MARVEL CELEBRATES 10 MILLION COMBINED FANS ON FACEBOOK AND TWITTER! 

MARVEL CELEBRATES 10 MILLION COMBINED FANS ON

FACEBOOK AND TWITTER! 

 As a Thank You, Marvel Offers Exclusive Content and Digital Giveaways

New York, NY – November 17th, 2014– Marvel is excited to announce that it now has reached over 10 million fans through Marvel’s Facebook and Twitterpages. To celebrate this massive social achievement, Marvel is offering visitors to the Marvel Facebook and Twitter pages exclusive and unlocked first-looks at upcoming Marvel projects and FREE digital comics throughout the day.

Starting at 10AM EST, with new content unlocked every hour, Marvel Facebook and Twitter fans will be the first to see exclusive content and download FREE digital comics for a very limited time* to read through the Marvel Comics App (for iPhone ®, iPad ®, iPod Touch ® & Android™ devices) and the Marvel Digital Comics Shop.

With over 10 million fans through Facebook and Twitter, we want to thank you for making yours Marvel, but that’s not all, because we’ll have even more Mighty Marvel surprises up our sleeves that Marvel Facebook and Twitter fans will only have access to! With so many ways to get your daily dose of all things Marvel, you’ll definitely want to get involved! 

With all the Marvel content available throughout the day, don’t miss out! Follow Marvel on Facebook atwww.facebook.com/marvel join in the conversation on Twitter with #Marvel and be sure to stop back throughout the day.

For more on all things Marvel, please visitmarvel.com.

Video game reviews: Destiny

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What a disappointment. Destiny isn’t a bad game, per say, but it doesn’t come anywhere close to living up to its original promise. At its core, Destiny is what Bungie likes to call a “shared world shooter.” It has the controls and mechanics of a first person shooter, the progression system and sandbox open worlds of a role playing game, and the online connectivity of an MMO. To set Destiny apart from the competition, Bungie promised that it would feature a sprawling, dynamic, and ever-evolving galaxy with a rich story that could make the game last as long as a decade. What I got instead was a largely formulaic game that I don’t foresee playing for more than a week or two.

One of Destiny’s biggest missteps is its story missions, which I expected to be the highlight of the game considering Bungie’s track record with the Halo series. Despite its rich lore, the story itself is extremely lackluster; unfinished even. By the end of the main campaign, I found myself just as confused about vague entities like The Darkness and The Traveler as I was when I first booted up the game, and I never quite got the sensation that a chapter of a long running series had come to a close. Instead, it felt more like someone had torn off the second half of an already incomprehensible and boring book. Like a season of Lost, Destiny answers few of the questions surrounding its world’s mystery, but at least Lost presented its story in a compelling way. Rather than taking advantage of the interactive medium that is video games to draw players into the world to make them feel like they are experiencing events unfold, the game takes to exposition through Peter Dinklage’s boring narrations as the Ghost (the player’s miniature levitating artificial intelligence robot companion) to tell its story. Playing through Destiny’s main campaign was essentially like playing through a sophisticated audio book – one with little to no character or plot development.

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Even more monotonous than Destiny’s story was the mission structure, which remains exactly the same for every mission from beginning to end. Missions essentially bog down to going from point A to point B, deploying the Ghost to scan or hack an alien technology, and then either going from point B to point C and deploying the Ghost again, or, usually in the final stages of a mission, fighting off a horde of enemies while the Ghost hacks into whatever system it was deployed to. That’s about it. It was fun the first few times, but this repetitive mission structure became stagnant and stale very quickly, especially throughout the course of a dozen or two hours. The only reason I stuck with the main campaign was because it was one of the best ways to level up my Guardian, but it felt like a tedious chore for the most part. Without a doubt, Destiny’s main campaign is the worst aspect of the game.

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To navigate from mission to mission, players must make use of the game’s beautifully presented galactic map, which shows accessible planets in the Solar System. Planets and missions are unlocked as players complete story missions, which further incentivizes players to complete Destiny’s boring main campaign . When a planet is selected from the galactic map, it zooms in to show a map of its sandbox game world with various map markers, each of which represent a mission. It’s only after selecting one of these markers that players will be taken to their selected planet to tackle their selected mission. Most of them are story missions, but each planet features at least one Patrol mission (which allow players to free roam a planet’s sandbox world and complete small and often tedious and boring objectives) and one Strike mission (instanced dungeons tackled with a strike team), and some planets feature high level events called Raids.

While these sandbox worlds are large in volume, I would be more thrilled if they weren’t so barren. Filling Destiny’s worlds with interactive NPCs who could tell players more about the lore and the situation of a particular planet or offer players side quests would have gone a long way into making the worlds of Destiny more compelling. These worlds do spawn enemy creatures throughout the map once in a while, but unfortunately, the enemy variety in Destiny is abysmal. Each enemy race (Fallen, Hive, Vex, and Cabal) only features a handful of creature types whose color palettes change every once in a while to indicate that they are a higher level than the ones from before. While the game does space out the introduction of each enemy race evenly, there is a long stretch of time between each introduction, and during that time, I found myself facing the same handful of enemy types over and over again. Once I did encounter a new race, it wouldn’t take long before the game showed off all the creature types of that race, and the cycle would repeat.

Despite its incomprehensible and uninteresting story, formulaic mission structure, barren game worlds, and lackluster enemy variety, the game does make some great strides when it comes to core gameplay mechanics. As you would expect from a Bungie game, gunplay is fast-paced, smooth, and satisfying. The game does only run at 30 frames per second, which may disappoint competitive players, but in my experience, that did little to detract from accurate and precise shooting. The gunplay feels even more thrilling when combined with the game’s high level of challenge. The game is not a cakewalk by any means. While it is mostly a run and gun game, players who don’t take the occasional cover or choose a strategic position from which to take out their enemies will find themselves hitting the sack often, especially because of how smart, relentless, and visceral the enemy AI is. Despite the game’s repetitive mission structure, the challenge it offers does make it satisfying to overcome each mission.

Where Destiny shines even brighter is its RPG elements. Character progression in particular is very well executed and quite addictive, making the chore of playing through story missions to level up or to obtain new items and equipment almost worthwhile. The game begins with players choosing one of three classes (Titan, Warlock, or Hunter) and customizing their race, gender, and appearance. Only the player’s class will have any major impact on gameplay; the rest are simply aesthetic choices. I was expecting character customization to be more extensive than choosing from a bunch of presets, but there are enough options to allow players to create relatively unique characters.

With each level, players will earn new skills that are unique to their subclass. Each one of the game’s three classes features two subclasses: one which is readily available from the beginning and another that unlocks at level 15. Since each subclass can equip any kind of weapon, choosing a subclass is less about filling the shoes of a pre-defined role and more about finding something that matches your playstyle. The Titan’s Striker subclass is suited players who like to run-and-gun and get up close and personal, while the Defender subclass is suited for players who like to play defensively. The Warlock’s Voidwalker subclass is suited for players who like high offense and crowd control at the sacrifice of defense, while the Sunsinger subclass are like clerics in MMORPGs: geared more towards those who prefer a support-based playstyle. Finally, the Hunter’s Gunslinger subclass are for marksmen who are all about precision shooting, while the Bladedancer subclass are for those who like to use stealth and close quarters combat to outdo their enemies. But at the end of the day, players can take advantage of each subclass’s skills any way they please, use them with any combination of weapons, and develop a style of their own. The best part is that players can switch between active skills and on the fly to mix and match ones that better suit their playstyle for certain situations. The game even allows players to switch between subclasses on the fly, which is almost unheard of. Destiny truly does offer one of the most flexible character progression systems out there.

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Leveling also influences what weapons and armors players can equip, since equipment in Destiny are only capped by the player’s level. Destiny does not feature any attributes which players can add points to after leveling like in other RPGs or MMORPGs. Instead, most of a Guardian’s power and stats are directly influenced by their equipment’s stats, so it’s vital that players obtain up-to-level equipment as soon as they can. Since equipment has such a large influence in Destiny’s character progression, finding new ones always feels like Christmas, especially since most of them look pretty cool, especially towards the higher levels. The satisfaction that comes from equipping Guardians with new gear and watching and feeling them grow more powerful, paired with the game’s flexible character progression, was one of the main reasons I kept coming back to Destiny despite its repetitive nature.

Destiny soft caps players to level 20, but players can go beyond that by equipping rare equipment that come with a stat called Light. The higher the amount of Light in a piece of gear, the more powerful it is, and the total amount of combined Light will define how many levels above 20 a Guardian is. Some equipment with Light can be found by playing missions in high difficulty after reaching level 20, but the most powerful weapons and armor can only be purchased through one of various vendors in The Tower (the game’s social and non-hostile hub). These vendors only accept one of the game’s various currencies.

Glimmer is what players will be using initially to purchase items, weapons, and armors, but eventually, they will begin to earn Vanguard Marks, Crucible Marks, Motes of Light, and Strange Coins. Vangaurd Marks can most effectively be earned by playing Strike missions in the Vanguard hub or by completing Vanguard bounties, Crucible Marks can only be earned by playing competitive multiplayer matches in the Crucible hub, Motes of Light can most effectively be earned by leveling up after reaching the level 20 soft cap, and Strange Coins can most effectively be earned by completing weekly heroic Strike missions. Earning these different currencies is an extremely slow process that involves repeating certain tasks over and over again. It’s tedious and it definitely feels like grinding, but those who can bear with it will be greatly rewarded. I do wish that the game would simply have one universal currency though. By the time I reached level 20, I felt as though I had wasted my time collecting and saving up Glimmer, as they cannot be used for anything substantial towards the end game. At least giving players the ability to convert Glimmer into other currencies, even if at a high cost, would have made a big difference.

It’s not all about cooperation though. Another way the game brings players together is through Crucible, Destiny’s competitive multiplayer hub. Crucible features four game modes: Control, Clash, Rumble, and Skirmish. There are other game modes that will become temporarily available in the coming days and months through special events, but I’ll be reviewing the game as it ships. Control is your typical point-control style game mode, Clash is essentially team deathmatch, Rumble is free-for-all deathmatch, and Skirmish is similar to team deathmatch, but it reduces team sizes from 6 to 3 while allowing players to revive fallen comrades, encouraging them to stick together. Destiny doesn’t do anything revolutionary with competitive multiplayer, but I still found it to be a lot of fun. The Guardians’ powers in particular separate Destiny’s competitive multiplayer from the competition, as they bring about an interesting new dynamic to what could have otherwise been a sterotypical multiplayer mode. The ability to use earned gear to annihilate other players is an added bonus.

The biggest praise I can give to Destiny is that it’s presentation is immaculate. Despite its lackluster story and narrative, the lore has been richly realized through incredible artistic direction and visuals. I was skeptical at first about Bungie’s intentions to mix the aesthetics of fantasy with sci-fi, but it paid off big time. The lore looks and feels like a fantasy story taking place in the future. Even more mesmerizing than the game’s visuals is its soundtrack. Destiny features some of the best orchestrated music I have listened to in a video game in a long time, and they kick in just at the right time during gameplay to provide the appropriate mood and atmosphere for certain situations. It’s easy to tell that everything about Destiny’s lore, aesthetics, and presentation has been crafted with love and care.

Despite Destiny’s beautiful presentation and polished core mechanics, its lackluster story, uninteresting worlds, and repetitive mission structure keep it from becoming legend. The game is by no means a disaster. The satisfying gunplay, the challenging missions, and addictive character progression will keep players hooked for a decent amount of time. But in its current state, there is no way this game can stay alive for 10 long years. I don’t think Bungie comprehends just how long that is, especially if they expect players to repeat the same mission structure over and over again while experiencing a story that is as incoherent as it is uninteresting. It’s hard to say what the future holds for Destiny, since the game will constantly evolve as new content is added throughout its lifespan, but as it stands, Destiny is a good game that could have been so much more.

My final rating for this game is a 7.5/10

Follow me @julianexcalibur

WARNER BROS. TELEVISION BRINGS THE WORLDS OF GOTHAM Press Release

FOR IMMEDIATE RELEASE

WARNER BROS. TELEVISION BRINGS THE WORLDS OF GOTHAM,

CONSTANTINE, THE FOLLOWING, FOREVER AND PERSON OF INTEREST

TO NEW YORK COMIC CON OCTOBER 9-12

Plus Pilot Screening of Anticipated Series Constantine and

Season Two Premiere Episode of The 100

Twitter Pitch: Cast/prods of @NBCConstantine @Gotham @PersonInterest @TheFollowingFOX @ForeverABC appear @NY_Comic_Con: http://bit.ly/1umN6LR #WBNYCC

BURBANK, Calif. (September 12, 2014) — Warner Bros. Television makes another exciting return to New York Comic Con (NYCC) with three new eagerly anticipated series, including Gotham (Mondays, 8/7c on FOX), Forever (Tuesdays, 10/9c on ABC), and Constantine (Fridays 10/9c, on NBC), in addition to returning hits The Following (Midseason on FOX) and Person of Interest (Tuesdays, 10/9c on CBS).

Confirmed to attend New York Comic Con 2014 for panel sessions with fans include Constantine stars Matt Ryan and Angélica Celaya, along with executive producer David S. Goyer; Gotham stars Ben McKenzie, Sean Pertwee, Robin Lord Taylor and Erin Richards; Forever stars Ioan Gruffudd and Alana De La Garza, along with executive producer Matt Miller; The Following’s Kevin Bacon, Shawn Ashmore and executive producer Marcos Siega; Person of Interest’s Jim Caviezel, Michael Emerson, Amy Acker and Kevin Chapman, along with executive producer Greg Plageman.

For the second year at NYCC, Warner Bros. Television will host preview night screenings in the Main Stage on Thursday, October 9. Fans will not only view the complete pilot episode of the hotly anticipated series Constantine (series premiere Friday, October 24, 10/9c on NBC), but also the season two premiere episode of The 100 (season two premiere Wednesday, October 22 9/8c on The CW) will be screened.

WARNER BROS. TELEVISION SCREENINGS

THURSDAY, OCTOBER 9 • MAIN STAGE • 8:30 p.m.

John Constantine is a man waging war against the forces of darkness — from both within himself and the outside world. An irreverent, working-class con man and occult expert, he’s an experienced exorcist and demonologist with an extensive list of supernatural contacts, each with their own paranormal talents and abilities. Following the aftermath of a tragic incident, Constantine has voluntarily checked himself into an asylum and sworn off investigating matters of the supernatural. But with dark forces gathering power in the world, he reluctantly resumes his old life — allying himself with Manny, a rogue warrior angel; Zed, a psychic with a dark past; and Chas, Constantine’s giant childhood protector — and only friend who’s managed to stay alive Based upon characters published by DC Entertainment, Constantine reflects the lore of the fan-favorite comic, combining noirish storytelling with the evolving mythology of John Constantine, a morally challenged character who doesn’t come down on the side of either good or evil … but ultimately might be the only thing defending us against the dark forces from beyond. The series stars Matt Ryan (Criminal Minds: Suspect Behavior), Angélica Celaya (Dallas), Charles Halford (True Detective) and Harold Perrineau (Lost) and and is executive produced by Daniel Cerone (Dexter), David S. Goyer (Man of Steel, The Dark Knight trilogy) and Mark Verheiden (Battlestar Galactica). From Bonanza Productions Inc. in association with Warner Bros. Television, Constantine will air Fridays at 10/9c on NBC, premiering October 24th.

Season one of The 100 saw the human race return, after a 97-year exile in space, to a wildly transformed Earth…only to discover that the human race had never truly left. Clarke found herself forced to lead a band of disposable juvenile delinquents as they faced death at every turn: from a world transformed by radiation, from the fierce Grounders who somehow managed to survive in it, and, perhaps worst of all, from themselves. Meanwhile, as The 100 fought for their lives on the ground, The Ark’s situation was no better. Both on the ground and in space, the final episodes revealed the true desperation of their plight, as our heroes risked everything just to stay alive. Noble sacrifices and heartbreaking choices changed everyone forever, and left them scattered to the wind at season’s end. The epic second season picks up with the group still scattered and desperate to be reunited. As members of The 100 and new arrivals from the Ark stake out their place in a dangerous and beautiful new world, they are confronted with the physical peril and moral dilemmas that come with reforging society. What kind of life will they build? And what will it cost them? This season’s quest will challenge them more than anything that’s come before. Hearts will be broken. Lives will be lost. Heroes will be born. From Bonanza Productions Inc. in association with Alloy Entertainment and Warner Bros. Television, The 100 returns Wednesday, October 22 at 9/8c on The CW.

WBTV PANEL SESSIONS

SATURDAY, OCTOBER 11

7:00–9:00 PM (Empire Stage) Constantine John Constantine is a man waging war against the forces of darkness — from both within himself and the outside world. An irreverent, working-class con man and occult expert, he’s an experienced exorcist and demonologist with an extensive list of supernatural contacts, each with their own paranormal talents and abilities. Based upon characters published by DC Entertainment, Constantine reflects the lore of the fan-favorite comic, combining noirish storytelling with the evolving mythology of John Constantine, a morally challenged character who doesn’t come down on the side of either good or evil … but ultimately might be the only thing defending us against the dark forces from beyond. Attendees will see a screening of the complete pilot, followed by a Q&A with series stars Matt Ryan (Criminal Minds: Suspect Behavior), Angelica Celaya (Dallas) and executive producer David S. Goyer (The Dark Knight trilogy). From Bonanza Productions Inc. in association with Warner Bros. Television, Constantine will air Fridays at 10/9c on NBC this fall, premiering October 24th. Become a fan on Facebook at www.facebook.com/Constantine and follow the show on Twitter at @NBCConstantine.

SUNDAY, OCTOBER 12

11:00–12:00 PM (Empire Stage) The Following (Midseason on FOX): Hit thriller The Following returns to New York Comic-Con for its third year in a row. Join executive producer Marcos Siega along with series stars Kevin Bacon and Shawn Ashmore for an onstage Q&A and special video presentation. With Joe Carroll once again behind bars, Lily Gray shot in cold blood by Mike Weston, and Luke dead at the hands of Max Hardy, Ryan Hardy’s conviction to forge a new life will be put to the test in the psychologically intense third season, when a new threat emerges from the shadows, proving to be even more insidious and dangerous than his former archenemy, Joe Carroll. From Bonanza Productions Inc. in association with Outerbanks Entertainment and Warner Bros. Television, The Following’s third season premieres midseason on FOX. Become a fan on Facebook at www.facebook.com/TheFollowing and follow the show on Twitter at @TheFollowingFOX.

1:15–2:15 PM (Main Stage) Gotham (series premiere Monday, September 22 8/7c on FOX): Before there was Batman, there was Gotham. The origin story of the great DC Comics Super-Villains and vigilantes, Gotham will follow Det. James Gordon’s rise through the Gotham City police department. Everyone knows the name. But what is known of Gordon’s rise from rookie detective to Police Commissioner? Discover the never-before-told story of how Gordon navigated the layers of corruption that secretly ruled Gotham City, the spawning ground of the world’s most iconic villains — the larger-than-life personas who would become Catwoman, The Penguin, The Riddler, Two-Face and The Joker. Join series stars Ben McKenzie, Sean Pertwee, Robin Lord Taylor and Erin Richards, along with executive producers for a special video presentation and Q&A discussion. From Warner Bros. Television, Gotham airs Mondays at 8/7c on FOX. Become a fan on Facebook at www.facebook.com/GOTHAMonFox, and follow the show on Twitter at @Gotham.

3:15–4:15 PM (Empire Stage) Forever (two night premiere event, Monday, September 22 10/9c and Tuesday, September 23 10/9c on ABC): What would you do if you had all the time in the world? This new otherworldly drama follows Dr. Henry Morgan, a star New York City medical examiner, on his journey to answer that looming question. Henry, who hasn’t aged since the clock stopped 200 years ago, has a bit of a vested interest in studying the dead: He is immortal, and only his best friend and confidant, Abe knows Henry’s secret. Join series stars Ioan Gruffudd and Alana De La Garza, along with executive producer Matt Miller for a special video presentation and Q&A discussion. From Warner Bros. Television in association with Lin Pictures, Forever airs Tuesdays at 10/9c on ABC. Become a fan on Facebook at www.facebook.com/ForeverOnABC and follow the show on Twitter at @ForeverABC

4:30–5:30 PM (Empire Stage) Person of Interest (Tuesdays 10/9c on CBS): The smash hit returns to New York for the fourth year! Join series stars Jim Caviezel, Michael Emerson, Amy Acker and Kevin Chapman, along with executive producer Greg Plageman for a special video presentation and Q&A – as the science “fiction” stays one step ahead of real-world events. The second machine – Samaritan – now online, has made the elusive team targets themselves, having to hide in plain sight. The only thing more frightening than the ruthless Decima organization calling the shots, is leaving those decisions up to an untested Machine. Facing a dangerous tomorrow, the POI team must find a way to outsmart Samaritan, an all-seeing, all-powerful artificial intelligence that’s self-governing, continually evolving and growing stronger every day. From Bonanza Productions Inc. in association with Bad Robot Productions and Warner Bros. Television, Person of Interest airs Tuesdays, 10/9c on CBS. Become a fan on Facebook at www.Facebook.com/PersonofInterestCBS and follow the show on Twitter at @PersonInterest

PLEASE NOTE: Series stars and creative teams scheduled to attend are subject to change.

NYC COMIC CON: Final Fantasy 14: A Realm Reborn Hands On

Julian Cannon back for a new post and it is straight from this year’s New York Comic Con. Final Fantasy 14 : A Realm Reborn was shown today and I have tried it for the first time today.

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The first thing I have noticed was that the interface and the movement speed is much faster than Final Fantasy 11. Everything just flows in motion as there is no moments of a slowdown. When I landed a few attacks on a few enemies, the game never transitioned to normal free roam to battle mode. It was similar to Final Fantasy 12’s battle system where you can attack and cast spells and use items all at once without having to take away the battle screen. This was something that Final Fantasy 11 did not have.

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Another great thing about the game is that, unlike in Final Fantasy 11, there is pvp (player vs player) after a certain level you reach with your character. You can also store and select the abilities you want to use however way you want to during battle. The version I played was the PC version that was on display and there was no signs of lagging or glitching. I was playing with 8 people at once doing a boss battle event and we all won with double EXP for the party for the hour. Once I get the playstation 4, then I will play this game in full swing.

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walking dead series 3 are nearly here

The Season 3 finale of “The Walking Dead” airs this weekend, and readers of the long-running Skybound comic book on which the show is based cannot wait to see how the Prison vs. Woodbury story arc will play out on the small screen. Coincidentally, Diamond Select Toys is busy prepping their third series of comic-based Walking Dead Minimates for release, and we thought we’d show off the final packaging for the Toys “R” Us assortment! Rick in Riot Gear with Guard Zombie, Dexter with Dreadlock Zombie, Glenn with Vest Zombie and Carol with Pole Zombie are all due out at Toys “R” Us and on toysrus.com in May. Around the same time, comic shops and specialty stores will get their own exclusive assortment, including Rick, Dexter, Hershel and Tyreese. Check out the pics, pre-order the specialty assortment and enjoy the finale!

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JULIUS CAESAR-BEWARE THE IDES OF MARCH

March 15 th is a notoriously bad day for the future ruler of Rome- so fans of “Spartacus: War of the Damned” should watch tonight’s episode with particular interest to see what may happen to Gaius Julius Caesar (portrayed by Todd Lasance) as he continues his battle against Spartacus and the rebels.

There are only 4 episodes remaining until the “Spartacus” series finale.

Episode 307: MORS INDECEPTA

9pm ET/PT on STARZ

Their forces pinned in on a snowbound, impassable ridge, Spartacus and Crixus come into conflict over the method of escape. Crassus discovers it increasingly difficult to control the actions of those closest to him.

Enjoy this teaser below, which includes some spoiler action in future episodes

Caesar played by Todd Lasance

Todd Lasance is an Australian actor who can be seen in the lead role of Quick Lamb in “Cloudstreet.” His performance earned him a 2012 AACTA Award nomination for Best Guest or Supporting Actor in a Television Drama. He also starred in the popular: “Underbelly – Tell Them Lucifer Was Here,” “The Great Mint Swindle,” and “Brothers in Arms.” He won the 2009 TV Week Silver Logie for Most Popular Actor in a Television Series for his role as Aden in “Home & Away.” Todd’s other television credits include “McLeod’s Daughters,” “Blue Water High,” and “Blackjack – Ghost.” He can also be seen in the Fool’s Gold, starring Matthew McConaughey and Kate Hudson.

Few names in history command the power and respect that Caesar’s does. With a noble lineage sired from Venus herself, and Romulus, the exalted founder of Rome, it was his

birthright to rule…and he knows it. Arrogant and intelligent, but with fighting skills to rival those of a gladiator, Caesar is never one to be underestimated. Yet despite his

heritage, and his formidable skills as both warrior, tactician, and commander of legions, he lacks the wealth to see his ambitions play out; wealth that Marcus Crassus has in

abundance. And so, seeing opportunity for both to advance within Rome, they join forces with one aim – to bring death to Spartacus and his rebel army.