The object of Build or Boom is to be the first player to build the plans on the Blueprint Card. Once your building is done, smash your Boomer and your opponent’s structure comes down. If your tower matches exactly what’s on the card, score a point. Replace the blocks in the middle of the table and play again with a new Blueprint Card. The first Builder to reach 10 points wins.
Sounds simple, but is it really? At times, it can be, that is once the game has been played with for a while. Playing the game with my 5 year old, she and her friends struggled to get the pieces set up as pictured and it isn’t so easy to stack quickly with accuracy. For that reason, younger kids 5 to about 7 shouldn’t try to race until they really understand the game. It can be a super fast paced game that helps young children learn to react quickly and come up with some unique ideas, which is a great skill to learn. But, without the dexterity that older children have, it might make it downright frustrating to accomplish.
There’s 50 structures from the Blueprint Card deck to make. Build with speed but keep your buildings balanced. Some of these structures take some pretty careful balance. Ever build something several stories high on top of a cone before? You will now. Or boom goes the dynamite.
The game is well made from strong plastic and the packaging is sturdy. To optimize the game hopefully in future releases, they should rethink the platform by making it a flat concrete looking base and make the box from a cheaper material to cut on cost.
If you love games that are truly interactive, I give build or boom 3.5 out of 5 stars!
If I’m honest I’d forgotten all about the Moto Racer franchise and with good reason, it’s been over 15 years since the third game was released (although there was apparently a Nintendo DS version of the game from the same developers as this). Since then motor racing games have come a long way – be it as side-scrolling stunt games a la Trials HD; or more arcade titles like MX vs. ATV, another survivor of the PS2 era that has been resurrected (somewhat successfully, at least in terms of gameplay) by THQ Nordic; and even motorbike simulations like Ride 2 and Valentino Rossi: The Game – which means Moto Racer 4 has a lot of ground to cover.
Developed under the supervision of the original Moto Racer designer Paul Cuisset, Moto Racer 4 delivers high-speed races and a white-knuckle ride that gleefully ignores the rules of fair play in favour of ruthless aggression – think Tron‘s light cycles meets Road Rash! I mention those two icons of motorbike racing as those have seemingly had a huge influence on this new racing title: the action is as fast and furious as Road Rash and in a strange design choice, hitting turbo (activated by pulling a wheelie, aka a simple one button press) sees weird light beams fly out the back of your racers outfit a la Tron. And ehen it comes to racing outfits… well, the suits look like they’ve stepped straight out of a Power Rangers/Super Sentai show, right down to a very familiar red body suit and mask!
Speaking of graphics, they are Moto Racer 4‘s biggest downfall. Whilst ths game has been released on current-gen consoles (and works with PSVR for those lucky enough to afford it) it doesn’t even slightly push current technology – in fact graphically this racer looks like it has been ported over from iOS or Android platforms, it’s that simplistic. In fact Gameloft’s Asphalt 8, made for mobile and tablets, looks more impressive! And the graphics are nothing compared to the terrible controls – oversteering is COMPLETELY unavoidable – and odd physics, which mean that sometimes your bike feels like it’s floating above/off the road and out of your control.
Thankfully, if the graphics leave something to be desired there is at least plenty of game modes, besides the standard career and quick play/arcade, to go at (not including the VR aspects of the game available to those with PSVR):
- KING OF THE HILL – Each rider starts with the same time on the clock. While time runs down for the leader, the other racers get extra turbo. The first player to get their counter down to zero wins the race.
- LAST MAN STANDING – The last player to pass each checkpoint is eliminated.
- SURVIVAL – The race starts with very little time on the clock. Players gain time by passing the checkpoints. In single-player mode, the aim is to survive for a specific length of time. In multi-player mode, the winner is the last player with time left on their clock.
- CATCH-UP – The player’s opponents begin the race with a head start and the player must be in first place at a specific time.
- WOLF PACK – The player begins the race with a head start and must maintain it for a certain length of time without being overtaken.
- GHOST BIKE – The player starts the race in last place and is not allowed to deviate from the road or collide with others. Finishing in a specified minimum place.
- GOLDEN HELMET – Competitors must earn the one golden helmet up for grabs during the race. To do this, they must be first past the initial checkpoint. If the player wearing the golden helmet is knocked by another player, s/he surrenders it to that player. If a player falls off their bike, s/he loses the helmet and it is automatically sent to the next checkpoint.
Unfortunately – thanks to the games simple graphics, bizarre physics and dodgy controls – it would seem Moto Racer 4 might be the end of this just-resurrected franchise. If you’re a motorbike game fan and REALLY want to give this one a go, wait till it hits the bargain bins at least.
Moto Racer 4 is out now on PS4, Xbox One and PC.
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You have no idea how excited I am for Super Mario Odyssey, of course I haven’t played it so I can’t actually review it, but it easily looks to be the best 3D Mario ever, to me.
Gorgeous and epic like Galaxy, exploration like 64 and Sunshine. And my favorite 3D Mario games are the open worlded, explorational collect-a-thon types. I miss collect-a-thon platformers. A Hat in Time and Yooka-Laylee have been two of the biggest Console games I’ve been looking forward to thanks to the fact I miss this genre so much. I’ve been waiting with bated breath for A Hat in Time for years thanks to this. (Go check out A Hat in Time, by the way, it’s amazing and it should be on your radar)
This is THE Mario game I have wanted for over a decade. And I couldn’t ask for anything more.
Don’t get me wrong, I love Galaxy, it is so cinematic, beautiful, and fun, with a fun story. But I also really miss the open and explorational Mario type game. And I’ve missed them for a long time. I am so glad we’re going back to them.
Odyssey may even up being my favorite Mario game of all time, and if not that, my favorite 3D Mario at the very least. Yes, even more than 64, even more than Galaxy. Sunshine is literally my favorite mainline series Mario game of all time. And it has bugs and other problems, but I just love the feeling of immersion and exploration and just general relaxing beach fun the game has. And this game looks to be everything I love about that game, and more. I could not be happier right now.
Oh I just want to play it now, this really is going to be the best Mario game ever, isn’t it?
This presentation alone was made amazing for me just for this game.
As for Xenoblade 2 and why I’m so hayped for it, Monolith Soft has always been a little underwhelming in comparison to other JRPG developers aesthetically for how they handle anime aesthetics. They have done a mixture between anime and realism that can be done right in some cases, like how Square Enix did Final Fantasy XIV, but with Monolith Soft, it’s always felt a bit out of sync. Particularly with the faces, the faces have often been a little odd for my aesthetic tastes, at least. This has been the case since Xenosaga at least, before being acquired by Nintendo. And sadly it still exists to a degree for me with Xenoblade Chronicles X.
Because of this, I had kind of wished they were just go for one or the other, closer to anime or closer to realism or if not, figure out what works.
Of course this is just my personal aesthetic tastes. I don’t mean to offend anyone who thinks that the Xeno series has always had great faces and aesthetic sense. But this has always been a little bit of a disappointment for me for the series.
So to see them just embrace classic anime design and color, I’m very happy. It just looks pretty and like a classic JRPG now. I much prefer this to the fusion look with all of this realistic or gritty or whatever you would call the aesthetic of X. Nothing wrong with realistic or whatever it is they have been adding to the other games. But I kind of just miss the “classic” or “traditional” anime look from Xeno. And I haven’t seen it from the Xeno series since Xenogears.
I love the traditional anime look they’re going back to, it reminds me of a classic JRPG which is something I am so happy to see from Monolith soft again. Makes me feel almost like I’m going to play another Xenogears. Of course, this is totally silly and illogical, it’s just the aesthetic, it doesn’t mean it’s going to be another Xenogears. But watching the trailer and getting these illogical Xenogears vibes feels great. It makes me feel like I’m going to be playing a classic JRPG, and I like that.
I love the character designs. I love the look of the world. I love the voice acting so far. Everything about it looks great.
I also really like that airship town. Reminds me of times playing games like Skies of Arcadia. Again, basically comes back to reminding me of JRPGs I’ve played in older years, from the PS2 and Gamecube era and earlier. And done in a real sense. I feel like I’m not necessarily on the same page with everyone when talking about “classic JRPG” eras. Some of us have different things we liked about classic JRPGs, and I for one love modern JRPGs and have no pretense that JRPGs were this superior. But I do love the sense of pure adventure that I had playing a lot of them.
Adventure, plucky spunky adventure, that’s what I mean. When I look at that trailer, it gives me memories of when I first saw games like Grandia or Xenogears. I would love to play a game that feels like those games again from Monolith Soft. Xenoblade and Xenoblade Chronicles X have great things about them, but they didn’t make me feel like I was about to play something like Grandia again.
I really don’t know better how to explain my hype that that. I miss games like Xenogears and Grandia. And the fact when I watch the trailer it instills that kind of feeling in me has me excited in a way that the original Xenoblade and Chronicles X didn’t. It just has classic JRPG written all over it.
Also, Splatoon 2, do I need to say more? Okay, I have more than 700 hours of my life put into Splatoon for the Wii U and had to literally force myself to stop playing it. It is one of the best games of all time. And if Splatoon is in any way an improvement over the original, then I am in for the time of my life and a dangerous addiction. There are thousands of games I love and Splatoon is probably in my top 20 video games of all time, and I don’t even like competitive shooters. Splatoon is Nintendo’s best franchise in at least a decade and I am an addict. It turned me into an avid fan of a genre I thought I would never enjoy. Ohmigosh Splatoon is just so good. Like I’m not even sure if I can put into words how amazing Splatoon is. Phenomenal? Better than drugs?
So good that I wouldn’t have played any other games all 2016 if I didn’t force myself to put it down once Splatfest stopped. Good bye my life when Splatoon 2 drops.
And speaking of which, one of my other most played Wii U games was Mario Kart 8. I got seriously into that game. In fact, the two together are my most played games. I wouldn’t have even dropped playing Mario Kart 8 religiously if it weren’t for Splatoon. Literally the only Mario Kart game I hold in higher regard than Double Dash and super addictive. There is just so much content and polish in 8 that I cannot help but give it the spot as my number one Mario Kart game.
I was legitimately super sad when Splatoon, Mario Kart 8, and Super Mario Maker stopped getting more content. So I am super enthused that finally we are getting more Splatoon content and moreMario Kart 8 content. These are literally my top 3 favorite and mot played Wii U games and some of my most played Nintendo games of all time.
Let’s not forget Breath of the Wild. I was waiting for more gripping storytelling and narrative elements and this trailer had them. This may be also the best Zelda yet ever, though I’m not totally convinced it will be, I would not be surprised it it were. And my favorite Zelda ever is still A Link to the Past, so that’s saying something. This game might actually surpass a Link to the Past for me. Originally, this seemed like a better version of Skyrim for me, if Skyrim were awesome enough to have superior(to my taste, at least), Zelda character designs and aesthetic sensibilities and themes. Cool, but big roaming sandbox games already leave me overwhelmed. And I often get tired of playing sandbox games with big open fields to explore and want to go play like an RPG with more town and NPC focus. I was worried Breath of the Wild might induce that kind of over-exploration with not enough character interaction experience that has left me burned out before.
But this trailer really sold me on how epic this game will be. I got to see the darkness and the narrative and how gripping it will be. No longer does it just feel like aimless wandering until you get bored. The game now has a great feeling of narrative and I’m looking forward to it more than ever. Now I’ve seen the emotion behind Breath of the Wild and now I feel invested in it, certainly more than ever before.
So while I’m not as hype for it as I am the new 3D Mario, Splatoon 2, and Mario Kart 8 Deluxe, it looks pretty good and I’m definitely going to have to give the game a buy and at least 40 hours or so of my time. More than anything, I want to see the story now.
So while some of the games I was looking forward to didn’t show up, the games that did made it super hype for me.
The downside is that, indeed, a lot of the games I wanted to see didn’t show up. Lots of games I would have liked to have heard about. But didn’t make an appearance. I’m talking Nintendo games and franchises that didn’t make a show.
So I can only hope that they make the service really appealing like PlayStation Plus has made their service.
Also, I was really hoping for $250. $300 feels a little high, higher than what I wanted to pay. But I’m locked in now, $300 I’ll have to pay, I guess.
Also, Setting up a paywall for online play flies in the face of everything Nintendo claims to be about. So I can only hope that they make the service really appealing like PlayStation Plus has made their service.
Despite the lackluster efforts in the past to engage in online gameplay, I respected Nintendo for keeping their online services free. Nintendo hasalways been about facilitating and encouraging multiplayer interactions with their consoles. From bundling two controllers with the NES, to making 4-player inputs standard with the N64 and even the Switch JoyCons, Nintendo seemed to understand that long-term loyalists could be made simply by allowing friends to play without having to worry about ongoing costs after an initial purchase. I felt that the free online service was simply another facilitation and extension of their core values of bringing people together through gaming.
Splatoon 2 will be completely useless without the service. And what’s worse, is the service will be available for free for the first couple of months after Splatoon 2 comes out and then the trial ends. Are young kids (or their parents) going to pay a monthly bill to continue to play Splatoon after they got to play for free? Smash, Mario Maker, Minecraft, and Mario Kart will also be severely lacking, if not unplayable, if one opts not to pay for the subscription. I think that’s going to be a serious barrier for entry for younger Nintendo fans that want to play online.
Assuming future Pokemon installments will come out for the Switch, will online Pokemon activity require the service? Kind of ruins the camaraderie of the games when many are excluded via real world financial barriers, doesn’t it?
I understand Playstation and Xbox have operated this way for a long time, but that doesn’t make it right. Nintendo has prided themselves with bucking trends in the gaming industry. I’m disappointed they would so blatantly screw fans for a small but steady revenue stream after such a long-standing opposition to such practices. It’s an obvious case of placing shareholders ahead of fans and loyal customers.
And that’s my long review and basic gist of the presentation, I guess. The highs were pretty high to be honest, but a few really disappointing lows, as well. Though the lows were more about what Nintendo is going to do to my wallet more than anything. I sure am glad I got years worth of Pokemon online and months worth of Splatoon for free, at least. Honestly, I wish Nintendo would make a legit MMORPG, now. So that a Nintendo online subsciption would feel like an MMO subsciption, which, olddly enough, I’m more comfortable with paying than just to play video games online which is free on other platforms.
At its heart, Final Fantasy games have always been about what makes us human.
While wrapped up in bombastic and grandiose storylines, the themes of love, family and companionship run deep throughout the beloved JRPG series.
Final Fantasy 15, arguably the most anticipated entry since FF7, is a game about friendship and the importance of the ties that bind.
You play Prince Noctis, a King-in-waiting, on a road trip with his four bodyguards to his wedding with a childhood friend – an arranged marriage meant to bring peace between two warring nations.
Things, of course, don’t go to plan and soon you’re left fighting for survival and all that’s important to you. And throughout the course of FF15’s 30-hour long main campaign, you’ll be doing plenty of fighting.
In an effort to appeal to a wider fanbase, developer Square Enix have ditched the series typical turned-based combat, which has been bit-by-bit phased out, for a more action-orientated approach.
Battles play out like something out of a Devil May Cry or Ninja Gaiden game – with a furious flurry of attacks delivered by pressing down and holding one button.
However, that only deals so much damage – so you have to make use of buffers to increase the power of your blows like hitting an enemy from their blindspot and linking blows. During fights you only control Noctis but you can shout orders to your friends Gladiolus, Prompto and Ignis – then launch a powerful follow-up strike with a well-timed button press. It’s simple to pick up and play, but harder to master, with the nuances to combat making fights fast, furious and frantic – especially when swarmed by huge numbers of enemies. The bold changes means FF15’s combat system is one of its best features – unlike other entries in the series random battles are no longer a chore you have to labour through to level up but a joy to play.
The world of Eos, where Final Fantasy 15’s adventure is set, is also one of the main highlights – a vivid, gorgeous place that is teeming with life and has locations that will leave you breathless.
One such area Noctis’s journey takes you to is the city of Altissia – a Venice style location full of canals, waterfalls and gondolas which is jaw-dropping to behold
Each area, whether it is a sprawling capital or quaint town by the beach, is full of life around every corner – with random conversations you can overhear that help draw you into the setting further.
One such moment was when I ran past an upset child with his father, who was asking why his mum wasn’t able to come to dinner that night – a heart wrenching little touch that made me feel like I was in a real world. To get between these impressive locations Noctis and his friends travel the vast map of Eos in his dad’s luxury sports car, the Regalia, but these journeys aren’t just a matter of getting from A to B. Long journeys can take almost ten minutes, and during this time you’re able to take in the sights of FF15’s impressive locals, stumble across side quests and learn more about your friends/bodyguards.
Large parts of the character building occurs during these scenes, with your three musketeers talking to you and revealing more about themselves and the camaraderie between the quartet. During these road trips I learnt about Prompto’s love of photography, Gladiolus’s passion of reading and how Ignis always likes to be the one driving. These little moments, along with the banter between the ragtag bunch of heroes, helps to flesh them and their relationships out – making them some of Final Fantasy’s most vivid characters yet. Their friendship, which turns into a brotherhood, is the driving force in a story which at times feels a bit muddled and vague. A number of big story beats fail to resonate as powerfully as they could have done because what’s happening is not explained clearly enough.
While that is an issue, Final Fantasy games often have stories that can seem impenetrable or hard to grasp – it’s the experience as a whole that makes it worthwhile.
And with FF15 the awesome combat system, beautiful world and memorable characters all combine to make it one of the series best entries in years.
Like with the revered Final Fantasy 7, Noctis’s adventure in Eos breathes new life into the JRPG genre and is set to draw in a whole new audience of players. Square Enix have shown that you can teach an old dog new tricks – and with it created one of the best games of this generation.
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Outlander: Destiny Dice supports 2-4 players and game-play typically takes 20-30 minutes.
Each player rolls the 6 custom dice. The goal is to roll Jamie and Claire characters. Dark characters, like Black Jack Randall and Laoghaire MacKenzie, can ruin great rolls when they appear, while helpful characters like Jenny or Dougal, can save poor rolls. Players can alter destiny through action cards which allow players to re-roll dice or modify their roll.
After each player has rolled, players compare rolls. The best rolls advance their players forward on the destiny track, bringing Jamie and Claire closer together. The first player to get Jamie and Claire together wins the game.
Outlander: Destiny Dice was created by designer Kevin G. Nunn. (Sentinel Tactics, Duck Duck Go).
Outlander: Destiny Dice contains:
6 oversized custom full color dice
40 Action Cards
4 Reference Cards
8 Markers (2 for each player)
A full-color rulebook
The Outlander television series is adapted from Diana Galbadon’s New York Times best-selling Outlander
Watch this amazing video preview!: https://youtu.be/
4D Cityscape now introduces the official puzzle guide for Batman Gotham City, based on DC Comic’s famous Batman Comic Series. This puzzle will guide players through the assembly of the official DC map of Gotham City in a patented multi-layer design. The first layer is a 1000+ piece jigsaw puzzle that will teach you all about the various locations and regions of Gotham City. The second layer is an artistic 200+ piece jigsaw puzzle that replicates the night landscape based on DC Comics official map of Gotham City. For the the third layer you add 3D miniature replicas models into the puzzle, which include famous buildings and structures such as Wayne Manor, GCPD Gotham City Police Department, Ace Chemical Plant, Wayne Tower, Iceberg Casino & Lounge, and many more! Each model is a highly detailed sculpt piece of the actual location. In addition, the puzzle comes with an Official Guide to Gotham City that teaches you everything you need to know about Gotham City. Bonus items include a mini LED Bat Light located at the top of the GCPD building. It shines the batman logo into the sky as Gotham City calls for help.
Fully assembled: 32 x 19.2 x 6 inches
MSRP of $89.99
4D Game of Thrones Essos Puzzle (1500+ pcs):
This puzzle will guide players through the assembly of the map of Essos in a patented multi-layer design. The first layer is a 1000+ piece jigsaw puzzle that will teach you all about the various locations and regions of Essos. The second layer is an artistic 200+ piece jigsaw puzzle that replicates the current landscape based on the famous introduction of the television series. The third layer adds the 3D miniature replica models that you insert into the puzzle, which include famous cities and castles such as Braavos, Pentos, Meereen, Valyria, Astapor and many more! In addition, the puzzle comes with an information booklet that teaches you everything you need to know about Essos, including over 45 flags to mark famous landmarks, 10 sigils to mark the Houses, and 3 battle markers to learn the locations of three major battles. Bonus items include a miniature set of the Dragon Eggs.
Fully assembled measures 30x18x2 inches
MSRP of $69.99
4D The Hobbit Puzzle (1400+ pcs):
4D Cityscape now introduces the official puzzle guide for The Hobbit, based on Warner Brother’s famous Trilogy. This puzzle will guide players through the assembly of the official Hobbit Middle-earth in a patented multi-layer design. The first layer is a 1000+ piece jigsaw puzzle that will teach you all about the various locations and regions of Middle-earth. The second layer is an artistic 200+ piece jigsaw puzzle that replicates the colorful landscape. The third layer you insert 3D miniature replicas models into the puzzle, which include famous buildings and structures such as Hobbiton, Dale City of Men, Cave of Gollum, Rivendell, and many more! Each model is a highly detailed sculpt piece of the actual location. In addition, the puzzle comes with an Official Guide to Middle-earth that teaches you everything you need to know about Middle-earth.
Fully assembled: 30 x 18 x 2 inches
MSRP of $79.99
4D Lord of the Rings (2100+ pcs):
4D Cityscape now introduces the official puzzle guide for The Lord of the Rings, based on Warner Brother’s famous Trilogy. This puzzle will guide players through the assembly of the official The Lord of the Rings Middle-earth map in a patented multi-layer design. The first layer is a 1000+ piece jigsaw puzzle that will teach you all about the various locations and regions of Middle-earth. The second layer is an artistic 200+ piece jigsaw puzzle that replicates the colorful landscape. The third layer you insert 3D miniature replicas models into the puzzle, which include famous buildings and structures such as Barad-dûr, Mount Doom, Minas Tirith, Isengard and many more! Each model is a highly detailed sculpt piece of the actual location. In addition, the puzzle comes with an Official Guide to Middle-earth. Ages 14+
Fully assembled: 37 x 25 x 4 inches
MSRP of $89.99
5-MINUTE DUNGEON, NEW CO-OP CARD GAME FROM AWARD-WINNING PUBLISHER WIGGLES 3D MAKES KICKSTARTER DEBUT NOVEMBER 1
LONDON, Ontario – 5-Minute Dungeon, a fast-paced, co-operative, real-time card game, launches on Kickstarter November 1, from award-winning game publisher Wiggles 3D.
Adrenaline-fueled to create a jolt of excitement for casual and advanced players alike, 5-Minute Dungeon is a game in which players have a short five minutes to conquer a dungeon. Its humor-filled fantasy world is home to creatures like “A Cactus That Wants a Hug,” “The Grime Reaper” and “A Shark With Legs.” In the game, two to five players join together and choose up to five heroes to battle monsters, overcome obstacles, and defeat the dungeon boss. There are five dungeons to defeat, each more challenging than the last, with the final dungeon requiring precise skill, speed, and strategy to defeat. With no time to form a carefully-considered plan, and no predicting what dangers lie ahead, communication and teamwork are the name of the game, crucial to surviving the5-Minute Dungeon.
“Designed with enthusiasts, life-long dungeon-crawlers and casual gamers in mind, 5-Minute Dungeon feeds into the hottest trend — co-operative gameplay. It’s a fun, fast-paced card game that can be played anytime,” said Connor Reid, creator of 5-Minute Dungeon. “With the game’s humorous tone, overarching goal, detailed art and rapid action, we’re confident that5-Minute Dungeon will be the next must-have game launched on Kickstarter.”
A 5-Minute Dungeon timer app, available for free on both iOS and Android, keeps the action on track as the team attempts to conquer the dungeon in less than five minutes.
Following the success of crowd-sourced Kickstarter campaigns, 5-Minute Dungeoncontributions start at $5, with backers gaining access to discounted Early Bird Copies, Collector Editions, exclusive content and more. As the campaign proceeds, Kickstarter contributors will unlock great stretch goals which include: linen-coated cards, high-quality game mats, collectible figurines, timer app enhancements and more.
Kickstarter pledges begin at $5, as follows:
$5 Contributor level
Thank you & a print-and-play copy of the game.
$15 Early Bird
Get the game for $10 less than anyone else. Only 500 copies available!
$25 Base Game
Includes the game, plus all stretch goals unlocked by the campaign
$35 Collector’s Edition
Features a more stylish box and exclusive game content.
$50 Base Game + Collector’s Edition
Get both versions of the game for only $50. Keep a copy for yourself and give one away, or keep the collector’s edition wrapped up and play the base game.
To learn more about 5-Minute Dungeon,visit 5MinuteDungeon.com.
Two-time Mensa Award winner Wiggles 3D is a Canadian developer and publisher that has been creating board games, apps and syndicated puzzles since 2001. Based in Canada, the company is the creator of the popular magnetic game Bellz and the hit movie trivia game Pass the Popcorn. Their games are licensed in 25 countries and featured in major newspapers and online game portals. Visit www.Wiggles3d.com.
After playing the game for about 5 days, I can honestly say I’ve played enough of this game to give some final thoughts on it. I doubt anyone personally cares what I think, but I decided “hey it’s the internet so ill post it because I can”. I’ve divided everything up into a few sections so can individually go over everything with some detail. prepare to read huge walls of text as i begin my review.
MY CAREER MODE
Out of everything that was hyped for 2K17, My Career Mode took the cake. The addition of Promos and the Paul heyman guy challenge shown in the trailers seemed to show us that the game was heading in the right direction. Upon actually playing the mode, however, you find out that its just as bland and grindy as the last two games. The lack of progression feels so awful when your fighting the same people every week, putting on the best matches you can with the likes of Fandango and Bo Dallas, attempting to create 5 star watches with jobbers just so you can move up the ranks. My career mode feels like a crappy version of Universe Mode where you have to grind until the end of time to increase stats, attributes or even to buy a decent finishing move pack. Overall, it’s a huge disappointment.
Throughout all the wrestling games ever made, the last 3 have had the best gameplay by far. The addition of Roll outs, a better ladder setup system, new mini-game for ladder matches and the new OMG moments, have all created a very realistic feel to the game that is much needed. Many glitches do occur here and there and the overall pacing of the matches still seems a little too fast for my taste, none the less it’s the best gameplay we’ve had thus far.
This one seems to be a very debatable issue as certain aspects of the game look great, while others seem to fall very flat. I noticed pretty quickly that certain characters had more attention to detail then others, as if they just couldn’t afford a budget for other characters. The likes of Brock Lesnar, Goldberg, Finn Balor and some others have amazing lighting, attention to detail and overall great textures/models. Other characters, however, have gotten the “PS2 Graphics” treatment where they look like they were made in the character creation tool but look far worse. I’m not entirely impressed with the graphics nor am i really that disappointed in them as these most sports games have meh visuals.
Out of everything that is wrong with 2k17, Universe mode seems to be what saves this game from being put in the bargain bin. Universe mode provides endless customization, playability, and overall player control. Where Career Mode seems to have its faults, Universe seems to provide the fix for them along with providing loads of content.
Usually, this is something I could really care less about in most games, however, this interface is just awful. Universe mode specifically seems to be harder to navigate through, not to mention that once you start a show, you can’t go back to change any universe settings, check the calendar or reach basic universe functions like who holds the current title.
FINAL THOUGHTS AND VERDICT
WWE 2K17 provides more content then the previous game and delivers gameplay that certainty out matches any of the previous games. However, i don’t think this should be something 2k should be praised for. Many of the “New additions” aren’t even new at all. Backstage brawling and crowd fighting were done long ago with even more content included with it and in much more detail. The creation suite has loads of content to deck your character out with, however, past games have had a pretty fair amount of customization until 2k15 came out with its new gameplay engine. The honest truth is that a wrestling game like SVR 2007 and 2008 had loads more content then the current games do and even delivered massively in the My Career mode with full-voiced characters, customizing locker rooms and the ability to go through a full-blown story with a created character or current WWE Star. WWE 2k17 is playing a long game of catch up with older games and that’s disappointing. The only area 2k17 seems to evolve and capitalize on is its realistic gameplay, even then though it has trouble keeping it afloat. I will give this game an final score of 6/10
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Console Game Sensation, Agatha Christie: The A.B.C. Murders, Now Available On Mobile Devices
Adventure and investigation game, popular on PS4, Xbox One, PC and Mac, puts players in the shoes of a legendary detective working to solve a string of mysterious murders
Paris – September 29, 2016 – Microïds and Artefacts Studios, both leading international brands in the worldwide gaming industry, today announced the release of “Agatha Christie: The A.B.C. Murders” on iOS and Android. Already a sensation on PS4, Xbox One, PC and Mac the adventure and investigation game is based around one of Agatha Christie’s most-beloved novels, The A.B.C. Murders, and allows games to investigate the A.B.C. murders on their mobile device.
Putting the player in the body of detective Hercule Poirot, “Agatha Christie: The A.B.C. Murders” is an adventure and investigation game which challenges players to use strategy, skill, wit and composure to solve a string of dark and mystifying murders. The gameplay centers around Detective Poirot’s brilliant intelligence and allows the player to live and breathe within Poirot’s point of view.
The story begins with Poirot receiving a mysterious letter from someone named A.B.C. who announces an upcoming murder. From there, the game takes the player on a journey as they match wits with a menacing killer and chase him all around England and try to solve the mysterious A.B.C. murders.
Some of the key features of the gameplay of “Agatha Christie: The A.B.C. Murders” include:
First-person investigation: Players see Agatha Christie’s legendary world through the eyes of Detective Poirot as they examine integral crime scene details, character backgrounds and clues as they work on solving the mystery of the game.
Interactive interrogation: Gamers are able to directly interrogate characters in the game as Poirot and a multiple choice question system while armed with the ability to monitor the moods of other characters to guide the strategy in the conversation.
Dynamic tools: The game is loaded with dynamic tools Poirot will collect and use in the game to advance the story and solve the mystery.
Challenging puzzles: Numerous varied puzzles stand in the way of solving the mystery. Players will encounter puzzles which need to be solved to unlock a secret room or collect a valuable tool and get closer to solving the mystery.
Mystery-solving: Once all of the clues have been collected, the player will be tasked with reconstructing the crime and putting together the entire story.
“Little grey cells”: Detective Poirot’s signature intelligence will be put to the test in “Little Grey Cells” sequences where players will have to answer questions about the suspects or circumstances using the clues they have collected.
“The harrowing intrigue of the world of Agatha Christie and the ingenuity and brilliance of Detective Poirot translates perfectly into a game built for the mobile platform,” said Eric Nguyen, director of marketing for Microïds. “We believe gamers will be submerged in the mysterious, multi-layered world of the game and be challenged and enthralled by the interactive gameplay which tells a fast-paced story and mystery the player can solve themselves.”
The game is available on iOS and Android for $6.99.
Google Play :
Voice-over is available in English and French. Subtitles are available in English, French, Italian, Spanish, German, Portuguese, Polish, and Russian.
©2015 Anuman Interactive SA. Tous droits réservés. Distribué et publié par Anuman Interactive SA. Microïds est une marque déposée par Anuman Interactive SA. Tous droits réservés. ©2015 Agatha Christie Limited (une société du groupe Acorn Media). Tous droits réservés. www.agathachristie.com