Troll Face Quest Hits Zenith In Trollishness With Devious New Mobile And Web Game

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AMSTERDAM – Friday 12th June, 2015 – You’ve been trolled, you’ve been a troll, now you can try your luck against the most maniacal, twisted Troll Face of all with the launch of Spil Games’ Troll Face Quest Unlucky in the App Store andGoogle Play. 

A stripped-down, high-octane version called Troll Face Quest 13 is also available on the web. All versions are free to play.
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It’s a viral idea that traces its DNA all the way back to the insanely popular Troll Face rage-comic character. Troll Face Quest Unlucky takes gaming to the ultimate in trollishness. It’s about devious, mischievous pranks and dark tricks. Its riddles challenge even the sharpest four-flushed jokers. Play Troll Face Quest Unlucky and find out how quickly your luck runs out.
 
“The game has the sort of evil genius in comic book style that makes it addictive,” says Tung Nguyen-Khac, CEO of Spil Games “Our previous Troll Face Quest game was getting more than a million downloads a month. This one is going to be even bigger.”
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Troll Face Quest Unlucky is the latest and best in a series of games created by Konstantin Elgazin of the PPLLAAYY studio — himself an evil genius —  and is published exclusively by Spil Games. The native version has 33 levels —plus 2 extra secret ones — and contains Troll Keys — Easter eggs that players collect to unlock new levels. The web version, Troll Face Quest 13 has an unlucky 13 of those levels to play.
 
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All versions of the game are integrated with Facebook allowing players to share the most hilarious pranks and trickiest puzzles, and earn themselves additional hints in the process.
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At the same time it is launching these new products, Spil Games is releasing an update to Troll Face Quest Sport to add new levels and excitement.
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There is even more evil-genius glee at theTroll Face Quest Twitter and Facebook fan page.

Metal Gear Solid V: The Phantom Pain News- New Details about the game

It’s been some time since we have heard something new about Metal Gear Solid V: The Phantom Pain, the latest entry of the Metal Gear Solid series launching later this year on consoles and PC in all regions. Thankfully some new details have emerged online today, details that will surely make fans of the series even more excited for the upcoming release.

The new Metal Gear Solid V: The Phantom Pain gameplay details have emerged thanks to a new preview published on the Official PlayStation Magazine UK. NeoGAF user Itchy//Tasty has provided a summary of the new details revealed in the preview, which cover the size of the map, the beginning of the main campaign, enemies, fulton upgrades and much more. There are some mild spoilers included included in the summary so beware.

  

  
– They say the opening hour is astonishing and one of the greatest they’ve ever seen. The original Phantom Pain/Moby Dick Studios trailer didn’t touch on it’s full brilliance. They say it’s completely different in tone to the rest of the game and almost horror-esque.
  
– Early on you can interrogate guards but you don’t understand Russian/African; it’s useless until you do a side-op to Fulton a translator. This unlocks the ability to understand foreign dialogue from enemies.

– Can get easily around the map using fast-travel with cardboard boxes. Orange signposts are delivery points and you can collected and dropped off elsewhere like in MGS1 and 3, but far more useful because it’s open-world.

– ‘Loadout’ screen like in Peace Walker, you can select the time of mission start, weapons, gear, tools, mechanical arm (electrocution is just one type), explosives, buddies, boxes, starting vehicles and player character. Says you can play as your generic troops, like in PW. You can have a car or lorry with you from the start, if you want.

– Lists the Buddies as Quiet, Horse, Dog, and mech-walker. Says the mech walker can go turbo, you can put it on cruise-control, and upgrade its skill-tree to give it more stuff like CQC and a stun-gun. You only unlock the mech when you finish a ‘specific’ mission whilst using the mech (danced around spoilers here).

– the dog attacks enemies and finds things in the environment that shows up on the iDroid. The horse is invincible. You can put a prisoner on the horse like in Red Dead.

  
– Says Quiet’s presence actually lowers morale on Mother Base, probably due to being a former antagonist.

– Setting off the alarm in a large base causes reinforcements to drive in from smaller, adjacent bases nearby. You can choose to shut down the smaller bases first to stop potential reinforcements, or sever smaller communications dishes in the main base to cut them off. You can also call the chopper to act as a distraction in an adjacent base, which removes reinforcements from the the base you want to get into, thinning out the ranks.

– The larger satellite dishes on the bases control automated AA defences. Blow them up and you can call for chopper extraction at closer points.

– Cardboard box tobogganing, says you can run and press square and you go into a funny slide, which retains momentum if you’re on a hill.

  
– They had a whole section on his notepad ready for notes on how it performed/technical complaints, and the only thing he wrote at the end of his whole session was that some foliage occasionally pops-in in Africa, i.e it was mostly perfect.

– Counted 14 or so major bases in Afghanistan, and over two dozen smaller outposts.

– Minor spoiler, they said once you rescue Miller the base you take him from floods with gas.

– Minor enemy spoilers about the pale, weird looking soldiers from the trailers: They’re called the Skulls, they can run faster than your horse, have glowing green eyes, and are described as ‘unkillable’ but the word is in inverted commas so there’s probably a way. They’re compared to MGS4’s Haven Troopers in that they fit the enhanced soldier archetype. They hunt you down after you rescue Miller.

– This has been said before, but the missions are presented a little like TV eps, with opening and closing credits. They remark how it wouldn’t matter if Kojima’s name was scrubbed from the box art and marketing because it’s EVERYWHERE in the game.

– Every mission has smaller side-objectives that bring extra rewards if you check them all off. Reminds me of Assassin’s Creed bonus objectives (or GTAV if you like). Says it only tells you the bonus objectives once you’ve finished the mission once, encouraging replayability without distracting you with it on the first pass.

– There’s a great screen of DD riding in a jeep with Snake.

– You have to upgrade the Fulton to extract heavier stuff. When extracted, it’s gone from the map for good, so you can’t farm for infinite stuff.

– Says that like PW, there’s a lot of cassette tapes to flesh out the story if you want to.

– Game structure is open-ended. Numerous missions are open at any time and you don’t have to go back to Mother Base in between. Some ‘Important’ side-ops open up new story missions. The game rewards you constantly with new blueprints and tapes.

– Some side-ops have you rescuing ‘crazed’ survivors from your MSF base-destruction 9 years ago.

– One side-op you have to tranq and extract a ‘legendary brown bear’.

– New Mother Base is in the Seychelles. Compares MP to Dark Souls invasions, which can simply turn off in the menu.

– Goes over the base management, tl;dr sounds like a richer version of PW. Outer Ops seems to be back to send your Combat soldiers to.

– Wash blood off of Snake at the Mother Base showers, do target practice or fight with new recruits. Says MB starts off disappointingly small, but soon grows and adds new layers and levels. Morale of your men will drop if you don’t visit it often enough.

– The item to view enemy soldier stats in the field before Fultoning is back from PW.

– Mission completion times are recorded to the thousandth of a second.

– There was a lot more they saw, but not allowed to talk about yet.

Judging from these details, Metal Gear Solid V: The Phantom Pain is going to be truly massive. The huge amount of new gameplay mechanics will end up making The Phantom Pain the ultimate Metal Gear Solid experience. 

The release date of this game will be on September 1, 2015 for the XBOX ONE, PS4, PS3, Xbox 360 and PC
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ADR1FT Preview

Last week at the 505Games event I covered, I had the chance to try out for the first time the Oculus Rift. What that is you may ask? well it is an upcoming virtual reality head-mounted display, being developed by Oculus VR. The game I have tried out which was shown for the first time to the press was ADR1FT.

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Adrift (stylized as ADR1FT) is a first-person video game developed by Three One Zero and published by 505 Games. It is scheduled to be released in Q2/Q3 2015 for Microsoft Windows, PlayStation 4 and Xbox One. The story follows an astronaut, who floats through the wreckage of a destroyed space station with no memory of the incident. Over the course of the game, players find clues that piece together the events of the incident, and attempt to repair the escape vehicle to return home.

When I first put on the Oculus Rift, for a few seconds it felt like I was putting on an football helmet but then I seen the amazing visuals as one person would if they are in outer space. you can also move and tilt your head in any direction and the rift will pick up your movements. But back to the game. From what I have played at the event, you begin in an destroyed space station in zero gravity, maintaining sufficient oxygen levels by collecting oxygen tanks. During this, you have to go different rooms and find other audio logs that expand the situation of what happened over there and solve puzzles. I have ran out of oxygen twice so I could not get far but it did left me anticipated to find out what is next for me to explore. From what it is also known, the objectives are to survive and to return home safely.

I will sure purchase this game and I will have my full review posted here but check out these cool screenshots.

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Metal Gear Solid 5: The Phantom Pain-What do we know so far about the story?

It has been over one year since the release of Metal Gear Solid 5: Ground Zeroes and fans including myself are anxious for the release of MGS5: The Phantom Pain. This game has been in development for about 4 years now and the release is coming sometime this year for the PS4, PS3, Xbox 360, Xbox One and PC. For this entry, I will explain what we know about the story and characters so far based on trailers and interviews from the Metal Gear creator himself, Hideo Kojima.

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SETTING.

The theme for this game is “Race and Revenge” as with the story touching upon the misunderstanding, prejudice, hatred, and conflict caused by the difference of language, race, custom, culture, and preference.

Kojima set out to depict the damage present in all returning soldiers in The Phantom Pain. Physical injuries such as the loss of limbs, and emotional wounds created through the loss of comrades and loved ones will all be part of this theme of pain. Kojima said that having his characters lose limbs is one way to depict the pain they carry.

This game follows up from the ending of Ground Zeroes where MSF (Militaires Sans Frontières. Big Boss’ private military company) has been under attack by XOF due to an Trojan Horse Operation carried out by SkullFace. Once Big Boss saved Kaz Miller and escaped from their base which was under destruction, Paz (who was rescued hours before) revealed that there was a second bomb inside of her. She then jumped out of the chopper but unfortunately, she jumped out too late before the bomb exploded, sending it careening into a pursuing XOF chopper. Since after that scene faded to black, we are not sure what happens next but we do know that in the hospital near by when Big Boss, Kaz and a third patient are treated in a nearby hospital and Big Boss fell into a coma.

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9 years later (keep in mind that this game takes place in 1984. This is the sequel to Ground Zeroes and that took place in 1975 and the prequel to the very first Metal Gear which took place in 1995), Big Boss Awakens from his coma and the doctor informed him about how long he has been there. Also, Big Boss’ left arm is missing and replaced with a prosthetic hook and he has a shrapnel debris on the right side of his head. Later that night, The hospital is attacked by XOF where they also killed many patients. A patient going by the name of Ishmael aids Big Boss with his escape since he is way too weak and his muscles atrophied. During the escape, we see a young Psycho Mantis, a ghostly flaming figure of Volgin from MGS3, a flaming whale and more. After some time, Ocelot appears and rescued Big Boss as they escaped the area.

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A number of days later with recovery included, it s time for Big Boss to go on his first mission and it is at Afghanistan. Kaz Millier has been held hostage for 10 days Prior to Big Boss awakening up from his coma. his mission is to rescue him within 3 days and leave the area. While all of this is going on, a new unit formed between a Big Boss, Kaz and Ocelot and it is named Dianond Dogs. It’s purpose is to take back revenge to Cipher/The Patriots to what happened 9 years ago and for soldiers to have a home without any control of Cipher or any government. This is all we know about the story for now so I am glad that Hideo Kojima is not spoiling too much.

LOCATIONS

Since this will be a first for the Metal Gear series to be an open world stealth action game, the maps in the game will be much larger than any other Metal Gear game to date. Troy Baker who is doing the voice acting for Ocelot, recently stated in an interview that the game’s very larger scale and map size is much bigger than the highly popular open world RPG game Skyrim. The comfirmed locations where the story and missions will take place at will be in Cyprus, Afghanistan and Africa.

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In the Metal Gear series, Hideo Kojima has always used real life events in his fictional universe. For example, the hospital escape sequence and attack is a reference to the Princess Mary hospital attack/suicide bombing that happened in Cyprus in 1983. Between 1979-1989, the Soviet Invasion of Afghanistan took place and in this game, most of the areas on the Afghanistan location are under Soviet control. The location of Africa, we know a few things that happened in that time period such as the Mozambique Civil War. There are also child soldiers in this game being shown that they are participating in the war.

And finally, Outer Heaven, Big Boss’ military nation in which we first found out in the very first Metal Gear, is located in South Africa so this game may possibly introduce us to the creation of Outer Heaven.

CHARACTERS

Big Boss/Venom Snake (Voiced by Kiefer Sutherland)

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Once a legend and an enemy to others, Big Boss is back and is ready too take back revenge against Cipher for what they did to him 9 years ago. He is no longer the same person he once was anymore as he is deprived with nothing but hate and pain. He leads the new unit Diamond Dogs as his quest for revenge begins. Nobody is sure about how he lost his left arm and how that debris got on his head but we will sure find out once we play the game for ourselves. He will stop at nothing whether if his actions are for good or for bad. Pretty much, he is turning into the main antagonist against America in the first Metal Gear.

OCELOT (Voiced by Troy Baker)

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A triple spy, agent for Cipher/The Patriots and someone who idolized Big Boss since the 1960’s, Ocelot returns in this game. Ocelot is also on Big Boss’ side for the quest for revenge but we don’t know why. We however, do know that in the beginning of the Soviet Invasion,  It was during this time that he became feared amongst the mujahideen as a sadist, for which they named him “Shalashaska.” At some point, he also ended up working in the Soviet Union’s concentration camps as a special torture advisor. Ocelot also joined the Diamond Dogs unit as he became the interrogation specialist and the weapons trainer for the soldiers.

KAZ MILLER (Voiced by Robin Atkin Downes)

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Kaz is more hell bent on revenge more than both Big Boss and Ocelot. I would be too if I’ve lost my unit, been captured by the Soviets, tortured and lose my arm and leg. He is also the sub-commander for Diamond Dogs but unlike when he was the sub-commander for MSF, he shows no mercy and does not hold back on his anger. The Developers of the game stated that Kaz this time around will be unpredictable so I am looking forward to seeing how darker they will take the character’s direction.

QUIET ( Voiced and motion capture by Stefanie Joosten)

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There is only a few things we know about this mute sniper.

  • She cannot talk but can make sounds.
  • She has special abilities.
  • Ocelot tortured her for reasons unknown as of right now.
  • As stated by the developers, there is a reason she does not have on a lot of clothes but we will have to find out once the game releases.

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SKULLFACE (Voiced by James Horan)

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The man and leader of XOF who caused the destruction (under Cipher’s orders) of MSF 9 years ago, is here again. There is a lot we know about SkullFace we know since Ground Zeroes but there is a lot more we need to know in this game. One of the most important things that we need to find out is when and where did him and Big Boss meet before since he said in one of the recording files to Chico that “me and your Boss go way back”. what will be his motives in this game and at the near end of the E3 2014 trailer for this game, we see him and Big Boss in the same location where a Metal Gear is. Will he side with Big Boss in this game or will he not? I consider him the Joker of the Metal Gear series as his torture audio files in Ground Zeroes makes him one of the most convincing villains in the series for a long time.

ELI (Voiced by Piers Stubbs)

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Another character we do not know too much about besides the few scenes we have seen him in the recent trailers. Many fans including myself may think this kid is the Young Liquid Snake (Big Boss was cloned by a project which caused him to have 3 sons in 1972. Solid, Liquid and Solidus Snake). He looks very similar to him, he was in Afghanistan in the 1980’s, and the bible reference where David ( Solid Snake’s real name) was the superior son while Eli was the inferior. There are many more theories to back this up that Eli is liquid Snake since his real name went classified for so many years until maybe now.

HUEY EMMERICH (Voiced by Christopher Randolph)

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The father of Hal “Otacon” Emmerich. Huey is suspected that he was the sole person that lead to the destruction of MSF but there are also other theories to why Ocelot and Kaz tortured him. We also do know that he is not in a wheelchair no more as he now uses bipedal legs to help him walk.

There are many more characters that we do not know yet and I have not explained such as Ishmael, Psycho Mantis, Code Talker and more but their bios has not been fully explained yet but again, I am glad that Hideo Kojima is not spoiling way too much. Metal Gear Solid 5: The Phantom Pain should be released sometime in 2015. Next month, I will cover the gameplay and multiplayer aspect of the game.

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NEWS AND ASSETS: GUARDIANS OF THE GALAXY COMING TO MARVEL PUZZLE QUEST

Good news for Guardians of the Galaxy fans!  Marvel Puzzle Quest has just announced via Marvel.com that the next episode event is coming on November 26thand is titled “Meet Rocket & Groot”.  In addition, the duo will appear in their very own Versus Tournament a couple of days later on November 28th.  D3Publisher will be running the episode two times in a row where players can compete to win Thor: Goddess of Thunder in the first run and Gamora in the second run (second run starts December 1st). 

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Start your way to winning Rocket and Groot as a reward in the “Thick as Thieves” episode today.

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Brief Character Descriptions:

·         Rocket and Groot (3 Star Character) – Rocket and Groot and both considered one character in the game.  A creative duo the combines arms for a damaging and possibly board controlling attacks.

o   Yellow – A powerful healing ability.  At low health, the team can match up Yellow AP, which then destroys Team-Up AP on the board and heals Rocket and Groot.

o   Green – A smashing attack that also deals damage for each tile destroyed.  Can be very damaging at higher levels.

o   Blue – A Countdown tile that pushes Strike tiles onto the board.  May take some time to activate but can be very destructive when used correctly.

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·         Gamora (3 Star Character) – Gamora is an all-out damage dealer.

o   Green – Stuns two enemies and throws the limp bodies into the third, dealing damage to the enemy team.

o   Red – A low AP single target damaging ability that is intended to be used multiple times during the match and goes well with Strike tiles generated by teammates.

o   Black – Allows her to create Strike tiles on the board with more being generated with she has tiles bearing her icon.

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Brief Episode Description:

As the fight winds down with Juggernaut (in the previous episode) in Central Park, the Avengers are stunned to see a spaceship cruising through the atmosphere headed right towards them.  It’s Rocket and Groot!  Players will join Rocket and Groot as they journey on Earth as they seek out fun but end up finding themselves in the attention of evildoers including Doctor Doom, Mystique, and more.  With the help of Deadpool, Wolverine, Iron Man, and others, the duo need to protect Groot’s DNA from getting into the wrong hands.

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Game Previews: Final Fantasy Type-0 HD

http://img2.wikia.nocookie.net/__cb20140611153736/finalfantasy/images/c/c6/FF_Type-0_HD.pngI got the chance to finally try final Fantasy Type-0 at an Square Enix event before NYC Comic Con and it was worth the 3 year wait. Originally released for the PlayStation Portable in 2011 for Japan only, this title will finally see an release to the western market (in this case, the United States) in March 2015 for the PlayStation 4 and Xbox One.

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on the planet Orience, which is torn apart by a long-standing war. Its story involves 14 characters, each with distinct personalities, powers and weapons, recounting their trials at a time of war. You can only control 3 characters at a time on screen similar to Final Fantasy XII. Also, just like FF XII, you can decide who can be the party leader. The combat in Final Fantasy Type-0 is party-based. Instead of navigating through menus, actions are mapped to the face buttons for quick access and this feature to me is the fastest way of changing menus in any Final Fantasy video game to date. The 3 characters for this demo that I have used are Ace, Seven and Rem Tokimiya. Ace’s primary weapon are cards, Rem’s primary weapon are daggers, and Seven’s primary weapon is a whip. Each of the characters can also use magic and items to deal damage or heal themselves as well.

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Enemies contain an essence called phantoma, which powers your spells, and killing them releases it. Standing in place and holding down the square button for a second will collect the nearby phantoma.

The game is straightforward with the way to get from one area to the next along with the random encounters that happen but just like in FFXII, all of the battles happen on the same screen instead of an closed area. This gives you freedom to move and use your actions wisely. I played until the boss battle and it was very tough to take it down even when I used the Ifrit summon.

The controls take some time to get used too since the game-play is entirely new from the start but there is an tutorial. Also the camera angles can get a lot crazy sometimes especially when the battles begin. The HD visuals in this game is very outstanding and this game runs at 60FPS so it is very fast from when you see it for yourselves.

I was also told that this will be the darkest Final Fantasy video game to be ever released so I have more interest in this game now.

Expect this game to release in March 2015 for the PlayStation 4 and Xbox one. This game will also come with an demo for the upcoming Final Fantasy XV.

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Airport city for Windows 8

City Building Games Soar to New Heights with Airport City for Windows 8 & Windows Phone 8

Game Insight¹s Airport City launches city building games onto Windows 8 and Windows Phone 8

Moscow and San Francisco ­ April 3, 2014 ­ Game Insight is pleased to announce the Windows 8 and Windows Phone 8 release of one of its most popular and successful city building games‹Airport City. The game was previously released for iOS, Android, and Facebook, and is now available for download from the Windows Store and the Windows Phone Store.

³Windows 8 and Windows Phone 8 are both platforms with growing audiences and great potential,² said Alexander Vashchenko, President of Production at Game Insight. ³We expect that Airport City, which is one of our top games, will find many new fans among users of the Microsoft ecosystem.²

Airport City is a captivating strategy game that challenges players to build and manage both a growing city and a world-class international airport. Players will construct both areas, implement infrastructure, and add dozens of new buildings to their landscapes, including accommodations, businesses, and entertainment structures. Players will also encounter a full cast of funny and friendly characters that each have their own backstory and motivations.

Today, more than 37 million players enjoy Airport City worldwide, and more than 5 million players play in Game Insight games on Windows 8 and Windows Phone 8 worldwide. Previously, the company launched My Country, Rule the Kingdom, and 2020: My Country for Microsoft platforms. Download Airport City for Windows 8 or Windows Phone 8 now and experience a jet-setting new chapter in city building games!

 

Download Airport City from the Windows Store here: http://apps.microsoft.com/windows/webpdp/app/airport-city/46561ff4-f930-4758-97fd-07f8fb7b8020
Download Airport City from the Windows Phone Store here: http://www.windowsphone.com/s?appid=806f66ee-326c-4170-a078-a58607e83ac6

Metal Gear Solid V: Ground Zeros Preview

It was recently announced that the first part of Metal Gear Solid V which is titled Metal Gear Solid V:Ground Zeros, will be released in spring 2014. It will be released in retail or by download for the price of $29.99. The reason MGSV is split into two games is because MGSV: Ground Zeros is the prologue to the upcoming MGSV: The Phantom Pain which is the main game. Also, the development of the main game is taking too long as stated by the developers so the fans can get this game to play while the main game will be completed soon. Hideo Kojima made a statement about the game’s size. Kojima stated that the main game is 300% larger than the prologue. Even though Ground Zeros is smaller, the area it takes place in is still very large in my opinion. Also, the new voice actor for snake Kiefer Sutherland, will do both MGSV: Ground Zeros and MGSV: ThePhantom Pain. Now lets get to the preview.

 

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Ground Zeros will have the storyline mission that will lead into the main game once it releases. Outside from the story, there are many extra ops missions to complete. Some gameplay changes and additions have been either added or removed. The alert phase has been reworked so that you can be spotted from any angle. The newest addition called “Reflex Mode”, slows down the time for a few seconds for you to take out the guard before a base wide alert goes off. This mode was added for first time players but this feature can be turned off. The other new addition is the IDroid device. This device is the pause menu and you can call for an chopper, get mission information and more options. It is also you’re map for the game. The tagging feature replaces the radar from the past games. It was put in for the player to see the guards and items and more things very easily and from a far distance since this game is an open world game. The bullet drop feature has been added for more realism to the weapons you are using. It is also a feature that makes sure that you are in the right range when you are firing a weapon. For example, you will know you are in the right range once the crosshairs of that weapon turn from white to red. It will take some time to get used too but I am looking forward to this. The CQC (close quarters combat) has also been reworked. In past games, it was not as realistic as it is in this game. This time you can steal enemy weapons and use it against them. Also, the hand to hand combat is exactly how CQC is supposed to be. Quick, Fast and effective. Another thing I want to mention is the ability to call for choppers. In MGS Peace Walker, you can call for airstrikes and care packages but in this game, you can call for a chopper to pick you up at one location to go to another or to use it for combat. However, in Ground Zeros, You can only call for one chopper per mission (see the reason why on the story preview below). Once it is destroyed, you will have to use you’re head for another option on how to escape or to go somewhere else. In MGSV: The Phantom Pain, you can call for as many choppers you want. The final part of gameplay I will mention is the alert phase. When you are playing in the night, it is less likely you will get spotted but however, if the guards see something suspicious or wrong (for example, another guard is knocked out or hear you’re footsteps while you walk or sprint or etc), the alert phase begins and they will use their flashlights to search for you. When this happens, it means that you are closer to getting spotted and if you are spotted, the guard will call for a base wide alert. In the daytime, you will have a high chance of getting spotted. The guards will not always stand in the same spot as the AI have been advanced from past games. There will also be times where the guards will work in teams. For example, if guard A tells guard B to cover a location in the area, guard B will go there but he will let guard A know when he will either go to another location or come back to meet up again. There will be more dialogue to ease drop when the guards talk but this is what I saw in one of the gameplay trailers. Another example is when two guards are patrolling an area, snake can hold a guard hostage. If you hold him for too long, the other guard will notice and will try to look for him. That is another way an alert phase will begin. I almost forget to add this but when the base wide alert happens, you will have to use everything and everything to take the enemies down or escape the area because it will not go to the caution phase since that has been removed .It will not only be the soldiers after you, it will also be choppers, tanks and more.

 

STORYMODE PERVIEW

This is known based off the trailers and interviews from Hideo Kojima. This part of the game takes place in 1975 and it is the sequel to MGS Peace Walker. Due to the ending of MGS Peace Walker, Big Boss (Naked/Punished Snake) and Kaz Miller, the leader and commanders of MSF, are now a target and a threat to the entire world. The Cipher (The Patriots) agent Paz, survived the battle from the previous game, have been found and captured by XOF leader Skull Face. She knows too much information from Big Boss and she has been hiding information from both Cipher and Major Zero. Skull Face, under the orders of Zero, wants to interrogate Paz to the whereabouts of MSF and Big Boss. Chico from the previous game as well goes on his own to rescue Paz but ends up being captured by XOF and Skull Face and is now being held in Camp Omega. Meanwhile at the same time, there were rumors that MSF was holding weapons of mass destruction so there is an inspection going on at Big Boss’ base (this is the reason you can only use one chopper per mission in this part of the game, it would be too suspicious to send out many choppers during the inspection). The mission for Snake is to rescue Chico and Paz  and get out of Camp Omega in Cuba. A few more scenes shown in various trailers is that Paz is getting a bomb removed from inside her stomach, the surprise attack on MSF  from XOF, and Big Boss falling into a coma. I believe that will be the end of the prologue once Snake falls into the coma so when he wakes up in 1984 (the year MGSV: The Phantom Pain takes place), that will be the beginning of the second part of the game that should be released by the end of next year. The special edition of the game will come with a figure of Snake, and the Metal Gear Solid: Peace Walker novel. This novel is for the players who have never played the game to read about the events of the Peace Walker Incident. Metal Gear Solid V: Ground Zeross will come out in spring 2014 for the PS3, Ps4, Xbox 360 andXbox One

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NYC COMIC CON: DragonBall Z: Battle of Z hands on

There has been many Dragon Ball Z video games but this one is a twist from the past games. I would say that the last great Dragon Ball Z video game was DBZ: Budokai Tenkaichi 3 (also this game holds the world record for the most playable characters in a fighting video game) that has changed the series, but the upcoming Dragon Ball Z: Battle of Z turned out to be full of surprises.

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This game is the first in the series to introduce multiple characters fighting in one screen.

There are four different battle types for playable characters:

  • Fighting Type: skilled at close combat, can combo with melee attacks. Attack Type moves are Kaio-ken Attack, Dance of the Sword, Recoome Kick.
  • Ki Blast Type: skilled at long range battle, can make consecutive attacks using the GENKI Gauge. Ki Blast Type moves are Consecutive Energy Blast, Death Beam, Spirit Ball.
  • Support Type: powers such as health regeneration and support abilities. Support Type moves are Health Regain Blast, Fighting Pose.
  • Interference Type: adept at abilities that interfere with the enemy’s movements. Interference Type moves are Solar Flare, Chocolate Beam, Drain Energy.

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There is a system that allows players to modify characters using ability cards. By collecting and equipping cards, characters that might not be suited to battle can be boosted to make them more capable. Alternatively, they can be given abilities that make their natural strengths more pronounced.

I was using team Goku to go against team Cell. The controls were kind of stiff but I guess the developers will fix it around in the coming months. The animations and attention to detail is great, too, along with the tricky AI, which is very responsive to the commands and power up attacks. The playable characters can be victorious at high-speed battles on the ground and in the air. The game’s key feature is team battle action of four versus four. Teammates share a special energy meter called GENKI Gauge: this meter increases when attacking opponents and, when filled, an ultimate attack can be performed. As I said about the battle types before, it works for situations where you would like to get the upper hand on you’re opponent. When you’re allies perform the different actions, it gave me a split second to think of what to do next and how to attack the opponents by surprise. Any of the allies can decide to give or use energy from the gauge in order to perform an attack.  Playable characters can team up to perform techniques such as Synchro Rush, Meteor Chain, and Revive Soul.

Overall, this game looks great and it plays very well. I will get a copy once it releases on March 31, 2014 for PS3, Xbox 360 and PS Vita.

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