Agatha Christie: The A.B.C. Murders, Now Available On Mobile Devices



Console Game Sensation, Agatha Christie: The A.B.C. Murders, Now Available On Mobile Devices

Adventure and investigation game, popular on PS4, Xbox One, PC and Mac, puts players in the shoes of a legendary detective working to solve a string of mysterious murders

 

Paris – September 29, 2016 – Microïds and Artefacts Studios, both leading international brands in the worldwide gaming industry, today announced the release of “Agatha Christie: The A.B.C. Murders” on iOS and Android. Already a sensation on PS4, Xbox One, PC and Mac the adventure and investigation game is based around one of Agatha Christie’s most-beloved novels, The A.B.C. Murders, and allows games to investigate the A.B.C. murders on their mobile device.

Putting the player in the body of detective Hercule Poirot, “Agatha Christie: The A.B.C. Murders” is an adventure and investigation game which challenges players to use strategy, skill, wit and composure to solve a string of dark and mystifying murders. The gameplay centers around Detective Poirot’s brilliant intelligence and allows the player to live and breathe within Poirot’s point of view.

The story begins with Poirot receiving a mysterious letter from someone named A.B.C. who announces an upcoming murder. From there, the game takes the player on a journey as they match wits with a menacing killer and chase him all around England and try to solve the mysterious A.B.C. murders.

Some of the key features of the gameplay of “Agatha Christie: The A.B.C. Murders” include:

First-person investigation: Players see Agatha Christie’s legendary world through the eyes of Detective Poirot as they examine integral crime scene details, character backgrounds and clues as they work on solving the mystery of the game.

Interactive interrogation: Gamers are able to directly interrogate characters in the game as Poirot and a multiple choice question system while armed with the ability to monitor the moods of other characters to guide the strategy in the conversation.

Dynamic tools: The game is loaded with dynamic tools Poirot will collect and use in the game to advance the story and solve the mystery.

Challenging puzzles: Numerous varied puzzles stand in the way of solving the mystery. Players will encounter puzzles which need to be solved to unlock a secret room or collect a valuable tool and get closer to solving the mystery.

Mystery-solving: Once all of the clues have been collected, the player will be tasked with reconstructing the crime and putting together the entire story.

“Little grey cells”: Detective Poirot’s signature intelligence will be put to the test in “Little Grey Cells” sequences where players will have to answer questions about the suspects or circumstances using the clues they have collected. 

“The harrowing intrigue of the world of Agatha Christie and the ingenuity and brilliance of Detective Poirot translates perfectly into a game built for the mobile platform,” said Eric Nguyen, director of marketing for Microïds. “We believe gamers will be submerged in the mysterious, multi-layered world of the game and be challenged and enthralled by the interactive gameplay which tells a fast-paced story and mystery the player can solve themselves.”

The game is available on iOS and Android for $6.99.

iOS :

http://itunes.apple.com/app/id1116910957?mt=8

Google Play :

http://play.google.com/store/apps/details?id=com.microids.theABCmurders.GP.premium

Voice-over is available in English and French. Subtitles are available in English, French, Italian, Spanish, German, Portuguese, Polish, and Russian.

 

©2015 Anuman Interactive SA. Tous droits réservés. Distribué et publié par Anuman Interactive SA. Microïds est une marque déposée par Anuman Interactive SA. Tous droits réservés. ©2015 Agatha Christie Limited (une société du groupe Acorn Media). Tous droits réservés. www.agathachristie.com

Onechanbara Z2: Chaos 3rd DLC is now available on Steam

Onechanbara Z2: Chaos

3rd DLC is now available on Steam

D3PUBLISHER INC. (JPN) today announced the second DLC for Onechanbara Z2: Chaos is now available on Steam and is 20% off until June 23, 2016.

Onechanbara Z2: Chaos 3rd DLC

・Pale Blue Gullwings & Pale Blue Visor

・Pale Pink Gullwings & Pale Pink Visor

・Kitten Mittens & Fuzzy Leggings

・Death Claw

・Nunchaku

・Handgun

・Giant Sword

・THE NINJA (Purple) & THE NINJA (Green)

・Wavy Side Tail & Golden Wavy Side Tail

・Wavy Medium ‘Do & Golden Wavy Medium ‘Do

・Wolf’s Hair & Golden Wolf’s Hair

・Short Bob & Golden Short Bob

 

Talking Tom Cat Returns Looking Better Than Ever

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BILLIONAIRE APPS MOGUL IS BACK FOR ANOTHER ROUND
Talking Tom Cat Returns Looking Better Than Ever

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The viral talkback app sensation that started it all For Outfit7 Limited is back; cuter and sillier than ever.   Talking Tom Cat, makes his encore appearance in apps stores worldwide with fresh upgrades including a modern new look, laugh out animations, ad-free gameplay option and more.  Not to mention that Tom is also more adorable than ever! 

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The new and improved Talking Tom Cat reimagines the virtual legend himself,  giving him a contemporary look, plus over a dozen new animations that include Tom’s kooky reactions to eating new foods like a fiery chili, a submarine sandwich, a popsicle and more.  The repeat function that made him famous is still there, as well as the ever-popular farts and burps that kids love. 

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With over 3.6 billion total downloads across the Talking Tom and Friends umbrella, fans have grown to love each and every new release of the franchise. Over the last six years, players have spent an astronomical 945 thousand years playing with Talking Tom apps; knocking him down over 191 billion times. 

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The success of this global-mobile sensation has spawned products, a movie deal, and a hit YouTube show Talking Tom and Friends with over 470 million-plus views.  The series features an all-star voice cast led by Golden Globe® and Emmy®-nominee Colin Hanks (“Fargo”) and Tom Kenny (“SpongeBob SquarePants.”)  Fans can join Tom and the gang each week while they shoot their own reality TV show in Tom and Ben’s app studio.  Perfect for fun family viewing.  Watch the wackiness weekly at http://talkingtomandfriends.com/.

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This worldwide talking phenomenon is a must-play. Don’t miss out on the fun!  The best thing is that Tom’s still free and available for all platforms including iOS, Android, Windows and Amazon at http://outfit7.com/applications/.   

Watch the game trailer here.

Transformers Takeover SXSWi Mashable House to Launch TRANSFORMERS: EARTH WARS Mobile Game

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Transformers at SXSWi

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The brand partnered with the Mashable House to spread the word about the Spring launch of TRANSFORMERS: EARTH WARS, a new real-time strategy combat game which fans can pre-register for now to receive a free character when the game launches. The week also marked the official launch of Optimus Prime’s Snapchat (handle: optimusprime)!

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As part of the action, Hasbro’s Transformers brought along a 10-ft tall,

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fully functional Bumblebee transformer that visitors had a blast taking photos with. Bumblebee was also in attendance for the TRANFORMERS PARTY on Saturday, March 12, where attendees drank custom cocktails like The Marg-a-tron and Bumblee-tini and rocked out to an exclusive live performance by Mount Holly, who performed their new title track Roll Out from the upcoming Transformers-inspired studio album Roll Out.

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@MountHollyBand

https://twitter.com/NASDAQ/status/708791094310522880

https://twitter.com/contentnow/status/708849932677959681

https://twitter.com/LanceUlanoff/status/708855733727600645

https://twitter.com/adamostrow/status/708373694155001856

https://www.instagram.com/p/BC3zxXlI-23/?hl=en

https://twitter.com/thebeff/status/708355992354889728

Hasbro, Backflip Studios and Space Ape Games Bring The Fight Home with TRANSFORMERS: EARTH WARS; Game Coming To iOS And Android in Select Markets Spring 2016

Hasbro, Backflip Studios and Space Ape Games Bring The Fight Home with TRANSFORMERS: EARTH WARS; Game Coming To iOS And Android in Select Markets Spring 2016

 

Battle as AUTOBOTS or DECEPTICONS and Fight Against Live Opponents Around the World

In First TRANSFORMERS Real-Time Combat Strategy Game

 

Boulder, CO (Feb. 10, 2016) – This spring, fans of the beloved TRANSFORMERS brand from Hasbro, Inc. will have the opportunity to harness legendary characters, including  OPTIMUS PRIME, MEGATRON, BUMBLEBEE and STARSCREAM, in the palm of their hands withTRANSFORMERS: EARTH WARS – the latest real-time combat strategy mobile app. Published by Backflip Studios (DragonValeNinjumpPaper Toss) and developed by Space Ape Games (Rival Kingdoms,Samurai Siege), TRANSFORMERS: EARTH WARS brings the excitement of the battle between AUTOBOTS and DECEPTICONS to supported mobile devices with fast-paced gameplay and beautiful 3D animation, allowing the characters to attack, battle, and change form right before a player’s eyes.

 

With this game, players can choose to fight with OPTIMUS PRIME and the AUTOBOTS or join forces with MEGATRON and the DECEPTICONS in a battle for the fate of planet Earth. Players can join  their favorite TRANSFORMERS faction, assemble a powerful team  of playable characters, raid enemy bases for ENERGON stockpiles, and construct the Space Bridge to  add reinforcements from CYBERTRON , all while playing in real-time against other players around the globe.

 

“The TRANSFORMERS franchise is like no other. The story that has carried on through generations has drawn millions of fans who can’t wait for what’s next,” said Julian Farrior, CEO of Backflip Studios. “Working in conjunction with Hasbro, we’re bringing the TRANSFORMERS franchise to life in one of the most popular game genres.”

 

Using authentic TRANSFORMERS storytellers and voice actors from the original franchise,TRANSFORMERS: EARTH WARS extends the GENERATIONS PRIME WARS TRILOGY story across new platforms, enabling players to interact with other TRANSFORMERS fans, as well as millions of people around the world who enjoy real-time combat strategy games. Fans of real-time combat strategy mobile games will appreciate a game play experience wherein players are solely in control of converting their characters and engaging in TRANSFORMERS versus TRANSFORMERS battles. The game also features artwork inspired by the TRANSFORMERS GENERATIONS PRIME WARS TRILOGY series, dialogue written by TRANSFORMERS comic legend Simon Furman and voice acting from Peter Cullen, the original voice of OPTIMUS PRIME, as well as Frank Welker, the original voice of MEGATRON.

 

 

“We are excited to  join forces with  Backflip Studios and Space Ape to bring our iconic TRANSFORMERS brand to life in a new way through the launch of TRANSFORMERS: EARTH WARS,” said Mark Blecher, Senior Vice President, Digital Gaming and Corporate Development at Hasbro.  “TRANSFORMERS fans and fans of combat strategy games will love the explosive action as they join the fight to control the fate of Earth.

 

“We’re delighted to bring one of the world’s most popular entertainment franchises to mobile devices in an explosive new gameplay experience,” said John Earner, Co-Founder and CEO, Space Ape Games. “We’re focused on making hand crafted games that fans will enjoy, and can’t wait to share what we’ve been working on with mobile gamers.”

 

TRANSFORMERS: EARTH WARS will be free to download but will feature in-game purchases, and will be released worldwide excluding Japan and China on Android and iOS in Spring 2016. Please note that a WiFi connection is required to play.  Visitwww.TransformersEarthWars.com to see the trailer and pre-register and be the first to download theTRANSFORMERS: EARTH WARS game.

Lets Talk:Metal Gears (the weapons)

Metal Gear is the designation to various models of bipedal tanks. Metal Gear are behemoth machines capable of decimating lesser machines. Metal Gear have the distinction of being nuclear capable, firing warheads from their rail gun, eliminating the need for a missile, or launchpad allowing them to attack targets from anywhere in the world, on any kind of terrain. This peaked with Metal Gear REX which was sophisticated enough to launch a nuke from anywhere on earth and hit a target anywhere in the world, REX also had the distinction of being completely untraceable.

Generally speaking, the climax of a Metal Gear game is where the player must battle against the specific Metal Gear threat of that era.

Definition

The general definition of a Metal Gear prior to the collapse of the war economy is a mobile nuclear launch platform similar in purpose to ballistic missile submarines. However, its precise definition is debatable, as many other weapons have been designed to fill a similar role, or have used the same technology. The individual units have varied greatly in appearance and size, but their purpose has always been the same—to destabilize the global balance of power via the threat of covert long-range nuclear attack.

The term “Metal Gear” was coined by Soviet weapons scientist Aleksandr Leonovitch Granin to describe to Naked Snake in 1964 the “missing link” between infantry and artillery: infantry could roam the battlefield at will, but were both vulnerable and lacking in firepower; artillery could inflict immense damage upon an opponent while resisting similar damage, but was at the mercy of the terrain. Granin envisioned a tank with legs, enabling it to quickly traverse the battlefield, inflicting and repelling damage on a scale never before seen.

Following an encounter with a Gekko in 2014, Otacon explained to Solid Snake that what makes a “Metal Gear” is specifically its nuclear launch capability. Considering Granin’s original coinage of the term, it can be therefore assumed that a Metal Gear can be defined as a bipedal nuclear weapon. Not only does this negate the Gekkos and the Mk. II/Mk. III from being true Metal Gears, but it also discounts Metal Gear RAY. Otacon notes that RAY was an exception to the definition, as it was overall created under the premise of nuclear strategy (it targeting nuclear warhead-equipped Metal Gears).

After the end of the war economy era, the classification was redefined to simply mean any mech that exceeded the size of unmanned gear walkers such as Gekko. Furthermore, possessing nuclear weaponry was no longer required to being labelled as such due to the concept of deterrence being outdated by the rise in cyborg technology

Metal Gear RAXA (1970)

   
 Appears in: Metal Gear Solid: Portable Ops

The Intercontinental Ballistic Metal Gear (ICBMG) was developed for the Central Intelligence Agency by Nikolai Stepanovich Sokolov in the 1970s. Sokolov was heavily influenced by Granin’s designs when creating this Metal Gear. The idea for this version of Metal Gear was to use a large rocket to launch the actual Metal Gear unit itself into near-orbit before releasing it, allowing it to parachute back down to the target location where it would then launch its payload of nuclear weapons.

Metal Gear RAXA (pronounced “rasha”), was a prototype of the ICBMG created in 1970. Although considered to be the first Metal Gear, neither RAXA nor the ICBMG truly lived up to Granin’s original vision of a bipedal walking tank.

Metal Gear ZEKE (1974-1975)

   
 
Appears in: Metal Gear Solid: Peace Walker,Metal Gear Solid V: Ground Zeroes

Metal Gear ZEKE was the first fully bipedal tank. It was designed by the Militaires Sans Frontières (MSF) at the Mother Base by Huey Emmerich and Strangelove in 1974. It is equipped with a railgun, a radome, and a jetpack to increase mobility. Originally an unmanned weapon, Paz Ortega Andrade hijacked and modified it as manned weapon, and planned to launch a nuke at the United States’s Eastern Coast if Big Boss (Naked Snake) didn’t rejoin Cipher; however, it was heavily damaged in the ensuing fight. Strangelove noted afterward that it could at least regain the ability to walk, as she had made a backup copy of the AI, but whether it would be used again was up to Big Boss. During the Trojan Horse Operation in 1975 carried out by Skullface and XOF, they succeeded to destroy Mother Base along with ZEKE.

Metal Gear ST-84/Sahelanthropus (1984)

   
 

Appears in: Metal Gear Solid V: The Phantom Pain

In the 1980s, XOF stored and later deployed Metal Gear Sahelanthropus in Soviet territory. It had been developed by Huey Emmerich in 1981 after his capture by the Soviets. It featured a head similar to that of Metal Gear REX, although with only one eye on each side as opposed to REX’s three, a circular plate and legs similar to that of Metal Gear ZEKE. While normally taking on a hunched-over stance similar to REX, it also possessed the ability to stand completely upright and take on a disturbingly humanoid shape, being the only Metal Gear with fully functionally arms and hands. It was to be used as a marketing tool that would intimidate the world, forcing them to purchase nuclear weaponry from Skull Face, but its appearance was never made public. Unlike other Metal Gear, Sahelanthropus was piloted remotely by Skull Face and later Eli by using Tretij Rebenok’s psychokinetic powers as a conduit, a very unique method of control. It was stolen from XOF by Diamond Dogs after its defeat and eventually was completely destroyed after being hijacked by Eli. On the other hand, it takes its name from the first animals thought to stand up straight, “Sahelanthropus Tchadensis”, in the same vein that Metal Gear Sahelanthropus/ST-84 is the first Metal Gear to stand up straight.

Metal Gear TX-55 (1995)

   
 Appears in: Metal Gear

The Metal Gear TX-55 was the first globally documented bipedal tank designed (at force by Venom Snake as he wanted to battle against cipher/the patriots) at Outer Heaven by the Eastern scientist Drago Pettrovich Madnar in 1995. TX-55 proved Granin’s vision to be a potent weapon — a mobile nuclear launch system that made stationary missile silos obsolete. It was used to threaten and blackmail the rest of the world, but never launched any nukes. In fact, this Metal Gear was never actually deployed, as it was destroyed by Solid Snake before its development could be completed.

Metal Gear D (1999)

   
 

Appears in: Metal Gear 2: Solid Snake

Metal Gear D was a re-designed version of TX-55 (the TX-55 being a prototype for Metal Gear D) that was very similar in appearance. It was also developed by Dr. Madnar within Zanzibar Land in 1999. This Metal Gear also featured additional weapons for close quarters combat. Metal Gear D’s standard arsenal was comprised of a 60mm rotary cannon, a 5.56mm machinegun and a six-missile pod that could be armed with several different types of warhead. While its main purpose was to serve as a mobile launch platform for short-to-medium range nuclear warheads, it could also function as a weapon of conventional warfare.

It also carried a sensor system that consisted of the main camera, laser sights, an image sensor, and an infrared sensor. 

Metal Gear REX (2005;2014)

   
 Appears in: Metal Gear Solid 1: The Twin Snakes, Metal Gear Solid 4: Guns of the Patriots

Metal Gear REX was a Metal Gear developed for the United States Army. It was developed by Dr. Hal Emmerich, in a joint venture between ArmsTech and DARPA, at the nuclear weapons disposal facility on Shadow Moses Island in 2005. It was considered to be a revolutionary weapon – unlike all previous iterations of Metal Gear, not only could REX deliver a nuclear weapon both to and from any point on the globe, it was undetectable and untraceable. All previous Metal Gears were merely mobile ground-based launch systems for nuclear missiles, little more than the land-based equivalent of ballistic missile submarines. REX utilized a railgun, which fired much smaller projectiles without chemical propellants – factors which made them virtually invisible to radar. It thus completely negated the theory of Mutually Assured Destruction – whoever controlled it could launch a nuclear attack at any target at any time without fear of reprisal. Additionally, unlike all the previous Metal Gears, REX’s legs were heavily armoured rendering grenades useless.

Metal Gear RAY (2007-2009;2014-2018)

   
 Appears in: Metal Gear Solid 2: Sons Of Liberty, Metal Gear Solid 4: Guns of the patriots, Metal Gear Rising:Revengeance

Metal Gear RAY was a Metal Gear originally developed for the United States Marine Corps. It is, however, a Metal Gear by Granin’s initial definition – although RAY is a bipedal weapon, it lacks any form of nuclear armament. Nevertheless, it was originally created under the premise of nuclear strategy. In addition, it did serve as part of a true Metal Gear’s “conventional” armament – Arsenal Gear. RAY was designed and developed by the Pentagon and the Marines in 2007 as a countermeasure to the abundance of Metal Gear REX derivatives being developed due to REX’s plans being leaked onto the black market after 2005. For this reason, it was, until the creation of the Gekko, the only Metal Gear designed for close-range battle.

RAY is notable for being the first attempt at Metal Gear mass-production. The Patriots (via the U.S. Navy) produced twenty-five mass-produced Metal Gear RAY units to serve as guards for Arsenal Gear in 2009. They differed from the original RAY in that they were unmanned (the original intention of the Marine Corps), had no tail and were slightly smaller.

Metal Gear EXCELSUS (2018)

   
 Appears in: Metal Gear Rising:Revengeance 

When SOP and the Patriots fell following Liquid Ocelot’s Insurrection, PMCs acted on the development of cyborg technology as the information had been previously suppressed. The result was an abundance of cyborgs in the armies of PMCs. Due to the advantage of cyborgs capable of making decisions like other humans, the small unmanned gears such as the Gekko units were generating less favor in regards to urban combat. In response, AT Corp did a 180-degree turn and returned to develop a larger Unmanned Gear (UG) capable of overpowering cyborgs and tearing a path through urban terrain using its sheer size and power. The result was a new Metal Gear codenamed “Excelsus”. The vehicle was not armed with a nuclear weapon, instead being designed for the purpose of asymmetrical warfare in light of cyborg development. Although initially designed to be a UG, the final design required a pilot. Due to the term being redefined to mean a mech that far outclasses UG-walkers in size with nuclear deterrence becoming obsolete, it was also given the name “Metal Gear” despite lacking nuclear armaments.

ADD THE ULTIMATE DEVIL MAY CRY™ ART BOOK TO YOUR COLLECTION!  

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DEVIL MAY CRY™ 3142: GRAPHIC ARTS art book now in stores
 

Toronto, ON – Oct 13, 2015 – In stores now, it’s the ultimate art tome for Capcom’s iconic Devil May Cry™ video game franchise – DEVIL MAY CRY™ 3142: GRAPHIC ARTS! This 224-page artwork archive collects material from all four classic Devil May Cry games as well as the Devil May Cry anime series.
 
Inside you’ll find character models, weapon designs, creatures, locations, rough concepts, and exclusive tribute illustrations. Also included are over 25 pages of exclusive interviews with the developers and artists behind the long-running series, as they discuss character origins, difficulties, their favorite series moments, and much more. The book also features detailed creator commentary and rough sketch notes throughout every chapter, where you’ll get the real scoop on the creation of Vergil, Nero, Trish, all your favorite enemies, and the legendary devil hunter himself – Dante.
 
Whether you’ve been a fan of the Devil May Cry series since its launch on the PlayStation 2 or just joined the fandom with the recent release of Devil May Cry 4: Special Edition, this gorgeous art book will take you deeper into the world of Devil May Cry than ever before.

D3 GO! AND WIZARDS OF THE COAST TAP MAGIC FOR THE RELEASE OF MAGIC: THE GATHERING – PUZZLE QUEST ON IOS AND ANDROID

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D3 GO! AND WIZARDS OF THE COAST TAP MAGIC FOR THE RELEASE OF
MAGIC: THE GATHERING – PUZZLE QUEST ON IOS AND ANDROID
Game Fuses Strategic Trading Card Gameplay with the Original Match-3 RPG™
in a Free-to-Play Mobile Game Coming This Fall
LOS ANGELES – August 25, 2015 – D3 Go! and Wizards of the Coast have partnered to create
Magic: The Gathering – Puzzle Quest, a mobile game that blends the hypnotic match-3 puzzle
elements of the popular Puzzle Quest franchise with the strategic gameplay and expansive lore of
the groundbreaking Magic: The Gathering trading card game (TCG). Magic: The Gathering –
Puzzle Quest will be available to download for free on the App Store, Google Play and the Amazon
Appstore this fall. Fans will have a chance to be among the first to play Magic: The Gathering –
Puzzle Quest in the Annex at PAX Prime 2015 in Seattle on August 28-31.
Players will engage in pitched conflicts with rival Planeswalkers and monsters through intense
match-3 puzzle battles, earning levels and amassing a collection of powerful creatures, spells and
artifacts along the way. Developed by Hibernum Creations, Magic: The Gathering – Puzzle Quest
adds the extensive universe of the acclaimed TCG to the engrossing gameplay of the Puzzle Quest
franchise, as players participate in quests, daily events and tournaments for epic rewards.
“Magic: The Gathering – Puzzle Quest is the ideal marriage of the deep lore and strategic elements
of Wizards of the Coasts’ iconic series, along with the gripping match-3 gameplay of one of the
most popular puzzle game series in history,” said Peter Andrew, vice president of publishing, D3
Go!. “From the competitive tournaments, to the intense in-game battles, Magic: The Gathering –
Puzzle Quest perfectly encapsulates the strongest elements of both franchises to create something
compellingly new, yet perfectly intuitive to Magic fans and puzzle gamers alike.”
“Magic: The Gathering is loved by more than 20 million fans,” said Elaine Chase, Sr. Director:
Global Brand Strategy & Marketing, Wizards of the Coast. “We’re excited to work with D3 Go!
to create a new way for fans to experience Magic, and to introduce our Planeswalkers and the
Multiverse to an entirely new audience of players.”

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Cartoon Network Digital and D3Publisher have partnered to bring a brand new app to the mobile marketplace today – ADVENTURE TIME CARD WARS!

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Cartoon Network Digital and D3Publisher have partnered to bring a brand new app to the mobile marketplace today – ADVENTURE TIME CARD WARS!  Based on a favorite episode from the hit animated television series, Adventure Time Card Wars gives fans a chance to play just as Finn and Jake do.  Developed by Kung Fu Factory, the game features 20 playable characters from the Land of Ooo, craftable cards, hundreds of creatures, spells and abilities and much more. With more than 200 cards featuring unique abilities, over 250 playable quests and 90 tournament battles, players will get to summon creatures, build buildings, cast spells and watch creatures literally come to life on their holographic game board! Also this month, an Adventure Time Card Wars customizable card game will be released by Cryptozoic Entertainment.  The game and will include code cards that unlock special surprises in the digital iOS app, providing an even greater experience for fans.
 
Adventure Time Card Wars is currently available for $3.99 with optional in-app purchases in the App Store for iPad, iPhone and iPod touch, and will soon be available on Android devices. A limited number of iOS review codes are available upon request.
 
App Store Description:
Floop the Pig! It’s Adventure Time CARD WARS! Play the game inspired by the Adventure Time episode, “Card Wars”! Summon creatures and cast spells to battle your way to victory.
CARD COMBAT! 
Command an army of awesome warriors, including Husker Knights, Cool Dog, the Immortal Maize Walker, and even the Pig to destroy your opponent’s forces! Place buildings and cast spells to unleash ultimo attacks.
CUSTOM DECKS!
Collect new cards to customize your deck for each opponent. Level up your creatures, spells, and buildings, or fuse them together to make your cards even more powerful.
HIGH STAKES BATTLES!
Think you’ve got what it takes to be crowned a Cool Guy, or will you end up drinking from the Dweeb cup?  Play as Finn, Jake, BMO, Princess Bubblegum, Marceline, Flame Princess and more as you wind your way through the Land of Ooo!
It’s CARD WARS!