ADR1FT Preview

Last week at the 505Games event I covered, I had the chance to try out for the first time the Oculus Rift. What that is you may ask? well it is an upcoming virtual reality head-mounted display, being developed by Oculus VR. The game I have tried out which was shown for the first time to the press was ADR1FT.

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Adrift (stylized as ADR1FT) is a first-person video game developed by Three One Zero and published by 505 Games. It is scheduled to be released in Q2/Q3 2015 for Microsoft Windows, PlayStation 4 and Xbox One. The story follows an astronaut, who floats through the wreckage of a destroyed space station with no memory of the incident. Over the course of the game, players find clues that piece together the events of the incident, and attempt to repair the escape vehicle to return home.

When I first put on the Oculus Rift, for a few seconds it felt like I was putting on an football helmet but then I seen the amazing visuals as one person would if they are in outer space. you can also move and tilt your head in any direction and the rift will pick up your movements. But back to the game. From what I have played at the event, you begin in an destroyed space station in zero gravity, maintaining sufficient oxygen levels by collecting oxygen tanks. During this, you have to go different rooms and find other audio logs that expand the situation of what happened over there and solve puzzles. I have ran out of oxygen twice so I could not get far but it did left me anticipated to find out what is next for me to explore. From what it is also known, the objectives are to survive and to return home safely.

I will sure purchase this game and I will have my full review posted here but check out these cool screenshots.

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Take to a new level with Mega man Kicks

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These amazing canvas style snickers are produced by Tokyo-based shoe company Ubiq, they are available through fashion label “Super Groupies”. Super Groupies offer items with subtle nods to their source material that hard-core fans will automatically notice.

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The Mega Man sneakers (Rockman in Japan) come completely covered with the artwork of the titular robot, done in the overtly simple yet childhood inspiring pixel style from his glory days of the NES.

You’ll also find large illustrations of the E-tanks that replenish Mega Man’s life energy cover up most of the tongue.

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The sneaker covered in images of Mega Man doing his iconic moves from the 8-bit game like running, jumping, and shooting.

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The shoes come laced with “bold” blue laces that are a color match to the character’s costume.

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Preorders for the 9,800-yen (US $83) sneakers can be placed between now and March 15  on the Super Groupies website. Delivery is scheduled for late June.

Metal Gear Solid 5: The Phantom Pain-What do we know so far about the story?

It has been over one year since the release of Metal Gear Solid 5: Ground Zeroes and fans including myself are anxious for the release of MGS5: The Phantom Pain. This game has been in development for about 4 years now and the release is coming sometime this year for the PS4, PS3, Xbox 360, Xbox One and PC. For this entry, I will explain what we know about the story and characters so far based on trailers and interviews from the Metal Gear creator himself, Hideo Kojima.

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SETTING.

The theme for this game is “Race and Revenge” as with the story touching upon the misunderstanding, prejudice, hatred, and conflict caused by the difference of language, race, custom, culture, and preference.

Kojima set out to depict the damage present in all returning soldiers in The Phantom Pain. Physical injuries such as the loss of limbs, and emotional wounds created through the loss of comrades and loved ones will all be part of this theme of pain. Kojima said that having his characters lose limbs is one way to depict the pain they carry.

This game follows up from the ending of Ground Zeroes where MSF (Militaires Sans Frontières. Big Boss’ private military company) has been under attack by XOF due to an Trojan Horse Operation carried out by SkullFace. Once Big Boss saved Kaz Miller and escaped from their base which was under destruction, Paz (who was rescued hours before) revealed that there was a second bomb inside of her. She then jumped out of the chopper but unfortunately, she jumped out too late before the bomb exploded, sending it careening into a pursuing XOF chopper. Since after that scene faded to black, we are not sure what happens next but we do know that in the hospital near by when Big Boss, Kaz and a third patient are treated in a nearby hospital and Big Boss fell into a coma.

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9 years later (keep in mind that this game takes place in 1984. This is the sequel to Ground Zeroes and that took place in 1975 and the prequel to the very first Metal Gear which took place in 1995), Big Boss Awakens from his coma and the doctor informed him about how long he has been there. Also, Big Boss’ left arm is missing and replaced with a prosthetic hook and he has a shrapnel debris on the right side of his head. Later that night, The hospital is attacked by XOF where they also killed many patients. A patient going by the name of Ishmael aids Big Boss with his escape since he is way too weak and his muscles atrophied. During the escape, we see a young Psycho Mantis, a ghostly flaming figure of Volgin from MGS3, a flaming whale and more. After some time, Ocelot appears and rescued Big Boss as they escaped the area.

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A number of days later with recovery included, it s time for Big Boss to go on his first mission and it is at Afghanistan. Kaz Millier has been held hostage for 10 days Prior to Big Boss awakening up from his coma. his mission is to rescue him within 3 days and leave the area. While all of this is going on, a new unit formed between a Big Boss, Kaz and Ocelot and it is named Dianond Dogs. It’s purpose is to take back revenge to Cipher/The Patriots to what happened 9 years ago and for soldiers to have a home without any control of Cipher or any government. This is all we know about the story for now so I am glad that Hideo Kojima is not spoiling too much.

LOCATIONS

Since this will be a first for the Metal Gear series to be an open world stealth action game, the maps in the game will be much larger than any other Metal Gear game to date. Troy Baker who is doing the voice acting for Ocelot, recently stated in an interview that the game’s very larger scale and map size is much bigger than the highly popular open world RPG game Skyrim. The comfirmed locations where the story and missions will take place at will be in Cyprus, Afghanistan and Africa.

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In the Metal Gear series, Hideo Kojima has always used real life events in his fictional universe. For example, the hospital escape sequence and attack is a reference to the Princess Mary hospital attack/suicide bombing that happened in Cyprus in 1983. Between 1979-1989, the Soviet Invasion of Afghanistan took place and in this game, most of the areas on the Afghanistan location are under Soviet control. The location of Africa, we know a few things that happened in that time period such as the Mozambique Civil War. There are also child soldiers in this game being shown that they are participating in the war.

And finally, Outer Heaven, Big Boss’ military nation in which we first found out in the very first Metal Gear, is located in South Africa so this game may possibly introduce us to the creation of Outer Heaven.

CHARACTERS

Big Boss/Venom Snake (Voiced by Kiefer Sutherland)

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Once a legend and an enemy to others, Big Boss is back and is ready too take back revenge against Cipher for what they did to him 9 years ago. He is no longer the same person he once was anymore as he is deprived with nothing but hate and pain. He leads the new unit Diamond Dogs as his quest for revenge begins. Nobody is sure about how he lost his left arm and how that debris got on his head but we will sure find out once we play the game for ourselves. He will stop at nothing whether if his actions are for good or for bad. Pretty much, he is turning into the main antagonist against America in the first Metal Gear.

OCELOT (Voiced by Troy Baker)

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A triple spy, agent for Cipher/The Patriots and someone who idolized Big Boss since the 1960’s, Ocelot returns in this game. Ocelot is also on Big Boss’ side for the quest for revenge but we don’t know why. We however, do know that in the beginning of the Soviet Invasion,  It was during this time that he became feared amongst the mujahideen as a sadist, for which they named him “Shalashaska.” At some point, he also ended up working in the Soviet Union’s concentration camps as a special torture advisor. Ocelot also joined the Diamond Dogs unit as he became the interrogation specialist and the weapons trainer for the soldiers.

KAZ MILLER (Voiced by Robin Atkin Downes)

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Kaz is more hell bent on revenge more than both Big Boss and Ocelot. I would be too if I’ve lost my unit, been captured by the Soviets, tortured and lose my arm and leg. He is also the sub-commander for Diamond Dogs but unlike when he was the sub-commander for MSF, he shows no mercy and does not hold back on his anger. The Developers of the game stated that Kaz this time around will be unpredictable so I am looking forward to seeing how darker they will take the character’s direction.

QUIET ( Voiced and motion capture by Stefanie Joosten)

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There is only a few things we know about this mute sniper.

  • She cannot talk but can make sounds.
  • She has special abilities.
  • Ocelot tortured her for reasons unknown as of right now.
  • As stated by the developers, there is a reason she does not have on a lot of clothes but we will have to find out once the game releases.

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SKULLFACE (Voiced by James Horan)

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The man and leader of XOF who caused the destruction (under Cipher’s orders) of MSF 9 years ago, is here again. There is a lot we know about SkullFace we know since Ground Zeroes but there is a lot more we need to know in this game. One of the most important things that we need to find out is when and where did him and Big Boss meet before since he said in one of the recording files to Chico that “me and your Boss go way back”. what will be his motives in this game and at the near end of the E3 2014 trailer for this game, we see him and Big Boss in the same location where a Metal Gear is. Will he side with Big Boss in this game or will he not? I consider him the Joker of the Metal Gear series as his torture audio files in Ground Zeroes makes him one of the most convincing villains in the series for a long time.

ELI (Voiced by Piers Stubbs)

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Another character we do not know too much about besides the few scenes we have seen him in the recent trailers. Many fans including myself may think this kid is the Young Liquid Snake (Big Boss was cloned by a project which caused him to have 3 sons in 1972. Solid, Liquid and Solidus Snake). He looks very similar to him, he was in Afghanistan in the 1980’s, and the bible reference where David ( Solid Snake’s real name) was the superior son while Eli was the inferior. There are many more theories to back this up that Eli is liquid Snake since his real name went classified for so many years until maybe now.

HUEY EMMERICH (Voiced by Christopher Randolph)

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The father of Hal “Otacon” Emmerich. Huey is suspected that he was the sole person that lead to the destruction of MSF but there are also other theories to why Ocelot and Kaz tortured him. We also do know that he is not in a wheelchair no more as he now uses bipedal legs to help him walk.

There are many more characters that we do not know yet and I have not explained such as Ishmael, Psycho Mantis, Code Talker and more but their bios has not been fully explained yet but again, I am glad that Hideo Kojima is not spoiling way too much. Metal Gear Solid 5: The Phantom Pain should be released sometime in 2015. Next month, I will cover the gameplay and multiplayer aspect of the game.

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Top 10 most rare and collectable video games

Video game collecting has been a hobby for many within the last few years and I am a video game player, but not a collector. Today I will count down the top 10 most rare and collectable video games ever. For this list, the only games that will be In this countdown are so rare that limited copies has ever been made and the sale values has exceeded expectations. Time to start the countdown .

10. Batman Forever Woolworths Box Set (SNES): $900 – $1300

This PAL Limited Edition box set was only available from Woolworths and is very hard to find. The set includes The game, Making Of Game VHS, Batman Diary, Batman Sticker, Competition Entry Form & the outer Slipcase. As many of you know, they game wasn’t especially popular and in the days of people not really collecting video games, most people who purchased it would not have kept all the items and packaging together, let along in good condition. It has surfaced on eBay a few times in recent years, but hasn’t always reached its asking price.

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9. Gauntlet (Atari 2600): $3000-$5000

This title has nothing to do with the later action RPG series Atari would release. Instead, the plot follows Sir Robert Whittenbottom as he runs the gauntlet of an ancient tribe in an attempt to prove his manhood and join the tribe. The player could run around or leap over various obstacles, and could survive multiple hits before finally succumbing to wounds. The game was mail-order only from Answer Software and was not contained in a box, instead coming in a foam case.We haven’t really seen much activity on this release in recent years. Copies back in the early 2000s went for about $3,000. I think it would be safe to say that it could reach $5,000 or more if went up for sale in good condition.

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8. Tetris (Sega Genesis/Megadrive) : $3,000 – $16,000

So you think the unlicensed Tetris game for the NES is hard to find? Just try to get your hands on the Japanese Megadrive Tetris. It was developed alongside Sega’s System-16 arcade version, but never reached shelves after legal wranglings gave Nintendo exclusive console rights. However, that little issue doesn’t stop some people from obtaining it. Apparently, there are about 10 copies known to be floating around.

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7. Stadium Events (NES): $1,800 – $8,800

What makes this otherwise standard game so rare, is that just after its release, it was recalled. As an official third party title, Stadium Events made use of an accessory called the Family Fun Fitness Pad. It required the player(s) to run or step rapidly in order to complete each event. Upon its release, Nintendo decided to grant the game a first party production, recalling the scant initial cartridges that had been sent out.The game would later become “World Class Track Meet” and would be played with Nintendo’s own controller the “Power Pad”. Both became very common and were boxed-in with many NES consoles. But Stadium Events, the original anomaly, had snuck out in ever so limited numbers. 2000 copies is believed to have been the total distribution tally, but doesn’t consider how many of those were sold prior to Nintendo’s recall. Some have suggested that no more than 200 actually made it into NES owners’ homes. It should be noted that PAL versions were not recalled and are not worth as much (even though many eBay sellers try to pass them off as rarities)

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6. Elemental Gearbolt: Assassin’s Case (Playstation): $1,400 – $1750

This treasure chest of sorts was given away as a tournament prize at the 1998 E3 convention in addition to a few people who worked on Elemental Gearbolt at Working Designs. When all was said and done, only 40 of these sets were produced and given out. The set includes a briefcase, gold GunCon, and gold memory card. The last one to be sold was in August 2009. It got bids up to $1700, which was surprising since it was a new seller (that eventually backed out). Had it been a established seller, it may have gone for more.

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5. Atlantis II (Atari 2600) : $5,000-$18.000

This was a special tournament version of the Atari 2600 game Atlantis. The gameplay is much faster, the scoring system has been slightly altered from the original, and enemy ships are worth far less than the original version, where the city of Atlantis must be protected from the evil Gorgon spaceships. Copies of the cartridge were sent to the top players in the Defend Atlantis competition, primarily because there were far more than four people capable of maxing out the score in the original Atlantis. Of those receiving the cartridge, four were chosen and sent to Bermuda for the final round of the competition, where the winner won $10,000. The game looks identical to Atlantis, though a sticker with “Atlantis II” typed on it was stuck to the front of the box. It is unknown who won the competition.

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4. Air Raid (Atari 2600) : $3,400 – $33,400

This game was apparently the only released by MenAvision with possibly only twelve official copies ever seeing the light of day. The cartridge is blue, with a t-shaped handle on the end.Gameplay centers around the player attempting to protect a city by shooting down flying saucers, airplanes, and other kinds of enemies which are trying to bomb said city. To do this, the player must fly around in their own aircraft, launching missiles at enemy ships. Waves are continuous, though scores are tabulated so players can compete against themselves.For many years, only cartidge-only versions of the game had surfaced. In 2004, the cartridge sold $3,305 and another one was listed in 2009 for $5,000 and passed without a bid. However, in 2012, we have now see two boxed copies sell on eBay and GameGavel — for $14,000 and $33,400 respectively.

These recent sales made it one of the highest priced video game transations of all time (a bit behind the $41,300 that was paid for a copy of Stadium Events for the NES). For the record, it would be very interested in seeing one of the other two games change hands just so we can see the values

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3. 1990 Nintendo World Championships: Gold Edition (NES): $15,000 – $21,000

In 1990, Nintendo famously held a gaming tournament in Los Angeles, California, not unlike the one in the finale of the cult classic film, The Wizard. While admittedly a mainstream competition (most of us could have won with no problem), the event was a high point in Nintendo’s glamorous reign at the top of the gaming market, and is remembered by many with great enthusiasm. After its promotion in the popular Nintendo Power and through the Powerfest tour, kids everywhere practiced feverishly in hopes of heading to this event, seeing the wonder of light and sound, playing some Rad Racer, and winning it all.The actual game is a timed compilation of three titles (Super Mario Bros, Rad Racer, and Tetris), each adjusted for the tournament, and containing a unique scoring system. The 1990 Nintendo World Championships: Gold Edition was the contest prize in one of Nintendo Power’s monthly promotions. One grand prize winner and twenty-five equally as fortunate runners-up were each sent a single copy (which makes 26 copies in the wild). What gives these competition cartridges an incredible dynamic is that, while so few copies exist, they were distributed to winners throughout all of North America. Many rare/prototype games and systems with this low of a production, had their entire allotment sent to or found in a single localized area.

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2. Birthday Mania (Atari 2600): $15,000 – $35,000

Distributed by Personal Games, Birthday Mania cartridges were specially ordered cartridges with personalized title screens and spaces on the front where names could be written in. The game focused on the player blowing out birthday candles, and the game was billed as a perfect birthday gift. It didn’t really catch on, so there are very few of these out on the market.So how rare is it? Well, there’s only a couple claimed to exist. One is supposedly in the hands of Jerry Greiner, known Atari collector and enthusiast, while another belongs to a user at AtariAge (I won’t list his name since he appears to value his privacy). Since Greiner has never actively proven his ownership, it means the one from AtariAge is the only known in existence. (Yes, that could very well make it more rare than the NES Nintendo World Chamption Cartidges) Back in 2009, the highest known offer for a copy of Birthday Mania was $6500, but it was turned down by the owner. With recent sales of Air Raid and the rise of collecting over the last 5 years, Birthday Mania could easily fetch 2 to 5 times the amount of that offer. The second image is the only known image of gameplay that was ever shown. There is also no clips on YouTube of this game that exists

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1. Gamma Attack (Atari 2600): $20,000 – $50,000

The only game released by company Gammation, programmed by Robert L. Esken, Jr., and seeing only a handful of cartridges produced, Gamma-Attack remains one of the rarest video games ever made. How rare you ask? There is one copy known to exist, in the hands of collector Anthony DeNardo.The eBay auction in February 2008 for Gamma-Attack was Mr. DeNardo’s copy, put up to showcase his amazing find. The auction had a $500,000 Buy-It-Now price. Back when originally published this guide in 2009, we had this game valued between $5,000 and $10,000. This is what Mr. DeNardo estimated the worth at in 2008, but he confessed that he had received even larger offers for the title.Nearly five years later, the video game collecting market has taken off quite a bit, so it is easy to value Gamma Attack between $20,000 and $50,000 making it arguably the most valuable video game of all time.

It is worth noting that the ROM of Gamma Attach has been released, and in 2008 Gammation unveiled GammAttack4, a re-release of the game for PC emulators. Gammation’s website is www.gammation.com. You can also occasionally find reproductions of the game on eBay

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Honorable mentions

Pepsi Invaders (Atari 2600).
Castlevania: Rondo of Blood (Japanese PC version).
Final Fantasy VII (factory sealed, black label, Playstation)
Metroid Prime Trilogy (Wii)
Metal Gear Solid 3 Snake Eater Premium Package (Playstation 2)
The Music Machine (Atari 2600)

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NEWS AND ASSETS: GUARDIANS OF THE GALAXY COMING TO MARVEL PUZZLE QUEST

Good news for Guardians of the Galaxy fans!  Marvel Puzzle Quest has just announced via Marvel.com that the next episode event is coming on November 26thand is titled “Meet Rocket & Groot”.  In addition, the duo will appear in their very own Versus Tournament a couple of days later on November 28th.  D3Publisher will be running the episode two times in a row where players can compete to win Thor: Goddess of Thunder in the first run and Gamora in the second run (second run starts December 1st). 

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Start your way to winning Rocket and Groot as a reward in the “Thick as Thieves” episode today.

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Brief Character Descriptions:

·         Rocket and Groot (3 Star Character) – Rocket and Groot and both considered one character in the game.  A creative duo the combines arms for a damaging and possibly board controlling attacks.

o   Yellow – A powerful healing ability.  At low health, the team can match up Yellow AP, which then destroys Team-Up AP on the board and heals Rocket and Groot.

o   Green – A smashing attack that also deals damage for each tile destroyed.  Can be very damaging at higher levels.

o   Blue – A Countdown tile that pushes Strike tiles onto the board.  May take some time to activate but can be very destructive when used correctly.

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·         Gamora (3 Star Character) – Gamora is an all-out damage dealer.

o   Green – Stuns two enemies and throws the limp bodies into the third, dealing damage to the enemy team.

o   Red – A low AP single target damaging ability that is intended to be used multiple times during the match and goes well with Strike tiles generated by teammates.

o   Black – Allows her to create Strike tiles on the board with more being generated with she has tiles bearing her icon.

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Brief Episode Description:

As the fight winds down with Juggernaut (in the previous episode) in Central Park, the Avengers are stunned to see a spaceship cruising through the atmosphere headed right towards them.  It’s Rocket and Groot!  Players will join Rocket and Groot as they journey on Earth as they seek out fun but end up finding themselves in the attention of evildoers including Doctor Doom, Mystique, and more.  With the help of Deadpool, Wolverine, Iron Man, and others, the duo need to protect Groot’s DNA from getting into the wrong hands.

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Video Game Reviews: WWE 2K15

With the last gen versions of WWE 2K15 (Playstation 3/Xbox 360) getting a universal negative reception, can the current gen versions (PS4/Xbox One) deliver the hype? I am Julian Cannon and I am reviewing the Playstation 4 version of WWE 2K15.

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This game looks more close to real life than ever this time. From the camera angles to the lighting and the arenas along with the detailed look on the superstars and divas, this is the best looking WWE game to date. Most of the superstars and divas had their entire body scanned for the game. The ring was even scanned so it can look exactly like it is on TV. Everything may look a little smaller than the previous games but it will grow on you in time.

The roster is actually a huge let down. Compare the roster on last year’s WWE 2K14 to this game and you will notice that last year’s game had the better roster. It is good to see the addition of new NXT superstars such as Sami Zayn, Adrian Nevelle, Bo Dallas, Rusev and more, the rest of the roster is the weakest since Smackdown vs. Raw 2008. Many of the superstars are very outdated with their attires and music. Most notably, Dean Ambrose and Seth Rollins have their shield attire and music. However there are a few legends in the roster such as Booker T, Rob Van Dam, Kevin Nash, Ultimate Warrior and some good ones including The Wyatt Family, The Usos, Xavier Woods, Big E and more but some of the superstars in the game are exact copies of themselves (for example, current Batista and retro Batista should be just one character with a costume change instead of two separate characters).

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The gameplay has changed drastically for this year’s game. A new chain wrestling mini-game has been implemented to make matches play out more realistically. Pressing the grapple button at the beginning of the match will initiate a collar-and-elbow tie up. From there, each opponent will press one of three face buttons to place their opponent into a side headlock, a wrist lock or a waist lock with a rock-paper-scissors style outcome. (Headlock beats Wrist lock, Wrist lock beats Waist lock, Waist lock beats Headlock.) Whomever wins will place their opponent in the corresponding hold while both players rotate the right analog stick to find a “sweet spot”. If the attacker finds it first, they’ll perform a move, if the defender finds it first, they’ll gain the upper hand. Additionally, the attacking wrestler can strike or wrench the opponent’s limb, making it harder for them to find the sweet spot. This mini-game only happens 2-3 times during the match and can be turned off via the options menu. Strikes have returned to their normal speed with improved collision and selling animations from the opponent. Unlike in previous games, superstars will not stand up immediately after taking a bump or slam, the player must rotate the right analog stick in order to stand up.

The stamina system returns in this game but it has changed as well. It is a three-tier stamina meter which controls the pace of a match. Each move that is performed, especially striking and running, will drain the stamina meter. During the first tier, the wrestler will be full of energy and perform moves easily. During the second tier, the wrestler will begin to slow down. In the third tier, the wrestler will be completely exhausted, even being unable to perform their finishing moves should it drop too low. Although the stamina meter cannot be turned off, stamina will slowly regenerate as long as a meter is not depleted and can be adjusted to drain more slowly. The game’s submission system has been revamped. The “Breaking Point” submission system has been replaced with a two part circular gauge. The mechanic of the system remains mostly the same, but players only have to mash a single button rather than all four.

Wake-up taunt finishers are now known as “Charged Finishers” which combines the taunt & finisher into a single animation by pressing the finisher button when the opponent is grounded. Signature moves can now be stored as well. Catch and Catapult finishers have also returned. Both fighting styles and skill sets have been brought in to ensure that the characters behave more like their real-life counterparts. For example, high flyers like Rey Mysterio will not do power moves and will focus on diving and springboard moves while giants like Big Show cannot climb the turnbuckle and will focus on power moves. Superstars who cannot climb to the top rope can climb to the second rope and deliver moves such as Bret Hart’s elbow drop or Big Show’s slingshot body splash. The gameplay changes take some time to get used to so you will have to play around with it for a few times but if you do not like the new controls, you can revert to the controls from last year’s game.

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The 2K Showcase focuses on two rivalries. One of them focuses on the Triple H and Shawn Michaels feud which began in SummerSlam 2002 and ended in Bad Blood 2004 and the other is the CM Punk and John Cena feud that began in the summer of 2011 and ended in February 2013. I personally liked the HHH/HBK feud more than Punk/Cena but there should have been more feuds added to this mode such as Rock/Austin, Hulk Hogan/Randy Savage, Bret Hart/Kevin Nash and more that can fill up this mode but choosing only two out of many raises more questions than answers. The way you play these feuds is the same dragging style that was featured since WWE 13. Fight until a certain part of the body changes to red, do objectives, cutscene and repeat. I felt that this style of cut and paste should have not happened in this game. Two games to have this style is enough, three is overdoing it.

The MyCareer mode is the best mode in the entire game period. You take your created superstar and you build his career (cannot create divas on this version of the game). You start all the way at the bottom in the performance center, then to NXT. After you reach the ranks there, you will then head on to Raw and Smackdown and eventually to main event WrestleMania and become a WWE Hall of Famer. During this mode, whatever you do, outcomes in the experience such as wrestling as a Babyface or heel, forming alliances, and etc. there is a never ending cycle to this so it can get repetitive down the line. Also, There is a 1-5 star match rating system that will rate matches based on technique, pacing and momentum, with squash matches getting lower ratings and back-and-forth matches getting higher ratings.

There is new feature that allows you to import images from your computer to the game for created wrestlers but I couldn’t access this feature at the time I was reviewing this game due to the servers not being open yet. Also, returning from WWF No Mercy a very long time ago, every superstar and diva in this game is editable. You can change their entire look but you cannot change their hairstyles. The biggest blunder is that you can only create 25 superstars.

This is the point where it gets very disappointing. Players can no longer create divas, arenas, championships, finishers, use custom soundtracks (although an update to next gen consoles will fix this soon), and the only preset custom entrance for custom superstars is the one where the superstar is carrying the phone.

There are also many and I mean MANY matches removed on the current gen consoles

1 vs 1:

– Inferno
– Ladder
– I Quit
– 2 out of 3 Falls
– Special Referee (yet is in the showcase mode)
– Casket (yet is in the Showcase mode)
– 3 stages of hell (Yet is in the showcase mode)
– Backstage Brawl

2 vs 2:

– Tornado Tag
– Extreme Rules
– Hell in a Cell
– Ladder
– Steel Cage
– Table
– TLC
– Elimination Tornado
– Elimination Table
– Mixed
– Backstage Brawl

Triple Threat:

– Falls Count Anywhere
– 2 out of 3 Falls
– No DQ
– Ladder
– Steel Cage
– TLC
– Backstage Brawl

Fatal 4 Way/4-Man:

– Battle Royal
– Hell in a Cell
– Ladder
– Steel Cage
– Table
– TLC
– Falls Count Anywhere
– 2 out of 3 Falls
– No DQ
– Backstage Brawl

6-Man:
– Elimination Chamber Tag
– Championship Scramble (Was removed in 2k14, but notable still)

Handicap Matches:
– All handicap matches

Final thoughts: if you want this game, the only good things are the MyCareer mode and the new gameplay features. You cannot hype a game this much for 6 months and then give us a half-assed game with missing features. 2K showcase is just a copy and paste of 30 years of WrestleMania from last year’s game and the Attitude era mode from WWE 13. I cannot find a reason why to spend $60 plus tax on a game that presents only half of what last year’s game had. If they kept all of those features in, this would have beat out last year’s game. I know this year’s game engine is built from ground up but that is no excuse to remove many features especially for the ones in the create suite community. The decision to take away the ability of creating divas is a slap in the face to every women who plays WWE games. Although you can create divas on the last gen version, that is not the point. My conclusion is that everyone should wait for next year’s game instead or keep 2K14 until next year. This game gets a final rating of 5.5/10

Game Previews: Final Fantasy Type-0 HD

http://img2.wikia.nocookie.net/__cb20140611153736/finalfantasy/images/c/c6/FF_Type-0_HD.pngI got the chance to finally try final Fantasy Type-0 at an Square Enix event before NYC Comic Con and it was worth the 3 year wait. Originally released for the PlayStation Portable in 2011 for Japan only, this title will finally see an release to the western market (in this case, the United States) in March 2015 for the PlayStation 4 and Xbox One.

The game takes placehttp://oyster.ignimgs.com/mediawiki/apis.ign.com/final-fantasy-type-0/4/4e/Ff_type_0_class_zero.png

on the planet Orience, which is torn apart by a long-standing war. Its story involves 14 characters, each with distinct personalities, powers and weapons, recounting their trials at a time of war. You can only control 3 characters at a time on screen similar to Final Fantasy XII. Also, just like FF XII, you can decide who can be the party leader. The combat in Final Fantasy Type-0 is party-based. Instead of navigating through menus, actions are mapped to the face buttons for quick access and this feature to me is the fastest way of changing menus in any Final Fantasy video game to date. The 3 characters for this demo that I have used are Ace, Seven and Rem Tokimiya. Ace’s primary weapon are cards, Rem’s primary weapon are daggers, and Seven’s primary weapon is a whip. Each of the characters can also use magic and items to deal damage or heal themselves as well.

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Enemies contain an essence called phantoma, which powers your spells, and killing them releases it. Standing in place and holding down the square button for a second will collect the nearby phantoma.

The game is straightforward with the way to get from one area to the next along with the random encounters that happen but just like in FFXII, all of the battles happen on the same screen instead of an closed area. This gives you freedom to move and use your actions wisely. I played until the boss battle and it was very tough to take it down even when I used the Ifrit summon.

The controls take some time to get used too since the game-play is entirely new from the start but there is an tutorial. Also the camera angles can get a lot crazy sometimes especially when the battles begin. The HD visuals in this game is very outstanding and this game runs at 60FPS so it is very fast from when you see it for yourselves.

I was also told that this will be the darkest Final Fantasy video game to be ever released so I have more interest in this game now.

Expect this game to release in March 2015 for the PlayStation 4 and Xbox one. This game will also come with an demo for the upcoming Final Fantasy XV.

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Video game reviews: Super Smash Bros. For 3DS

Finally, after 6 long years, A new Smash Bros game is here (for the Nintendo 3DS of course). Does this game live up to the hype? Well let’s see as I review Super Smash Bros. for 3DS.

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With 49 characters to choose from, this game has the largest roster to date. With newcomers such as Megaman, Pac-Man, Roslina, Dark Pit, Duckhunt, Bowser JR. And more along with returning characters featuring Mario, fox, Pikachu, Samus and Link and more, this gives you a variety of characters to choose from with many fighting styles they possess.

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First, I would like to talk about the graphics and presentation. Although it is highly recommended to play this on the 3DS XL, I have it for the normal 3DS and the only difference is that you can see what is going on more better when you play and everything else is slightly bigger than the normal 3DS. The graphics are actually great and it looks better in 3D. Super Smash Bros. Brawl had the realistic approach but this game’s approach is colorful and a bit cartoonish but that is not a bad thing at all as I think this game looks better than Brawl. The game also runs at 60 FPS (frames per second) and the speed of this game is much faster than Brawl but not as fast as Melee.

The gameplay on the handheld feels as if you are playing on a normal console but everyone’s perspective will be different or the same as mines depending on how they play. The commands are responsive but however, the functions for the circle control pad can take work but try to not overuse it or else it will break. A few gameplay changes from Brawl include removing the “random tripping” mechanic. Many players were turned away when that was included in Brawl so good thing that was taken out. The grabbing of ledges has been changed to prevent edge hogging. What this means is for example, If player 1 Is hanging on the edge for their life before they are knocked off, player 2 would try to hang on the edge but the player cannot because player 1 is already there and would stay there. This has been fixed so when this happens, the players would be bounced off in favor for the other player. The swimming feature from Brawl is also removed and the neutral attacks that previously ended in an indefinite number of weak hits will now always transition into a finishing move. I always had a problem with players spamming neutral attacks like that since Super Smash Bros. Melee so I was glad that was fixed.

One thing I almost forgot to mention is that larger characters such as Bowser, King Dededee, Donkey Kong and more actually look their size compared to past games.

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There are 34 stages in the game in their normal form and their final destination form. A few of the stages feature a boss character that you would have to defeat or a character that can assist you. My only problem with the stages is that they brought back too much stages from both Melee and Brawl. Two stages to be brought back would have been find but 9 is way too much.

Now there are a lot of modes in this game to keep you busy for a long time. Those are, Classic Mode, a mode Smash Bros. Veterans know but it changed a bit. Now you can choose your path on which opponent you would like to face and there is a slot reel for rewards for you to choose before a match begins. Other modes include All Star Mode, Multi-Man Smash, Target Blast, Trophy Rust and the Home Run Contest. All of these modes you can win trophies, coins and custom parts in which I will get to. The most disappointing mode of the entire game is the Smash Run. You spend 5 minutes on this mode with 3 other players or CPU collecting power ups on the map by defeating enemies and when the time runs out, the final battle begins in either a match or an event to race to the finish. How would you like to collect power ups for strength and defense to then realize that the finial event (if it is an race to the finish), one player is very faster than everyone else and that is unfair. If the final battle is a match, you will not know if it is a team match or a different rule until it happens.

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The customization is new to the series. You can create up to 8 characters using the Mii and their styles you can choose from are gunner, brawler and sword fighter. They all can be customized by appearance and move set and stats. All of the normal characters can be customized too by changing their stats and their special moves. This is great and you can create many possibilities with this. Unlocking the moves and stay power ups take time but it is totally worth it.

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My final take on this game is that it is great for everyone to play. Although the smash run is an upset, it is still good for casual playing other than just VS. Matches. The soundtrack to this game was great too and this game fixed a lot of the issues that was in Brawl. The Wii-U version comes out later this year but this is totally worth spending your money on and at least everyone gets their own screen.

Gameplay – 4.5/5

Music- 5/5

Replay value- 5/5

Presentation and graphics- 4.5/5

Final score – 9.5/10

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Video game reviews: Destiny

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What a disappointment. Destiny isn’t a bad game, per say, but it doesn’t come anywhere close to living up to its original promise. At its core, Destiny is what Bungie likes to call a “shared world shooter.” It has the controls and mechanics of a first person shooter, the progression system and sandbox open worlds of a role playing game, and the online connectivity of an MMO. To set Destiny apart from the competition, Bungie promised that it would feature a sprawling, dynamic, and ever-evolving galaxy with a rich story that could make the game last as long as a decade. What I got instead was a largely formulaic game that I don’t foresee playing for more than a week or two.

One of Destiny’s biggest missteps is its story missions, which I expected to be the highlight of the game considering Bungie’s track record with the Halo series. Despite its rich lore, the story itself is extremely lackluster; unfinished even. By the end of the main campaign, I found myself just as confused about vague entities like The Darkness and The Traveler as I was when I first booted up the game, and I never quite got the sensation that a chapter of a long running series had come to a close. Instead, it felt more like someone had torn off the second half of an already incomprehensible and boring book. Like a season of Lost, Destiny answers few of the questions surrounding its world’s mystery, but at least Lost presented its story in a compelling way. Rather than taking advantage of the interactive medium that is video games to draw players into the world to make them feel like they are experiencing events unfold, the game takes to exposition through Peter Dinklage’s boring narrations as the Ghost (the player’s miniature levitating artificial intelligence robot companion) to tell its story. Playing through Destiny’s main campaign was essentially like playing through a sophisticated audio book – one with little to no character or plot development.

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Even more monotonous than Destiny’s story was the mission structure, which remains exactly the same for every mission from beginning to end. Missions essentially bog down to going from point A to point B, deploying the Ghost to scan or hack an alien technology, and then either going from point B to point C and deploying the Ghost again, or, usually in the final stages of a mission, fighting off a horde of enemies while the Ghost hacks into whatever system it was deployed to. That’s about it. It was fun the first few times, but this repetitive mission structure became stagnant and stale very quickly, especially throughout the course of a dozen or two hours. The only reason I stuck with the main campaign was because it was one of the best ways to level up my Guardian, but it felt like a tedious chore for the most part. Without a doubt, Destiny’s main campaign is the worst aspect of the game.

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To navigate from mission to mission, players must make use of the game’s beautifully presented galactic map, which shows accessible planets in the Solar System. Planets and missions are unlocked as players complete story missions, which further incentivizes players to complete Destiny’s boring main campaign . When a planet is selected from the galactic map, it zooms in to show a map of its sandbox game world with various map markers, each of which represent a mission. It’s only after selecting one of these markers that players will be taken to their selected planet to tackle their selected mission. Most of them are story missions, but each planet features at least one Patrol mission (which allow players to free roam a planet’s sandbox world and complete small and often tedious and boring objectives) and one Strike mission (instanced dungeons tackled with a strike team), and some planets feature high level events called Raids.

While these sandbox worlds are large in volume, I would be more thrilled if they weren’t so barren. Filling Destiny’s worlds with interactive NPCs who could tell players more about the lore and the situation of a particular planet or offer players side quests would have gone a long way into making the worlds of Destiny more compelling. These worlds do spawn enemy creatures throughout the map once in a while, but unfortunately, the enemy variety in Destiny is abysmal. Each enemy race (Fallen, Hive, Vex, and Cabal) only features a handful of creature types whose color palettes change every once in a while to indicate that they are a higher level than the ones from before. While the game does space out the introduction of each enemy race evenly, there is a long stretch of time between each introduction, and during that time, I found myself facing the same handful of enemy types over and over again. Once I did encounter a new race, it wouldn’t take long before the game showed off all the creature types of that race, and the cycle would repeat.

Despite its incomprehensible and uninteresting story, formulaic mission structure, barren game worlds, and lackluster enemy variety, the game does make some great strides when it comes to core gameplay mechanics. As you would expect from a Bungie game, gunplay is fast-paced, smooth, and satisfying. The game does only run at 30 frames per second, which may disappoint competitive players, but in my experience, that did little to detract from accurate and precise shooting. The gunplay feels even more thrilling when combined with the game’s high level of challenge. The game is not a cakewalk by any means. While it is mostly a run and gun game, players who don’t take the occasional cover or choose a strategic position from which to take out their enemies will find themselves hitting the sack often, especially because of how smart, relentless, and visceral the enemy AI is. Despite the game’s repetitive mission structure, the challenge it offers does make it satisfying to overcome each mission.

Where Destiny shines even brighter is its RPG elements. Character progression in particular is very well executed and quite addictive, making the chore of playing through story missions to level up or to obtain new items and equipment almost worthwhile. The game begins with players choosing one of three classes (Titan, Warlock, or Hunter) and customizing their race, gender, and appearance. Only the player’s class will have any major impact on gameplay; the rest are simply aesthetic choices. I was expecting character customization to be more extensive than choosing from a bunch of presets, but there are enough options to allow players to create relatively unique characters.

With each level, players will earn new skills that are unique to their subclass. Each one of the game’s three classes features two subclasses: one which is readily available from the beginning and another that unlocks at level 15. Since each subclass can equip any kind of weapon, choosing a subclass is less about filling the shoes of a pre-defined role and more about finding something that matches your playstyle. The Titan’s Striker subclass is suited players who like to run-and-gun and get up close and personal, while the Defender subclass is suited for players who like to play defensively. The Warlock’s Voidwalker subclass is suited for players who like high offense and crowd control at the sacrifice of defense, while the Sunsinger subclass are like clerics in MMORPGs: geared more towards those who prefer a support-based playstyle. Finally, the Hunter’s Gunslinger subclass are for marksmen who are all about precision shooting, while the Bladedancer subclass are for those who like to use stealth and close quarters combat to outdo their enemies. But at the end of the day, players can take advantage of each subclass’s skills any way they please, use them with any combination of weapons, and develop a style of their own. The best part is that players can switch between active skills and on the fly to mix and match ones that better suit their playstyle for certain situations. The game even allows players to switch between subclasses on the fly, which is almost unheard of. Destiny truly does offer one of the most flexible character progression systems out there.

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Leveling also influences what weapons and armors players can equip, since equipment in Destiny are only capped by the player’s level. Destiny does not feature any attributes which players can add points to after leveling like in other RPGs or MMORPGs. Instead, most of a Guardian’s power and stats are directly influenced by their equipment’s stats, so it’s vital that players obtain up-to-level equipment as soon as they can. Since equipment has such a large influence in Destiny’s character progression, finding new ones always feels like Christmas, especially since most of them look pretty cool, especially towards the higher levels. The satisfaction that comes from equipping Guardians with new gear and watching and feeling them grow more powerful, paired with the game’s flexible character progression, was one of the main reasons I kept coming back to Destiny despite its repetitive nature.

Destiny soft caps players to level 20, but players can go beyond that by equipping rare equipment that come with a stat called Light. The higher the amount of Light in a piece of gear, the more powerful it is, and the total amount of combined Light will define how many levels above 20 a Guardian is. Some equipment with Light can be found by playing missions in high difficulty after reaching level 20, but the most powerful weapons and armor can only be purchased through one of various vendors in The Tower (the game’s social and non-hostile hub). These vendors only accept one of the game’s various currencies.

Glimmer is what players will be using initially to purchase items, weapons, and armors, but eventually, they will begin to earn Vanguard Marks, Crucible Marks, Motes of Light, and Strange Coins. Vangaurd Marks can most effectively be earned by playing Strike missions in the Vanguard hub or by completing Vanguard bounties, Crucible Marks can only be earned by playing competitive multiplayer matches in the Crucible hub, Motes of Light can most effectively be earned by leveling up after reaching the level 20 soft cap, and Strange Coins can most effectively be earned by completing weekly heroic Strike missions. Earning these different currencies is an extremely slow process that involves repeating certain tasks over and over again. It’s tedious and it definitely feels like grinding, but those who can bear with it will be greatly rewarded. I do wish that the game would simply have one universal currency though. By the time I reached level 20, I felt as though I had wasted my time collecting and saving up Glimmer, as they cannot be used for anything substantial towards the end game. At least giving players the ability to convert Glimmer into other currencies, even if at a high cost, would have made a big difference.

It’s not all about cooperation though. Another way the game brings players together is through Crucible, Destiny’s competitive multiplayer hub. Crucible features four game modes: Control, Clash, Rumble, and Skirmish. There are other game modes that will become temporarily available in the coming days and months through special events, but I’ll be reviewing the game as it ships. Control is your typical point-control style game mode, Clash is essentially team deathmatch, Rumble is free-for-all deathmatch, and Skirmish is similar to team deathmatch, but it reduces team sizes from 6 to 3 while allowing players to revive fallen comrades, encouraging them to stick together. Destiny doesn’t do anything revolutionary with competitive multiplayer, but I still found it to be a lot of fun. The Guardians’ powers in particular separate Destiny’s competitive multiplayer from the competition, as they bring about an interesting new dynamic to what could have otherwise been a sterotypical multiplayer mode. The ability to use earned gear to annihilate other players is an added bonus.

The biggest praise I can give to Destiny is that it’s presentation is immaculate. Despite its lackluster story and narrative, the lore has been richly realized through incredible artistic direction and visuals. I was skeptical at first about Bungie’s intentions to mix the aesthetics of fantasy with sci-fi, but it paid off big time. The lore looks and feels like a fantasy story taking place in the future. Even more mesmerizing than the game’s visuals is its soundtrack. Destiny features some of the best orchestrated music I have listened to in a video game in a long time, and they kick in just at the right time during gameplay to provide the appropriate mood and atmosphere for certain situations. It’s easy to tell that everything about Destiny’s lore, aesthetics, and presentation has been crafted with love and care.

Despite Destiny’s beautiful presentation and polished core mechanics, its lackluster story, uninteresting worlds, and repetitive mission structure keep it from becoming legend. The game is by no means a disaster. The satisfying gunplay, the challenging missions, and addictive character progression will keep players hooked for a decent amount of time. But in its current state, there is no way this game can stay alive for 10 long years. I don’t think Bungie comprehends just how long that is, especially if they expect players to repeat the same mission structure over and over again while experiencing a story that is as incoherent as it is uninteresting. It’s hard to say what the future holds for Destiny, since the game will constantly evolve as new content is added throughout its lifespan, but as it stands, Destiny is a good game that could have been so much more.

My final rating for this game is a 7.5/10

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Freedom in art while playing a 3ds game

By Robert “Rob Base”  Greenwood

I was just checking out a great article from Kotaku about the 3ds game Pokemon art academy. The concept of the game is pretty simple, we teach you to draw those pesky and adorable pocket monsters.

What I find amazing is the level of freedom and quality of art coming from a simple 3ds game. I honestly don’t believe that the 3ds is anywhere near this intuitive, I believe the level of talent is.

Check out some of these pieces
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Just amazing
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Cute
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Funny
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And a little disturbing (makes me think of sonic the hedgehog) or the ending to Mother

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I always love when talented people create art out of something so simple
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Its like watching people take an etch a sketch and make masterpieces

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What do you guys think?

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Also check out Kotaku.

http://kotaku.com/the-best-pokemon-3ds-drawings-arent-the-mostaccurate-1596324228?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow

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