Official VR Game of “AMC’s The Walking Dead” Enters Final Stages of Development
Survios Inc. and AMC revealed today during the UploadVR Showcase that The Walking Dead Onslaught, the official VR game of AMC’s The Walking Dead, has entered the final stages of development and confirmed that a gameplay reveal will be coming later this summer. Accompanying the announcement was a video greeting from TheWalking Dead star Norman Reedus, who recently wrapped his voice recording as Daryl Dixon for the upcoming title. The game will also feature voice work from cast members Melissa McBride (Carol) and Josh McDermitt (Eugene).
You can see below of Norman Reedus’ announcement of the final stages of development.
Super Mario 64 is one of the most influential video games of all time. Over the years, it was rereleased on the Nintendo DS, Nintendo Wii, and Nintendo WiU. The demand of a full remake has been discussed among the community within the last few years since a Nintendo Switch port has not been in production.But this user made it seem possible for it to be played on PC.
This version of Super Mario 64 is upscaled in graphics and in resolution. It plays the same exact way as the original without any slowdowns. It also removed the Nintendo 64’s linear filtering which was also a great decision. Just look at the textures on Peach’s Castle from the intro. It looks amazing. And it is also in 60fps. YouTube user Unreal (Not relatted to Unreal Engine), and so far, everyone loves what they are seeing. Although this mod was also made and released, Nintendo sent that user a DCMA takedown since Nintendo owns the IP rights. That mod does look absolutely great in it’s own right, but it is this high resolution port that takes me back to the original and improved the graphics to the level of how we see it on the Final Fantasy VIII Remaster.
There are other options in this mod that enables cheats, and removing the draw distance. Before you know it, you could see the full mod in action from start to finish.
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Rise of the Duelist is set to dispel the dog days of Summer on August 7th, 2020!
Yugi’s Gaia the Dragon Champion strategy has been remastered for the modern age! Classic cards like Gaia the Fierce Knight, Catapult Turtle, and more take on new forms in service of a new form of Gaia the Dragon Champion that stacks an extra 2600 ATK on to itself every time it wins a battle and can expend exactly that much ATK to destroy any card on the field without a fight!
New Noble Knights rise from the pages of history! The “Infernoble Knights” are a fast Synchro Summoning strategy that burns through their Equip Spells for immediate benefits, then brings them back to the field and dares the opponent to destroy the monster they’re equipped to. “Infernoble Knight” monsters are also “Noble Knight” monsters, so you can use existing cards like Heritage of the Chalice to make your Deck even stronger! Don’t forget Infernoble Knight – Renaud and Infernoble Knight – Roland from Toon Chaos – you’ll need them if you want to maximize your firepower.
Many powerful Spell and Trap Cards! Unleash a new “Forbidden” Quick-Play Spell that can negate the effects of and halve the ATK of an entire field’s worth of monsters or a Normal Spell that lets you retaliate against your opponent’s disruptive monster effects by choosing from the effects of Pot of Greed, Change of Heart, or The Forceful Sentry.
On top of all that, you can even find:
A powerful new “Chaos” Synchro Monster
A brand-new anti-Extra Deck Spellcaster theme
New cards for the “Rikka” and “Adamancipator” themes from Secret Slayers
New cards for the “Mathmech” and “Dragonmaid” themes from Mystic Fighters
20 previously unavailable cards from overseas promotions, pack-ins, and more!
The Rise of the Duelist booster set contains 100 new cards:
There is something about Final Fantasy VII that has touched the hearts of the majority of the previous and current generation of gaming over twenty years ago, and now. It is considered one of the best video games of all time as FFVII brought JRPG’s to the mainstream level that we have never seen before. For years, many fans demanded a remake after the E3 2005 tech demo was shown to the world on what the visuals of that game would look like in a modern setting. With the release of Advent Children, Chrisis Core, and the Dissidia series, the demand grew more. In 2015, We got the first trailer and the announcement that Final Fantasy VII Remake was in development. Five years later, we can now say that we have this game in our hands again. What do I think of the remake, I will tell you right now as I review Final Fantasy VII Remake.
The casting choices for the character’s voices are very good. I even had to listen to old clips of Steve Burton, Rachael Leigh Cook, and George Lewbin from previous entries to see if I notice a difference between them and the new voice actors, and there were minor differences. If you were to tell me that FF7R’s voice cast have never changed upon playing this as my first Final Fantasy video game, I would have noticed. I also liked that many of the minor characters such as Wedges and Biggs had their stories fleshed out more as they feel like they mattered to the overall plot. But a slight knock on this is that many of the conversations with many of the NCP’s and minor characters arepointless as they do nothing but introduce them for them to be forgotten about when you move on to the next quest since they will not serve any relevance to the main plot. You would think that they fleshed out the minor characters out for a good reason. But logically, it made zero sense.
There were times that I laughed more than I did when I played the original game because there are pivital scenes that translated well from the original game, to the remake, but also added more depth to those scenes and made them feel much more alive. The biggest example, is the Honey Bee Inn sequence as Cloud had to be a cross dresser for a while. There is also a dance minigame at that Inn too. The cutscenes were done really well, and it felt like at times that I was watching Advent Children as I was playing the game. The cinematogrophy really blew me away from the start to the finish visually. The music did match the visual style of what we seen on screen, but I felt that the music is very over-orchestrated and I wish that we have an option to switch between the original music, and the current music. “Fight On!” is unrecognizable unless you are watching somebody else play. “Hurry Up” was totally removed from a part of the game. And they are throwing in too much of Sephiroth’s themes into the new arrangements, and in general it is a lot of noise with little substance.
When it was stated that the battle system would be revamped, they were not kidding. Even though there is a “Classic Mode” setting available, I would not recommend using it since this game’s combat relies on you to have full control of the character. The ground combat fixed all of the problems that Final Fantasy XV and Kingdom Hearts 3 had, but there are some limitations. Not having to change your party’s A.I while you are controling your character is frusturating, but I had to get used to it. When the air combat happens, the cameras are all over the place like it is a WWE Raw production especially when there are too many enemies on the screen. The boss battles is when the controls and camera angles are much more scaled and controled. Remember the sphere grid system from Final Fantasy X? Well, FF7R takes a slight inspiration from that system to level your characters and their weapons. The leveling grind is not as punishing as FFXV and that is a relief. Also, bonus points for the seamless loading times. I still have my original Playstation 4, and I experienced not one slowdown at all.
Knowing that this is going to be an episodic series of games, I was curious on how Midgar, which is the first area that can be completed in five hours in the oirginal game, was going to be handled. That five hours turned into 45 hours for me as there were more sidequests than I remembered counting the time on this remake. I see why they did this, but I felt that it was not needed as backtracking in this game is very incidential and time wasting. I even questioned myself why is the reunion being mentioned this early in the game? And also, why did Sephiroth appear within the first ten minutes of the game? Sephiroth was mysterious and he appeared when it mattered to flesh out who he is as he kept you guessing what his motive is during the first half of the game. Not in the first ten minutes. Cloud and Tifa’s interractions were the best of the game in my eyes, but I cannot say the same for everyone else as the writing for each of the characters were all over the place and inconsistant at times. Don’t get me wrong, I love seeing the non-major characters have a personality on this game that you can clearly tell instead of reading text, but the excution was very choppy. Speaking of the story, there are a lot of changes that I did not like. The time travel plot just completly ruined the canon as this remake feels like it has to tie in the other related media of the Final Fantasy VII franchise. Those big changes also appear at the end of the game and I have a feeling that these changes will be very devisive among the community to the level of Star Wars: A New Hope Special Edition. This is not what I had in mind when I wanted the remake as it really forces the player to accept this new direction of the game without being mindful to how and why veteran players appreciated the story and timeline.
Overally, I enjoyed most of Final Fantasy VII Remake. The art, visual graphics, and all of the characters feeling larger than life more than ever. But I cannot ignore the flaws that came with it. The most recent remakes on other video games had minor changes that made the experience better. But Final Fantasy VII Remake, changed to make the overall experience apalling to veteran players including myself. Final Fantasy V, VI, VIII, and XII are my personal favorites and this is not a review for me to favor one game over the other, but I perfer the original game over the remake. I was more frustarated, than satisfied with this experience. The fact that we also do not know when part two of Final Fantasy VII Remake will be released has more questions in my head than I can answer. But to put it simply, This just doesn’t even feel that much like a JRPG. It feels like a AAA western cinematic action game that’s loosely based on the original game. If other people like that about it, then so be it. But for me, this just isn’t what I really wanted from a remake at all.
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BURBANK, CA (January 30, 2020) – One of the most popular videogame franchises in history comes to animated life in Mortal Kombat Legends: Scorpion’s Revenge, an all-new, feature-length film produced by Warner Bros. Animation in coordination with NeatherRealm Studios and Warner Bros. Interactive Entertainment. The film arrives from Warner Bros. Home Entertainment on Digital starting April 12, 2020, and on 4K Ultra HD Combo Pack, Blu-rayCombo Pack and DVD on April 28, 2020.
Mortal Kombat Legends: Scorpion’s Revengewill be available on 4K Ultra HD Combo Pack (USA $39.99 SRP; Canada $44.98 SRP), Blu-ray Combo Pack (USA $24.98 SRP; Canada $29.98 SRP), and DVD (USA $19.98 SRP: Canada $24.98 SRP) as well as on Digital. The 4K Ultra HD Combo Pack features an Ultra HD Blu-ray disc in 4K with HDR, a Blu-ray disc featuring the film in hi-definition, and a digital version of the movie. The Blu-ray Combo Pack features a Blu-ray disc with the film in hi-definition, a DVD with the film in standard definition, and a digital version of the movie.
Based on the worldwide hit game created by Ed Boon & John Tobias, Mortal Kombat Legends: Scorpion’s Revengespotlights the once-in-a-generation tournament between the champions of Outworld and Earthrealm – a competition that will ultimately determine the fate of Earth and all its citizens. Lord Raiden, protector of Earthrealm, must gather the greatest fighters of his realm to defend it from the evil Shang Tsung in the battle to end all battles – Mortal Kombat!
Joel McHale (Community, The CW’s upcoming Stargirl) and Jennifer Carpenter (Dexter, Batman: Gotham by Gaslight) lead a stellar cast as the voices of Hollywood star-turned-fighter Johnny Cage and all-business warrior Sonya Blade, respectively. The voice cast also includes Jordan Rodrigues (Lady Bird, The Fosters) as Liu Kang, Patrick Seitz (Mortal Kombat X, Agrretsuko, Naruto: Shippuden) as Scorpion & Hanzo Hasashi, Steve Blum (Cowboy Bebop, Star Wars Rebels) as Sub-Zero, Artt Butler (Her, Star Wars: The Clone Wars) as Shang Tsung, Darin De Paul (Overwatch, Fortnite) as Quan Chi, Robin Atkin Downes (The Strain, Batman: The Killing Joke) as Kano, David B. Mitchell (Mortal Kombat 11, World of Warcraftfranchise) as Raiden, Ike Amadi (Mass Effect 3, Mortal Kombat 11) as Jax Briggs, Kevin Michael Richardson (Family Guy, The Simpsons) as Goro, Grey Griffin (The Loud House, Young Justice, Scooby-Doofranchise) as Kitana & Satoshi Hasashi, and Fred Tatasciore (Robot Chicken, Family Guy) as Demon Torturer.
Mortal Kombat Legends: Scorpion’s Revengeis directed by Ethan Spaulding (Batman: Assault on Arkham, Justice League: Throne of Atlantis) from a script by Jeremy Adams(Supernatural, Teen Titans Go! Vs. Teen Titans) based on the videogame created by Ed Boon and John Tobias. Rick Morales (Batman: Return of the Caped Crusaders, Batman vs. Two-Face) is Producer, and Jim Krieg (Batman: Gotham by Gaslight) is co-producer. Executive Producer is Sam Register. Ed Boon (NetherRealm Studios) is Creative Consultant.
“Mortal Kombat Legends: Scorpion’s Revenge is a riveting, no-holds-barred action-fest that delivers all the authentic combat, drama and humor fans expect coupled with edgy animation and an outstanding voice cast,” said Mary Ellen Thomas, Warner Bros. Home Entertainment Senior Vice President, Originals, Animation and Family Marketing. “This film is unlike anything Warner Bros. has produced before, and fans should be prepared for the thrill ride of their lives.”
4K Ultra HD Blu-ray Combo Pack, Blu-ray Combo Pack and Digital
The artists reveal the design challenges of animating the world of Mortal Kombat, from authentic armor to wildly imaginative weapons and fantasy settings.
Mortal Kombat Legends: Scorpion’s Revengewill also be available on Movies Anywhere. Using the free Movies Anywhere app and website, consumers can access all their eligible movies by connecting their Movies Anywhere account with their participating digital retailer accounts.
DIGITAL DISTRIBUTION ELEMENTS
On April 12, 2020, Mortal Kombat Legends: Scorpion’s Revengewill be available to own in high definition and standard definition from select digital retailers including Amazon, the Apple TV app, FandangoNOW, PlayStation, Vudu, Xbox and others. On April 28, Mortal Kombat Legends: Scorpion’s Revengewill be made available digitally on Video On Demand services from cable and satellite providers, and on select gaming consoles.
ABOUT MOVIES ANYWHERE
Movies Anywhere is a digital movie platform that enables movie fans to discover, access, and watch their favorite digital movies in one place. Movies Anywhere brings together a library of nearly 7,500 digital movies from Sony Pictures, Twentieth Century Fox Film, The Walt Disney Studios (including Disney, Pixar, Marvel Studios and Lucasfilm), Universal Pictures (including DreamWorks and Illumination Entertainment) and Warner Bros., and will continue to expand the consumer experience as more content providers, digital retailers and platforms are added. By connecting participating digital retailers that include Amazon Prime Video, the Apple TV app, FandangoNOW, Google Play, and Vudu, movie fans can now bring together their digital movie collections (whether purchased or redeemed) in one place and enjoy them from the comfort of their living rooms, and across multiple devices and platforms, including Amazon Fire devices; Android devices and Android TV; Apple TV, iPhone, iPad and iPod touch; Chromecast; Roku® devices and popular browsers. Movie fans can also redeem digital codes found in eligible Blu-ray and DVD disc packages from participating studios and enjoy them through Movies Anywhere. Movies Anywhere – your movies, together at last.
Digital movies or TV episodes allow fans to watch a digital version of their movie or TV show anywhere, on their favorite devices. Digital movies or TV episodes are included with the purchase of specially marked Blu-ray discs. With digital, consumers are able to instantly stream and download movies and TV shows to TVs, computers, tablets and smartphones through retail services. For more information on compatible devices and services go to wb.com/digitalmoviefaq. Consult a digital retailer for details and requirements and for a list of digital-compatible devices.
4K Blu-ray Languages:English, Spanish, French
4K Blu-ray Subtitles:English, Spanish, French
Blu-ray Languages: English, Spanish, French, German
Blu-ray Subtitles: English, Spanish, French
DVD Languages: English, Spanish, French, Portuguese
DVD Subtitles: English, Spanish, French, Portuguese
Running Time: 80 minutes
R for strong bloody violence throughout and some language.
About Warner Bros. Home Entertainment, Inc.:
Warner Bros. Home Entertainment (WBHE) brings together Warner Bros. Entertainment’s home video, digital distribution and interactive entertainment businesses in order to maximize current and next-generation distribution scenarios. An industry leader since its inception, WBHE oversees the global distribution of content through packaged goods (Blu-ray Disc™ and DVD) and digital media in the form of electronic sell-through and video-on-demand via cable, satellite, online and mobile channels, and is a significant developer and publisher for console and online video game titles worldwide. WBHE distributes its product through third party retail partners and licensees.
Warner Bros. Animation (WBA) is one of the leading producers of animation in the entertainment industry, producing and developing projects for multiple platforms, both domestically and internationally. WBA’s current series include Animaniacs for Hulu, Green Eggs and Ham for Netflix, Aquaman: King of Atlantis, Gremlins: Secrets of the Mogwai, Jellystone, Little Ellen and Looney Tunes Cartoons for HBO Max, Harley Quinn and Young Justice: Outsiders for DC UNIVERSE, DC Super Hero Girls, Teen Titans Go!, ThunderCats Roar and Unikitty! for Cartoon Network, Bunnicula, Dorothy and the Wizard of Oz, New Looney Tunes, Scooby-Doo! and Guess Who?, The Tom and Jerry Show, Wacky Races and Yabba-Dabba Dinosaurs! for Boomerang, and Mike Tyson Mysteries for Adult Swim. WBA’s full-length theatrical film, Teen Titans GO! to the Movies, was released in summer 2018. As home to the iconic animated characters from the DC, Hanna-Barbera, MGM and Looney Tunes libraries, WBA also produces highly successful animated films — including the DC Universe Movies— for DVD, Blu-ray® and digital media. One of the most-honored animation studios in history, WBA has won six Academy Awards®, 35 Emmy® Awards, the George Foster Peabody Award, a BAFTA Children’s Award, an Environmental Media Award, a Parents’ Choice Award, the HUMANITAS Prize, two Prism Awards and 20 Annie Awards (honoring excellence in animation).
2019 has been an absolutely great year in the video game industry and it shows with some of the releases of Death Stranding, Mortal Kombat 11, Devil May Cry 5, Sekiro: Shadows Die Twice, Luigi’s Mansion 3, Apex Legends, and even the Goose Game. While those releases were great, the negative news that sprung through the industry has also been made to light and it has overshadowed the good gaming news. Just like last year,I will give my opinions on the worst of the video game industry in 2019.
Four years ago, I reviewed WWE 2K15 and that game was a disaster for the lack of content and modes and I thought at the time that this game was one of the worst WWE video games I have played. But 2K20 exceeded my expectations on how ridicilously bad it is. The game has been shipped with all of the glitch glory that was not properly patched no matter how many times they released patches. Also, the career mode has some of the worst dialouge you will ever see, but knowing WWE, I can bet that whoever wrote the game’s career mode also writes bad dialouge for the WWE Superstars on a weekly basis. There was a reason to why little information about the game was revealed up until the release date and the biggest reason why is the split between Yukes and 2K that happened midway through the development of the game. Also to note, many Superstars and Legends were removed including the 1998 version of Kane. This has gotten so bad that the hashtag #fixwwe2k20 was trending worldwide which is not a good look at all for 2K. With the current generation of consoles coming to an end within the next year, this game from the WWE 2K series will be remembered for all of the bad press it has gotten.
Everything With Anthem
This game was supposed to be BioWare’s attempt to erase everything about Mass Effect Andromeda, but that did not happen and after the release of the game, the problems came to light such as extremely loading times that can go for over five minutes, crashing on the PS$ version so bad that it bricked the consoles of many players. What is also noted is that BioWare announced that it was abandoning the post-launch content to address its issues due to the negative feedback of the game. With the sales being a disaster and the player count for multiplayer going downhill ever since the launch, it would safe to say that this game has been the biggest flop of 2019, but I am saving that for the best for last.
Mario Kart Tour
Playing Mario Kart on your mobile phone or tablet has been a dream for many people and Nintendo turned that into a harsh reality with this game. When it launched, you could not play with your friends and the CPU that you were racing against were made to make it seem like you are playing an online match. But that is not as worse as the paid microtransactions as the game is full of them from the start as you cannot enjoy the full game unless you take out your debit card and buy the microtransactions. Those include the parts, the cars, and leveling up characters and unlocking tracks. I think everyone should stick with Mario Kart 8 as you can experience everything without spending real world money.
NBA 2K20’s MyTEAM Advertisements
Only 2K can take something good and turn it bad and this advertisement of the MyTEAM mode explains it all. They did not learn from last year’s game with using real world money for lootboxes last year and they will continue to not learn at all. Not only did they showcase the monetization schemes right in our faces like thye slot machines, they showed “reactors” reacting to getting great results after they paid money to use that feature. What they were trying to tell us is that “if that person could win big, so could you! take a chance and you can be just like that guy” all throuought the ad and the dislike/like ratio should be a message that we are not falling for it. But we are not done with paid microtransactions just yet.
Gotta Catch em’ All (With Restrictions Applied)
For years, I (and millions of fans and players worldwide) wanted a full scale Pokemon video game on a console and this year when the announcements of Pokemon Sword and Pokemon Shield happened, I was very excited. That was until more information of the game came to light. The number of Pokemon has been reduced compared to the earlier games and there were so many restrictions added in Shield/Sword that I can list that would take up the entire article. The developers at GameFreak stated that the reason for this is due to them redoing the animations from scratch, but players found out that the animations from Sword/Shield were ported over from the 3DS Pokemon games. The fire of the negative feedback has not been put out yet and it will be a long time before it does.
No Sony at E3 2019
For the first time in E3 history, Sony decided that there will not be a presentation this year at the show. This has gained a mixed reception amogst the community as everyone had no clear idea on what their vision of the rest of the year into the new year would be. Of course, now Sony has their State of Play presentations similar to Nintendo Direct, but with the lack of news and due to the fact that XBOX Series X was announced at The Game Awards, Sony has to catch up next year and skipping another year of E3 is not an option.
Activision Blizzard Laying off 800 Employees
So what does Activision Blizzard do after they announced their quarter-earnings earlier this year? They lay off about 800 employees of their staff. How can this possibly happen days after they announced that they set a record net revenue of nearly $8 billion? That wass a terrible week and the conversaion of game unionization and executive pay followed this too. What made matters worse is that a few weeks later, they had a number of positions open for new potential employees which raised the question, why did this all happen in the first place?T
A Subscription Service for Fallout 76
The more bad news about Fallout 76 comes to light, the more my eyes will roll. After a disasterous launch just last year, Bethesda decided to launch a subscription service for Fallout 76 titled “Fallout 1st.” It will cost you either $12.99 a month, or $99.99 per year. After a bad launch, Bethesda wanted to monetize everyone for it and all that it features is allowing you to play Private Worlds with your friends, unlimited storage for crafting, recieving over 1500 atoms per month, and a survival tent. This all costs more than a streaming service and it is not even worth it.
EA Neglets Gambling Laws
I saved the absolute best for last and that is EA. Earlier this year, an investigation was launched in the UK and at the House of Commons committe hearing, Kerry Hopkins compared Lootboxes to things like chocolate as Kerry believed that “people liked surprises” in his statement. She also went aqnd said “We do think the way we’ve implemented these kinds of mechanics is quite ethical and quite fun. They aren’t gambling and we disagree that there’s evidence that shows they lead to gambling.” But the most notable thing that she also said is that they do not want lootboxes to be defined that way as she referred it to “suprise mechanics.” This was very laughable and it shows how tone-deaf EA is towards paid microtransactions as gamers do not want them regardless that it is optional. How can anyone go infront of a comittee to say this? Many countries have banned lootboxes and paid microtransactions and I hope that this comes to the United States very soon. YouTube personality YongYea broke this down in further detail in the video below.
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If you were a fan of the classic arcade game Wrestle Fest, you will be excited to know that a spiritual successor is in development which is named RetroMania Wrestling and will be on its way to consoles very soon.
Last week on the official twitter page, RetroMania made a major announcement to the world that the next addition of the roster will be chosen by the fans. This has not been done on a wrestling video game before so the news is intriguing and interesting.
This will be done in a five-round, 32 wrestler tournemt where independent wrestlers from around the world will compete for a chance to be added as a playable character to the roster which also features Tommy Dreamer, The BWO, Zack Sabre Jr., The Road Warriors, and Johnny Retro (John Morrison). Another great aspect that the winning wrestler will also have it’s arena as a selectable arena in the game too. The wrestlers that are eligible must not have a contract with WWE, AEW, MLW, ROH, and NWA. The tournament will also have unique stipulations in each round as the time goes by. The final match will take place on January 26th, 2020. The gates are open as any independent wrestler from around the world can be eligible so let’s hope that we can see Killer Cross, Brian Cage, or even Joey Ryan.
Nominations begins on December 9th and you can do so by Email, or social media such as Facebook, Twitter, and Instagram.
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The Star Wars At-Home Arcade features a real feel flight yoke and control buttons, the artwork from the original arcade machine on the cabinet and the included riser. The just over 5’ tall machine (with included riser) comes with a light-up marquee, full-color 17” display and dual speakers to allow for endless hours of gaming! The Star Wars At-Home Arcade is easy to assemble and comes with a transparent deck protector.
The Star Wars At-Home Arcade features the original arcade versions of the classic games based on Star Wars: A New Hope, Star Wars: The Empire Strikes Back and Star Wars: Return of the Jedi. This new addition at the Arcade1Up line up is available at Walmart, GameStop and other major retailers across North America.
We, here, at Alternative Mindz, would love to thank the team behind the making of Mario & Sonic for sending an advanced copy to review.
With that, I cannot tell you (the reader), how much of a blast my family and I have had playing Mario & Sonic!
Here’s a tiny synopsis of the story: Dr. Eggman and Bowser devised a plan to trap Mario and Sonic in an 8 bit video game system, which happens to be the Tokyo 1964 Olympics. Right here is where the story and main protagonists unfolds.
The above story plays out in Story Mode, while there’s Competition Mode where you just experience the games for themselves. Story Mode is 1 player (typical RPG fashion), while Competition Mode is just that, many players can go against each other using button only mode, motion only, or both together for some games. And, naturally, there are some 2 player only games like Fencing, Sumo Wrestling and Karate.
Where this game shines is in the physics of movement. As in the Skateboarding event, you’ll be surprised by how many tricks you can pull off. I found that using the motion controls for this event was very fluid and engaging. Also, traveling back in time to Tokyo Olympics 1964 in 8-bit brings a whole new nostalgia spin to modern competitive games. Definitely has an 80’s California Games old school vibe.
Another shining point is with how accurately detailed Tokyo is here. And, being a person that has been to Tokyo 3 times, this is a huge selling factor for me. It actually feels like your at major landmarks of Tokyo like Tokyo Station, Tokyo Tower, and other stadiums built specifically for the Olympics. There’s even a “Where’s Waldo” like game with trying to find Toad right in the middle of crowded Shibuya Crossing! It’s like going back to Tokyo and saving a 14 hour flight.
Where Mario & Sonic kind of falls is with the difficulty of some of the events. My 8 year old kept getting frustrated with the Wall Climb because of how you have to jump precisely on to the rocks. And, naturally, the smaller the rock, the higher the difficulty. The Discus event also has an extensive learning curve. You have to make sure you’re holding your controller at a specific angle while manipulating the buttons precisely to get it just right to throw the disc. We ended up fouling a lot more than we should’ve, which was really quite frustrating. Also, these events are crucial to move the story along so it was very daunting trying these over and over again. Don’t get me wrong, these events do get the competitive juices flowing because my family found ourselves taking turns to see who could succeed at a mission or not, but sometimes, the level of difficulty was too intense.
My family laughed, cried, cheered and jeered, but all in all, Mario & Sonic Tokyo Olympics 2020 is THE family competitive game of the year! And with this being the 6th installment in the Mario & Sonic series, this just feels like they got it right this time.
I was one of the lucky few to get a preview of Mario & Sonic at the Olympic Games Tokyo 2020. And, to my delight, this game doesn’t disappoint at all. Mario & Sonic 2020 seems to be a really multifaceted game with a bit of something for everyone whether it’s their first time to this series or a hardcore gamer. Very user friendly interface, polished graphics, and just all out competitive fun! What really stood out in this preview was how easy it was to just jump right into gameplay, choosing whether you want to have buttons only, hybrid of buttons and motion, or just motion entirely. With motion only, the player is definitely immersed in the 3D graphics world, a feeling I felt when the Wii and Wii U were at their apex. The buttons only mode truly shines when playing the 2D Tokyo 1964. For instance, during the diving competition, you’re able to choose the level of difficulty for button combos. The more difficult chosen, the better the chance of getting a higher ranking dive.
I believe Mario & Sonic 2020 will be a nice edition to all the other Mario Olympic Games and commemorating the actual Tokyo Olympics 2020 games as well. Having the Tokyo Olympics 1964 in 8-bit graphics even added a great nostalgia feel, all the while being challenging. And, since RPGs are still huge, having the story mode brings on a whole new realm to a game that’s usually competitive.
So in a nutshell, Mario & Sonic at the Olympic Games Tokyo 2020 has a lot of replay value, whether you want to compete against the computer or getting the whole family together for game night (my 8 year old enjoys it when I make a side of stove top popcorn on the side).
Team up with Mario, Sonic and friends on Nintendo Switch™ in action-packed sporting events! Bring your best moves to the track, the gym, the ring, or the water in dozens of different party games everyone will enjoy.
● Overview: Mario, Sonic, Tails, Bowser and the whole gang are here for some party fun with friends and family of all ages, including: 21+ 3D events, 10 classic, retro-styled 2D events, Story mode with
hours of gameplay and wacky, unlockable minigames and guest characters. Try brand new events for Tokyo 2020: Skateboarding, Karate, Surfing, and Sport Climbing.
● Skateboard, surf, and race your way to the top! With more than 30 events to master in this fun-filled Olympic showdown, there are plenty of ways to prove your skills to your friends in multiplayer mode.
● Everyone’s here! Play as Mario, Sonic, or choose from a star-studded cast of colorful characters from your favorite SEGA and Nintendo games.
● Dive into unique Dream events that layer fantastical chaos with reality. Zip through a downhill obstacle course on your hoverboard, Karate chop your way to gain and hold the most neon squares, or blast away the competition in a shooting range full of kites!
● And you won’t want to miss an epic story mode that sends you back to 1964 to compete in classic, retro 2D events.
● Play any way you want on your Nintendo Switch. We’re talking motion and button controls, single and dual Joy-Con, single-player and multiplayer, local split-screen and online!
Publisher Name: SEGA
Developer Name: SEGA
Nintendo Platform(s): Nintendo Switch
ESRB with descriptors: E10+; Cartoon Violence
Number of Players: 1 – 4 (Local), 2 – 8 (Online)
Release Date/Window: North America – November 5th, 2019 | Europe – November 8th, 2019
RRP: $59.99 US
Official Game Website: https://www.olympicvideogames.com/marioandsonic/
Twitter Handle: SEGA
Stay tuned to Alternative Mindz for full review and future let’s plays!