 tape, Venom doesn’t like it. He reads the info and immediately destroys a mirror in rage because he has lost everything (his sanity, love interest, comrades, and identity) and he saw what he became. That does not sound to me like the reaction of a happy man. Given the info we have, it can be reasonably assumed that Big Boss and Venom communicate through those cassette tapes; it can also be reasonably assumed that towards the end of Metal Gear 1, Venom Snake becomes aware of the fact that Solid Snake is coming to kill him and tries to sabotage that operation. During the game, your CO is Big Boss. He’s basically the Campbell of Metal Gear 1; he gives you hints and suggestions on what to do. But suddenly, towards the end of the game, Big Boss contacts you on a new frequency and begins giving you bogus advice to try and sabotage your mission.

Real Big Boss’s frequency: 120.85

  
Venom Snake’s frequency: 120.13

  
This second Big Boss on the new frequency is Venom Snake trying to stall Solid Snake’s mission. Now, what we see in MG1 is that the entire time, Big Boss is helpful in assisting Solid Snake in his mission to destroy the Metal Gear TX-55 and Outer Heaven. We also know that Venom Snake contacts Solid and tries to stop the mission. If Big Boss didn’t want Solid to kill Venom, he would have also worked to stop the mission, not assisted the whole time.

It isn’t clear, and it will never be clear, what Big Boss’s grand plan was for Operation Intrude N313 (AKA the Outer Heaven Uprising). As it stands in canon now, he expected Solid Snake to fail. Given the new information about Venom Snake, his motivations become even more nebulous. It was established in early canon that Big Boss sent Solid Snake to Outer Heaven to die. We will continue accepting that this is true since there is nothing that directly contradicts it.

What we also know is that around the time of the mission, Venom Snake gets a tape labeled N313 from Big Boss. This tape likely contains information from Big Boss about this mission, and maybe some orders for Venom Snake as well. After seeing the tape, Venom punches the mirror. Then we have that shot that immediately follows it: he stoically walks into oblivion, accepting his fate.

It is also unclear if the Outer Heaven uprising was Big Boss’s or Venom Snake’s plan. Again, in canon it is Big Boss’s, and at this time nothing directly contradicts that information. The Uprising was the end goal of Big Boss’s dream, the final result of Outer Heaven. It was an outright war against the Patriots, and Venom Snake goes along with Big Boss’s orders to start it.

The Patriots react to this by sending Solid Snake into Outer Heaven to kill its mysterious leader. Big Boss commands him throughout that mission because he is under cover and doesn’t want his cover blown. He hopes that his Uprising will be successful in not just killing Solid Snake, but also in challenging the grip of the Patriots.

However, there is one other favorable outcome. If all goes wrong, Venom Snake can still fulfill his duty as Big Boss’s doppleganger. If Venom is able to convince Solid Snake that he is the real Big Boss, and gets killed by Solid Snake, then the real Big Boss can use this to fake his own death and go underground to establish Zanzibar Land, aka Outer Heaven 2.0.

I believe that tape contained a general outline of Solid Snake’s mission, which is how Venom was able to mislead him on the radio. I also believe it contained instructions from Big Boss for Venom to convince everyone that he is actually the real Big Boss so that if he dies in Outer Heaven, Big Boss can still work in secret to achieve his true dream. This order is what makes Venom furious, what makes him punch that mirror: he was in many ways given the same mission as the Boss. If he cannot defeat Solid Snake, he must die. He must sacrifice himself so that Big Boss can carry on with his plans. He has to give up his identity, his face, his emotions, his ideology, his life; all of it to Big Boss. No one will ever know who he was, no one will ever know what he did. He will go down in history as a criminal, as a monster who instigated an armed uprising and almost brought the world to nuclear disaster.

And Venom accepts his mission. He convinces Solid Snake that he is the real Big Boss by feeding that information to Gray Fox and then by telling Snake himself. He gives killing Solid Snake an honest shot, but he also makes sure that if he goes down, everyone thinks it is Big Boss who went down.

The Man Who Sold The World Meaning

The song ‘Man Who Sold the world’ was a single by David Bowie way back in November 1970, and it was covered by nirvana and released in 1994. 

around that time of releasing the song, Bowie was a closet heterosexual but he was a bisexual ( wife once told he had an affair with mick jagger), it is this inner conflict – he created an alter ego called ziggy stardust an androgynous rock star who spoke with aliens.  

So the song is something David Bowie used to be (Ziggy stardust) and he seeing himself as people do ( Bowie) and convincing himself he has changed. The conversation with his alter ego is clear when Bowie Says in the lyrics that I thought you died alone and oh no not me we never lost control ( we never is the bisexual in him) ziggy talking back oh not me I never lost control.

The man who sold the world is the image that is Bowie has sold to the world, and his search foreign land and years to roam is his inner journey to find his identity. 

So for this case, Big Boss is the man who sold the world and Venom Snake is nothing more than an phantom/body double of big boss no matter how legendary “he” is, he is not the real “legend”. 

follow me on twitter @julianexcalibur

Lets Talk:Metal Gears (the weapons)

Metal Gear is the designation to various models of bipedal tanks. Metal Gear are behemoth machines capable of decimating lesser machines. Metal Gear have the distinction of being nuclear capable, firing warheads from their rail gun, eliminating the need for a missile, or launchpad allowing them to attack targets from anywhere in the world, on any kind of terrain. This peaked with Metal Gear REX which was sophisticated enough to launch a nuke from anywhere on earth and hit a target anywhere in the world, REX also had the distinction of being completely untraceable.

Generally speaking, the climax of a Metal Gear game is where the player must battle against the specific Metal Gear threat of that era.

Definition

The general definition of a Metal Gear prior to the collapse of the war economy is a mobile nuclear launch platform similar in purpose to ballistic missile submarines. However, its precise definition is debatable, as many other weapons have been designed to fill a similar role, or have used the same technology. The individual units have varied greatly in appearance and size, but their purpose has always been the same—to destabilize the global balance of power via the threat of covert long-range nuclear attack.

The term “Metal Gear” was coined by Soviet weapons scientist Aleksandr Leonovitch Granin to describe to Naked Snake in 1964 the “missing link” between infantry and artillery: infantry could roam the battlefield at will, but were both vulnerable and lacking in firepower; artillery could inflict immense damage upon an opponent while resisting similar damage, but was at the mercy of the terrain. Granin envisioned a tank with legs, enabling it to quickly traverse the battlefield, inflicting and repelling damage on a scale never before seen.

Following an encounter with a Gekko in 2014, Otacon explained to Solid Snake that what makes a “Metal Gear” is specifically its nuclear launch capability. Considering Granin’s original coinage of the term, it can be therefore assumed that a Metal Gear can be defined as a bipedal nuclear weapon. Not only does this negate the Gekkos and the Mk. II/Mk. III from being true Metal Gears, but it also discounts Metal Gear RAY. Otacon notes that RAY was an exception to the definition, as it was overall created under the premise of nuclear strategy (it targeting nuclear warhead-equipped Metal Gears).

After the end of the war economy era, the classification was redefined to simply mean any mech that exceeded the size of unmanned gear walkers such as Gekko. Furthermore, possessing nuclear weaponry was no longer required to being labelled as such due to the concept of deterrence being outdated by the rise in cyborg technology

Metal Gear RAXA (1970)

   
 Appears in: Metal Gear Solid: Portable Ops

The Intercontinental Ballistic Metal Gear (ICBMG) was developed for the Central Intelligence Agency by Nikolai Stepanovich Sokolov in the 1970s. Sokolov was heavily influenced by Granin’s designs when creating this Metal Gear. The idea for this version of Metal Gear was to use a large rocket to launch the actual Metal Gear unit itself into near-orbit before releasing it, allowing it to parachute back down to the target location where it would then launch its payload of nuclear weapons.

Metal Gear RAXA (pronounced “rasha”), was a prototype of the ICBMG created in 1970. Although considered to be the first Metal Gear, neither RAXA nor the ICBMG truly lived up to Granin’s original vision of a bipedal walking tank.

Metal Gear ZEKE (1974-1975)

   
 
Appears in: Metal Gear Solid: Peace Walker,Metal Gear Solid V: Ground Zeroes

Metal Gear ZEKE was the first fully bipedal tank. It was designed by the Militaires Sans Frontières (MSF) at the Mother Base by Huey Emmerich and Strangelove in 1974. It is equipped with a railgun, a radome, and a jetpack to increase mobility. Originally an unmanned weapon, Paz Ortega Andrade hijacked and modified it as manned weapon, and planned to launch a nuke at the United States’s Eastern Coast if Big Boss (Naked Snake) didn’t rejoin Cipher; however, it was heavily damaged in the ensuing fight. Strangelove noted afterward that it could at least regain the ability to walk, as she had made a backup copy of the AI, but whether it would be used again was up to Big Boss. During the Trojan Horse Operation in 1975 carried out by Skullface and XOF, they succeeded to destroy Mother Base along with ZEKE.

Metal Gear ST-84/Sahelanthropus (1984)

   
 

Appears in: Metal Gear Solid V: The Phantom Pain

In the 1980s, XOF stored and later deployed Metal Gear Sahelanthropus in Soviet territory. It had been developed by Huey Emmerich in 1981 after his capture by the Soviets. It featured a head similar to that of Metal Gear REX, although with only one eye on each side as opposed to REX’s three, a circular plate and legs similar to that of Metal Gear ZEKE. While normally taking on a hunched-over stance similar to REX, it also possessed the ability to stand completely upright and take on a disturbingly humanoid shape, being the only Metal Gear with fully functionally arms and hands. It was to be used as a marketing tool that would intimidate the world, forcing them to purchase nuclear weaponry from Skull Face, but its appearance was never made public. Unlike other Metal Gear, Sahelanthropus was piloted remotely by Skull Face and later Eli by using Tretij Rebenok’s psychokinetic powers as a conduit, a very unique method of control. It was stolen from XOF by Diamond Dogs after its defeat and eventually was completely destroyed after being hijacked by Eli. On the other hand, it takes its name from the first animals thought to stand up straight, “Sahelanthropus Tchadensis”, in the same vein that Metal Gear Sahelanthropus/ST-84 is the first Metal Gear to stand up straight.

Metal Gear TX-55 (1995)

   
 Appears in: Metal Gear

The Metal Gear TX-55 was the first globally documented bipedal tank designed (at force by Venom Snake as he wanted to battle against cipher/the patriots) at Outer Heaven by the Eastern scientist Drago Pettrovich Madnar in 1995. TX-55 proved Granin’s vision to be a potent weapon — a mobile nuclear launch system that made stationary missile silos obsolete. It was used to threaten and blackmail the rest of the world, but never launched any nukes. In fact, this Metal Gear was never actually deployed, as it was destroyed by Solid Snake before its development could be completed.

Metal Gear D (1999)

   
 

Appears in: Metal Gear 2: Solid Snake

Metal Gear D was a re-designed version of TX-55 (the TX-55 being a prototype for Metal Gear D) that was very similar in appearance. It was also developed by Dr. Madnar within Zanzibar Land in 1999. This Metal Gear also featured additional weapons for close quarters combat. Metal Gear D’s standard arsenal was comprised of a 60mm rotary cannon, a 5.56mm machinegun and a six-missile pod that could be armed with several different types of warhead. While its main purpose was to serve as a mobile launch platform for short-to-medium range nuclear warheads, it could also function as a weapon of conventional warfare.

It also carried a sensor system that consisted of the main camera, laser sights, an image sensor, and an infrared sensor. 

Metal Gear REX (2005;2014)

   
 Appears in: Metal Gear Solid 1: The Twin Snakes, Metal Gear Solid 4: Guns of the Patriots

Metal Gear REX was a Metal Gear developed for the United States Army. It was developed by Dr. Hal Emmerich, in a joint venture between ArmsTech and DARPA, at the nuclear weapons disposal facility on Shadow Moses Island in 2005. It was considered to be a revolutionary weapon – unlike all previous iterations of Metal Gear, not only could REX deliver a nuclear weapon both to and from any point on the globe, it was undetectable and untraceable. All previous Metal Gears were merely mobile ground-based launch systems for nuclear missiles, little more than the land-based equivalent of ballistic missile submarines. REX utilized a railgun, which fired much smaller projectiles without chemical propellants – factors which made them virtually invisible to radar. It thus completely negated the theory of Mutually Assured Destruction – whoever controlled it could launch a nuclear attack at any target at any time without fear of reprisal. Additionally, unlike all the previous Metal Gears, REX’s legs were heavily armoured rendering grenades useless.

Metal Gear RAY (2007-2009;2014-2018)

   
 Appears in: Metal Gear Solid 2: Sons Of Liberty, Metal Gear Solid 4: Guns of the patriots, Metal Gear Rising:Revengeance

Metal Gear RAY was a Metal Gear originally developed for the United States Marine Corps. It is, however, a Metal Gear by Granin’s initial definition – although RAY is a bipedal weapon, it lacks any form of nuclear armament. Nevertheless, it was originally created under the premise of nuclear strategy. In addition, it did serve as part of a true Metal Gear’s “conventional” armament – Arsenal Gear. RAY was designed and developed by the Pentagon and the Marines in 2007 as a countermeasure to the abundance of Metal Gear REX derivatives being developed due to REX’s plans being leaked onto the black market after 2005. For this reason, it was, until the creation of the Gekko, the only Metal Gear designed for close-range battle.

RAY is notable for being the first attempt at Metal Gear mass-production. The Patriots (via the U.S. Navy) produced twenty-five mass-produced Metal Gear RAY units to serve as guards for Arsenal Gear in 2009. They differed from the original RAY in that they were unmanned (the original intention of the Marine Corps), had no tail and were slightly smaller.

Metal Gear EXCELSUS (2018)

   
 Appears in: Metal Gear Rising:Revengeance 

When SOP and the Patriots fell following Liquid Ocelot’s Insurrection, PMCs acted on the development of cyborg technology as the information had been previously suppressed. The result was an abundance of cyborgs in the armies of PMCs. Due to the advantage of cyborgs capable of making decisions like other humans, the small unmanned gears such as the Gekko units were generating less favor in regards to urban combat. In response, AT Corp did a 180-degree turn and returned to develop a larger Unmanned Gear (UG) capable of overpowering cyborgs and tearing a path through urban terrain using its sheer size and power. The result was a new Metal Gear codenamed “Excelsus”. The vehicle was not armed with a nuclear weapon, instead being designed for the purpose of asymmetrical warfare in light of cyborg development. Although initially designed to be a UG, the final design required a pilot. Due to the term being redefined to mean a mech that far outclasses UG-walkers in size with nuclear deterrence becoming obsolete, it was also given the name “Metal Gear” despite lacking nuclear armaments.

TRAVEL CHANNEL GREENLIGHTS THE SECOND SEASON OF ‘MAN FINDS FOOD’

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TRAVEL CHANNEL GREENLIGHTS THE SECOND SEASON OF

‘MAN FINDS FOOD’

Adam Richman Returns to Sample Food Favorites Across the Globe

NEW YORK (December 14, 2015) – Travel Channel announced today that “Man Finds Food” has been greenlit for a second season. Hosted by comfort food connoisseur Adam Richman (“Man v. Food,” “Man v. Food Nation,” “Fandemonium”), “Man Finds Food” will air on Travel Channel in the United States and across Scripps Networks’ international portfolio of channels in more than 100 countries and territories in summer 2016.

Season Two of the half-hour series, comprised of 14 episodes, follows Richman as he leaves North America and travels the globe in search of the best local dishes from across Europe, Africa, Asia and South America’s off-the-beaten-path restaurants. In each location, he will sample both traditional food favorites and unearth unique off-the-menu delicacies, experiencing the distinct culture and hospitality of each region.

“I can’t tell you how excited I am to get back on the road with my amazing crew for Season Two of ‘Man Finds Food,’” said Richman. “To be able to share the truly hidden and delicious gems that are out there with people all over the world is really a special opportunity. And to be able to do it with Travel Channel, where my first TV food journeys began, just makes it all the more special.”

“Man Finds Food” is produced by Sharp Entertainment for Travel Channel, and filming commences in South Africa next week. For Sharp Entertainment, the executive producers are Matt Sharp, Dan Adler, Adam Richman and Bonnie Biggs, and the co-executive producer is Catherine Pappas. For Travel Channel, the executive producer is Brian Leonard.

 

Care Bears sharing is caring by Twigtale

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Sharing – it’s hard!  Especially for your young child.  Personalize this pre-scripted story with your child’s photos and personal details and your child will instantly be apart of the Care Bears world!  Share Bear and Grumpy  discuss the importance of sharing, how to bide time while waiting for a turn, and how to use words instead of grabbing or hitting.

Here is our review of this great personal item.

Scripted by experts, personalized by you.  Twigtale helps parents navigate childhood transitions.  Books are easy to make, effective and only cost $20.

Buy your copy today!

https://goo.gl/d8p05H

Keep up with the latest on Care Bears:  www.CareBears.com
Find Care Bears on Facebook: http://www.facebook.com/CareBears
Follow Care Bears on Twitter and Instagram: @CareBearsFriend
See Care Bears on YouTube: http://www.YouTube.com/CareBears
Check out Care Bears on Pinterest:  www.pinterest.com/CareBearsAGP

Review: Contemporary Krampus

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By Steven Biscotti

Mike Drake, the “curator of curiosities” as Time Out New York magazine once named him is an interesting fellow.  Not only is he the director of special projects at Mezco Toyz, but he’s also an accomplished writer.  His current and most timely work can be found within “Contemporary Krampus: A Modern Look At An Ancient Legend.”  Admittedly, I wasn’t too familiar with the Krampus until a year or so ago, but with his “Contemporary Krampus”, I now feel as if the “Anti-Santa” has been a figure I’ve long known about, but have been too afraid to speak of… until now.

Mike Drake opens “Contemporary Krampus” with a forward introducing the reader to when the Krampus first entered his life.  “This is what my holidays have been missing!” Drake exclaims and he tells us of his long, passionate, and arduous road to bringing the Krampus into mainstream consciousness.  Despite many quote unquote “failed” attempts at which at this point only seem as if they were stepping stones in a much greater effort, Krampus is now a more household urban legend known throughout the world and no longer relegated to European Christmas stories.

Reading “Contemporary Krampus: A Modern Look At An Ancient Legend” is more akin to walking through one of the best exhibits currently not on display at one of New York’s finest of museums and art societies as opposed to just flipping through a curated book featuring diverse artists.  Mike Drake is truly a Krampus aficionado and has published a title which is not only frightening, but also compellingly endearing in several surprising ways.  “Contemporary Krampus” reflects more than fifty artists and their take on “Satan’s Little Helper.”  Each piece of art featured in “Contemporary Krampus” and curated by Mike Drake is nearly different as it is radical in how much the Krampus’ look could change based on the interpretation.  The Krampus, as depicted by Angus Oblong (Adult Swim’s The Oblongs) is rather friendly and cartoony whereas Lincoln Benefiel’s is more demonic in a classically scary way.  There is a Krampus for everyone within “Contemporary Krampus.”

The Krampus is a wonderfully entertaining Christmas character and a wildly striking monster with great visual appeal.  While he’s appeared on television and in film, it would appear as if Mike Drake’s “Contemporary Krampus” is one of the greatest efforts in offering the world an opportunity to learn more about a legend who we should be speaking of.  Sure, Santa Claus has his appeal, but just like Zwarte Piet or Black Peter, the Krampus is the mythological character that deserves his much needed attention and place during the holiday season.  The Krampus is the one coming for all the naughty children, those who gleefully misbehave and throw caution to the wind.  Beating, shackling, and shoving those into a basket?  “You better be good.”

“Contemporary Krampus: A Modern Look At An Ancient Legend” by Mike Drake is available now.  You could find it on Amazon – http://www.amazon.com/Contemporary-Krampus-Modern-Ancient-Legend/dp/0578168073/ref=sr_1_1?ie=UTF8&qid=1446674373&sr=8-1&keywords=contemporary+krampus

Episode II of Order 66 podcast – You Rebel Show

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Join Simon and Chris as they sit down and talk about Star Wars Rebels. What were their thoughts on season 1 and their thoughts of the 4 episodes so far of season 2? 

Fan of the movies? Next week Simon, Chris and Dave will be talking about Star Wars Episode 1 – The Phantom Menace. Tell them your verdict and thoughts of the first episode of tech prequels by emailingorder66podcast@gmail.com