Kyoto Colorful Days on steam

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Kyoto Colorful Days is a Visual Novel, set in the sightseeing hotspot of Kyoto.

This visual novel is populated by various different characters and the story can be enjoyed like a TV drama.

 
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■Story

The story centers around the protagonist, a young man who is drifting by aimlessly in life, unable to commit to a job.

With no particular goal in sight, he visits Kyoto, a city to which his grandfather has connections.

In his meetings with the local people there, and two girls in particular, he will discover his own path in life.

Get it on Steam store

Steam Store

http://store.steampowered.com/app/464080/

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Talking Tom Cat Returns Looking Better Than Ever

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BILLIONAIRE APPS MOGUL IS BACK FOR ANOTHER ROUND
Talking Tom Cat Returns Looking Better Than Ever

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The viral talkback app sensation that started it all For Outfit7 Limited is back; cuter and sillier than ever.   Talking Tom Cat, makes his encore appearance in apps stores worldwide with fresh upgrades including a modern new look, laugh out animations, ad-free gameplay option and more.  Not to mention that Tom is also more adorable than ever! 

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The new and improved Talking Tom Cat reimagines the virtual legend himself,  giving him a contemporary look, plus over a dozen new animations that include Tom’s kooky reactions to eating new foods like a fiery chili, a submarine sandwich, a popsicle and more.  The repeat function that made him famous is still there, as well as the ever-popular farts and burps that kids love. 

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With over 3.6 billion total downloads across the Talking Tom and Friends umbrella, fans have grown to love each and every new release of the franchise. Over the last six years, players have spent an astronomical 945 thousand years playing with Talking Tom apps; knocking him down over 191 billion times. 

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The success of this global-mobile sensation has spawned products, a movie deal, and a hit YouTube show Talking Tom and Friends with over 470 million-plus views.  The series features an all-star voice cast led by Golden Globe® and Emmy®-nominee Colin Hanks (“Fargo”) and Tom Kenny (“SpongeBob SquarePants.”)  Fans can join Tom and the gang each week while they shoot their own reality TV show in Tom and Ben’s app studio.  Perfect for fun family viewing.  Watch the wackiness weekly at http://talkingtomandfriends.com/.

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This worldwide talking phenomenon is a must-play. Don’t miss out on the fun!  The best thing is that Tom’s still free and available for all platforms including iOS, Android, Windows and Amazon at http://outfit7.com/applications/.   

Watch the game trailer here.

Transformers Takeover SXSWi Mashable House to Launch TRANSFORMERS: EARTH WARS Mobile Game

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Transformers at SXSWi

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The brand partnered with the Mashable House to spread the word about the Spring launch of TRANSFORMERS: EARTH WARS, a new real-time strategy combat game which fans can pre-register for now to receive a free character when the game launches. The week also marked the official launch of Optimus Prime’s Snapchat (handle: optimusprime)!

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As part of the action, Hasbro’s Transformers brought along a 10-ft tall,

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fully functional Bumblebee transformer that visitors had a blast taking photos with. Bumblebee was also in attendance for the TRANFORMERS PARTY on Saturday, March 12, where attendees drank custom cocktails like The Marg-a-tron and Bumblee-tini and rocked out to an exclusive live performance by Mount Holly, who performed their new title track Roll Out from the upcoming Transformers-inspired studio album Roll Out.

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@MountHollyBand

https://twitter.com/NASDAQ/status/708791094310522880

https://twitter.com/contentnow/status/708849932677959681

https://twitter.com/LanceUlanoff/status/708855733727600645

https://twitter.com/adamostrow/status/708373694155001856

https://www.instagram.com/p/BC3zxXlI-23/?hl=en

https://twitter.com/thebeff/status/708355992354889728

KONAMI DIGITAL ENTERTAINMENT WARMS-UP WINTER WITH THREE NEW Yu-Gi-Oh! TRADING CARD GAME PRODUCTS

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El Segundo, Calif. (February 9, 2016) – Konami Digital Entertainment, Inc. (KONAMI), the manufacturer of the multiple world record-holding Yu-Gi-Oh! TRADING CARD GAME (TCG) has the antidote to the winter doldrums with three new Yu-Gi-Oh! TCG products to be released this month. 

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KONAMI kicks-off February with the Wing Raidersspecial booster set hitting store shelves February 12.Wing Raiders contains brand-new Xyz cards and cards from the new Yu-Gi-Oh! ARC-V series, including several cards to help players power up a current Deck, or build a whole new Deck! With the Wing Raiders booster set, Duelists can power up their Xyz strategies, like Raidraptors, with new powerful cards like Raidraptor – Satellite Cannon Falcon, an Xyz Monster that devastates your opponent’s Spell & Trap cards and uses the power of fallen Raidraptors to sap the power of an opponent’s monsters!. Duelists can also try their hand at commanding two new monster themes that’ll take their Xyz strategies to the next level – the spectral Phantom Knights and the Super Quantum mecha pilots! The Wing Raiders booster set contains 60 cards; each 9-card pack is $3.99 MSRP.

Duelists who have amassed a collection of new cards during the past few months can now show off their stash in style with Yu-Gi-Oh! Chibi Card Sleeves also releasing February 12. These glossy, premium quality tournament-legal sleeves feature the iconic Yugi – in all his super-deformed glory!  Naturally, the Chibi Sleeves go great with the Yu-Gi-Oh! Duelist Kingdom Chibi Game Mats and the  Yu-Gi-Oh! Chibi Card Case, both released last year – collect all of them to complete an awesome Chibi set.  Each pack contains 50 card sleeves specifically designed for the Yu-Gi-Oh! TCG for $3.99 per pack.

Rounding out the month, Breakers of Shadow Special Edition releases on February 26.  Breakers of Shadow Special Edition comes with three booster packs ofBreakers of Shadow, one of two Super Rare preview cards from the upcoming Shining Victories booster set plus one of two Super Rare Cards – either Beast-Eyes Pendulum Dragon or Number 23: Lancelot, Dark Knight of the UnderworldBreakers of Shadowincludes brand-new support cards for the legendary warrior Buster Blader plus exciting new Deck themes like the Shiranui, Twilight Ninjas, and Dinomists. In addition it includes several other popular themes like Melodious, Goyo, Majespecter, Odd-Eyes, Performapal, and Kozmo. With two guaranteed Super Rare cards in each Special Edition box plus the 27 cards from three booster packs, at $9.99 per box, Duelists can power up their Decks for less than it would cost to buy three individual booster packs!

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Duelists can watch all-new Yu-Gi-Oh! ZEXAL episodes every Tuesday as well as all of classic Yu-Gi-Oh!Yu-Gi-Oh! GX, and Yu-Gi-Oh! 5D’s on www.yugioh.com in the United States. In Canada, Duelists can watch episodes of Yu-Gi-Oh! ARC-V every Friday and Saturday on Teletoon! For more information on KONAMI or the Yu-Gi-Oh! TRADING CARD GAMEplease visitwww.yugioh-card.com or call 310-220-8630 to speak directly with a Yu-Gi-Oh! customer support team member.

Hasbro, Backflip Studios and Space Ape Games Bring The Fight Home with TRANSFORMERS: EARTH WARS; Game Coming To iOS And Android in Select Markets Spring 2016

Hasbro, Backflip Studios and Space Ape Games Bring The Fight Home with TRANSFORMERS: EARTH WARS; Game Coming To iOS And Android in Select Markets Spring 2016

 

Battle as AUTOBOTS or DECEPTICONS and Fight Against Live Opponents Around the World

In First TRANSFORMERS Real-Time Combat Strategy Game

 

Boulder, CO (Feb. 10, 2016) – This spring, fans of the beloved TRANSFORMERS brand from Hasbro, Inc. will have the opportunity to harness legendary characters, including  OPTIMUS PRIME, MEGATRON, BUMBLEBEE and STARSCREAM, in the palm of their hands withTRANSFORMERS: EARTH WARS – the latest real-time combat strategy mobile app. Published by Backflip Studios (DragonValeNinjumpPaper Toss) and developed by Space Ape Games (Rival Kingdoms,Samurai Siege), TRANSFORMERS: EARTH WARS brings the excitement of the battle between AUTOBOTS and DECEPTICONS to supported mobile devices with fast-paced gameplay and beautiful 3D animation, allowing the characters to attack, battle, and change form right before a player’s eyes.

 

With this game, players can choose to fight with OPTIMUS PRIME and the AUTOBOTS or join forces with MEGATRON and the DECEPTICONS in a battle for the fate of planet Earth. Players can join  their favorite TRANSFORMERS faction, assemble a powerful team  of playable characters, raid enemy bases for ENERGON stockpiles, and construct the Space Bridge to  add reinforcements from CYBERTRON , all while playing in real-time against other players around the globe.

 

“The TRANSFORMERS franchise is like no other. The story that has carried on through generations has drawn millions of fans who can’t wait for what’s next,” said Julian Farrior, CEO of Backflip Studios. “Working in conjunction with Hasbro, we’re bringing the TRANSFORMERS franchise to life in one of the most popular game genres.”

 

Using authentic TRANSFORMERS storytellers and voice actors from the original franchise,TRANSFORMERS: EARTH WARS extends the GENERATIONS PRIME WARS TRILOGY story across new platforms, enabling players to interact with other TRANSFORMERS fans, as well as millions of people around the world who enjoy real-time combat strategy games. Fans of real-time combat strategy mobile games will appreciate a game play experience wherein players are solely in control of converting their characters and engaging in TRANSFORMERS versus TRANSFORMERS battles. The game also features artwork inspired by the TRANSFORMERS GENERATIONS PRIME WARS TRILOGY series, dialogue written by TRANSFORMERS comic legend Simon Furman and voice acting from Peter Cullen, the original voice of OPTIMUS PRIME, as well as Frank Welker, the original voice of MEGATRON.

 

 

“We are excited to  join forces with  Backflip Studios and Space Ape to bring our iconic TRANSFORMERS brand to life in a new way through the launch of TRANSFORMERS: EARTH WARS,” said Mark Blecher, Senior Vice President, Digital Gaming and Corporate Development at Hasbro.  “TRANSFORMERS fans and fans of combat strategy games will love the explosive action as they join the fight to control the fate of Earth.

 

“We’re delighted to bring one of the world’s most popular entertainment franchises to mobile devices in an explosive new gameplay experience,” said John Earner, Co-Founder and CEO, Space Ape Games. “We’re focused on making hand crafted games that fans will enjoy, and can’t wait to share what we’ve been working on with mobile gamers.”

 

TRANSFORMERS: EARTH WARS will be free to download but will feature in-game purchases, and will be released worldwide excluding Japan and China on Android and iOS in Spring 2016. Please note that a WiFi connection is required to play.  Visitwww.TransformersEarthWars.com to see the trailer and pre-register and be the first to download theTRANSFORMERS: EARTH WARS game.

Lets Talk- Truth:The Man Who Sold the World (MGSV)

Despite the knee-jerk reaction of many across the internet, I love it. I think the last few seconds are a little hard to understand, and I think it’s hard to build a complete picture without a little conjecture or some assumptions, but I really enjoy what is going on here. I think this game fits well into the greater thematic arc of Metal Gear and in itself finishes off Big Boss’s story satisfactorily. A lot of people say the ending raises too many questions, but if you grasp from around Metal Gear, I think you can put together a coherent narrative even if the pieces are kind of a mess. Luckily, I spent too much time thinking about this series and am a human Metal Gear encyclopedia.

  
So at the end of the game, you get a tape explaining that you are not Big Boss, but an exact duplicate created by Zero to protect the real Big Boss from his own organization. This scene is really really good, and I love Kiefer’s mocap work when Venom Snake smirks and looks at himself in the mirror with this look of power.

But the last few seconds of this scene are extremely important. When he flips the tape over, there’s a time jump to 1995.

Be perceptive: in the reflection of the mirror, there is a Diamond Dogs emblem on the bathroom door. However, when Venom flips the tape over, that emblem becomes an Outer Heaven logo. What’s the other side of that tape labeled? Operation N313 aka the operation Solid Snake goes on in Metal Gear 1.

  
Venom puts the tape into an MSX and it reads data on a screen, data Venom can see, but we can’t. He then walks over to the mirror again, and in anger punches it. On the other side stands his reflection, which then turns away from us and walks away into darkness. Given that we’re in Outer Heaven in 1995, and you can hear the chaos of gunfire outside, it can be safely assumed that this scene happens immediately before Solid Snake arrives to shoot some rockets at him. He breaks the mirror in rebellion against the mission given to him on that tape, but he accepts it anyways, stoically walking to what will become his death. It’s also important how this is depicted visually; Venom walks away in black, silhouetted against smoke. As he walks, the space around him becomes darker, until finally he disappears completely.

  
I think this scene is important not just for characterizing Venom Snake as he strolls off, but also ties into the game thematically. In a lot of ways, MGSV is about the forgotten people that operate in the background to support the big players. Skullface, XOF, us as the players of these games, and Venom Snake; all of them were used to create the Metal Gear world as we know it, and all of them were lost to time. If the original games are about the titans of the universe, this game is about their shadows. Venom Snake disappears at the end of this game; he is washed away from history. Everyone thinks he was Big Boss, and that is all that is ever known of him. He quite literally disappears.

Many people upon seeing the ending assume Venom Snake built Outer Heaven, but this isn’t true. At the hospital in Cyprus, Ocelot gives Big Boss a new passport with a new name on it. This is Big Boss’s new identity while Venom Snake is Big Boss; the name on that passport is whatever you make it during the character creator, but for the sake of simplicity here, let’s just say the name is Steve. Venom Snake, aka the medic, unwittingly gets Big Boss’s identity and makes Diamond Dogs and the events of MGSV happen as we see them. During this time, Big Boss is under the name Steve and is building Outer Heaven in South Africa.

But wait, it says that Solid Snake kills Venom Snake in Outer Heaven!?

  
Yes, but the credits also say Big Boss built Outer Heaven. Notice how the credits refer to real Big Boss as Big Boss exclusively; they refer to Venom Snake as Big Boss’s Phantom, never just Big Boss. There’s also a discussion after the credits between Kaz and Ocelot about this.

But then what the heck is Venom Snake doing there in Metal Gear 1?

Venom Snake was originally created to be a decoy for Big Boss so that he may live when the whole world wants him dead. Sometime during the events of MGSV, Big Boss realizes another purpose Venom can be used for: he and Big Boss can work together to build Big Boss’s legend and achieve his ideological goals. 

Many people thought that Big Boss’s turn was going to happen in this game, that we would finally see what made him turn to villainy. But Metal Gear is never so black and white, and in reality, Big Boss’s turn was more subtle, and actually happened in Peace Walker.

It further details Big Boss’s fall and shows us everything we ever needed to know about him. While in a coma, Zero comissions a memetic clone of Big Boss. The parallels between Les Enfants Terribles and the creation of Venom Snake are obvious. When Zero did this the first time, Big Boss was disgusted and rejected it. But what did Big Boss do this time? He embraced it, he embraced the cult of personality, he embraced the legend. After MSF was obliterated in Ground Zeroes, Big Boss realized that in order to achieve his sweeping dreams, he had to work from the shadows, even if that meant tying the noose around someone else’s neck.

Venom Snake builds Diamond Dogs and eliminates XOF as a threat. It is now that Big Boss lets him in on the whole ruse and opens up an avenue of partnership.

This is the point where conjecture begins

So what we know is that Big Boss is again under the Big Boss identity by the time of MG1; everyone knows him as Big Boss, leader of FOXHOUND, while no one knows who is commanding Outer Heaven. As I said before, Big Boss is building Outer Heaven during MGSV, and as such, Diamond Dogs cannot be Outer Heaven. Everyone in Diamond Dogs (Kaz, Ocelot, Big Boss) eventually ends up in FOXHOUND. What this tells me is that at some point shortly after MGSV ends, Big Boss and Venom Snake switch identities again; Big Boss resumes the title of Big Boss while Venom Snake resumes the Steve alias and takes over as head of Outer Heaven. That’s how everyone knows Big Boss is the CO of FOXHOUND, but nobody knows who is leading Outer Heaven in MG1.

  
It is known that to Zero, and ultimately the Patriots, having Big Boss return to them is favorable to having him killed. So then it makes sense that Big Boss returns to them with Diamond Dogs, Kaz, and Ocelot. He again becomes leader of FOXHOUND, finds Sniper Wolf and Gray Fox, and trains Solid Snake.

But why? Why would Big Boss go back to the US/Cipher/the Patriots?

So that he and Venom can play the field from both sides. He communicates to Venom Snake through cassette tape, and later through MSX tape.

Ok, so what happened in MG1? Why would Big Boss have Solid Snake kill Venom Snake?

This isn’t, and never will be, clear to a concrete extent. Because Kojima is gone, all we can ever do is try to build a complete picture from what is, at best, ambiguous information. I’m basically trying to explain character motivations and such using nothing but the last 10 minutes of Phantom Pain, the paper thin plot of a 30 year old MSX game, and the thematic undercurrents of the MGS saga.

But this is my theory, and I’m sticking to it.

It can be safely assumed that whatever is on that N313 tape, Venom doesn’t like it. He reads the info and immediately destroys a mirror in rage because he has lost everything (his sanity, love interest, comrades, and identity) and he saw what he became. That does not sound to me like the reaction of a happy man. Given the info we have, it can be reasonably assumed that Big Boss and Venom communicate through those cassette tapes; it can also be reasonably assumed that towards the end of Metal Gear 1, Venom Snake becomes aware of the fact that Solid Snake is coming to kill him and tries to sabotage that operation. During the game, your CO is Big Boss. He’s basically the Campbell of Metal Gear 1; he gives you hints and suggestions on what to do. But suddenly, towards the end of the game, Big Boss contacts you on a new frequency and begins giving you bogus advice to try and sabotage your mission.

Real Big Boss’s frequency: 120.85

  
Venom Snake’s frequency: 120.13

  
This second Big Boss on the new frequency is Venom Snake trying to stall Solid Snake’s mission. Now, what we see in MG1 is that the entire time, Big Boss is helpful in assisting Solid Snake in his mission to destroy the Metal Gear TX-55 and Outer Heaven. We also know that Venom Snake contacts Solid and tries to stop the mission. If Big Boss didn’t want Solid to kill Venom, he would have also worked to stop the mission, not assisted the whole time.

It isn’t clear, and it will never be clear, what Big Boss’s grand plan was for Operation Intrude N313 (AKA the Outer Heaven Uprising). As it stands in canon now, he expected Solid Snake to fail. Given the new information about Venom Snake, his motivations become even more nebulous. It was established in early canon that Big Boss sent Solid Snake to Outer Heaven to die. We will continue accepting that this is true since there is nothing that directly contradicts it.

What we also know is that around the time of the mission, Venom Snake gets a tape labeled N313 from Big Boss. This tape likely contains information from Big Boss about this mission, and maybe some orders for Venom Snake as well. After seeing the tape, Venom punches the mirror. Then we have that shot that immediately follows it: he stoically walks into oblivion, accepting his fate.

It is also unclear if the Outer Heaven uprising was Big Boss’s or Venom Snake’s plan. Again, in canon it is Big Boss’s, and at this time nothing directly contradicts that information. The Uprising was the end goal of Big Boss’s dream, the final result of Outer Heaven. It was an outright war against the Patriots, and Venom Snake goes along with Big Boss’s orders to start it.

The Patriots react to this by sending Solid Snake into Outer Heaven to kill its mysterious leader. Big Boss commands him throughout that mission because he is under cover and doesn’t want his cover blown. He hopes that his Uprising will be successful in not just killing Solid Snake, but also in challenging the grip of the Patriots.

However, there is one other favorable outcome. If all goes wrong, Venom Snake can still fulfill his duty as Big Boss’s doppleganger. If Venom is able to convince Solid Snake that he is the real Big Boss, and gets killed by Solid Snake, then the real Big Boss can use this to fake his own death and go underground to establish Zanzibar Land, aka Outer Heaven 2.0.

I believe that tape contained a general outline of Solid Snake’s mission, which is how Venom was able to mislead him on the radio. I also believe it contained instructions from Big Boss for Venom to convince everyone that he is actually the real Big Boss so that if he dies in Outer Heaven, Big Boss can still work in secret to achieve his true dream. This order is what makes Venom furious, what makes him punch that mirror: he was in many ways given the same mission as the Boss. If he cannot defeat Solid Snake, he must die. He must sacrifice himself so that Big Boss can carry on with his plans. He has to give up his identity, his face, his emotions, his ideology, his life; all of it to Big Boss. No one will ever know who he was, no one will ever know what he did. He will go down in history as a criminal, as a monster who instigated an armed uprising and almost brought the world to nuclear disaster.

And Venom accepts his mission. He convinces Solid Snake that he is the real Big Boss by feeding that information to Gray Fox and then by telling Snake himself. He gives killing Solid Snake an honest shot, but he also makes sure that if he goes down, everyone thinks it is Big Boss who went down.

The Man Who Sold The World Meaning

The song ‘Man Who Sold the world’ was a single by David Bowie way back in November 1970, and it was covered by nirvana and released in 1994. 

around that time of releasing the song, Bowie was a closet heterosexual but he was a bisexual ( wife once told he had an affair with mick jagger), it is this inner conflict – he created an alter ego called ziggy stardust an androgynous rock star who spoke with aliens.  

So the song is something David Bowie used to be (Ziggy stardust) and he seeing himself as people do ( Bowie) and convincing himself he has changed. The conversation with his alter ego is clear when Bowie Says in the lyrics that I thought you died alone and oh no not me we never lost control ( we never is the bisexual in him) ziggy talking back oh not me I never lost control.

The man who sold the world is the image that is Bowie has sold to the world, and his search foreign land and years to roam is his inner journey to find his identity. 

So for this case, Big Boss is the man who sold the world and Venom Snake is nothing more than an phantom/body double of big boss no matter how legendary “he” is, he is not the real “legend”. 

follow me on twitter @julianexcalibur

Lets Talk:Metal Gears (the weapons)

Metal Gear is the designation to various models of bipedal tanks. Metal Gear are behemoth machines capable of decimating lesser machines. Metal Gear have the distinction of being nuclear capable, firing warheads from their rail gun, eliminating the need for a missile, or launchpad allowing them to attack targets from anywhere in the world, on any kind of terrain. This peaked with Metal Gear REX which was sophisticated enough to launch a nuke from anywhere on earth and hit a target anywhere in the world, REX also had the distinction of being completely untraceable.

Generally speaking, the climax of a Metal Gear game is where the player must battle against the specific Metal Gear threat of that era.

Definition

The general definition of a Metal Gear prior to the collapse of the war economy is a mobile nuclear launch platform similar in purpose to ballistic missile submarines. However, its precise definition is debatable, as many other weapons have been designed to fill a similar role, or have used the same technology. The individual units have varied greatly in appearance and size, but their purpose has always been the same—to destabilize the global balance of power via the threat of covert long-range nuclear attack.

The term “Metal Gear” was coined by Soviet weapons scientist Aleksandr Leonovitch Granin to describe to Naked Snake in 1964 the “missing link” between infantry and artillery: infantry could roam the battlefield at will, but were both vulnerable and lacking in firepower; artillery could inflict immense damage upon an opponent while resisting similar damage, but was at the mercy of the terrain. Granin envisioned a tank with legs, enabling it to quickly traverse the battlefield, inflicting and repelling damage on a scale never before seen.

Following an encounter with a Gekko in 2014, Otacon explained to Solid Snake that what makes a “Metal Gear” is specifically its nuclear launch capability. Considering Granin’s original coinage of the term, it can be therefore assumed that a Metal Gear can be defined as a bipedal nuclear weapon. Not only does this negate the Gekkos and the Mk. II/Mk. III from being true Metal Gears, but it also discounts Metal Gear RAY. Otacon notes that RAY was an exception to the definition, as it was overall created under the premise of nuclear strategy (it targeting nuclear warhead-equipped Metal Gears).

After the end of the war economy era, the classification was redefined to simply mean any mech that exceeded the size of unmanned gear walkers such as Gekko. Furthermore, possessing nuclear weaponry was no longer required to being labelled as such due to the concept of deterrence being outdated by the rise in cyborg technology

Metal Gear RAXA (1970)

   
 Appears in: Metal Gear Solid: Portable Ops

The Intercontinental Ballistic Metal Gear (ICBMG) was developed for the Central Intelligence Agency by Nikolai Stepanovich Sokolov in the 1970s. Sokolov was heavily influenced by Granin’s designs when creating this Metal Gear. The idea for this version of Metal Gear was to use a large rocket to launch the actual Metal Gear unit itself into near-orbit before releasing it, allowing it to parachute back down to the target location where it would then launch its payload of nuclear weapons.

Metal Gear RAXA (pronounced “rasha”), was a prototype of the ICBMG created in 1970. Although considered to be the first Metal Gear, neither RAXA nor the ICBMG truly lived up to Granin’s original vision of a bipedal walking tank.

Metal Gear ZEKE (1974-1975)

   
 
Appears in: Metal Gear Solid: Peace Walker,Metal Gear Solid V: Ground Zeroes

Metal Gear ZEKE was the first fully bipedal tank. It was designed by the Militaires Sans Frontières (MSF) at the Mother Base by Huey Emmerich and Strangelove in 1974. It is equipped with a railgun, a radome, and a jetpack to increase mobility. Originally an unmanned weapon, Paz Ortega Andrade hijacked and modified it as manned weapon, and planned to launch a nuke at the United States’s Eastern Coast if Big Boss (Naked Snake) didn’t rejoin Cipher; however, it was heavily damaged in the ensuing fight. Strangelove noted afterward that it could at least regain the ability to walk, as she had made a backup copy of the AI, but whether it would be used again was up to Big Boss. During the Trojan Horse Operation in 1975 carried out by Skullface and XOF, they succeeded to destroy Mother Base along with ZEKE.

Metal Gear ST-84/Sahelanthropus (1984)

   
 

Appears in: Metal Gear Solid V: The Phantom Pain

In the 1980s, XOF stored and later deployed Metal Gear Sahelanthropus in Soviet territory. It had been developed by Huey Emmerich in 1981 after his capture by the Soviets. It featured a head similar to that of Metal Gear REX, although with only one eye on each side as opposed to REX’s three, a circular plate and legs similar to that of Metal Gear ZEKE. While normally taking on a hunched-over stance similar to REX, it also possessed the ability to stand completely upright and take on a disturbingly humanoid shape, being the only Metal Gear with fully functionally arms and hands. It was to be used as a marketing tool that would intimidate the world, forcing them to purchase nuclear weaponry from Skull Face, but its appearance was never made public. Unlike other Metal Gear, Sahelanthropus was piloted remotely by Skull Face and later Eli by using Tretij Rebenok’s psychokinetic powers as a conduit, a very unique method of control. It was stolen from XOF by Diamond Dogs after its defeat and eventually was completely destroyed after being hijacked by Eli. On the other hand, it takes its name from the first animals thought to stand up straight, “Sahelanthropus Tchadensis”, in the same vein that Metal Gear Sahelanthropus/ST-84 is the first Metal Gear to stand up straight.

Metal Gear TX-55 (1995)

   
 Appears in: Metal Gear

The Metal Gear TX-55 was the first globally documented bipedal tank designed (at force by Venom Snake as he wanted to battle against cipher/the patriots) at Outer Heaven by the Eastern scientist Drago Pettrovich Madnar in 1995. TX-55 proved Granin’s vision to be a potent weapon — a mobile nuclear launch system that made stationary missile silos obsolete. It was used to threaten and blackmail the rest of the world, but never launched any nukes. In fact, this Metal Gear was never actually deployed, as it was destroyed by Solid Snake before its development could be completed.

Metal Gear D (1999)

   
 

Appears in: Metal Gear 2: Solid Snake

Metal Gear D was a re-designed version of TX-55 (the TX-55 being a prototype for Metal Gear D) that was very similar in appearance. It was also developed by Dr. Madnar within Zanzibar Land in 1999. This Metal Gear also featured additional weapons for close quarters combat. Metal Gear D’s standard arsenal was comprised of a 60mm rotary cannon, a 5.56mm machinegun and a six-missile pod that could be armed with several different types of warhead. While its main purpose was to serve as a mobile launch platform for short-to-medium range nuclear warheads, it could also function as a weapon of conventional warfare.

It also carried a sensor system that consisted of the main camera, laser sights, an image sensor, and an infrared sensor. 

Metal Gear REX (2005;2014)

   
 Appears in: Metal Gear Solid 1: The Twin Snakes, Metal Gear Solid 4: Guns of the Patriots

Metal Gear REX was a Metal Gear developed for the United States Army. It was developed by Dr. Hal Emmerich, in a joint venture between ArmsTech and DARPA, at the nuclear weapons disposal facility on Shadow Moses Island in 2005. It was considered to be a revolutionary weapon – unlike all previous iterations of Metal Gear, not only could REX deliver a nuclear weapon both to and from any point on the globe, it was undetectable and untraceable. All previous Metal Gears were merely mobile ground-based launch systems for nuclear missiles, little more than the land-based equivalent of ballistic missile submarines. REX utilized a railgun, which fired much smaller projectiles without chemical propellants – factors which made them virtually invisible to radar. It thus completely negated the theory of Mutually Assured Destruction – whoever controlled it could launch a nuclear attack at any target at any time without fear of reprisal. Additionally, unlike all the previous Metal Gears, REX’s legs were heavily armoured rendering grenades useless.

Metal Gear RAY (2007-2009;2014-2018)

   
 Appears in: Metal Gear Solid 2: Sons Of Liberty, Metal Gear Solid 4: Guns of the patriots, Metal Gear Rising:Revengeance

Metal Gear RAY was a Metal Gear originally developed for the United States Marine Corps. It is, however, a Metal Gear by Granin’s initial definition – although RAY is a bipedal weapon, it lacks any form of nuclear armament. Nevertheless, it was originally created under the premise of nuclear strategy. In addition, it did serve as part of a true Metal Gear’s “conventional” armament – Arsenal Gear. RAY was designed and developed by the Pentagon and the Marines in 2007 as a countermeasure to the abundance of Metal Gear REX derivatives being developed due to REX’s plans being leaked onto the black market after 2005. For this reason, it was, until the creation of the Gekko, the only Metal Gear designed for close-range battle.

RAY is notable for being the first attempt at Metal Gear mass-production. The Patriots (via the U.S. Navy) produced twenty-five mass-produced Metal Gear RAY units to serve as guards for Arsenal Gear in 2009. They differed from the original RAY in that they were unmanned (the original intention of the Marine Corps), had no tail and were slightly smaller.

Metal Gear EXCELSUS (2018)

   
 Appears in: Metal Gear Rising:Revengeance 

When SOP and the Patriots fell following Liquid Ocelot’s Insurrection, PMCs acted on the development of cyborg technology as the information had been previously suppressed. The result was an abundance of cyborgs in the armies of PMCs. Due to the advantage of cyborgs capable of making decisions like other humans, the small unmanned gears such as the Gekko units were generating less favor in regards to urban combat. In response, AT Corp did a 180-degree turn and returned to develop a larger Unmanned Gear (UG) capable of overpowering cyborgs and tearing a path through urban terrain using its sheer size and power. The result was a new Metal Gear codenamed “Excelsus”. The vehicle was not armed with a nuclear weapon, instead being designed for the purpose of asymmetrical warfare in light of cyborg development. Although initially designed to be a UG, the final design required a pilot. Due to the term being redefined to mean a mech that far outclasses UG-walkers in size with nuclear deterrence becoming obsolete, it was also given the name “Metal Gear” despite lacking nuclear armaments.

WWE 2K16 review 

WWE’s highly anticipated annual game, WWE 2K16 released today, and I’ve had an opportunity to play through this year’s edition. It’s refreshing to say that 2K and WWE didn’t eliminate much, if anything from last year’s title, something 2K15 couldn’t say. The additions, however, are noticeable. Although it isn’t without flaws, WWE 2K16 is a major leap forward for wrestling fans everywhere.
   
 

Before The Match
Right out of the gate, there were some unfortunate things that caught my attention. The audio on this game left plenty to be desired. In-ring commentary has never been good on a pro wrestling game, so that was no surprise. However, the ring announcing by Lillian Garcia was chopped up, and didn’t go together well as it should have been. That, coupled with the fact that the audience pops aren’t where they should be for entrances, it takes away from the experience before your character even gets in the ring.

  
Inside the ring
Once inside the ring, there were improvements and setbacks. I’m all for a simulation, based game, but the pace in which 2K has set for WWE 2K16 is incredibly slow, maybe the slowest of any pro wrestling game ever. I was glad to see that they seemed to increase the size of the ring, after reducing it last year.

Some of the movements are a little weird, and simple things like stomps can sometimes take too long, but an addition I really liked was that of the usage of the ropes. Wrestlers back one another into the ropes out of headlocks, lock ups, and things of that nature. You can choose whether or not you want to make a clean break, as well. Also, characters pull their opponents back towards the ropes before using an Irish whip, which was something I never knew I’d wanted in a game until WWE 2K16.

The referees are slow in this game. Really, really slow. Frustratingly slow. It sometimes takes three seconds for the ref to get on the ground to make the three count. It’s also pretty hard upon first play, for me at least, but I don’t consider that a negative in any way, shape or form, even though it did take me five tries to beat Sami Zayn with Seth Rollins, and he kicked out of three Pedigrees. I digress. The reversal system is a welcome change, as you now have a set number of reversals (you can earn more), and matches aren’t just an endless chain of reversal, reversal, reversal. There are also small things, like characters remaining in a seated position to sell after a kickout that really helps and adds a realistic nature to the game. Top rope moves also land with more fluidity than past incarnations.

The roster speaks for itself, the largest ever. This was something that had to be done after 2K peeved a lot of fans last year with the lackluster roster. Still, the exclusion of Bayley, Charlotte, Sasha Banks and Becky Lynch is inexcusable. Regardless of the weak reasons 2K offered fans for this, they have tons of NXT talent in the game. Fortunately there are 100 created wrestler slots, so I’m sure someone will make spot-on versions of these women to download.

I’m a big fan of having as many moves as possible in a video game (Fire Pro Wrestling Returns, y’all), and WWE 2K16 did an excellent job of adding that. Although moves like the piledriver have been banned from WWE TV, they remain in the games, and the Curb Stomp got the same treatment, which was nice. Many of the missing match types from last year have returned as well, giving the game a much more complete feel.

Customization and Career
   
  
 
Customization is a really cool part of WWE 2K16. If you want to throw a mask on Sami Zayn and make him relive his indy days, go for it. If you’d like to create your own supershow, have at it. Create-a-title is also back in the game, as well as create-a-diva. Create-a-finisher has not returned, but that mode had so many issues with it, there probably wasn’t much worth saving. You can also build your own arenas that compliment your custom shows, and use logos that fit them. The creation suite is worth checking this game out in itself.
The Steve Austin mode is fun. I won’t spoil anything, but you play through the story of Stone Cold Steve Austin all the way from his WCW days right up until today. Nothing has matched WWE Smackdown: Here Comes The Pain’s story mode (which had infinite flexibility due to it being text based, without commentary holding it back), but this is a pretty cool mode and worth playing through.

  
WWE Universe mode doesn’t look like it’s going anywhere, and a not a whole lot has changed with it. Fans have clamored for the return of GM mode, as well as the aforementioned Here Comes The Pain career mode, but it appears that WWE Universe mode will have to do for now. There’s nothing wrong with it, it just turns into an endless cycle fairly quickly.

  
My Career mode is a giant improvement, but that isn’t saying a lot, as last year’s edition (and the game as a whole) was one of the worst ever put forth by WWE. This year, you won’t work and work and work, only to have your game abruptly ended after reaching your goal. There’s plenty of improvements to be made, but it’s a way better experience this year.

One of the most infuriating things about WWE 2K16 is microtransactions. After you pay 63 bucks for the game, 2K asks you to spend upwards of 30 dollars more for additional characters, moves, features and things of the like. That’s just the way things are these days, but $100 for a complete game is a little too much to ask.

Closing Thoughts
All in all, there were significant improvements and fixes to this game. Last year’s edition was an all-time bad pro wrestling game, and WWE 2K16 is more than solid choice. I enjoy the realism of the game, but sometimes the gameplay gets too slow due to selling, which may end up being a good thing, since you can’t spam German Suplexes anymore. I’d recommend this purchase, even if you were jaded by last year’s terrible output.

Graphics- 8.5

Replayability- 7.5

Audio- 7

In-Ring- 8.5

Online- 8.5
OVERALL- 8/10

follow me on twitter @julianexcalibur 

ADD THE ULTIMATE DEVIL MAY CRY™ ART BOOK TO YOUR COLLECTION!  

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DEVIL MAY CRY™ 3142: GRAPHIC ARTS art book now in stores
 

Toronto, ON – Oct 13, 2015 – In stores now, it’s the ultimate art tome for Capcom’s iconic Devil May Cry™ video game franchise – DEVIL MAY CRY™ 3142: GRAPHIC ARTS! This 224-page artwork archive collects material from all four classic Devil May Cry games as well as the Devil May Cry anime series.
 
Inside you’ll find character models, weapon designs, creatures, locations, rough concepts, and exclusive tribute illustrations. Also included are over 25 pages of exclusive interviews with the developers and artists behind the long-running series, as they discuss character origins, difficulties, their favorite series moments, and much more. The book also features detailed creator commentary and rough sketch notes throughout every chapter, where you’ll get the real scoop on the creation of Vergil, Nero, Trish, all your favorite enemies, and the legendary devil hunter himself – Dante.
 
Whether you’ve been a fan of the Devil May Cry series since its launch on the PlayStation 2 or just joined the fandom with the recent release of Devil May Cry 4: Special Edition, this gorgeous art book will take you deeper into the world of Devil May Cry than ever before.