IPhone 5S Review

Julian is back again for another review. This time it will be a review on the IPhone 5S. I was originally going to do a video review but due to time constraints, I chose to write it instead. Now lets get to it.

We’ve come to expect evolution not revolution from the “S” update to Apple’s iPhone range, but the iPhone 5s could be enough to buck that trend. Inside the familiar metal casing beats a new processor, the Apple A7, making the iPhone 5s the first smartphone – and iOS 7 the first smartphone platform – to transition to 64-bit; the home button has lost its square sigil but gained a biometric sensor that might be the first to actually convince owners to use it; and the camera may still be 8-megapixels in resolution on paper, but those pixels – and the way Apple uses them – are quantifiably better than before. Does that make the iPhone 5s the automatic choice in smartphones?



It may now come in three colors, but the iPhone 5s doesn’t stray too far from the iPhone 5 before it. Whether you go for silver, “space gray”, or gold, each uses the same 7.6mm thick metal casing as before and the same 4-inch Retina display screen running at 1146 x 640 resolution. Apple still refuses to go bigger than 4-inches, arguing that single-handed use still works most successfully when the screen is relatively compact. As before, then, it feels crisp and premium in the hand, the diamond-cut bevelled edges catching the light while the combination of the matte finish back panel with the shiny Apple logo and “iPhone” text looking great. Apple also now offers a leather case ($39) for the iPhone 5s, which fits tightly to the handset without the bulk many such cases add. Three capacity versions are offered, starting from $199.99 with agreement for the 16GB, and rising to $399.99 for the 64GB. Despite hopes otherwise, there’s still no 128GB iPhone option. In the box, there’s a set of Apple’s EarPods earphones, a Lightning to USB cable, and a USB power adapter.


Apple’s answer is Touch ID, a fingerprint sensor built straight into the iPhone 5s home button. It’s not the first time we’ve seen biometrics included on a smartphone – Motorola has tried it before, for instance – but so far fingerprint-based security is yet to have caught on. Touch ID looks set to change that track record, though, thanks to a combination of inspired placement and near-zero effort implementation. Rather than mounting the sensor on an edge somewhere, Apple has integrated it into the home button: the physical control owners already use to wake the device. Scanning times are almost instantaneous, and you don’t have to be careful about what angle you press it at. In fact, we’ve been able to successfully unlock our phone holding it upside-down. Using Touch ID requires some registration, and Apple recommends you do it for more than one finger since if you cut or mark your fingertip, the sensor might not read it successfully. You’re walked through it during initial setup, though you can also access the registration through the settings page. First, you’ll need a PIN code as usual – that’s in case the biometrics doesn’t work, but is also required the first time you unlock the iPhone 5s after you restart the phone, or after 48 hours of idle time – and then it’s a case of repeatedly tapping your fingertip onto the sensor until iOS has built up an understanding of the fingerprint. Once you’ve done that, you do the same with the edges of your fingertip, which helps the iPhone 5s recognize you even if you come at the sensor from an angle.  Up to five fingers can be registered, either all your own or a mixture of prints from different people you want to have access. Right now there’s no way to assign different access privileges depending on whose finger it is that’s recognized, though it’s not hard to imagine an iPad that uses Touch ID to seamlessly log into different user accounts. Once that’s done, suddenly unlocking your iPhone becomes incredibly easy. Touch ID is magical in how simple it makes using the iPhone 5s. Press the home button and you’re looking at the homescreen; it’s actually cutting down on even more taps compared to an PIN-free device, since now you don’t have to swipe the unlock bar either. We haven’t had a single occasion where someone else could unlock the phone with an unregistered finger, and nor have we had to resort to the PIN code.



Impressively, the iPhone 5s took just 2 min 24 sec to output a 5 minute, 1080p Full HD video, while a 720p version took just 1 min 28 sec. In contrast, the iPhone 5 took 4 min 23 sec with the 1080p video, and 2 min 4 sec for the 720p. Even the iPad 4, with its powerful A5X chip, took considerably longer with the same tasks: 4 min 17 sec to output the 1080p video, and 3 min 57 for the 720p version. A SunSpider score of 470.0ms (lower is better) means the iPhone 5s completed the test in half the time it took the iPad 4, and almost half the time of the iPhone 5, which ran it in 848ms. In the new 64-bit version of Geekbench, a synthetic test of processor and memory performance, the iPhone 5s scored 1,374 in single-core testing, and 2,389 (updated) in multi-core testing; Geekbench also confirms the handset’s 1.3GHz CPU clock speed and 1GB of memory. Unsurprisingly, then, the iPhone 5s feels fast, no matter what you throw at it. iOS 7 whips between apps with alacrity, and even heavy inboxes and big multimedia files don’t cause the smartphone to slow down.


On paper, the iPhone 5s’ iSight camera is 8-megapixels, just like before. However, not all pixels are created equal. The smartphone world has split off in several directions when it comes to cameras, with some chasing higher and higher megapixel counts, while others opt for bigger individual pixels or treating clusters of pixels as single points. Apple’s approach is to go for bigger pixels and grab more light. Compared to the iPhone 5, the iPhone 5s has 15-percent larger pixels than before, and the aperture of the lens has increased too, to f/2.2. Together, that adds up to a third more light captured in each shot, versus the outgoing phone. It’s not the first smartphone to take that approach, though Apple perhaps strikes a better balance between pixel size and resolution. It’s not the first smartphone to take that approach, though Apple perhaps strikes a better balance between pixel size and resolution. HTC, for instance, opted for a relatively small number of big pixels in the HTC One, but while they’re individually larger than in Apple’s camera, you only get half the overall resolution. Nokia’s Lumia 1020 opts to cluster groups of pixels from its 41-megapixel camera together, producing a 5-megapixel image, but if you want the full resolution there’s a lag of a few seconds as the Windows Phone churns through the data.Apple’s other hardware change is the new True Tone flash. We’ve seen phones that have two LEDs instead of one, but the iPhone 5s gets two different colors of LED. For the first time on any camera – not just a smartphone camera – it’s now possible to mix together white and amber light according to the ambient lighting of the scene. With more than 1,000 tone combinations for the iPhone to choose between, the promise is an end to sickly skin tones where the traditionally cool LED flash of a smartphone camera doesn’t match warmer ambient lighting.


Beyond the new interface design, the key features include quicker access to settings and notifications with the new Control Center and Notification Center, accessed from anywhere in iOS 7 with an upward or downward swipe respectively. There’s also a new multitasking interface which now shows a preview of the app’s current status rather than just its icon. Safari has been considerably improved, spending more time in full-screen mode to make the most of the 4-inch display. A new tab view makes navigating between open pages more straightforward, and the split address box and search box layout in iOS 6 and earlier have thankfully been replaced with a single, unified box that cuts down on mis-taps. The other big change in iOS 7 is what you get free. Those who buy a new iOS 7 device – rather than upgrading their existing device – will find free copies of Apple’s own iWorks suite (Pages, Numbers, and Keynote) along with iPhoto and iMovie waiting for download. That’s almost $40 of content-creation apps.


The iPhone 5s supports UMTS/HSPA+, DC-HSDPA, and LTE, with up to 100Mbps support, network-depending; select models get CDMA/EV-DO Rev.A. All have WiFi a/b/g/n (2.4/5GHz) – though not 802.11ac – Bluetooth 4.0 LE, and GPS/GLONASS.

Unfortunately, even with more band support in a single device, the proliferation of LTE network frequencies across the globe means that Apple still can’t produce just one version of iPhone 5s that works on all of them. In total, there’s support for 37 bands, with five different variants depending on carrier and geography.Despite the faster chip and increase in LTE bands, Apple claims battery life is on par with what the iPhone 5 delivered. The iPhone 5s is rated for up to 10 hours of 3G talk time or up to 250 hours of standby, or alternatively up to 8 hours of 3G web-browsing (or 10 hours over either LTE or WiFi). Up to 10 hours video playback or up to 40 hours audio playback is suggested from a single charge.


The iPhone 5s is the best iPhone so far, by a long shot. Apple is notorious for describing its products as “magical”. The magic of the iPhone 5s is in how usable its improvements are. The updated camera is both fast and capable, with the True Tone flash proving itself to be no gimmick, while the Touch ID system feels like the first biometrics system that actually stands a chance of succeeding in the mass market. Would we pick the iPhone 5s over the iPhone 5c? In a heartbeat. The camera, convenience, and performance increases make that a no-brainer decision for smartphone power users. That trifecta of talents also makes a strong case against the top-tier Android devices, too: Apple still dominates the market for hand-friendly phones with flagship performance. The iPhone 5s may be Apple’s evolutionary stage, but the combination of usable technological advances and the benefits of iOS 7 add up to a supremely compelling device.

NY International Children’s Film Festival

Still in need of a last-minute gift? New York Int’l Children’s Film Festival memberships and workshops are now on sale – two great gifts that will continue to inspire and entertain long after the wrapping paper has been cleaned up and the batteries have expired.
Give the Best of the Fest!
Don’t miss out! Treat a loved one (or yourself) to special access to the 2014 NYC festival schedule and tickets, get VIP treatment and exclusive merch! Become a member today.
Become an IMAX member for 2 All-Access Passes, reserved seating, and VIP treatment. Looking for a party? Cinemascope members receive 4 passes to Opening Night, Closing Night and the parties that follow! Technicolor and 16mm members can sport their 2014 festival t-shirts when they collect their complimentary tickets, while Super-8 members will learn about the lineup before the public with early access to tickets and schedule.
Don’t wait until March! Purchase a membership now to receive all New York Int’l Children’s Film Festival has to offer! For a complete list of membership benefits and to sign up, CLICK HERE.
This February School Break: Kids Make Movies
Food Fight
Food Fight, Multimedia Storytelling, July 2013
Registration Now Open!
Make a movie during the February public school break! Kids will learn all aspects of filmmaking – storyboarding, set creation, camerawork, lighting, sound design, and more – to create their own short film. PLUS: All films completed during the February workshops will be shown on the big screen during the 2014 festival!
Recommended for grades K-2
Recommended for grades 3-5
Recommended for grades 6-8
For more information and to register, CLICK HERE.

NYC COMIC CON: Final Fantasy 14: A Realm Reborn Hands On

Julian Cannon back for a new post and it is straight from this year’s New York Comic Con. Final Fantasy 14 : A Realm Reborn was shown today and I have tried it for the first time today.


The first thing I have noticed was that the interface and the movement speed is much faster than Final Fantasy 11. Everything just flows in motion as there is no moments of a slowdown. When I landed a few attacks on a few enemies, the game never transitioned to normal free roam to battle mode. It was similar to Final Fantasy 12’s battle system where you can attack and cast spells and use items all at once without having to take away the battle screen. This was something that Final Fantasy 11 did not have.





Another great thing about the game is that, unlike in Final Fantasy 11, there is pvp (player vs player) after a certain level you reach with your character. You can also store and select the abilities you want to use however way you want to during battle. The version I played was the PC version that was on display and there was no signs of lagging or glitching. I was playing with 8 people at once doing a boss battle event and we all won with double EXP for the party for the hour. Once I get the playstation 4, then I will play this game in full swing.


follow @julianexcalibur





Additional Consumer Pre-Order Promotional Offers Still Available through GAME,
Amazon.co.uk and HMV While Supplies Last

Woking, UK. – October 12, 2012 – THQ Inc. today announced the WWE ’13 “Austin 3:16” Collector’s Edition has sold out from GAME Stores across the country. Selling out three weeks before the game is due to be released on November 2, 2012 in the UK, the “Austin 3:16” Collector’s Edition features a hand-signed autograph collectable art card from Stone Cold Steve Austin®, exclusive in-game attire and in-game ATV ring entrance, along with the fourth disc in the Stone Cold Steve Austin: The Bottom Line On The Most Popular Superstar Of All Time DVD.

Consumers who are yet to pre-order WWE ’13 at GAME can still take advantage of an exclusive offer and receive a CM Punk® t-shirt available while stocks last.

In addition, consumers who pre-order WWE ’13 through Amazon.co.uk will receive the Prima WWE  13 “Attitude Era” Digital Guide, which includes a detailed guide to 60+ matches from the “Attitude Era” Mode single-player campaign, including all bonus objectives, hundreds of unlockables – including “Attitude Era” Superstars, arenas, and championships – as well as detailed moves, bios, and stats for all WWE ‘13 Superstars from the “Attitude Era.”

HMV is also offering consumers who pre-order WWE ’13 a one-of-a-kind WWE ‘Live The Revolution’ Wrist Band as well as a WWE ‘Best Of Raw Vol. 1’ DVD gift with purchase from launch. Grainger Games will also be offering an exclusive WWE ’13 ‘Live The Revolution’ Wrist Band.

WWE ’13 is currently in development for the Xbox 360, PlayStation3 system and Wii™ system from Nintendo, with a scheduled release date of November 2, 2012 in the UK. For more information, please visitwwe.thq.comfacebook.com/WWEgames and twitter.com/WWEgames.

About WWE ’13
Positioned to offer the most authentic, extensive and fervent experience to date, WWE ’13 will transform gameplay through WWE Live™, a brand-new audio and presentation system designed to produce the most authentic and vibrant commentary, sound effects and crowd participation levels ever heard in a WWE videogame. In addition, players will experience the atmosphere, spectacle and fervor of a WWE live event through attention-grabbing Spectacular Moments, including ring breaks and barricade crashes.

WWE ’13 will also debut a franchise-first single player campaign based on an unparalleled and groundbreaking period in WWE history: the “Attitude Era.” Set during a time of pure raucousness, grandiose personalities and colossal revolution, players will focus on eight purveyors of attitude during the famed television “Monday Night Wars,” including WWE Hall of Famer Stone Cold Steve Austin.

Predator Technology™ 2.0, driven by new animations, transitions and modified controls, will return to deliver intelligent, fluid and engaging WWE action, resulting in a smoother gameplay experience than its predecessors. As well, the popular career-style mode, WWE Universe, will dynamically introduce matches, alliances, rivalries and unpredictable moments based on player decisions along the path toward becoming a WWE champion.

WWE ’13 will feature the franchise’s industry-defining Creation Suite, enabling players to develop and customize Superstars, entrances, arenas, finishing moves, storylines, highlight reels and more, as well as share and download creations with others from around the world. Furthermore, they will compete with a vast array of WWE Superstars and “Attitude Era” luminaries from the largest roster in franchise history, including cover Superstar CM Punk®, Stone Cold Steve Austin, John Cena®, Sheamus®, Undertaker, Mankind, Chris Jericho®, Big Show®, Mark Henry®, The Miz® and Mike Tyson (the latter available via pre-order through participating retailers while supplies last). Along with to-be-announced features, a comprehensive roster reveal, downloadable content and big surprises, WWE ’13 is poised to live a revolution all its own.

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Prehistoric Thoughts in the Digital Age

Lucy of Hadar Blog and Twitter Personality Launched

CHICAGO (Sept 10, 2012) – Lucy of Hadar isn’t just a skeleton sitting in a museum anymore. With her own blog, http://www.skeletons3among3us , and Twitter feed, @Lucy_of_Hadar, she scans news feeds and digs into her past to keep her growing following up-to-date on the latest discoveries in bone-land and tell tales from long ago – 3.2 million years ago to be relatively exact.

Lucy uses her 140 characters well, saving some for a link to a photo from particularly nifty news item, such as this recent discovery: “DNA vs. fossil evidence. Did prehominids & humans co-exist in Africa after all? You judge. http://tinyurl.com/fosdna  pic.twitter.com/kKbzMJzl .”

Sometimes she plays a little fast and loose with the truth, such as this teaser for her blog: “Promised 1st Terror Bird story is up! http://tinyurl.com/sk3us .” The terror bird story is there, and it’s a doozy, but terror birds were mostly in South America and she’s from Ethiopia.

Of course, there is a marketing angle to all this so some liberties can be taken. Lucy is more like @SuetheTrex drawing people to events at the Field Museum in Chicago than the fake Mayor Rahm of the same city, a feat eventually claimed by a college professor, who gathered more than 50,000 followers and posted 1,955 tweets over five months, all in a parody of the mayoral race of 2010-11, but not selling a thing.
“Lucy and I talk almost every day,” said Jean Latz Griffin, owner of CyberINK, the company that gave Lucy her soapbox. “Of course we hope that the interest in Lucy will spill over into sales of the company’s skeleton-themed mugs, water bottles, mouse pads and posters. “But I don’t push her. We agreed when she signed on that she would have free rein to tweet and blog as she wished.”

When about 40 percent of Lucy’s skeleton was discovered in 1974, she was the earliest known skeleton from the human branch of the primate family tree and part of the species, Australopithecus afarensis. She lost that title in 1992 to another hominin, Ardi, who lived 4.4 million years ago. But Lucy doesn’t mind the competition. She even tweeted her congratulations to Karabo when his more-complete though younger skeleton was found in July.

Just as Lucy has come to life on Twitter, the skeletons on the CyberINK products are active. They swim, take baths, ride bikes, dry their red hair, stroll through snowy villages, walk their dogs and hold meetings with laptops and briefcases.

“Our skeletons aren’t just pictures,” Griffin said. “They inspire viewers with questions. ‘Is that how my bones look when I swim? Is that what we are like on the inside?’ Does my dog really have all those ribs?”

CyberINK’s skeleton products are sold in bookstores and museums across the country, often in conjunction with a Body World exhibit. The newest museum to stock them is the Mütter Museum in Philadelphia.  First orders went out last week out to Anchorage Museum in Alaska for their Body Worlds Show, Matthews MCW Bookstore in Wauwatosa, Wisconsin and RFUMS Bookstore in North Chicago, Illinois.The products are also available on www.cyberinkonline.com.
About CyberINK
CyberINK is an independent publisher in the northwest suburbs of Chicago that specializes in quirky skeleton products and books on various topics. Founded in 1998, CyberINK also provides graphic arts services.

Nerdist News : Batman’s Birthday: The Animated Series Turns 20

Five of the groundbreaking cartoon’s best Bat-ventures

On September 5, 1992, FOX debuted Batman: The Animated Series and a new breed of cartoon was born. From the distinctive “Dark Deco” design to the bombastic orchestral score to the now-iconic voice work of Kevin Conroy and Mark Hamill, seemingly every aspect of the show has lasted in the collective subconscious of kids and adults alike. And like in a therapy session with Hugo Strange a list of five of our favorite episodes bubbled up from ours.

On Leather Wings – It’s not hard to single-out the first episode as an important and indelible one. The villain was the lesser-known Man-Bat, and though it’s not mentioned, it’s likely Bruce suffered from some wing envy. He’d have to! Our hero got to show his versatility and do some detective work before the likes of the Joker showed up. It’s a terrific opening to the series and that it features such a gorgeously-designed monster is icing on the already awesome cake.

Beware the Gray Ghost – Even heroes have heroes. In what is a very lovely tribute to both the 1960s Batman show and the 1940s serials, here Batman must help his childhood idol, actor Simon Trent, who was famous for playing the heroic Gray Ghost. Wonderfully voiced by Adam West, star of the ’60s show, the Gray Ghost allowed the writers (and Batman) to geek out and tell a great story in the process. No one is called “Old Chum,” however, which is its only real shortcoming.

Perchance to Dream – Here, Batman gets incepted. This “What-If?” story sees Bruce waking up to find the Batcave gone and his parents alive and well. Not only that, but Batman exists and it isn’t him. This is one of a handful of episodes that deal with the psyche of Batman/Bruce Wayne and shows just how deeply his damage goes. We know from the beginning it was all a dream (the title – DUH), but it never feels like a cop-out and the resolution completely works.

Heart of Ice – Writer Paul Dini won an Emmy for this episode; no big deal. Mr. Freeze (voiced by the brilliant Michael Ansara) only appeared in two episodes of this series (granted he did get his own well done straight-to-video animated movie and one episode in the 1997 revamp) yet those became some of the best remembered in the entirety of the show. So much so, that Mr. Freeze is one of the few Batman villains to return in Batman Beyond. His story is one of the saddest and most heartfelt of the series and he strikes an imposing figure onscreen. Absolute Zero ice-related puns, also; so chill out.

Almost Got ‘Im – A portmanteau featuring a few short stories, this is another one written by Paul Dini, who we can all agree was pretty good. The Joker, Two-Face, The Penguin, Poison Ivy and Killer Croc all sit in a bar playing cards, discussing how they were the one who nearly offed the Dark Knight in the best way. It’s genuinely funny and the guest cast members (Hamill, Richard Moll, Paul Williams, Adrienne Barbeau) all turn in fantastic performances. All the best villains in one place; you couldn’t ask for a better 22 minutes.

The Walking Dead | Interview with Cinematographer Rohn Schmidt

September 10, 2012
Dispatches From the Set - Cinematographer Rohn Schmidt
Dispatches From the Set – Cinematographer Rohn Schmidt 
The Walking Dead‘s director of photography  Rohn Schmidt describes the difference between shooting the prison and Woodbury and explains why he’d rather be stuck in a prison with inmates instead of walkers.

Q: There are two main set-pieces this season: the prison and Woodbury. Which most excites you as a cinematographer?

A: I guess you could say the prison. As a cinematographer and just by nature, it means you’ve got very strong graphics there. Last year, we had Randall tied up in the shed, and it was just this very sharp, angular, graphic, black-and-white lighting, and I kind of saw what the prison was going to look like, so I was looking forward to it.

Q: Do you have any visual tricks for distinguishing the two locations?

A: Yes. I tried to create a contrast between the town of Woodbury, which is kind of like a fantasy world with a dark undercurrent to it. It’s kind of a little bit too pretty, so we’ve been using lower film stock to have less grain and look less gritty and raw. Then when we’re doing the final color for it, we’re adding a little bit more flesh to the skin-tones of the actors… And then that contrasts with the prison world, which is very monochromatic, and it’s still just a little dark and scary there. And the actor’s faces are a little less colorful.

Q: Most of Season 2 was shot on location and outdoors. What’s it like to finally be on a sound stage sometimes?

A: I love being on location. There’s a great kind of energy, and realism and there’s this authenticity there. That’s what I really try to recreate on the sound stage is to just find ways to make things a little bit reckless, to do things that are not so perfect because it feels more real… I might flare the lens or have it a little bit too light or a little bit too dark. But, I have to say, a couple times we’ve been rained out of our exterior locations and now we have a place to go to instead of just shutting down for the day. Or even if it’s just too hot, it’s nice to just have a little relief in the air conditioning.

Q: The barn-burning in the Season 2 Finale seems like it would be a cinematographer’s dream. What was it like to shoot that scene?

Continue reading “Dispatches From the Set – Cinematographer Rohn Schmidt” »

The Invasion spreads to Los Angeles

The Invasion spreads to Los Angeles
Official War of the Worlds: Goliath US Premiere at the Los Angeles 3D Film Festival
(Kuala Lumpur, Malaysia – September 12th 2012):  Tripod Entertainment announced today that their 3D animated steampunk feature War of the Worlds: Goliath will have its official US premiere at
the 3D Film Festival in Los Angeles.  The festival is the premiere showcase for 3D media in North America and takes place from September 20-22, 2012.

War of the Worlds: Goliath will be one of the headliners closing the Festival.  Screening is on September 22 from 4:30-6pm at Regal Cinema #5, LA Live Stadium 14 (1000 West Olympic Blvd).

The premiere is open to the public and ticket details can be found here:http://3dfilmfest.eventbrite.com/.  The screening will be followed by a Closing Gala hosted and performed by Quincy Jones.

“Being part of the LA 3D Film Festival is HUGE,” explained Director-Producer Joe Pearson.  “The Festival brings together thousands of people from all over the globe – from filmmakers to manufacturers – the people who not only understand the cutting edge nature of 3D today, but its future.  This is THE place to introduce your 3D movie to the world.”

“It was an extraordinary challenge to build a compelling story about a Martian invasion set in an imagined history, featuring real characters like Teddy Roosevelt, Nikola Tesla and the Red Baron,” said Producer Leon Tan. “The real kicker however was the 3D – our movie is a hybrid of 2D cel character animation and CG vehicles, and we had to make both elements work together technically and aesthetically to create a cohesive and powerful cinematic stereoscopic experience.  I think the audience is going to be pleasantly surprised.”

Pearson and Tan will be representing Tripod, accompanied by writer-producer David Abramowitz, at the screening and Q&A session, and will be available for further enquiries.

The Story of War of the Worlds: Goliath
“War of the Worlds: Goliath” is a sci-fi steampunk action-adventure animated movie about a Martian invasion of Earth set in an alternate-history 1914.  At the heart of the story is the young multinational crew of the Goliath, a giant battle walker which forms the crucial vanguard of the human resistance fighting the Martians.

Directed by animation veteran Joe Pearson (Epoch Ink Animation), written by accomplished wordsmith, David Abramowitz (Highlander), and executive produced by Heavy Metal CEO Kevin Eastman.  Featuring the voice talents of Adrian Paul (Highlander), Peter Wingfield (Highlander, X-Men 2), Adam Baldwin (Serenity, Firefly, Chuck), Mark Sheppard (Battlestar Galactica, Supernatural), Elizabeth Gracen (Highlander), Jim Byrnes (Highlander), Beau Billingslea (Cowboy Bebop) and many others.


For more information visit http://www.wotw-goliath.com/
YouTube HD Trailer at http://www.youtube.com/watch?v=STnf9qPr97I
Production blog at http://wotw-goliath.com/productionblog/

Join us on Facebook at:
Page: http://www.facebook.com/WarOfTheWorldsGoliath
Group: https://www.facebook.com/groups/wotwgoliath/
Follow us on Twitter at https://twitter.com/WotWGoliath

About Tripod Group

Tripod Entertainment creates, owns and manages animation and live-action titles for audiences worldwide, in multiple formats including theatrical, television and new media.

Tripod Entertainment is part of the Tripod Group of companies, a diversified media group based in Kuala Lumpur and Los Angeles, with interests in animation and live-action production, audio post-production and 3D stereoscopic services, and intellectual property development and management.

Tripod’s stereoscopic 3D animated movie, “War of the Worlds: Goliath”, will be released worldwide in 2012-2013.  The Group is currently developing a slate of projects planned for production from 2013 onwards.



 Wii U Edition to Include Around Five Hours of Additional Content

AGOURA HILLS, Calif. September 13, 2012 – THQ Inc. (NASDAQ: THQI) today confirmed that its upcoming action adventure title Darksiders® II will be released for the Wii U™ system at launch and will include additional content.

The Wii U edition of Darksiders II will feature additional bonus-content not included with other formats. Included on the disc will be the first DLC expansion, Argul’s Tomb, as well as all pre-order bonuses from other editions, adding around five hours of playable content and new legendary weapons and armor.

Darksiders II on Wii U will take advantage of the unique Wii U™ GamePad, utilizing the touch screen to display map and objectives as well as giving quick access to abilities and Death’s inventory. The Wii U system’s gyro functionality will also be utilized to allow players to evade enemy attacks, manipulate objects in the world and steer their character during swimming and riding sequences.

Ryan Stefanelli, Producer of Darksiders II commented: “We are delighted that Wii U owners will be able to experience the vast world of Darksiders II at launch. The unique Wii U GamePad adds a whole world of possibility that we will be taking advantage of in this title.”

Darksiders II follows the exploits of DEATH, one of the four horsemen of the Apocalypse, in an action-packed tale that runs parallel to the events in the original Darksiders game. This epic journey propels DEATH through various light and dark realms as he tries to redeem his brother WAR, the horseman blamed for prematurely starting the Apocalypse in Darksiders.

Darksiders II is scheduled to be available for Wii U at the console’s launch. For more information visit www.Darksiders.com.

About Darksiders II

Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen embarks on a quest to redeem his brother’s name. Become the terrifying force which everything fears but nothing can escape.

The original Darksiders®, released in January 2010, received critical acclaim including the Best Fantasy Game 2010 award from IGN. Darksiders followed the story of WAR, wrongly accused of starting the apocalypse, on a quest to reclaim lost honor and take revenge on those who wronged him.

About THQ

THQ Inc. (NASDAQ: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at www.thq.com. THQ, Darksiders and their respective logos are trademarks and/or registered trademarks of THQ Inc.

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All other trademarks are the property of their respective owners.

The statements contained in this press release that are not historical facts may be “forward-looking statements” within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as “THQ”), including, but not limited to, expectations and projections related to the Darksiders II video game and are based upon management’s current beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward-looking statements, including, but not limited to, business, competitive, economic, legal, political and technological factors affecting our industry, operations, markets, products or pricing. Readers should carefully review the risk factors and the information that could materially affect THQ’s financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its Annual Report on Form 10-K for the fiscal period ended March 31, 2012 and subsequent Quarterly Reports on Form 10-Q, and particularly the discussion of trends and risk factors set forth therein. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.  

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