HAWKEN at Emerald City Comic Con

Meteor Entertainment

HAWKEN Stomps Into Emerald City Comic Con Meteor Entertainment™ and Adhesive Games™ Take Over Seattle, WA with Loads of Mech Action

Seattle, WA (February 28, 2013) – Come and take your photo with a life-­sized HAWKEN mech and brush up on your mech shooting skills at this year’s Emerald City Comic Con, March 1st‐3rd. Meteor Entertainment and Adhesive Games bring the action­‐packed free-­to­‐play first­‐person mech shooter back for its second year.

This year HAWKEN will be playable in booth 3005; Creative Director of Adhesive Games, Khang Le, will be joining CEO of Meteor Entertainment, Mark Long, and many other talented folks on a panel Saturday at 11AM in the Gaming Panel Room; the HAWKEN Art Attack Show will be viewable at Vermillion all weekend for those over 21 years of age (there will be drink specials with your ECCC lanyard); and artists and writers will be available throughout the weekend for signings.

For those who are attending Comic Con for the comics, the original graphic novel HAWKEN: GENESIS will be available for early purchase to attendees of ECCC. Be sure to stop by the HAWKEN booth, 3005, and the Archaia booth, 808, for signings by artist, Khang Le, and writer, Jeremy Barlow. Meteor Entertainment is also excited to launch its HAWKEN merchandise at ECCC with partner Mighty Fine/ We Love Fine. Mech T‐shirts, bags, and more will be available for purchase at Meteor’s booth, 3005, and at Mighty Fine’s booth, 838. Not to worry for those who cannot attend ECCC, HAWKEN swag can be purchased online here: http://www.welovefine.com/296-hawken.

For a complete HAWKEN schedule, including signing times, during Emerald City Comic Con be sure to visit: www.playhawken.com/ECCC2013.

HAWKEN creates an intense and enjoyable battle experience that captures the feeling of piloting a heavy war machine while keeping the action fast-­paced and strategic. The game brings the quality of a AAA title to the free­‐to‐play sector. HAWKEN’s back­‐story will start to be revealed in the upcoming original graphic novel HAWKEN: GENESIS as a part of its transmedia approach. More components of the transmedia will be released in the future, revealing more and more of the HAWKEN story; who are these fighters and what are they fighting for? For more information, visit http://www.playhawken.com.

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About Meteor Entertainment

Based in Seattle, Meteor Entertainment is focused on successfully publishing free‐to‐play games globally, with an emphasis on compelling content and setting the standard for customer service and community engagement. Meteor Entertainment’s first title is HAWKEN, developed by Adhesive Games. To learn more about Meteor Entertainment, visit http://www.meteorent.com.

About Adhesive Games

Located in Los Angeles, Adhesive Games is an independent game studio founded by Creative Director Khang Le, formerly of Project Offset. HAWKEN, the studio’s premiere title, is a free­‐to­‐play mech first-­person shooter that entered Open Beta on December 12, 2012 (12.12.12). For more information, visit www.adhesivegames.com.

DARK HORSE COMICS & HAPPYGIANT ANNOUNCE USAGI YOJIMBO GAME

DARK HORSE COMICS & HAPPYGIANT ANNOUNCE USAGI YOJIMBO GAME

Award Winning Comic Brought To Life for Mobile, Tablets, Desktop

New York, NY, ­February 22, 2013 – HappyGiant, in association with Dark Horse Comics, announce “Usagi Yojimbo: Way of The Ronin”, a game now available for iPhones & iPads, and coming soon to Android devices and desktop PC’s (www.usagiyojimbogame.com).

In conjunction with the release of the game, Dark Horse Comics is announcing the first new Usagi Yojimbo collection after a year hiatus working on 47 Ronin. The first new book will be Usagi Yojimbo: A Town Called Hell, which will see release on July 17.

Usagi Yojimbo is the beloved character and world created by award winning author and illustrator Stan Sakai, following the tales of a ronin (masterless samurai), set in feudal Japan. This is the first videogame based on the property in over 25 years and will introduce the epic series to a new generation of fans.

“It’s been far too long since the last Usagi game, and I am so excited to be working with HappyGiant to bring Usagi and his friends back to these new platforms,” said Stan Sakai, “The game turned out great!”

“Happy Giant is thrilled to be working with Stan Sakai and Dark Horse to bring Usagi Yojimbo to the mobile and gaming worlds”, said Michael Levine, CEO of HappyGiant. “This is one of the most treasured properties in the comics world, and we are proud to be adapting it as a game for fans, and for a new generation of fans who will discover it for the first time. This is a real labor of love.”

The title is a “2D side-scrolling hack-and-slash game”, done in the comic’s art style, and in the vein of the old Teenage Mutant Ninja Turtles Arcade game, to which Usagi is often linked, as the characters have appeared in each other’s comics and TV series over the years. The game features over 60 different enemies, over 13 boss monsters and several of Usagi’s friends who fight along his side as companions.

 UsagiYojimboGame

About HappyGiant

Founded by veterans of LucasArts and Pileated Pictures (Pileated.com), HappyGiant develops and publishes games for mobile, tablets and emerging platforms.

 

About Dark Horse Comics

Founded in1986 by Mike Richardson, Dark Horse Comics has proven to be a solid example of how integrity and innovation can help broaden a unique storytelling medium and establish a small, homegrown company as an industry giant. The company is known for the progressive and creator-friendly atmosphere it provides for writers and artists. In addition to publishing comics from top talent such as Frank Miller, Mike Mignola, Neil Gaiman, Brian Wood, Gerard Way, Felicia Day, Guillermo Del Toro and comics legends such as Will Eisner, Neal Adams, and Jim Steranko, Dark Horse has developed its own successful properties such as The Mask, Ghost, Timecop, and SpyBoy. Its successful line of comics and products based on popular properties includes Star Wars, Mass Effect, Buffy the Vampire Slayer, Aliens, Conan, Emily the Strange, Tim Burton’s Tragic Toys for Girls and Boys, Serenity, Game of Thrones and Domo. Today Dark Horse Comics is the largest independent comic book publisher in the US and is recognized as one of the world’s leading publishers of both creator-owned content and licensed comics material.

About Usagi Yojimbo

Usagi Yojimbo is a comic book series created by Stan Sakai in 1987. In 2011 IGN ranked Miyamoto Usagi in the top 100 comic books heroes of all time. Set primarily at the beginning of Edo period of Japan (early 17th century), with anthropomorphic animals replacing humans, the series features a rabbit roninMiyamoto Usagi, whom Stan Sakai based partially on the famous swordsman Miyamoto Musashi. Usagi wanders the land on a musha shugyo (warrior’s pilgrimage) occasionally selling his services as a bodyguard. Usagi Yojimbo is heavily influenced by Japanese cinema and has included references to the work of Akira Kurosawa (the title of the series is derived from Kurosawa’s 1960 film Yojimbo) and to icons of popular Japanese cinema such as Lone Wolf and CubZatoichi, and Godzilla. The series is also influenced somewhat by Groo the Wanderer by Sergio Aragonés (Sakai is the letterer for that series), but the overall tone of Usagi Yojimbo is more serious and reflective.

 

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retro video game review: Metal Gear (MSX2 version)

Julian cannon back with another retro video game review. this time it is the very first metal gear for the msx2, although I did not play this until the hd collection.

in the metal gear timeline, this takes place after the upcoming metal gear solid: ground zeros and before metal gear 2 solid snake

Most gamers were introduced to Metal Gear Solid on the Playstation back in 1998. In addition to stealth gameplay that was unrivaled at the time, Metal Gear Solid also incorporated brilliant voice acting, off-beat humor, political satire and lengthy cut-scenes that drove a semi-truck worth of backstory and character development. Many of these cut-scenes, however, mentioned incidents and characters that were not included in Metal Gear Solid, leaving some gamers confused if this was an original game concept or a sequel to something nobody had heard of.

The answer is yes. To both.

The original Metal Gear was originally released for the MSX2 home computer in Japan, then later ported (albeit terribly) to the NES here in America. Metal Gear served as the game that would later set the stage for future Metal Gear Solid titles with what unfolded. Now keep in mind, Metal Gear for the MSX2 and for the NES are almost two different experiences, so I will do my best to differentiate between the two. The story line is nearly identical in both versions with some minor differences, but the main changes are in how the game plays and the overall layout of the game.

The plot is this game takes place in 1995 (in the timeline the name of the storyline is the outer heaven uprising). You are Solid Snake, a military operative working for FOXHOUND sent into a mercenary base in order to infiltrate and destroy Metal Gear, a nuclear tank that can walk. later in the game, you will find out that big boss is working as a double agent, revealing to snake that he is the commander of both outer heaven and FOXHOUND. When playing the MSX2 version, you start at the unmanned front door of the mercenary base, getting occasional messages from Big Boss (your leader) about current objectives. On the NES, you start in the middle of nowhere and must traverse through oddly placed guard dogs, mazes that make no sense and terrible ‘engrish.’

On the MSX2, you start at the front door of Outer Heaven.

The controls are responsive and actually fairly tight for its time. What confused me were the action buttons. On the NES, the B-button will punch enemies, and the A-button will use whatever weapon you have equipped (or do nothing if not equipped). The response time feels a little more reactive on the NES than the MSX2 version, but that might be the only positive aspect of the NES version. The NES port really gets plagued by level design and layout, which makes the game more frustrating and difficult than it needs to be. There are many situations where there is just enough of a gap in between a car and a bush that makes you think you can traverse through it, but you end up hitting an invisible wall and rethinking your strategy.

There are some poor logistics that exist in both versions of Metal Gear that can work in your favor and against you at the same time. Metal Gear is one of those games that reset the contents of a room once you leave it, the only exception being key items. This works great if you find an empty location that has rations (in-game health) or ammo that will infinitely respawn every time you re-enter a room, but the same tactic also applies to enemies. To make matters worse, in some rooms the enemies start their walking path right in front of the door you just exited, meaning you will enter the alert phase where waves of enemies come pouring into your screen in order to eliminate you.

On the NES, you start with this guy and his poor english. Also notice the more ‘cartoony’ color scheme.

Both games have their share of random occurrences that will either make you scratch your head in confusion or make you question what you just saw (much like everything in Metal Gear Solid 2). Starting with the NES, there are a few instances where the floor you are walking on just vanishes, killing you instantly. There is no warning, rhyme or reason for it. At first glance it looks like a logical path then the floor just goes away. In both games, there is a gas chamber that you need to progress through, but the only warning you get is once you actually have entered the room and are beginning to lose life. Big Boss actually calls you to tell you, “I nearly forgot, you need a gas mask to get through the gas chamber.”

Yeah, thanks a lot, buddy.

The inventory can be a problem in certain situations. You are allowed to carry one weapon and one accessory active at a time, so lets say you have a handgun and a card-key active. Using the gas mask example I just mentioned, you have to use the card-key to open the door leading to the gas chamber, meaning you don’t have the gas mask active, losing health in the process. You then switch to the gas mask (as unnecessarily reminded by Big Boss) and make your way through the room to the other door only to find out you need to switch out your gas mask for your card-key in order to escape the room of impending death. To summarize, you lose either way, friend-o.

Speaking of card-keys, there are nearly a dozen different cards that you need, with no distinct way to distinguish between them all. You constantly will be going through all your card-keys trying to figure out which one you need to open the door and escape the small militia shooting at you. I did some research on this, and actually found out that series creator Hideo Kojima wanted to create a sense of anxiety and panic when trying to open a door. Makes sense, but when you have a dozen different card-keys and every door looks exactly the same it’s hard to make sense of it.

Here’s my final gripe with the NES version, and I apologize now but this might be a spoiler to some, despite the fact this game has been out for a long time. The title of the game is Metal Gear, the bipedal nuclear tank you are trying to destroy. In the MSX2 version, you finally face-off against Metal Gear, then have the final confrontation against Big Boss (this shouldn’t come as a surprise to anybody). In the NES version, you fight a super computer that controls Metal Gear and its movements, then the confrontation against Big Boss. A game titled Metal Gear that doesn’t physically include Metal Gear is like a Legend of Zelda game without Zelda or an Uncharted game without Nathan Drake. For me, this was a huge let down.

One of the final bosses, Metal Gear isn’t as big of a threat as advertised, but it still freaked me out when I got this far.

I should keep in mind as sort of geek humor; the super computer in the NES version is constantly showing a blue screen. I never guessed mercenaries were using Windows 2.0 back in the day to control Metal Gear.

Even more frightening than the nuclear bipedal tank Metal gear is the blue screen of death.

Metal Gear is, despite the problems and plagues, a fun experience and worth playing. I highly recommend avoiding the NES version and going for the MSX2 adaption. The MSX2 version is included in the Metal Gear Solid HD Collection, as part of Metal Gear Solid 3. One thing I failed to mention earlier was that the NES port was not overseen by Hideo Kojima but rather a different team from within Konami, thus the varying differences. Kojima has stated that he does not like the NES version and finds it “too difficult for all the wrong reasons.” I highly recommend, if you’re a Metal Gear (Solid) fan, go buy the Metal Gear Solid HD Collection and check out the original Metal Gear and its sequel, Metal Gear 2 Solid Snake.

Retro Review: 4/5

GAMESTICK REINSTATED BY KICKSTARTER

London & San Francisco – Thursday 10th January, 2013 – GameStick, the successful kickstarter project has been reinstated after being taken down for 2 hours. The company appologizes to their backers for the confusion and are releaved to be back up again in such a short time. In a statement the company said:

“Creating a product that meets high expectations of a company and of the end users can be a very big project. GameStick has worked around-the-clock for months to be able to deliver a product we’re proud of and certain will be regarded by gamers everywhere.
As we launched on Kickstarter, we made a small oversight in one of our promo videos hosted on our campaign wherein we overlooked a game image in the video that wasn’t cleared for exposure.
To give Kickstarter credit, they look out for the intellectual property of others. They were alerted to this game in our video and immediately hid our campaign from the public.
Once we learned what the intellectual issue was, we quickly removed the video and within two short hours we are now back up and running.

GameStick certainly wants to be a team player in the games industry and by no means do we want to showcase any game or product that isn’t cleared first.

The GameStick community of backers, supporters and fans have been absolutely incredible. We’re happy to have the campaign up and running again and we’re positive that we can reach those stretch goals soon and offer an even better gaming experience through GameStick.”

The campaign, which is now fully reinstated, can be seen here:

http://kck.st/12SSvMO

PRESS RELEASE: GameStick Partners With Green Throttle Games

GameStick partners with Green Throttle Games to deliver a better way to play Android games on big-screen TVsSanta Clara, CA and Las Vegas, NV – Thursday 10th January, 2013. PlayJam announced today that the upcoming GameStick will support the full-analog Green Throttle Atlas Bluetooth controller. Building on the very successful GameStick Kickstarter campaign which has raised more than $270,000 to date, PlayJam will also include support in the GameStick for Green Throttle´s fast-action wireless controller at launch, providing an additional option for playing fast-paced Android games using the portable GameStick.
Green Throttle Games is a new mobile game publisher and maker of the Atlas analog controller which provides console level precision and accuracy. The company is led by Charles Huang, a games industry veteran, co-creator of Guitar Hero, and advisor to PlayJam. GameStick, which can run four Bluetooth controllers simultaneously, will support the Atlas controller when the GameStick launches this April.
“Soon, games will be distinguished by the only two things that matter to 90% of game developers.  One is screen size – phone vs tablet vs TV.  The other is play mechanic – touch screen, game pad, camera, etc.” said Charles Huang, CEO of Green Throttle Games. “PlayJam is an innovator in gaming on TV through Smart TVs and their upcoming GameStick. When you add this to our analog Green Throttle Atlas controller, any Android game developer can now become a ‘console’ developer and bring their game to new audiences of TV gamers.”
GameStick, which launched its campaign last week on Kickstarter to an amazing reception, is PlayJam´s latest route to market for its technology platform – currently serving games in more than 50 million homes via smart TV. It aims to put truly affordable gaming in the pocket of the consumer, with the most portable, dedicated TV games console ever created.
“2013 promises to be truly exciting and defining with a wide range of Android-powered devices targeted at the TV due to launch in the coming months such as Ouya, Nvidia´s Shield and of course GameStick,” said Jasper Smith, CEO PlayJam. “By working openly and in collaboration with other visionaries in this space such as Charles Huang of Green Throttle Games, we hope to support mass-market user adoption at the most affordable price point possible. At $79, we think we have achieved this.”

To visit the Kickstarter page and pledge your support, please visit: http://kck.st/12SSvMO

To visit the GameStick website please go to: www.gamestick.tv

To follow GameStick news, join the conversation and give your opinion on Facebook or Twitter please go: www.facebook.com/GameStickNews and www.twitter.com/Game_Stick / @Game_Stick

To see new videos published throughout the campaign on YouTube please subscribe to: www.youtube.com/GameStickVideos

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About PlayJam: PlayJam is the premier global platform for casual and social games on TV. By partnering with all major TV brands, we’ve created the largest and most vibrant games network for millions of players around the world.

About Green Throttle Games Green Throttle Games, Inc. is a Santa Clara, CA based company that develops high-quality, innovative games and hardware for mobile devices. The company´s founders Charles Huang, Matt Crowley and Karl Townsend, visionaries from the video game and mobile industries teamed up to unlock the potential of mobile on the big screen, connecting people and platforms in a way that is simple and fun. Visit the Green Throttle Developer Portal to learn more about developing for Green Throttle. More information about Green Throttle Games is available on the company´s website at http://www.greenthrottle.com.

GAMESTICK PLANS TO INCLUDE ADDITIONAL MEMORY AS STRETCH GOALS ARE ANNOUNCED

THE CONSOLE GETS COLOURFUL AS ORIGNAL FUNDING TARGET SURPASSES

GameStickAdd Pledge Tiers to Offer Backers An Exclusive GameStick Case

London & San Francisco; January 9th, 2013; As the GameStickcampaign continues to gather support, the team behind Kickstarter´s next success story today announced new stretch goals if they manage to hit higher targets. GameStick raised the initial funding goal of $100,000 in just 30 hours.
“We have been inundated with messages of support and suggestions on how to improve GameStick fromboth the gamers & developers worldwidewho backed our project. Being at the pre-production phase, we have been able to incorporate a lot of these ideas into our roadmap. We were not prepared for that level of input but it has been fantastic.” Said Anthony Johnson, CMO, Playjam.
If the campaign reaches $320k, a goal that, following trend analysts Kicktraq, the team will soon hit, GameStick will be made available in both black and white.
Pushing this further the team have also promised that if the campaign moves past $450k the GameStick will then also be available in an additional colour, chosen by vote on GameStick’s facebookpage: www.facebook.com/GameStickNews
“People have asked about ways we can further personalise GameStick and giving people a choice of colour is a great way of achieving this” Said Johnson.
While GameStick provides free cloud storage for games, one of the most popular requests from the Kickstarter community has been for additional memory options so that more content can be carried when on the move. The team have responded with an additional stretch goal of $560K, which will enable the inclusion of a MicroSD slot to facilitate this.
In order to allow existing backers to increase their pledgesand for new backers to have a wider range of options when pledging, an additional tier has been addedwith more in the works.
For $89, an additional $10 for those who have already pledged for the standard GameStick bundle, backers will now also receive a carry case to make transportation of the ‘World´s most portable Games Console’ even more convenient.
“Kickstarter is proving to be a wild ride for the team behind GameStick. Hitting our original target so early goes to show appetite out there for continued innovation around affordable gaming on the big screen. We want to see how far we can go with this and hope that all those who have pledged will help spread the word to see just how far we can go!” Concluded Johnson.

Images:

Additional Colours

GameStcik Carry Case

To visit the Kickstarter page and pledge your support and see all the new tiers, please visit: http://kck.st/12SSvMO

To visit the GameStick website for more information or to apply for an SDK please go to: www.gamestick.tv

To follow GameStick news, join the conversation and give your opinion on Facebook or Twitter please go: www.facebook.com/GameStickNews and www.twitter.com/Game_Stick / @Game_Stick

To see new videos published throughout the campaign on YouTube please subscribe to: www.youtube.com/GameStickVideos

#ENDS#

Press Release: Gaijin Entertainment Releases Run’n’Gun for iPhone, iPad, and iPod touch

Gaijin Entertainment Releases Run’n’Gun for iPhone, iPad, and iPod touch
Exhilarating runner/shooter game with Brothers Grimm-inspired setting is free to download
MOSCOW – January 6, 2013 – Gaijin Entertainment, an award-winning developer and publisher of multiplatform video games, has released Run’n’Gun, a Universal App for iPhone, iPad, and iPod touch. A high-energy runner/shooter in the style of Temple Run, Gaijin’s Run’n’Gun is a free download on the App Store: https://itunes.apple.com/app/id570153824
Run’n’Gun combines the addictiveness of an endless runner game with atmospheric 3D graphics and exciting shooter gameplay. In this fairy tale land inspired by the stories of the Brothers Grimm, trolls (and worse) lurk around Run’n’Gun‘s every corner and even children sleep with guns under their pillows. Word is spreading around the local tavern that the city bank has been robbed. No one likes a thief — least of all goblins that run off with the gold! The time has come to hunt, and the sharpest shooter takes all.
Features:
  • Choose among five heroes, each with unique personal features and individual skills
  • Run through picturesque landscapes and varied locations inspired by Grimms’ fairy tales
  • Gun down the goblins to collect coins and earn bonuses
  • Pick up missions at the tavern, then complete them to earn rewards
  • Race against friends by comparing your records on Facebook
  • Easy and intuitive touch controls: swipe to jump over and slide under obstacles, tilt to strafe and aim, and tap to shoot
Run’n’Gun is localized into seven languages: English, Russian, Italian, French, German, Spanish, and Japanese. For screenshots and more details, visit the official Run’n’Gun website:http://www.gaijinent.com/en/games/runngun/
About Gaijin Entertainment
Gaijin Entertainment specializes in the development of games for the PC, PS3 and Xbox 360. The company also conducts technology-related research, allowing it to remain responsive to and on the cutting edge of the rapidly changing IT market. The company’s projects have received numerous media and game industry awards, including KRI awards for “Best Simulator for Next-Gen Consoles” (IL-2 Sturmovik: Birds of Prey for the PS3 and Xbox 360), “Best Technologies” (Dagor Engine™), “Best Sound,” and more. Learn more athttp://www.gaijinent.com.

GAMESTICK REACHES KICKSTARTER FUNDING GOAL IN ONLY 30 HOURS

The Most Portable TV Games Console Confirms Support of XBMC And DLNA

GameStick Change Pledge Tiers to offer Developers Even More

London & San Francisco; January 4th, 2013; The team behind the GameStick raised a glass yesterday evening in thanks to the 1000+ Kickstarter backers that pushed them over their $100,000 funding goal in just 30 hours.

“The response from the Kickstarter community has been truly overwhelming. We are confident in our product and what we hope it will mean for gaming but we were taken aback at how quickly the message was adopted,” says Anthony Johnson, CMO, PlayJam.“There is no better feeling than having hundreds if not thousands of people endorse your idea.”

The team has been busy keeping up with the hundreds of questions and requests that continue to come through the Kickstarter message boards and in response have today announced support for XBMC & DNLA, two of the most sought after features.

“While we are shipping as a dedicated games console, we are keen to ensure that users have the ability to hack the device if they so wish and will be providing support for XBMC & DNLA via an optional firmware update in September. We encourage users to hack the device – the time for closed, proprietary systems is ending which bodes well for true innovation”, concluded Johnson.

GameStick is described as ´The Most Portable TV games Console Ever Created´. The team behind the project are passionate about accelerating the race to change the face of big screen gaming with a product that will now, as promised, launch in April of this Year.

Supporters flooded to the Kickstarter page just moments after the campaign launched and began pledging. The ´Early Bird´ pledge tier, giving backers the chance to grab themselves a GameStick at a discounted rate, proved so popular that it sold out in a matter of hours resulting in people moving in droves to the next tier. At the time of writing, the average pledge towards GameStick was $98.

Interest from the developer community has been extremely strong with over 300 registrations on thewww.gamestick.tv website and a new tier offering early access to the SDK and 30 days premium positioning within the games store having been added for $500.

GameStick will feature a purpose-built game store through which users will be able to browse and download content. The proposition will be powered by PlayJam´s existing Games Network for Smart TV which currently supports developers such as Relentless Software, First Star Software, and Disney.

To visit the Kickstarter page and pledge your support, please visit: http://kck.st/12SSvMO

To visit the GameStick website for more information or to apply for an SDK please go to: www.gamestick.tv

To follow GameStick news, join the conversation and give your opinion on Facebook or Twitter please go:www.facebook.com/GameStickNews and www.twitter.com/Game_Stick / @Game_Stick

To see new videos published throughout the campaign on YouTube please subscribe to: www.youtube.com/GameStickVideos

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About PlayJam:
PlayJam is the premier global platform for casual and social games on TV. By partnering with all major TV brands, we’ve created the largest and most vibrant games network for millions of players around the world

GAMESTICK, THE WORLDS MOST PORTABLE TV GAMES CONSOLE CAMPAIGNS FOR CONSUMER SUPPORT ON KICKSTARTER

Portable Games Console To Bring Affordable Gaming Directly To Your TV Screen

London & San Francisco; January 2nd, 2013; PlayJam, the global platform for casual and social games on Smart TV, launched its Kickstarter campaign today in a bid to bring its dedicated games console – GameStick – to life.

The team behind GameStick hope to accelerate the race to change the face of big screen gaming with the launch of the most portable, affordable, dedicated TV gaming device on the market priced at just $79.

GameStick is a small yet powerful, dedicated games console that plugs directly into a TV’s HDMI slot and comes with a fully featured Bluetooth controller – ready to go right out of the box. When on the move, the two combine into a single unit, putting big screen gaming right into the pocket. The device will be compatible with other Bluetooth controllers enabling true multi-player functionality.

“We wanted to create a games console that helped further our overriding mission to bring affordable gaming to the big screen”. Says Jasper Smith, CEO PlayJam. “Not only that, we wanted to push the boundaries of what has been achieved up to now by packing sufficient power into the most portable of devices, enabling users to carry that experience with them wherever they go.”

The 30 day Kickstarter campaign launched today with the team at PlayJam looking to raise a minimum of $100,000 to help make GameStick a reality. Supporters of the project can get involved by pledging as little as $10.

“We are currently in a closed Beta phase of development with a working prototype that our guys are using to test some great games. Next comes the final design stage and live testing of both the controller and the games,” continues Smith. “We are fortunate to have been able to utilize our existing technology to get us to this point and have preferred manufacturers in place and an existing developer network ready to go. However, to get this project over the line and into full production, we need the support of the backers on Kickstarter.”

GameStick will feature a purpose-built game store through which users will be able to browse and download content. The proposition will be powered by PlayJam´s existing Games Network for Smart TV which currently supports developers such as Relentless Software, First Star Software, and Disney.

To date, the team has been focused on bringing GameStick to its pre-production phase by finalising hardware design and integrating the back end technology to power the service. They have worked with a small beta group of developers to announce the following initial line-up.

Developer Games
Madfinger Shadowgun and Dead Trigger
Hutch SmashCops
Supersecret Software Cannabalt
First Star Boulder Dash XL
FGOL Hungry Shark, Grabatron and Pool Bar
Relentless Software Quiz Climber and Blue Toad Murder Files
Sports Director MYFC Manager

Now that the project is public, the team hopes to work with all Android developers looking to get their games onto the big screen. GameStick´s Bluetooth controller uses different modes to allow the gamer to access and play 100´s of compatible games directly onto their TV.

“To date, the most accessible route to TV gaming for the consumer has been the traditional games
console – this is changing. GameStick gives the thousands of Android developers out there an additional route to bring an affordable big-screen gaming experience direct to their fans. What´s more, we wanted to do this via a unique, highly portable device that will enable pure social gaming – by that we mean people sharing great experiences in the same room!” Smith concluded.

To visit the Kickstarter page and pledge your support, please visit: http://kck.st/12SSvMO

To visit the GameStick website please go to: www.gamestick.tv

To follow GameStick news, join the conversation and give your opinion on Facebook or Twitter please go:www.facebook.com/GameStickNews and www.twitter.com/Game_Stick / @Game_Stick

To see new videos published throughout the campaign on YouTube please subscribe to: www.youtube.com/GameStickVideos

About PlayJam:
PlayJam is the premier global platform for casual and social games on TV. By partnering with all major TV brands, we’ve created the largest and most vibrant games network for millions of players around the world.

12 days of christmas: hardest items to find in the Final Fantasy series

hello everybody, Julian cannon has returned for a new post. I am sorry that I have not been posting, I was busy with Christmas shopping and family and etc, but anyways, Christmas is here and I love it because you have your gift there and you wonder what it is. on this case, you would want to know where it is, here is my new top 10 and it is the 10 hardest items to find in the final fantasy series

10. final fantasy X-world champion

I played final fantasy 10 at least 5 times and I never wanted to do the blitz ball minigame because I hated it. but then I did it again just to get waka waka’s ultimate weapon, the world champion..without it, you will not be able to use him properly, especially during the 3rd battle against Seymour. to get this item, you literally have to play that minigame and win about 10-15 times without loosing at all. this can take a full day or week depending on how often you play. if you have the time, do something I should have done the first time and do it

9.final fantasy X- venus sigil

another one from this game but this one is extremely hard. for the venus sigil(lulu’s ultimate weapon) you will have to go to the thunder plains and doge 200 lightning bolts WITHOUT getting hit. once you get hit, it starts over and you are stuck doing it again after 199 times. that is a killer is it. I was so mad everytime I got close and I never wanted to do it again.The best way is to stay at the south part of the Thunder Plains and dodge the lightning bolts at where there is a white path near at the right side. Reach to the white path, and stand still until the lightning bolt comes down, this way is alot more faster then any other way of dodging lightning bolts. I managed to dodge the lightning bolts 200 times in about 35 minutes.

8.final fantasy  XII-2- clock master skill

this skill, or in this case item, is the most useful ability in the game period. Final fantasy XII-2 was released in January 2012 and it has got positive feedback. but I have never got this until I saw a youtube video. and that is the clock master skill. to do this you have to collect all 160 fragments in the game. that is very tough because that is very impossible without the dlc features. also some of them you will have to find the 7 paradox endings in the game after you beat the main story. what does this skill do? it speeds the ENTIRE game, including cutscenes so that is very usefiul for traveling to do more stuff and to finish battles very quick, even at the hard setting. Try to get this if you can because it will take over 100 hours to do so

7. final fantasy VIII- triple triad cards

it can be debated that the card game in final fantasy VIII is the most annoying part of the game. when you first play the minigame, you get worthless cards(umm remember the yu-gi-oh games too) but you will get stronger ones on the way. That is the keyword, “on the way”. the rules are basic but on the way, the rules change too often that you cannot get the cards. for example, the “elemental”,”plus” and “combo” rule makes you want to turn of your playstation because u will loose your strongest card. now when you win, you can get to choose what card you want to win, however, there will be new winning situations, such as whatever card you take you win. that can be the easiest and hardest task of the minigame. now the cards are used to turn into items, you can easily get everybody’s strongest weapons from these but if you keep loosing cards, then you also will loose the parts of the weapon.

6. Final fantasy V- ragnarok sword

final fantasy 5 to me is the hardest game in the series and the most broken also. I loved the job system and the very hard bosses but this stands out for all of them. somewhere in the last dungeon, there will be a treasure chest, you will not know what it is until it shows “monster in a box”. that monster is no other than shinryu. you will think of nothing until his first or second attack which is tidal wave, which will do about 7000-8500 damage to your party. you can go back there many times but he will still be there until you beat him. when you do, you will get the strongest sword in the game, which is the ragnarok. that sword doubles the damage done to an enemy, and if you have that equipped while you have the “rapid fire-spellblade-one handed” abilities, not only its the most deadly combo in the game, but you will attack for a total of 8 attacks.

5. Final fantasy XII- zodiac spear

final fantasy XII is on my top 3 of the final fantasy series. the battle system is arguably the best in the entire system, and the environments were well done. the story is pretty much law and order mix with star wars. but the only downside to XII is getting the weapons. the zodiac spear is the strongest weapon in the game and all characters can equip the spear. it also gives the user 150+ attack, 20% chance of attacking more than once, and evasion 40%. but to get this spear, you would have realized it when you were looking it up online to find out that you cannot open all the treasure chests in the game. that left so many players confused into why square enix would do that. I will not post on what chests that cannot be open because it is a long chart. but after you find out which ones it is,  the Zodiac Spear will appear in the Necrohol of Nabus.

4. final fantasy IX- Excalibur 2

Excalibur II is one of the hardest weapons to obtain in the entire Final Fantasy series, as it cannot be bought from a shop or dropped or stolen from any monster. The only way the player can obtain the Excalibur II is to make it to the game’s final dungeon, Memoria, into the room Gate to Space (where the party fights Lich) without exceeding 12 hours of playtime. Once Lich is defeated, the player must search the pillar on the right of the room to receive the sword.Passing three discs in 12 hours is a challenge, but if one is going after a “perfect” game save, there is much more that needs to be considered, such as many items, key items, and such cannot be obtained after their respective disc. This is made harder by the fact that to get one key item later on, one will need to have not missed any treasure. Another issue is achieving “perfect stats”; if one is to make the most of a character’s stat potential one must play a “level 1 game” until disc 4, when the best stat-boosting equipment becomes available. However, there are four battles in which EXP must be gained: the three battles fought in Pandemonium, and Tantarian. So players have to choose what players absorb what EXP. So “perfect stats” and the issues mentioned above make the challenge probably the hardest challenge available in Final Fantasy. For years, this challenge was thought impossible on the PAL version of the game due to the 50/60Hz conflict, but recent runs have shown that a PAL play-through is possible, but extremely difficult. Similarly, the challenge is possible in the PS-one “classics” downloaded version of the game but difficult due to the inability to skip FMVs (which adds about 2 hours to game time).

3. final fantasy XII-omega weapon

final fantasy XII is a game known in the series for being way too linear. but the after game missions kept me interested. but the one thing didn’t was getting the omega weapon. this is lightning’s strongest gunblade in the game. to get it, you would have to upgrade all of your weapons until the ultima weapon stage, then you would have to find  51x Chobham Armor, 45x Electrode, 28x Crystal Oscillator, 6x Particle Accelerator, 2x Trapezohedron. all in which will take hours and hours of battles or 5 star missions. you can buy these things but one item each is over 900,00 gil and you would have to transfer from different locations to get the rest of them for the same price. but anyways, this blade has a quick stagger ability, which means after the stagger bar goes up to 50%, it will auto stagger after that poiny, leaving you to do some pretty impressive damage every hit.

2. final fantasy VII-omnislash

this game is widely considered the most overrated video game of all time..and at some points I do agree. final fantasy VII is not on my favorite list but it is still a great game. but getting cloud’s level 4 and final limit break omnislash is a real pain in the ass. you would have to go to the battle square at that carnival and try to get 32000 points in total. that seems easy but you would have to go through stage fights( just like the 100 floors in paper Mario-the thousand year door) and it gets tough every time. if you do not want to get the move, then you will have to wait for the final battle( after safer sephiroth) to use the move. recently, the pc version that was re-released this year gave you an achievement for learning the move for 200 game points, that means you would have to go to the battle square to actually learn the move

1. final fantasy IV- pink tail

final fantasy IV was released in 1991, and since that release and remakes on various systems, I have never ever got the pink tail. and I bet nobody else got it either. to get this you will have to defeat a flan princess. seems ok at first but you will have to wait for the flan to drop the item. but it does not!!!. I have read that it has a 1/64 chance of dropping the item, which means it can take you hours or even months to get this item. which also meand that you will have to battle them in groups again and again until you get it which can be a real pain in the ass. while you are doing this, you will realize the pattern after every battle but the ratio starts over again for some reason. this issue was never fixed until the psp release of final fantasy IV-the complete collection. with this item, you will trade it to a blacksmith for adamant armor. not only that it is the strongest armor in the game, it can be equipped to any party member despite their character class. also the longer your character does not do an action, the more the defense will rise during battle