Build or Boom review

The object of Build or Boom is to be the first player to build the plans on the Blueprint Card. Once your building is done, smash your Boomer and your opponent’s structure comes down. If your tower matches exactly what’s on the card, score a point. Replace the blocks in the middle of the table and play again with a new Blueprint Card. The first Builder to reach 10 points wins.

Sounds simple, but is it really? At times, it can be, that is once the game has been played with for a while. Playing the game with my 5 year old, she and her friends struggled to get the pieces set up as pictured and it isn’t so easy to stack quickly with accuracy. For that reason, younger kids 5 to about 7 shouldn’t try to race until they really understand the game. It can be a super fast paced game that helps young children learn to react quickly and come up with some unique ideas, which is a great skill to learn. But, without the dexterity that older children have, it might make it downright frustrating to accomplish.

There’s 50 structures from the Blueprint Card deck to make. Build with speed but keep your buildings balanced. Some of these structures take some pretty careful balance. Ever build something several stories high on top of a cone before? You will now. Or boom goes the dynamite.

The game is well made from strong plastic and the packaging is sturdy. To optimize the game hopefully in future releases, they should rethink the platform by making it a flat concrete looking base and make the box from a cheaper material to cut on cost.

If you love games that are truly interactive, I give build or boom 3.5 out of 5 stars!

Thoughts about the games on the Nintendo Switch Presentation along with the price and online play.

You have no idea how excited I am for Super Mario Odyssey, of course I haven’t played it so I can’t actually review it, but it easily looks to be the best 3D Mario ever, to me.

super-mario-odyssey-trailer-01-320x180 super-mario-odyssey-holiday-launch-2017

Gorgeous and epic like Galaxy, exploration like 64 and Sunshine. And my favorite 3D Mario games are the open worlded, explorational collect-a-thon types. I miss collect-a-thon platformers. A Hat in Time and Yooka-Laylee have been two of the biggest Console games I’ve been looking forward to thanks to the fact I miss this genre so much. I’ve been waiting with bated breath for A Hat in Time for years thanks to this. (Go check out A Hat in Time, by the way, it’s amazing and it should be on your radar)

This is THE Mario game I have wanted for over a decade. And I couldn’t ask for anything more.

Don’t get me wrong, I love Galaxy, it is so cinematic, beautiful, and fun, with a fun story. But I also really miss the open and explorational Mario type game. And I’ve missed them for a long time. I am so glad we’re going back to them.

Odyssey may even up being my favorite Mario game of all time, and if not that, my favorite 3D Mario at the very least. Yes, even more than 64, even more than Galaxy. Sunshine is literally my favorite mainline series Mario game of all time. And it has bugs and other problems, but I just love the feeling of immersion and exploration and just general relaxing beach fun the game has. And this game looks to be everything I love about that game, and more. I could not be happier right now.

Oh I just want to play it now, this really is going to be the best Mario game ever, isn’t it?

This presentation alone was made amazing for me just for this game.

As for Xenoblade 2 and why I’m so hayped for it, Monolith Soft has always been a little underwhelming in comparison to other JRPG developers aesthetically for how they handle anime aesthetics. They have done a mixture between anime and realism that can be done right in some cases, like how Square Enix did Final Fantasy XIV, but with Monolith Soft, it’s always felt a bit out of sync. Particularly with the faces, the faces have often been a little odd for my aesthetic tastes, at least. This has been the case since Xenosaga at least, before being acquired by Nintendo. And sadly it still exists to a degree for me with Xenoblade Chronicles X.

xenoblade-chronicles-2-announced-for-nintendo-switch

Because of this, I had kind of wished they were just go for one or the other, closer to anime or closer to realism or if not, figure out what works.

Of course this is just my personal aesthetic tastes. I don’t mean to offend anyone who thinks that the Xeno series has always had great faces and aesthetic sense. But this has always been a little bit of a disappointment for me for the series.

So to see them just embrace classic anime design and color, I’m very happy. It just looks pretty and like a classic JRPG now. I much prefer this to the fusion look with all of this realistic or gritty or whatever you would call the aesthetic of X. Nothing wrong with realistic or whatever it is they have been adding to the other games. But I kind of just miss the “classic” or “traditional” anime look from Xeno. And I haven’t seen it from the Xeno series since Xenogears.

I love the traditional anime look they’re going back to, it reminds me of a classic JRPG which is something I am so happy to see from Monolith soft again. Makes me feel almost like I’m going to play another Xenogears. Of course, this is totally silly and illogical, it’s just the aesthetic, it doesn’t mean it’s going to be another Xenogears. But watching the trailer and getting these illogical Xenogears vibes feels great. It makes me feel like I’m going to be playing a classic JRPG, and I like that.

I love the character designs. I love the look of the world. I love the voice acting so far. Everything about it looks great.

I also really like that airship town. Reminds me of times playing games like Skies of Arcadia. Again, basically comes back to reminding me of JRPGs I’ve played in older years, from the PS2 and Gamecube era and earlier. And done in a real sense. I feel like I’m not necessarily on the same page with everyone when talking about “classic JRPG” eras. Some of us have different things we liked about classic JRPGs, and I for one love modern JRPGs and have no pretense that JRPGs were this superior. But I do love the sense of pure adventure that I had playing a lot of them.

Adventure, plucky spunky adventure, that’s what I mean. When I look at that trailer, it gives me memories of when I first saw games like Grandia or Xenogears. I would love to play a game that feels like those games again from Monolith Soft. Xenoblade and Xenoblade Chronicles X have great things about them, but they didn’t make me feel like I was about to play something like Grandia again.

I really don’t know better how to explain my hype that that. I miss games like Xenogears and Grandia. And the fact when I watch the trailer it instills that kind of feeling in me has me excited in a way that the original Xenoblade and Chronicles X didn’t. It just has classic JRPG written all over it.

Also, Splatoon 2, do I need to say more? Okay, I have more than 700 hours of my life put into Splatoon for the Wii U and had to literally force myself to stop playing it. It is one of the best games of all time. And if Splatoon is in any way an improvement over the original, then I am in for the time of my life and a dangerous addiction. There are thousands of games I love and Splatoon is probably in my top 20 video games of all time, and I don’t even like competitive shooters. Splatoon is Nintendo’s best franchise in at least a decade and I am an addict. It turned me into an avid fan of a genre I thought I would never enjoy. Ohmigosh Splatoon is just so good. Like I’m not even sure if I can put into words how amazing Splatoon is. Phenomenal? Better than drugs?

So good that I wouldn’t have played any other games all 2016 if I didn’t force myself to put it down once Splatfest stopped. Good bye my life when Splatoon 2 drops.

And speaking of which, one of my other most played Wii U games was Mario Kart 8. I got seriously into that game. In fact, the two together are my most played games. I wouldn’t have even dropped playing Mario Kart 8 religiously if it weren’t for Splatoon. Literally the only Mario Kart game I hold in higher regard than Double Dash and super addictive. There is just so much content and polish in 8 that I cannot help but give it the spot as my number one Mario Kart game.

I was legitimately super sad when Splatoon, Mario Kart 8, and Super Mario Maker stopped getting more content. So I am super enthused that finally we are getting more Splatoon content and moreMario Kart 8 content. These are literally my top 3 favorite and mot played Wii U games and some of my most played Nintendo games of all time.

Let’s not forget Breath of the Wild. I was waiting for more gripping storytelling and narrative elements and this trailer had them. This may be also the best Zelda yet ever, though I’m not totally convinced it will be, I would not be surprised it it were. And my favorite Zelda ever is still A Link to the Past, so that’s saying something. This game might actually surpass a Link to the Past for me. Originally, this seemed like a better version of Skyrim for me, if Skyrim were awesome enough to have superior(to my taste, at least), Zelda character designs and aesthetic sensibilities and themes. Cool, but big roaming sandbox games already leave me overwhelmed. And I often get tired of playing sandbox games with big open fields to explore and want to go play like an RPG with more town and NPC focus. I was worried Breath of the Wild might induce that kind of over-exploration with not enough character interaction experience that has left me burned out before.

zeldaheader2

But this trailer really sold me on how epic this game will be. I got to see the darkness and the narrative and how gripping it will be. No longer does it just feel like aimless wandering until you get bored. The game now has a great feeling of narrative and I’m looking forward to it more than ever. Now I’ve seen the emotion behind Breath of the Wild and now I feel invested in it, certainly more than ever before.

zelda0004

screenshot_8-768

So while I’m not as hype for it as I am the new 3D Mario, Splatoon 2, and Mario Kart 8 Deluxe, it looks pretty good and I’m definitely going to have to give the game a buy and at least 40 hours or so of my time. More than anything, I want to see the story now.

So while some of the games I was looking forward to didn’t show up, the games that did made it super hype for me.

The downside is that, indeed, a lot of the games I wanted to see didn’t show up. Lots of games I would have liked to have heard about. But didn’t make an appearance. I’m talking Nintendo games and franchises that didn’t make a show.

So I can only hope that they make the service really appealing like PlayStation Plus has made their service.

Also, I was really hoping for $250. $300 feels a little high, higher than what I wanted to pay. But I’m locked in now, $300 I’ll have to pay, I guess.

 

Also, Setting up a paywall for online play flies in the face of everything Nintendo claims to be about. So I can only hope that they make the service really appealing like PlayStation Plus has made their service.

Despite the lackluster efforts in the past to engage in online gameplay, I respected Nintendo for keeping their online services free. Nintendo hasalways been about facilitating and encouraging multiplayer interactions with their consoles. From bundling two controllers with the NES, to making 4-player inputs standard with the N64 and even the Switch JoyCons, Nintendo seemed to understand that long-term loyalists could be made simply by allowing friends to play without having to worry about ongoing costs after an initial purchase. I felt that the free online service was simply another facilitation and extension of their core values of bringing people together through gaming.

Splatoon 2 will be completely useless without the service. And what’s worse, is the service will be available for free for the first couple of months after Splatoon 2 comes out and then the trial ends. Are young kids (or their parents) going to pay a monthly bill to continue to play Splatoon after they got to play for free? Smash, Mario Maker, Minecraft, and Mario Kart will also be severely lacking, if not unplayable, if one opts not to pay for the subscription. I think that’s going to be a serious barrier for entry for younger Nintendo fans that want to play online.

Assuming future Pokemon installments will come out for the Switch, will online Pokemon activity require the service? Kind of ruins the camaraderie of the games when many are excluded via real world financial barriers, doesn’t it?

I understand Playstation and Xbox have operated this way for a long time, but that doesn’t make it right. Nintendo has prided themselves with bucking trends in the gaming industry. I’m disappointed they would so blatantly screw fans for a small but steady revenue stream after such a long-standing opposition to such practices. It’s an obvious case of placing shareholders ahead of fans and loyal customers.

switch

And that’s my long review and basic gist of the presentation, I guess. The highs were pretty high to be honest, but a few really disappointing lows, as well. Though the lows were more about what Nintendo is going to do to my wallet more than anything. I sure am glad I got years worth of Pokemon online and months worth of Splatoon for free, at least. Honestly, I wish Nintendo would make a legit MMORPG, now. So that a Nintendo online subsciption would feel like an MMO subsciption, which, olddly enough, I’m more comfortable with paying than just to play video games online which is free on other platforms.

Toy Vault’s Outlander: Destiny Dice game will be in stores early 1Q 2017

Outlander: Destiny Dice supports 2-4 players and game-play typically takes 20-30 minutes.

 

Each player rolls the 6 custom dice.  The goal is to roll Jamie and Claire characters.  Dark characters, like Black Jack Randall and Laoghaire MacKenzie, can ruin great rolls when they appear, while helpful characters like Jenny or Dougal, can save poor rolls.  Players can alter destiny through action cards which allow players to re-roll dice or modify their roll. 

 

After each player has rolled, players compare rolls. The best rolls advance their players forward on the destiny track, bringing Jamie and Claire closer together. The first player to get Jamie and Claire together wins the game.

 

Outlander: Destiny Dice was created by designer Kevin G. Nunn. (Sentinel Tactics, Duck Duck Go).

 

Outlander: Destiny Dice contains:

 

6 oversized custom full color dice

40 Action Cards

4 Reference Cards

8 Markers (2 for each player)

A full-color rulebook

 

The Outlander television series is adapted from Diana Galbadon’s New York Times best-selling Outlander book series.  Produced by Sony Pictures Television and filmed on location in ScotlandOutlander follows the story of Claire Randall, a married combat nurse from 1945 who is mysteriously swept back in time to 1743 and thrown by circumstances beyond her control into the arms of Jamie Fraser, a chivalrous and romantic young Scottish warrior. 


The Holidays are gettimg Batty with 4D Batman Gotham City Puzzle

4D Batman Gotham City Puzzle (1500+ pcs)

Watch this amazing video preview!: https://youtu.be/ACo_91E7RGM


4D Cityscape now introduces the official puzzle guide for Batman Gotham City, based on DC Comic’s famous Batman Comic Series. This puzzle will guide players through the assembly of the official DC map of Gotham City in a patented multi-layer design. The first layer is a 1000+ piece jigsaw puzzle that will teach you all about the various locations and regions of Gotham City. The second layer is an artistic 200+ piece jigsaw puzzle that replicates the night landscape based on DC Comics official map of Gotham City. For the the third layer you add 3D miniature replicas models into the puzzle, which include famous buildings and structures such as Wayne Manor, GCPD Gotham City Police Department, Ace Chemical Plant, Wayne Tower, Iceberg Casino & Lounge, and many more! Each model is a highly detailed sculpt piece of the actual location. In addition, the puzzle comes with an Official Guide to Gotham City that teaches you everything you need to know about Gotham City. Bonus items include a mini LED Bat Light located at the top of the GCPD building. It shines the batman logo into the sky as Gotham City calls for help.

Ages 14+

Fully assembled: 32 x 19.2 x 6 inches

MSRP of $89.99


4D Game of Thrones Essos Puzzle (1500+ pcs):

This puzzle will guide players through the assembly of the map of Essos in a patented multi-layer design. The first layer is a 1000+ piece jigsaw puzzle that will teach you all about the various locations and regions of Essos. The second layer is an artistic 200+ piece jigsaw puzzle that replicates the current landscape based on the famous introduction of the television series. The third layer adds the 3D miniature replica models that you insert into the puzzle, which include famous cities and castles such as Braavos, Pentos, Meereen, Valyria, Astapor and many more! In addition, the puzzle comes with an information booklet that teaches you everything you need to know about Essos, including over 45 flags to mark famous landmarks, 10 sigils to mark the Houses, and 3 battle markers to learn the locations of three major battles. Bonus items include a miniature set of the Dragon Eggs.

Ages 13+

Fully assembled measures 30x18x2 inches

MSRP of $69.99


4D The Hobbit Puzzle (1400+ pcs):

4D Cityscape now introduces the official puzzle guide for The Hobbit, based on Warner Brother’s famous Trilogy. This puzzle will guide players through the assembly of the official Hobbit Middle-earth in a patented multi-layer design. The first layer is a 1000+ piece jigsaw puzzle that will teach you all about the various locations and regions of Middle-earth. The second layer is an artistic 200+ piece jigsaw puzzle that replicates the colorful landscape. The third layer you insert 3D miniature replicas models into the puzzle, which include famous buildings and structures such as Hobbiton, Dale City of Men, Cave of Gollum, Rivendell, and many more! Each model is a highly detailed sculpt piece of the actual location.  In addition, the puzzle comes with an Official Guide to Middle-earth that teaches you everything you need to know about Middle-earth.

Ages 14+

Fully assembled: 30 x 18 x 2 inches

MSRP of $79.99


4D Lord of the Rings (2100+ pcs):

4D Cityscape now introduces the official puzzle guide for The Lord of the Rings, based on Warner Brother’s famous Trilogy. This puzzle will guide players through the assembly of the official The Lord of the Rings Middle-earth map in a patented multi-layer design. The first layer is a 1000+ piece jigsaw puzzle that will teach you all about the various locations and regions of Middle-earth. The second layer is an artistic 200+ piece jigsaw puzzle that replicates the colorful landscape. The third layer you insert 3D miniature replicas models into the puzzle, which include famous buildings and structures such as Barad-dûr, Mount Doom, Minas Tirith, Isengard and many more! Each model is a highly detailed sculpt piece of the actual location. In addition, the puzzle comes with an Official Guide to Middle-earth. Ages 14+

Fully assembled: 37 x 25 x 4 inches

MSRP of $89.99


5-MINUTE DUNGEON, NEW CO-OP CARD GAME FROM AWARD-WINNING PUBLISHER WIGGLES 3D MAKES KICKSTARTER DEBUT NOVEMBER 1

5-MINUTE DUNGEONNEW CO-OP CARD GAME FROM AWARD-WINNING PUBLISHER WIGGLES 3D MAKES KICKSTARTER DEBUT NOVEMBER 1

 

LONDON, Ontario – 5-Minute Dungeona fast-paced, co-operative, real-time card game, launches on Kickstarter  November 1, from award-winning game publisher Wiggles 3D.

 

Adrenaline-fueled to create a jolt of excitement for casual and advanced players alike, 5-Minute Dungeon is a game in which players have a short five minutes to conquer a dungeon. Its humor-filled fantasy world is home to creatures like “A Cactus That Wants a Hug,” “The Grime Reaper” and “A Shark With Legs.” In the game, two to five players join together and choose up to five heroes to battle monsters, overcome obstacles, and defeat the dungeon boss.  There are five dungeons to defeat, each more challenging than the last, with the final dungeon requiring precise skill, speed, and strategy to defeat.  With no time to form a carefully-considered plan, and no predicting what dangers lie ahead, communication and teamwork are the name of the game, crucial to surviving the5-Minute Dungeon.

 

“Designed with enthusiasts, life-long dungeon-crawlers and casual gamers in mind, 5-Minute Dungeon feeds into the hottest trend — co-operative gameplay. It’s a fun, fast-paced card game that can be played anytime,” said Connor Reid, creator of 5-Minute Dungeon.  “With the game’s humorous tone, overarching goal, detailed art and rapid action, we’re confident that5-Minute Dungeon will be the next must-have game launched on Kickstarter.”  

 

A 5-Minute Dungeon timer app, available for free on both iOS and Android, keeps the action on track as the team attempts to conquer the dungeon in less than five minutes.  

 

Following the success of crowd-sourced Kickstarter campaigns, 5-Minute Dungeoncontributions start at $5, with backers gaining access to discounted Early Bird Copies, Collector Editions, exclusive content and more.  As the campaign proceeds, Kickstarter contributors will unlock great stretch goals which include: linen-coated cards, high-quality game mats, collectible figurines, timer app enhancements and more.  

 

Kickstarter pledges begin at $5, as follows:

 

$5 Contributor level

Thank you & a print-and-play copy of the game.

$15 Early Bird

Get the game for $10 less than anyone else. Only 500 copies available!

$25 Base Game

Includes the game, plus all stretch goals unlocked by the campaign

$35 Collector’s Edition

Features a more stylish box and exclusive game content.

$50 Base Game + Collector’s Edition

Get both versions of the game for only $50. Keep a copy for yourself and give one away, or keep the collector’s edition wrapped up and play the base game.

 

To learn more about 5-Minute Dungeon,visit 5MinuteDungeon.com.

 

Two-time Mensa Award winner Wiggles 3D is a Canadian developer and publisher that has been creating board games, apps and syndicated puzzles since 2001. Based in Canada, the company is the creator of the popular magnetic game Bellz and the hit movie trivia game Pass the Popcorn. Their games are licensed in 25 countries and featured in major newspapers and online game portals. Visit www.Wiggles3d.com.

WWE 2K17 Review

After playing the game for about 5 days, I can honestly say I’ve played enough of this game to give some final thoughts on it. I doubt anyone personally cares what I think, but I decided “hey it’s the internet so ill post it because I can”. I’ve divided everything up into a few sections so can individually go over everything with some detail. prepare to read huge walls of text as i begin my review.

MY CAREER MODE

Out of everything that was hyped for 2K17, My Career Mode took the cake. The addition of Promos and the Paul heyman guy challenge shown in the trailers seemed to show us that the game was heading in the right direction. Upon actually playing the mode, however, you find out that its just as bland and grindy as the last two games. The lack of progression feels so awful when your fighting the same people every week, putting on the best matches you can with the likes of Fandango and Bo Dallas, attempting to create 5 star watches with jobbers just so you can move up the ranks. My career mode feels like a crappy version of Universe Mode where you have to grind until the end of time to increase stats, attributes or even to buy a decent finishing move pack. Overall, it’s a huge disappointment.


GAMEPLAY

Throughout all the wrestling games ever made, the last 3 have had the best gameplay by far. The addition of Roll outs, a better ladder setup system, new mini-game for ladder matches and the new OMG moments, have all created a very realistic feel to the game that is much needed. Many glitches do occur here and there and the overall pacing of the matches still seems a little too fast for my taste, none the less it’s the best gameplay we’ve had thus far.


GRAPHICS

This one seems to be a very debatable issue as certain aspects of the game look great, while others seem to fall very flat. I noticed pretty quickly that certain characters had more attention to detail then others, as if they just couldn’t afford a budget for other characters. The likes of Brock Lesnar, Goldberg, Finn Balor and some others have amazing lighting, attention to detail and overall great textures/models. Other characters, however, have gotten the “PS2 Graphics” treatment where they look like they were made in the character creation tool but look far worse. I’m not entirely impressed with the graphics nor am i really that disappointed in them as these most sports games have meh visuals.


UNIVERSE MODE

Out of everything that is wrong with 2k17, Universe mode seems to be what saves this game from being put in the bargain bin. Universe mode provides endless customization, playability, and overall player control. Where Career Mode seems to have its faults, Universe seems to provide the fix for them along with providing loads of content.


INTERFACE

Usually, this is something I could really care less about in most games, however, this interface is just awful. Universe mode specifically seems to be harder to navigate through, not to mention that once you start a show, you can’t go back to change any universe settings, check the calendar or reach basic universe functions like who holds the current title.

FINAL THOUGHTS AND VERDICT

WWE 2K17 provides more content then the previous game and delivers gameplay that certainty out matches any of the previous games. However, i don’t think this should be something 2k should be praised for. Many of the “New additions” aren’t even new at all. Backstage brawling and crowd fighting were done long ago with even more content included with it and in much more detail. The creation suite has loads of content to deck your character out with, however, past games have had a pretty fair amount of customization until 2k15 came out with its new gameplay engine. The honest truth is that a wrestling game like SVR 2007 and 2008 had loads more content then the current games do and even delivered massively in the My Career mode with full-voiced characters, customizing locker rooms and the ability to go through a full-blown story with a created character or current WWE Star. WWE 2k17 is playing a long game of catch up with older games and that’s disappointing. The only area 2k17 seems to evolve and capitalize on is its realistic gameplay, even then though it has trouble keeping it afloat. I will give this game an final score of 6/10

follow me on twitter @julianexcalibur

follow me on instagram @jaxocalibur

Agatha Christie: The A.B.C. Murders, Now Available On Mobile Devices



Console Game Sensation, Agatha Christie: The A.B.C. Murders, Now Available On Mobile Devices

Adventure and investigation game, popular on PS4, Xbox One, PC and Mac, puts players in the shoes of a legendary detective working to solve a string of mysterious murders

 

Paris – September 29, 2016 – Microïds and Artefacts Studios, both leading international brands in the worldwide gaming industry, today announced the release of “Agatha Christie: The A.B.C. Murders” on iOS and Android. Already a sensation on PS4, Xbox One, PC and Mac the adventure and investigation game is based around one of Agatha Christie’s most-beloved novels, The A.B.C. Murders, and allows games to investigate the A.B.C. murders on their mobile device.

Putting the player in the body of detective Hercule Poirot, “Agatha Christie: The A.B.C. Murders” is an adventure and investigation game which challenges players to use strategy, skill, wit and composure to solve a string of dark and mystifying murders. The gameplay centers around Detective Poirot’s brilliant intelligence and allows the player to live and breathe within Poirot’s point of view.

The story begins with Poirot receiving a mysterious letter from someone named A.B.C. who announces an upcoming murder. From there, the game takes the player on a journey as they match wits with a menacing killer and chase him all around England and try to solve the mysterious A.B.C. murders.

Some of the key features of the gameplay of “Agatha Christie: The A.B.C. Murders” include:

First-person investigation: Players see Agatha Christie’s legendary world through the eyes of Detective Poirot as they examine integral crime scene details, character backgrounds and clues as they work on solving the mystery of the game.

Interactive interrogation: Gamers are able to directly interrogate characters in the game as Poirot and a multiple choice question system while armed with the ability to monitor the moods of other characters to guide the strategy in the conversation.

Dynamic tools: The game is loaded with dynamic tools Poirot will collect and use in the game to advance the story and solve the mystery.

Challenging puzzles: Numerous varied puzzles stand in the way of solving the mystery. Players will encounter puzzles which need to be solved to unlock a secret room or collect a valuable tool and get closer to solving the mystery.

Mystery-solving: Once all of the clues have been collected, the player will be tasked with reconstructing the crime and putting together the entire story.

“Little grey cells”: Detective Poirot’s signature intelligence will be put to the test in “Little Grey Cells” sequences where players will have to answer questions about the suspects or circumstances using the clues they have collected. 

“The harrowing intrigue of the world of Agatha Christie and the ingenuity and brilliance of Detective Poirot translates perfectly into a game built for the mobile platform,” said Eric Nguyen, director of marketing for Microïds. “We believe gamers will be submerged in the mysterious, multi-layered world of the game and be challenged and enthralled by the interactive gameplay which tells a fast-paced story and mystery the player can solve themselves.”

The game is available on iOS and Android for $6.99.

iOS :

http://itunes.apple.com/app/id1116910957?mt=8

Google Play :

http://play.google.com/store/apps/details?id=com.microids.theABCmurders.GP.premium

Voice-over is available in English and French. Subtitles are available in English, French, Italian, Spanish, German, Portuguese, Polish, and Russian.

 

©2015 Anuman Interactive SA. Tous droits réservés. Distribué et publié par Anuman Interactive SA. Microïds est une marque déposée par Anuman Interactive SA. Tous droits réservés. ©2015 Agatha Christie Limited (une société du groupe Acorn Media). Tous droits réservés. www.agathachristie.com

Dark Souls 3 Review

The “Dark Souls” series has become synonymous with one thing: punishing difficulty. But the series isn’t just for masochists who crave a more difficult brand of video game. “Dark Souls 3” has a comparable difficulty to its predecessors, sure, but the experience is much more than a rigorous loop of trial and error. 

 
The “Dark Souls” experience is about discovery, progression and success that grants a sense of satisfaction that is severely lacking in much of the adventure genre. “Dark Souls 3” impeccably improves on the structure of the original “Dark Souls” and “Dark Souls 2” all while managing to make the experience more accessible to newcomers. 

 
“Dark Souls 2” introduced players to a vast open world, but one that suffered from flaws in its layout. In an otherwise excellent game, it had several new areas to explore that all branched from the central hub area. Having the hub at the center of everything meant that the player had to do a lot of backtracking, and never ventured far from home. There’s a psychology to that design that doesn’t mesh with the game’s tone. The “Dark Souls” experience is about exploring areas that feel inherently foreign. Each new environment welcomes the player with hordes of dangerous creatures and numerous twisting paths that lead to parts unknown. By design, each new area is supposed to feel alienating. Some of that feeling is lost when the warm, welcoming hub world is nearby. 


In “Dark Souls 3” the hub world can’t even be accessed on foot. It’s far away and can only be accessed by bonfire travel. The knight, or warlock or thief that you’ve created is on his or her own in the uninviting and terrifying world. Every step journeys farther away from a place of normalcy. “Bloodborne” perfected the art of an interconnected open world; one where progressing to new areas somehow linked to previous ones. “Dark Souls 3” shows that From Software recognizes that perfection. Discovering new areas in this game conveys a mix of reward and fear of what lies ahead that isn’t found in other games. 


 
The “Dark Souls” series usually has a front loaded difficulty. That’s especially the case with “Bloodborne.” The beginning areas are the most difficult while the player figures out what works and what doesn’t. Then things finally “click” and the player can breeze through future areas. “Dark Souls 3” is more balanced. The beginning isn’t as punishing. Actually, it is, but no more punishing from the rest of the game. 

 
The balance of “Dark Souls 3’s” combat is one of its most underrated achievements. Balance is as important to a game like this as it is to something like the “Street Fighter” series. There are many ways to approach its action. The game offers dozens of weapons to choose from throughout the journey, all which have different attack speeds and unique abilities. Different characters can rely on spells or arrows for ranged attack. It’s possible to make a character who relies on counter punching after a successful block or parry. I got hooked on “Bloodborne’s” style and never relied on a shield, and instead crafted a character with good agility for dodging. 

 
There isn’t a right or wrong way to approach a character in “Dark Souls 3.” Every type has their own strengths and weaknesses. There’s no exploitive easy button character. “Dark Souls 3” is designed to be challenging for every character class. My advice is to choose one path and continue it. Don’t start with a mage and change it to a knight halfway through the game. Don’t become a jack of all trades and a master of none. Specialization is key. 
“Dark Souls 3” is an excellent jumping off point for the uninitiated. The lore isn’t connected to the first two games, at least as far as one could tell during the review process. The “Souls” series is lore heavy, so there may be some deep-seeded connection between all three games, but newcomers won’t miss much in that department. More importantly, “Dark Souls 3” doesn’t assume the player knows the gameplay mechanics from the previous games. That’s partially because much of the core mechanics have been altered in the sequel. 
 
Hollowing is gone. The biggest annoyance and arguably the most punishing aspect of “Dark Souls 2” is no more. Hollowing used to mean the player’s maximum health decreased with each death. In a game like “Dark Souls” where one dies a lot, this can be a serious hindrance on progress. I always viewed it like the game was punishing me for even attempting a new area or boss. Fortunately, that mechanic is gone in “Dark Souls 3.” Well, it’s mostly gone. The player will lose some health upon death, but it doesn’t stack with subsequent deaths. The process can be reversed with ember items, which are comparable to human effigies from the previous game. Restoring humanity (it’s called harnessing the power of the Lord of Cinder in “Dark Souls 3”) with embers is also tied to the game’s co-op gameplay. 

Co-op phantoms can only be summoned if humanity is restored to the player. In other words, you’ll have to use an ember in order to summon help from a friend. Ember availability is close to how plentiful human effigies were in “Dark Souls 2.” They can also be purchased in exchange for souls in the hub area. Defeating any boss will also restore humanity without having to burn an ember usage.

Online play of the “Souls” series has always been unique. Summoning a friend is an easy way to get through a boss that has been beating you to a pulp for ten or more attempts. It’s the same in “Dark Souls 3.” There should be a limit on how many times one can summon a friend. It takes away from some of the game’s difficulty, which takes away from the satisfaction once victory is achieved. 

 
The game’s message system thankfully returns, which is one of the most genius uses of online play in any adventure game. Message senders are limited to what words they can leave for other players, but the game gives enough options to be descriptive. Each message is a helping hand from a nameless player going through the same tribulations that you are. It’s like the players are bound by the fraternity of “Dark Souls” and feel compelled to leave helpful messages to others in need. There’s hope for internet comments yet!

The “Dark Souls” series has an undeniable learning curve. There’s absolutely no way anyone will pick up a game controller for the first time and begin with a “Dark Souls” game. It’s an acquired taste that requires patience and appreciation for what the game asks of its players. Once that “eureka” moment happens, the game becomes one of the most rewarding experiences in the medium. Give it a chance, stick with it and make each death a learning experience. It might just become your new favorite series. 

follow me on twitter @julianexcalibur 

Outfit7 “Goes for the Gold” Twice by UnveilingTalking Tom Gold Run, a New Infinite Runner Game, and Reaching 4.5 Billion Downloads

Outfit7 “Goes for the Gold” Twice by UnveilingTalking Tom Gold Run, a New Infinite Runner Game, and Reaching 4.5 Billion Downloads

 

Outfit7 Debuts the Worldwide launch of New App, Giving Players the Chance to Experience the Entire Talking Tom and Friends Bunch for the First Time in One Exciting, Fast-Paced Game

 

July 13, 2016 – Outfit7, the entertainment company behind the hugely successful Talking Tom and Friends franchise breaks ground today on two fronts: surpassing the 4.5 billion download mark, making it one of the most downloaded app franchises worldwide, and launching Talking Tom Gold Run.  Outfit7’s new “go for the gold” game immerses players in a way that goes above and beyond the routine of a runner mechanic game, giving players a reason to run. Stunning graphics and intricately designed worlds, boosters, and incentives let players experience an ongoing story through the eyes of Talking Tom and the gang.

 

“Through the limited release test, we saw how receptive gamers were to the unique combination of a runner and builder style of gameplay,” said Samo Login, founder and CEO of Outfit7. “With so many different elements used within this game, several player emotions are evoked, including courage, independence, self-realization and motivation.”

 

Talking Tom Gold Run begins with a robbery, causing the player to run as fast as possible to retrieve the fallen gold bars, dodge obstacles and collect rewards. Each component of the game allows players to ‘Go for the Gold’ as they help Talking Tom and Friends build their dream homes. The game currently has seven worlds to unlock, including the city, woods, beach and more. As the completion of each character’s house progresses, new building upgrades, characters and running segments become available.

 

Talking Tom Gold Run draws the user in with an interactive storyline, top-notch graphics and iconic characters that users have come to know and love,” said Samo Login. “We guarantee the gamer will never get bored with so many unique worlds and segments to unlock.”

 

Talking Tom Gold Run is free to download on all major platforms and includes the option for in-app purchases, which range in price.  The app also contains social features, allowing users to connect with friends through Facebook to see high scores.  For more information, download the app today!

 

Talking Tom Gold Run Trailer.

Talking Tom on Facebook.

Download Talking Tom Gold Run:o7n.co/tomgoldrun.  

Available on: Google Play StoreApple App StoreWindows Store  and Amazon.

 

Since the first Talking Talking Tom and Friends app launched over five years ago, the suite of apps has skyrocketed in popularity worldwide with 4.5 billion downloads.  The franchise has also amassed over 5.7 billion views of its various branded content on YouTube.  In addition, Talking Tom and Friends: The Animated Series, currently in its first season, has cemented a rock-solid audience with over 760 million-plus views alone on YouTube and the YouTube Kids app.  The 52×11 minute series airs weekly and features an all-star voice cast led by Golden Globe® and Emmy®-nominee Colin Hanks (“Fargo”) and Tom Kenny (“SpongeBob SquarePants.”).

Onechanbara Z2: Chaos 3rd DLC is now available on Steam

Onechanbara Z2: Chaos

3rd DLC is now available on Steam

D3PUBLISHER INC. (JPN) today announced the second DLC for Onechanbara Z2: Chaos is now available on Steam and is 20% off until June 23, 2016.

Onechanbara Z2: Chaos 3rd DLC

・Pale Blue Gullwings & Pale Blue Visor

・Pale Pink Gullwings & Pale Pink Visor

・Kitten Mittens & Fuzzy Leggings

・Death Claw

・Nunchaku

・Handgun

・Giant Sword

・THE NINJA (Purple) & THE NINJA (Green)

・Wavy Side Tail & Golden Wavy Side Tail

・Wavy Medium ‘Do & Golden Wavy Medium ‘Do

・Wolf’s Hair & Golden Wolf’s Hair

・Short Bob & Golden Short Bob