METAL GEAR SOLID V: THE PHANTOM PAIN REVIEW

After spending fourteen days straight with Metal Gear Solid V: The Phantom Pain, I can safely say it’s Hideo Kojima’s magnum opus. It’s quite simply the best game he’s ever done, plus the amount of freedom given to you throughout its entirety is absurd. If you’re a die hard fan of Metal Gear and are up to date with its timeline, Phantom Pain takes place during 1984 after the events of Metal Gear Solid V:Ground Zeroes (1975) and before the first Metal Gear (1995) on MSX. It has been 9 years since the tragic events in Ground Zeroes and Snake is a little worse for wear, having just woken up from his coma that nearly spanned a decade.

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After a prologue that sets up the rest of the game Snake is rescued by his comrade and friend, Revolver Ocelot, before continuing his war path for vengeance and freeing his former partner Kazuhira Miller from the clutches of Soviet forces in Afghanistan. I’m not going to spoil the story or talk about the plot points (I agree with Kojima Productions’ wish to keep it a surprise), but I will say that there are twists and turns, and it ranks as one of the best tales in the series yet.

There’s no doubt that this is the largest and most accessible Metal Gear to date, full to the brim with content. But it’s not just a case of quantity over quality, every inch of the game is meticulously detailed, and has a vast amount of replay ability. It’s also incredibly fun, which always helps! The tone is vastly different to any other MGS game, as there are no more overly-long cut scenes and most of the detailed narration is dealt through cassette tapes, which you can listen to at your own pleasure. If you’ve played Ground Zeroes and think you know what to expect, I suggest you put that taster behind you and get ready to embark on a journey with no half-measures.

Unlike the confined spaces found during other entries in the series, MGS V consists of two enormous maps, Afghanistan and Africa, each of which house a plethora of side-ops and main missions; enabling you to explore and complete objectives in a dynamic and natural way. Each mission is structured like an episode from a TV show, operating in bite-sized chunks like if you were watching hit TV shows such as Breaking Bad and Sons Of Anarchy. Even if you’re in the middle of a mission that leads into the next with a tense cut scene, a small “to be continued” caption will appear, sending you back to your base of operations to prepare. It was a bit awkward for me, because 5 seconds later I’d simply continue, but if people need a break and want to gear up/upgrade sufficiently, it’s actually a very smart move.

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Characters that will appear in this game:

Big Boss/Punished “Venom” Snake

Kazuhira Miller

Ocelot

Quiet

Skullface

Eli

Tretij Rebenok

Code Talker

Huey Emmerich

“Man on Fire”

There are more Characters and Groups that are in the game but I will not spoil the rest.

The variety of missions at hand will see you take out specific targets, gather Intel and garner more help. Funnily enough there isn’t a difficulty mode present, despite other titles encompassing tons of different options. Though I did find the gameplay pretty tough at certain points, it only made me want to upgrade further and try a different approach. Some people might get tired of a handful of repetitive missions, but I always had fun replaying them with a different tactic in mind. Being able to choose whether I operated during the night or day gave me a lot of flexibility, since enemy locations would alter depending on the time I chose.

Before setting off to fight it’s vital that you prep accordingly. Your Air Command Centre (ACC), gives you full control over all your upgrades and missions, tasking you to select which one you’d like to conduct first. As previously seen in Peace Walker, managing your Mother Base remains an integral part in Phantom Pain, allowing you to recruit staff and utilize resources for upgrades.

Acquiring items from the battlefield such as biological material and fuel canisters is incredibly important. These will allow you to develop extra platforms designed to boost your stats, including combat, R&D, support and medical. If you choose to focus on leveling up your R&D level and get the best Fulton, for example, you’ll then be able to extract entire containers of resources at a much earlier stage; reaping rewards much quicker and progressing more comfortably. You’ll also be able to extract vehicles as well, such as tanks or cars to take on missions.

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Staff management is also key, and you can automatically or manually assign your comrades to the best departments. Despite being able to systematically place staff in their most skilled department, I decided to fully focus on R&D first, which let me take advantage of more advanced upgrades a lot sooner. It’s not always the best option, but just like any part of MGS V, it’s up to you to decide on how to proceed. Furthermore, you can send staff on their own missions to obtain more resources or extra recruits. Whilst I did get into the habit of sourcing soldiers with higher skill ratings (via upgrading my scope), I often attempted to extract anyone and everyone, in order to beef up my units and unlock upgrades at a quicker pace.

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No matter what you try and accomplish, having the support of your army is always the heart of your experience. For instance, buddies can join you and aid your quest for vengeance in a multitude of ways. Bringing in a horse or bi-pedal Walker will allow you to traverse the environment more quickly – along with the other vehicles you’ve acquired as well. A dog can help distract your enemies or make you aware of their presence, and your comrade Quiet (who you can choose to kill or recruit) will aid you in combat, scout out maps and coordinate while dispatching enemies. Each aspect of a buddy’s armor and equipment can also be upgraded, such as changing Quiet’s cleavage with a little gold or silver paint. Lovely.

Your ACC can be used for mission briefs or organizing your army, but it also provides some vital support. As well as taking you in and out of missions, once on the ground you can also strategically place air strikes or smoke for cover, which can often be the life line you need in the midst of a firefight. There’s simply so much available to the player, no one will have the same experience. I constantly tested different ways to enter a mission, often resorting to complete stealth and learning from my many mistakes along the way.

After initially hearing about the absence of the veteran voice actor David Hayter in this game, it took me a while to move past the change in vocal chords. However, much like the constant change of actors playing Bond, I embraced the change and am now more than happy with Kiefer Sutherland’s portrayal. I have been an fan of him since the 24 TV show so I am used to hearing his voice and delivery of dialog. In fact, I believe Sutherland sounded more like an soldier than Hayter ever did. Exploring the beautiful vistas of Afghanistan is amazing, and the added jungle as you progress to Africa enhances the experience. The persistent image of a dusty wasteland is sometimes hard to muster. Having said that, the rest of the game’s extremely high quality means it doesn’t bother me. Now, where’s that remake of MGS 1 in Fox Engine?

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With Kojima Productions’ impressive Fox Engine powering the entire experience, everything looks suitably crisp and clean, packaging in a tone of detail. Despite this being released on older hardware as well, I’m impressed with the core experience and I don’t think it has been hindered on more powerful consoles as a result. Then again, the fact that its design and graphical fidelity has had to cater to equipment with less power, it does make me wonder what could have been should Phantom Pain have released exclusively to PS4 and Xbox One, and not their older siblings.

To me, Robin Atkin Downes as Kaz Miller was more enjoyable in this game than he was in Peace Walker and Ground Zeroes. His anger really shows during the cut scenes. I would be mad at the world if I lost my leg and arm so I understand why. Troy Baker as Ocelot to me, was his best voice acting in any video game since Snow from Final Fantasy XIII. And James Horan as Skullface  not only delivered an great and believable performance as an villain, but also made the player wanted to take him down for good. I can call him the Joker of the Metal Gear series since his and Big Boss’ upbringings kind of parallel each other.

Conclusion

Phantom Pain presents the most flexible gameplay in the series to date, and fills in unseen moments from the Metal Gear saga with style. I strongly suggest you pick this up and experiment with your own strategies, as you’re presented with endless possibilities. Grab your cardboard box, the world needs saving!

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follow me on twitter @julianexcalibur

 

 

D3 GO! AND WIZARDS OF THE COAST TAP MAGIC FOR THE RELEASE OF MAGIC: THE GATHERING – PUZZLE QUEST ON IOS AND ANDROID

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D3 GO! AND WIZARDS OF THE COAST TAP MAGIC FOR THE RELEASE OF
MAGIC: THE GATHERING – PUZZLE QUEST ON IOS AND ANDROID
Game Fuses Strategic Trading Card Gameplay with the Original Match-3 RPG™
in a Free-to-Play Mobile Game Coming This Fall
LOS ANGELES – August 25, 2015 – D3 Go! and Wizards of the Coast have partnered to create
Magic: The Gathering – Puzzle Quest, a mobile game that blends the hypnotic match-3 puzzle
elements of the popular Puzzle Quest franchise with the strategic gameplay and expansive lore of
the groundbreaking Magic: The Gathering trading card game (TCG). Magic: The Gathering –
Puzzle Quest will be available to download for free on the App Store, Google Play and the Amazon
Appstore this fall. Fans will have a chance to be among the first to play Magic: The Gathering –
Puzzle Quest in the Annex at PAX Prime 2015 in Seattle on August 28-31.
Players will engage in pitched conflicts with rival Planeswalkers and monsters through intense
match-3 puzzle battles, earning levels and amassing a collection of powerful creatures, spells and
artifacts along the way. Developed by Hibernum Creations, Magic: The Gathering – Puzzle Quest
adds the extensive universe of the acclaimed TCG to the engrossing gameplay of the Puzzle Quest
franchise, as players participate in quests, daily events and tournaments for epic rewards.
“Magic: The Gathering – Puzzle Quest is the ideal marriage of the deep lore and strategic elements
of Wizards of the Coasts’ iconic series, along with the gripping match-3 gameplay of one of the
most popular puzzle game series in history,” said Peter Andrew, vice president of publishing, D3
Go!. “From the competitive tournaments, to the intense in-game battles, Magic: The Gathering –
Puzzle Quest perfectly encapsulates the strongest elements of both franchises to create something
compellingly new, yet perfectly intuitive to Magic fans and puzzle gamers alike.”
“Magic: The Gathering is loved by more than 20 million fans,” said Elaine Chase, Sr. Director:
Global Brand Strategy & Marketing, Wizards of the Coast. “We’re excited to work with D3 Go!
to create a new way for fans to experience Magic, and to introduce our Planeswalkers and the
Multiverse to an entirely new audience of players.”

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Cartoon Network Digital and D3Publisher have partnered to bring a brand new app to the mobile marketplace today – ADVENTURE TIME CARD WARS!

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Cartoon Network Digital and D3Publisher have partnered to bring a brand new app to the mobile marketplace today – ADVENTURE TIME CARD WARS!  Based on a favorite episode from the hit animated television series, Adventure Time Card Wars gives fans a chance to play just as Finn and Jake do.  Developed by Kung Fu Factory, the game features 20 playable characters from the Land of Ooo, craftable cards, hundreds of creatures, spells and abilities and much more. With more than 200 cards featuring unique abilities, over 250 playable quests and 90 tournament battles, players will get to summon creatures, build buildings, cast spells and watch creatures literally come to life on their holographic game board! Also this month, an Adventure Time Card Wars customizable card game will be released by Cryptozoic Entertainment.  The game and will include code cards that unlock special surprises in the digital iOS app, providing an even greater experience for fans.
 
Adventure Time Card Wars is currently available for $3.99 with optional in-app purchases in the App Store for iPad, iPhone and iPod touch, and will soon be available on Android devices. A limited number of iOS review codes are available upon request.
 
App Store Description:
Floop the Pig! It’s Adventure Time CARD WARS! Play the game inspired by the Adventure Time episode, “Card Wars”! Summon creatures and cast spells to battle your way to victory.
CARD COMBAT! 
Command an army of awesome warriors, including Husker Knights, Cool Dog, the Immortal Maize Walker, and even the Pig to destroy your opponent’s forces! Place buildings and cast spells to unleash ultimo attacks.
CUSTOM DECKS!
Collect new cards to customize your deck for each opponent. Level up your creatures, spells, and buildings, or fuse them together to make your cards even more powerful.
HIGH STAKES BATTLES!
Think you’ve got what it takes to be crowned a Cool Guy, or will you end up drinking from the Dweeb cup?  Play as Finn, Jake, BMO, Princess Bubblegum, Marceline, Flame Princess and more as you wind your way through the Land of Ooo!
It’s CARD WARS! 

OUTFIT7 LIMITED BLASTS OFF WITH “MARS POP”

OUTFIT7 LIMITED BLASTS OFF WITH “MARS POP”

THE FIRST REAL-TIME, MULTIPLAYER BUBBLE SHOOTER GAME

 

New App from Talking Tom and Friends Creators  
Features Colorful, Fun and Explosive Gameplay For Players Of All Ages

 

July 23, 2015 — LOS ANGELES — Outfit7 Limited, the global family entertainment company behind the successful Talking Tom and Friends franchise, today launchedMars Pop the first bubble shooter game that offers true real-time, multiplayer competition for casual gamers of all ages.  Whether it’s a friend down the block, an old college roommate, or an unknown player across the globe, Mars Pop pairs individuals of similar skill levels to compete live in a thrilling competition to explode bubbles faster than their opponent. Mars Pop is easy for beginners, challenging for pros, and engaging for everyone in between.

 

Whimsical and fun, Mars Pop is a reimagined, futuristic take on the classic bubble shooter game. It matches players instantly, gives them identical starting screens and sequences of bubbles, and enables them to view their opponent’s screen as they battle for bubble shootout glory.  Users can compete anonymously against players around the world with no sign-in required, or connect via Facebook to find and invite friends to play, even if they’re offline. Players can also compete in global tournaments to up their bubble supremacy and earn rewards, and can even see how they rank on leaderboards against their friends and other players.

 

The game takes place in the year 2124 in NeoMars, a modern, visionary city on Mars where lead characters Jet and Eve live. On Mars, every martian has their own NeoBot: an inseparable advisor, friend and protector; capable of nearly everything and linked to their own DNA. Players can choose between the adventurous Jet or fearless Eve characters and, together with their NeoBots, challenge their friends and opponents from all around the world in epic bubble shootouts.

 

NeoMars is filled with wonders, adventure and fun, and offers its inhabitants new experiences that could never be possible on Earth. Mars Pop app is one of many product launches planned for the wider NeoMars brand, which will include animated content and merchandise in the future, and will offer the whole family fun-filled, action-packed entertainment.

 

“Set in a world bursting with color, Mars Pop combines the riveting, edge-of-your-seat aspect of real-time competition in an imaginative and fun setting,” said Samo Login, CEO of Outfit7.  “It won’t take newbies, casual or experienced gamers of all ages long to figure out that they’re not just racing the clock, but a live opponent.”

 

Mars Pop is Outfit7’s first product introduction outside of its highly successful Talking Tom and Friends franchise, which boasts over 2.8 billion downloads and 250 million active users per month.  Outfit7 is a next generation entertainment company. Through innovative technologies it has grown from an app developer with a suite of award-winning and globally popular free apps, to a fully-fledged transmedia powerhouse with a CGI animated series on YouTube and the YouTube Kids app, webisodes, music, global merchandise and themed retail experiences.

 

Mars Pop is cross-platform, available for free on iOS, Android and Windows.  For more information, please head to the Mars Pop website: www.mars-pop.com or view the gameplay video.

 

Troll Face Quest Hits Zenith In Trollishness With Devious New Mobile And Web Game

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AMSTERDAM – Friday 12th June, 2015 – You’ve been trolled, you’ve been a troll, now you can try your luck against the most maniacal, twisted Troll Face of all with the launch of Spil Games’ Troll Face Quest Unlucky in the App Store andGoogle Play. 

A stripped-down, high-octane version called Troll Face Quest 13 is also available on the web. All versions are free to play.
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It’s a viral idea that traces its DNA all the way back to the insanely popular Troll Face rage-comic character. Troll Face Quest Unlucky takes gaming to the ultimate in trollishness. It’s about devious, mischievous pranks and dark tricks. Its riddles challenge even the sharpest four-flushed jokers. Play Troll Face Quest Unlucky and find out how quickly your luck runs out.
 
“The game has the sort of evil genius in comic book style that makes it addictive,” says Tung Nguyen-Khac, CEO of Spil Games “Our previous Troll Face Quest game was getting more than a million downloads a month. This one is going to be even bigger.”
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Troll Face Quest Unlucky is the latest and best in a series of games created by Konstantin Elgazin of the PPLLAAYY studio — himself an evil genius —  and is published exclusively by Spil Games. The native version has 33 levels —plus 2 extra secret ones — and contains Troll Keys — Easter eggs that players collect to unlock new levels. The web version, Troll Face Quest 13 has an unlucky 13 of those levels to play.
 
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All versions of the game are integrated with Facebook allowing players to share the most hilarious pranks and trickiest puzzles, and earn themselves additional hints in the process.
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At the same time it is launching these new products, Spil Games is releasing an update to Troll Face Quest Sport to add new levels and excitement.
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There is even more evil-genius glee at theTroll Face Quest Twitter and Facebook fan page.

Metal Gear Solid V: The Phantom Pain News- New Details about the game

It’s been some time since we have heard something new about Metal Gear Solid V: The Phantom Pain, the latest entry of the Metal Gear Solid series launching later this year on consoles and PC in all regions. Thankfully some new details have emerged online today, details that will surely make fans of the series even more excited for the upcoming release.

The new Metal Gear Solid V: The Phantom Pain gameplay details have emerged thanks to a new preview published on the Official PlayStation Magazine UK. NeoGAF user Itchy//Tasty has provided a summary of the new details revealed in the preview, which cover the size of the map, the beginning of the main campaign, enemies, fulton upgrades and much more. There are some mild spoilers included included in the summary so beware.

  

  
– They say the opening hour is astonishing and one of the greatest they’ve ever seen. The original Phantom Pain/Moby Dick Studios trailer didn’t touch on it’s full brilliance. They say it’s completely different in tone to the rest of the game and almost horror-esque.
  
– Early on you can interrogate guards but you don’t understand Russian/African; it’s useless until you do a side-op to Fulton a translator. This unlocks the ability to understand foreign dialogue from enemies.

– Can get easily around the map using fast-travel with cardboard boxes. Orange signposts are delivery points and you can collected and dropped off elsewhere like in MGS1 and 3, but far more useful because it’s open-world.

– ‘Loadout’ screen like in Peace Walker, you can select the time of mission start, weapons, gear, tools, mechanical arm (electrocution is just one type), explosives, buddies, boxes, starting vehicles and player character. Says you can play as your generic troops, like in PW. You can have a car or lorry with you from the start, if you want.

– Lists the Buddies as Quiet, Horse, Dog, and mech-walker. Says the mech walker can go turbo, you can put it on cruise-control, and upgrade its skill-tree to give it more stuff like CQC and a stun-gun. You only unlock the mech when you finish a ‘specific’ mission whilst using the mech (danced around spoilers here).

– the dog attacks enemies and finds things in the environment that shows up on the iDroid. The horse is invincible. You can put a prisoner on the horse like in Red Dead.

  
– Says Quiet’s presence actually lowers morale on Mother Base, probably due to being a former antagonist.

– Setting off the alarm in a large base causes reinforcements to drive in from smaller, adjacent bases nearby. You can choose to shut down the smaller bases first to stop potential reinforcements, or sever smaller communications dishes in the main base to cut them off. You can also call the chopper to act as a distraction in an adjacent base, which removes reinforcements from the the base you want to get into, thinning out the ranks.

– The larger satellite dishes on the bases control automated AA defences. Blow them up and you can call for chopper extraction at closer points.

– Cardboard box tobogganing, says you can run and press square and you go into a funny slide, which retains momentum if you’re on a hill.

  
– They had a whole section on his notepad ready for notes on how it performed/technical complaints, and the only thing he wrote at the end of his whole session was that some foliage occasionally pops-in in Africa, i.e it was mostly perfect.

– Counted 14 or so major bases in Afghanistan, and over two dozen smaller outposts.

– Minor spoiler, they said once you rescue Miller the base you take him from floods with gas.

– Minor enemy spoilers about the pale, weird looking soldiers from the trailers: They’re called the Skulls, they can run faster than your horse, have glowing green eyes, and are described as ‘unkillable’ but the word is in inverted commas so there’s probably a way. They’re compared to MGS4’s Haven Troopers in that they fit the enhanced soldier archetype. They hunt you down after you rescue Miller.

– This has been said before, but the missions are presented a little like TV eps, with opening and closing credits. They remark how it wouldn’t matter if Kojima’s name was scrubbed from the box art and marketing because it’s EVERYWHERE in the game.

– Every mission has smaller side-objectives that bring extra rewards if you check them all off. Reminds me of Assassin’s Creed bonus objectives (or GTAV if you like). Says it only tells you the bonus objectives once you’ve finished the mission once, encouraging replayability without distracting you with it on the first pass.

– There’s a great screen of DD riding in a jeep with Snake.

– You have to upgrade the Fulton to extract heavier stuff. When extracted, it’s gone from the map for good, so you can’t farm for infinite stuff.

– Says that like PW, there’s a lot of cassette tapes to flesh out the story if you want to.

– Game structure is open-ended. Numerous missions are open at any time and you don’t have to go back to Mother Base in between. Some ‘Important’ side-ops open up new story missions. The game rewards you constantly with new blueprints and tapes.

– Some side-ops have you rescuing ‘crazed’ survivors from your MSF base-destruction 9 years ago.

– One side-op you have to tranq and extract a ‘legendary brown bear’.

– New Mother Base is in the Seychelles. Compares MP to Dark Souls invasions, which can simply turn off in the menu.

– Goes over the base management, tl;dr sounds like a richer version of PW. Outer Ops seems to be back to send your Combat soldiers to.

– Wash blood off of Snake at the Mother Base showers, do target practice or fight with new recruits. Says MB starts off disappointingly small, but soon grows and adds new layers and levels. Morale of your men will drop if you don’t visit it often enough.

– The item to view enemy soldier stats in the field before Fultoning is back from PW.

– Mission completion times are recorded to the thousandth of a second.

– There was a lot more they saw, but not allowed to talk about yet.

Judging from these details, Metal Gear Solid V: The Phantom Pain is going to be truly massive. The huge amount of new gameplay mechanics will end up making The Phantom Pain the ultimate Metal Gear Solid experience. 

The release date of this game will be on September 1, 2015 for the XBOX ONE, PS4, PS3, Xbox 360 and PC
follow me on twitter @julianexcalibur

Top 10 Most Difficult Video Game Puzzles

Most video games has puzzles that can and will have us stuck for days or months trying to figure it out. Today, I will count down the top 10 most difficult video game puzzles. For this list, only puzzles within the game are allowed and not an entire level/stage of an game (for example, the water temple in The Legend Of Zelda: Ocarina Of Time).

10. Hatching the Owl (Metal Gear 2: Solid Snake) 

  
Late in the game, you find yourself blocked by a laser fence. You can’t pull off sweet acrobatic moves to get through it because there’s a guard waiting on the other side, and also this is a game from 1990. So you consider your options.

  
There’s got to be another, less obvious way inside. A hole in the wall you can sneak through, or a key card you can steal. Skulking around is Snake’s bread and butter, so that would make sense. But no, you search and search and come up empty.The only hint you can find is a kid who tells you that the gate shuts off at night. A prison that turns off its security features when it gets dark makes the designer of the Death Star look like a genius, but whatever, that’s just video game logic. Maybe they’re trying to save on their electric bills or something.

So you need to wait for night, but at no point in the game have you seen the time of day change. Maybe you have to find a location where you can sleep in safety? You’ve got no better ideas, so you start wandering aimlessly. Eventually, well away from the gate, you stumble across a lab that’s housing a giant, inexplicably well-guarded egg. Uh, OK. You’re not sure what that’s about, but you grab it, because the first life lesson gamers learn as children is to steal everything they see. Unfortunately it’s still daytime, so you keep wandering until the egg hatches into a full-grown owl that doesn’t object to being stuffed in your trousers.

Oh, well now it’s obvious. You take the owl out of your pants at the laser gate, because its gentle hoots will convince the guard that it’s nighttime. Wait, what? Shockingly, these sorts of puzzles didn’t make it into later Metal Gear games, because few gamers would think to resort to Doctor Dolittle antics in the middle of a war zone. Especially in the year 1999 (the year this game takes place in).

9. Temporal Rift Clocks (Final Fantasy XII-2)

This one is self explanatory. there are a number of these puzzles in the game and they are all randomized. this video should explain it because i cannot. 

  

 8. Rubber Duck (The Longest Journey)

  
In The Longest Journey, the player comes across a key that is lodged into a subway track. In order to retrieve this key, you need to go through what feels like the longest series of events. First, you need to go back to your apartment to get a clamp. This clamp can only be taken off a water pressure system if you use a gold ring to conduct electricity and get the system powered up, thus loosening the clamp. After that, you need to look outside your apartment’s window and throw food crumbs at a rubber duck down below. This will make a seagull come down to feast on the crumbs, ultimately damaging the toy. Then, grab a clothesline, head out of the apartment, locate the duck, tie the line to the clamp, put it through the opening of the toy, and re-inflate the duck the make the clamp stay open. Lastly, as you position this contraption over the key, the duck will need to deflate in order for the clamp to shut on the key. Not so simple, is it?

7. Pharmacy Keys (The Walking Dead- Episode 1)

The Walking Dead requires  you to explore and click on any environment you see and try to interact with it. You need to explore your surroundings each time to figure out clues to progress throughout the game. Perhaps the “hardest” puzzle in Episode 1 is to locate the keys to the locked door to the pharmacy to retrieve the pills for Frank. I would rather explain how to do this incase if you are playing this game right now.
  
To find the pharmacy keys:

*Talk to Doug who is guarding the front door. Take his offer to go outside and look around.
You need to scan around to find your dead brother (pharmacist). He has turned into a zombie but is trapped behind debris and can’t move.  He has the keys in his possession.

*You now need to distract the zombies. Give the remote control to Doug who will figure out how to program it to turn on all the televisions at the electronic store across the street. The glow and noise from the TVs will distract some of the zombies but not all.

*Break the combination lock with the ax (Note you must complete the mission to save Glen at the motel first to get the ax you use to break the lock to the gate.)

*Grab the brick and throw it at the window of the electronic store to break the glass so that the sound from the TVs will be louder. This will bring all the zombies towards it giving you a chance to go to your brother to collect the pharmacy keys.

Yes. Pretty tough.
  
6. Sealed Chamber’s Braille Puzzles (Pokemon Ruby/Sapphire)

  

Pokemon Masters who manage to find the obscure Sealed Chamber are greeted by wall after wall of messages written in Braille. The first room “helpfully” provides a cipher, except without making it clear what sections represent what letters.

To further confuse matters, the Braille marks for commas and periods are placed on the side without context, throwing off anyone who manages to realize what the room is all about in the first place.

Moving to the next room gives you messages to translate letter by letter with the Braille alphabet you were forced to write down, which you may recognize as defeating the entire purpose of a language designed to be quickly processed through touch. Not since perfume commercials have people so misunderstood how the senses work.

  

The messages provide some backstory and also give you instructions to include two somewhat rare Pokemon in specific slots of your team. Assuming you understood the message, you track them down and then haul ass back to the cave. Well, that was tedious, but now you get to battle some legendary Pokemon, right?

No. Now you have to scour the world to find three random doors that have suddenly appeared on rocks that you previously ignored because they looked like unimportant pieces of set dressing. Stumble across these totally arbitrary locations and you’ll discover more Braille, which give you instructions like “Stop and wait. Wait for time to pass twice.” So naturally you put the game down and don’t touch it at all for two minutes. Not because you understood the puzzle — you’re just sick of this bullshit.

Complete these silly little tasks and you can finally catch the game’s legendary Pokemon. After jumping through all these hoops, they must be pretty rad, right?

5. Shakespeare’s Stanzas (Silent Hills 3)

  
In order to solve this upcoming puzzle (which only appears to the hardest difficulty mode, respectively), you’re either going to need to know a lot about Shakespeare or have internet access. In Silent Hill 3, you come across a poem in a bookstore that looks like ordinary at first. If you’re a regular player of the psychological horror genre, you’d know that’s not the case. In this poem, each stanza is a representation of one of his plays. When you figure out exactly what you need this as a reference for, you’ll realize all you need is a four digit code whereas the stanzas are totaled to 5. You need analyze the fifth stanza to decipher the math needed to break into the other four stanzas and make the code. This just got really silly, didn’t it?

  
4. The Babel Fish (The Hitchhikers Guide To The Galaxy)

  
This puzzle can get really absurd when you know what it takes to actual beat it. The player comes across a vending machine that only has five fish in it, and to make the game beatable, you need one of these fish. Be careful, though – one wrong move and you’ll have to start over again. When the player attempts to get the first fish, it shoots out of the machine and into a hole. To stop the next fish from doing the same, the player can place their dressing gown in front of the hole. 

  
This continues on with fish being shot out and being misplaced or swept away by inconveniences like cleaning robots and more unreachable areas. In order to actually get the fish in the end, you need to put some junk mail onto a satchel that you placed in front of a floor robot. This causes the junk mail to fly into the air for a flying robot to take care of instead of snatching away the fish, leaving you with the option to safely retrieve it.
3. Water Sample Puzzle ( Resident Evil 3)

  

After placing the Water Sample into the machine, you are shown the panel. It displays five view-screens:

  • Screen 1 – The desired combination of blocks.
  • Screen 2 – The ‘A’ blocks, red.
  • Screen 3 – The ‘B’ blocks, yellow.
  • Screen 4 – The ‘C’ blocks, blue.
  • Screen 5 – The recreation of Screen 1,

In order to recreate the combination showed in the top screen, the ‘A’; ‘B’ and ‘C’ blocks must be shifted – each of the three can be moved to the left or right to change the order. It should be noted that if ‘B’ has a block where ‘C’ does not, the ‘B’ block will fall to the bottom when displayed in the recreation; it will not simply float. I have spent hours trying to solve this one and it was rewarding when it happened. Also, there is 4 ways to solve it a d each time you fail, you have to attempt it another way.

2. The goat puzzle (Broken Sword) 

  
Imagine this: you’ve been your point-and-click adventure game for a while with the same level of pace and play throughout the whole thing. Analyzing and planning is the key component to getting past all the prior puzzles, so you think it’s just all brain power until the end. Wrong. A few hours into the game, you come across a goat that will kick your player away from entering the next area. By processing of elimination, you’d think that it’s a simple click away from getting past the damn thing. Unknowingly to a lot of players at the time, this puzzle required fast reflexes where you had to immediately click the farm machinery right after the goat attacks you. The difficulty was more into the switch of gears rather than brainpower. 
1. Name that Gnome (King’s Quest) 

  
If one of the most asked questions for your company’s hotline is, “what’s the answer to this puzzle?” then you know you have a difficult puzzle that needs solving. We’re talking about the one found in King’s Quest where Sir Graham is challenged by a gnome to guess his name. If you’ve paid attention while playing, you’d notice a lot of elements from Grimm’s Fairy Tales. A lot of people guessed that “Rumplestiltskin” would be the match, but it was wrong. The way you need to figure this out is to find an irrelevant-looking note located in the witch’s house that reads “sometimes it’s wise to think backwards”. Instead of using common sense and thinking it’s “Rumplestiltskin” spelled backwards, you need to take it an extra step. Reversing the alphabet itself and matching the letters of the above name to the reverse order of letters (A is Z, B is Y, C is X, etc.) is the way to do it. In the end, your answer is “Ifnkovhgroghprm”. Really? 

Top 10 Worst Super Smash Bros Stages.

Super Smash Bros. is an fighting game which features nintendo characters and 3rd party characters from other video game franchises. the first Smash game came out in 1999 for the Nintendo 64 and the most recent release for the Wii-U and 3DS. There are alot of good stages and bad ones and today i will count down in my opinion, the worst stages in the Smash series.

10.Planet Zebes (Super Smash Bros.)

  

This stage is not as bad as the rest on this list but at the time since this was the first SSB game, it was very unfair. The yellow acid is the biggest problem with the stage as it can send you up for an KO within a few hits as the player lands in it. it also can rise to the highest point of the stage occasionally. Plus, there is an platform on the far right of the stage so players can “camp” there.

9. Big Blue (Super Smash Bros Melee)

  

Side scrolling stages are annoying and ridiculous and this one is an prime example. This stage’s origin is from F-Zero for the super nintendo and the only thing that saves your life on this stage is the vehicles that are used as platforms. Sometimes, they break away leaving an open area for the players to fall off to either get KO off the stage or land on the road as the players will be quickly rushed back to the blast zone for an KO on the far left.   

8. Rainbow Cruise (Super Smash Bros Melee)

  

Another side scrolling stage based off of world 15 in Super Mario 64. First, it starts on the ship, and after that, it gets ridiculous as we go towards small platforms and falling edges and etc and it repeats again when you land back on the ship.  

7. Icicle Mountain (Super Smash Bros Melee)

  

The first time i tried this stage, i thought it was interesting. That was until it randomly scrolls up or down for a few minutes. sometimes fast, sometimes slow. make one wrong move and you can get stuck and cause yourself to get an KO.

6. 75m (Super Smash Bros Brawl)

  

This Stage is based off the Donkey Kong arcade game and it is annoying. you are mostly climbing the ladders to tri verse the area to get to another section without being damaged from the obstacles. sometimes, the 8-bit Donkey Kong appears and whoever is near him, will be damaged. this stage was not needed in Brawl due to the size but SSB:Wii-U gets an pass for it since 8 players can play on this stage when this stage returned in the game. 

5. Mario Bros. (Super Smash Bros Brawl)

  

What can i call this stage? an total nightmare. It is too frustrating to get an KO on this stage and the Koopas and Sidesteppers seem way too overpowered for stage hazards. you are better off playing the original Mario Bros game than to play on this stage.

4. Balloon Fight (SSB: 3DS)

  

This is the only stage in Smash history where if you walk on one end, you will end up on the other side of the screen (in reference to the actual game mechanic in the original Balloon Fight game for the NES) instead of hitting the blast zone but that does not say much for this stage. the permanent flipper in the stage will catch you in the least deserving times, the radius of the entire stage is way too short for an KO to happen and the damn fish in the water will 90% of the time, pull you in the water for an KO if you end up in the water and that happens way too many times.  

3.The Great Cave Offensive (SSB:Wii-U) 

  

It was either this stage or Palutena’s Temple to take the number 3 spot. I believe this is the largest stage in Smash Bros. history. This stage is meant for 8 players and it is extremely hard to KO anybody off the stage or to do smash attacks that launch. also, it is extremely annoying to travel on this stage as there are “Lava Zones” in most places on this stage. If a player ends up on one of those zones with more than 100% damage, it is an instant KO. Also, do not play this stage if you have a small TV.

2. Poke’ Floats (SSB Melee) 

  

there is not much to say about this stage except that there is different pokemon that serve as various platforms. they randomly change starting with squirtle. 

1. PACLAND (SSB:Wii-U)

  

Here it is. In my opinion, the absolute worst stage in Smash Bros. history. you start at the beginning of the level of this side scrolling stage. but then, the stage hazards appear as the screen is scrolling. the difference between the hazards in this stage than others is that you cannot tell the difference which is an stage hazard since the original PACLAND game had the same exact layout and items in the way. Once you reach the end, the screen scrolls backwards until you reach the start and then repeat. you cannot think for a few seconds on what move to pull off for most of the time and this stage has the most disadvantages for characters to be used on this stage. 

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Video Game Review: Final Fantasy Type-0 HD

While most RPG gamers are waiting for the upcoming Final Fantasy XV video game, Square-Enix released a different FF game to the tune of Final Fantasy Type-0 HD. A gussied-up version of a 2011 PSP game by the same name, Type-0 HD brings the presentation of the portable original to a high definition standard so that PlayStation 4 and Xbox One owners can experience the game on their HDTVs.

  

 The game is part of Square-Enix’s Fabula Nova Crystallis Final Fantasy sub-series and revolves around Class Zero, an elite class of recent recruits who, in addition to wielding a variety of weapons, have access to incredible magics and abilities. Every member of the class are made unique, though only a few are actually memorable by any degree. Those worth making note of include starting character Ace who attacks using a deck of enchanted cards and childhood friends Machina and Rem who take up the role of the group’s outsiders. Beyond those three, everyone else in the group fall into the trappings of your typical schoolyard archetypes including the brainiac, the tough guy, and the class clown.

   

 

Each member of the class has his or her own unique weapon. Unlike with most Final Fantasygames, however, these weapons can’t be swapped out for others or used by other characters. Rather, each character uses the same weapon all the game through. They can be upgraded as the game goes on, thankfully, so at least there’s that.

Parties are comprised of three active characters with the player controlling one in specific while the other two are A.I. controlled. The user-controlled character can be hot-swapped at the press of a button with either of the other two, which adds a bit of flexibility to the active (that is, non turn-based) gameplay. Furthermore, other characters can be put into reserve and swapped out completely at the game’s various save points. Even with all of the versatility provided to the player thanks to the large cast of playable characters, though, there are often times when it seems like the combination of active characters simply isn’t quite right for the situation at hand.

The game flows in a very structured and deliberate manner. Players are given a set of missions that tend to involve running through the game’s maps (which, by the way, tend to be comprised of a number of disappointingly small areas linked together), combating the occasional over-powered boss character, and helping the overall war effort as established in the game’s rather enthralling opening sequence.


As should be expected from a JRPG, Type-0 HD offers a good amount of side content outside of the main mission set. They way this side content is set up, however, is a tad disappointing. Accessible only during the class’ periods of “free time”, missions can be undertaken one at a time and provide players with items upon completion. While early on this seems just fine, as players progress into later parts of the game and one’s free time gets more valuable they prove to be irrelevant distractions at best.

Visually, it’s pretty easy to tell that this game wasn’t made natively for the current generation consoles. Still, as a prettied-up port the overall presentation is pretty good. Cut scenes are, in a word, amazing. Gameplay visuals, however, are a bit lacking. While the graphics themselves aren’t half bad, there are camera issues that really get in the way of things. These issues range from providing players with poor views of the action to jittering in confined spaces.

   

 

Thankfully, many of Type-0 HD‘s visual shortcomings can be overlooked thanks to the intriguing story that’s quite a bit darker and more mature than that of your average Final Fantasy game. Core gameplay isn’t ideal thanks to some control gripes dealing with enemy targeting, but it can carry its own. There is also quite a lot of content and players can expect to experience hours upon hours worth of gameplay, which is somewhat surprising considering the game was originally released for a handheld system.

For JRPG and Final Fantasy fans, Final Fantasy Type-0 HD is well worth playing. For those who want to hold off until FFXVeventually comes out, please take note than Type-0 HD comes bundled with a playable demo of the upcoming game.

final rating- 8.4/10

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