E3 2018-The Good, The Bad, And The Very UGLY

 

E3 is like Christmas for nerds. For a few days, major publishers get on stage and show off new footage, whether it be gameplay or CGI trailers, of their up and coming games. The companies involved include EA, Sony, and Bethesda. Like many others, I watched many of these live myself, or at the very least had it on in the background while I was working on something else. Now that E3 happenings are wrapping up, it’s time to do what every geek like me does…grade the conferences!

A few things to mention before I give my thoughts on the different conferences. First, I’m basing my feelings on the conferences based on two things: games and presentation. I place the emphasis on the games at the end of the day, but presentation can factor into how I feel about a conference. Also, I’ll be omitting Devolver Digital, Square Enix, and the PC Gamer Show from this particular discussion since Devolver’s is mostly a joke conference and Square Enix didn’t really show anything in their conference that hadn’t already been seen in others, specifically Microsoft’s. As for PC Gamer Show, I remember watching the first one they did and being bored for three hours, and I’d rather not do that again. With that out of the way, let’s get to grading, starting with…

Oh boy, EA…let’s just get them out of the way. I’ll say this about EA, you can always count on them to be the most boring of all them. No style, no real interesting games beyond a couple EA Originals…just a stale presentation. It doesn’t help that they once again spent a good chunk of time talking about sports games because they haven’t realized yet that nobody tunes in to E3 to learn about Madden. The ultimate takeaway here is that EA does not seem to understand how gamers work. They don’t seem to know what they want or what they’re here for. That’s why we get dreadfully long segments talking about the next FIFA game or the awful looking Command and Conquer mobile game.

There’s only two games that EA showed that were at all interesting. Unravel Two, a platforming game where you play as creatures made of yarn, looks pretty fun. I’m actually tempted to see if my wife is willing to give it a go with me, since it seems like it’s built to be played with another person. As it turns out, this game is out now, so it’s not like we have to wait to try if that’s what we decide to do. The other game is Sea of Solitude. I can’t say I fully understand what the game is, mechanically speaking. Hard to tell if it’s supposed to be a 3D platformer, an exploration focused game, or a puzzle game. But it looks visually interesting and could potentially be an enjoyable game. At least as enjoyable as a game about loneliness can be. But other than those two games, EA’s offerings were very slim.

I also thought it weird how much time was spent trying to convince us that they “made a mistake” when really they knew exactly what they were doing with Star Wars: Battlefront II and just wanted to nickle and dime us for all we were worth, only for their lootbox focused strategy to blow up in their face. They’re promising all sorts of things with Bioware’s Anthem game, and I just can’t see it ending well. I don’t see how anyone can be excited about Anthem when EA has essentially shown us what they really want to do with their games. But we’ll see…Anthem still looks boring. Yeah, I said it. Putting aside the fear of EA tampering with Anthem to make as much money out of it as possible, the game itself doesn’t look very interesting to me. Always online games tend to bore me. They promise to have a campaign or something for single players, but I get the feeling that will go the way of Destiny 2 where the campaign was pretty forgettable. Regardless, single player is obviously not the focus for Anthem, and thus it does not have my interest.

Conference Rating: F

If you had told me that Microsoft would have been one of my favorite conferences of all the E3 shows, I would’ve laughed. But I think it’s a combination of the rapid fire presentation of a variety of games along with the fact that many of them will come to PC (my platform of choice) actually had me really happy with Microsoft’s presentation. They kicked things off with a trailer for Halo: Infinite. No gameplay was shown, but I’m happy to see some Halo finally making its way to PC. I’m wishing so hard for a proper Halo to come to the PC platform that I’m even willing to play this even if it’s some always online game, just so Microsoft can know that they’d have people willing to buy Halo on PC. Because let’s be honest, if you’re a PC gamer then you have no reason to get an XBox just for one game since most every XBox game is coming to PC anyway. And even if you’re not a PC gamer, I would still question the need to get an XBox.

But this isn’t about consoles right now. This is about games, and Microsoft came out swinging. Kingdom Hearts III got its first of many showings here. A cute fox game called Tunic was shown off that looks like it could be a lot of fun. Fallout 76 took up a little time, but obviously Bethesda was saving most of that game for their own conference. From Software’s newest title, Sekiro: Shadows Die Twice reminds me that I still need to try Dark Souls sometime. Gears Tactics could also be right up my alley, as I do enjoy a good strategy game. There were, of course, a couple duds. Forza Horizon 4 is not going to sell an extra copy by being at E3 (but at least they didn’t bring out the car this time), and Gears Pop looks weird and out of character for the Gears of War franchise.

Of course, we can’t mention the Microsoft conference without talking about the reveal at the end. Cyberpunk 2077 has been in the works for a long time now, and it’s nice to finally see that come out of hiding. There was a ton shown here, and it would take forever to talk about them all. Needless to say, however, Microsoft’s show has given me a few things to keep an eye on. In terms of conference presentation, everything was so rapid fire that there was barely a presentation to speak of. It was just one game after another, with a few occasional moments of talking. The focus was on the games here, and for that I’m pleased.

Conference Rating: A

 

For the third year Bethesda has brought their own conference. I think of all their conferences, this might be their second best. Their first conference still reigns supreme, but I feel this did a fine job. Though I could’ve done without the concert at the beginning before Rage 2 was announced. In fact, I think the entire conference could have been shortened by a good twenty to thirty minutes and we wouldn’t have lost much, if anything. But once again, let’s get to the games. Rage 2 and Fallout 76 were the two main titles of Bethesda’s E3 conference, with more emphasis on the latter. We started with Rage 2, and I still think that game could actually be pretty fun. It looks to borrow a lot of ideas from the DOOM reboot, and I believe DOOM 2016 sets the bar for how first person shooters should be from this point forward. We’ll just seen when it gets here.

Speaking of DOOM, a sequel to the 2016 reboot has been announced, but it was ultimately an announcement announcing an announcement. We got a teaser trailer for DOOM: Eternal, and then were told that gameplay would be shown at Quakecon in August. I wish they had just not said anything and shown off everything at Quakecon instead, but at the same time I can’t be mad about a new entry in what I think is the best shooter to have ever graced us. We also got a look at a new Wolfenstein game, but once again there was no gameplay.

Fallout 76 was definitely the main attraction here, and I gotta be honest I’m not sure what to think of it anymore. I think I’ve made it clear that online only games aren’t very interesting to me, but Fallout 76 has the potential to be an exception to that rule. It’s hard to know without playing it though, and considering it’s coming out around the same time as Smash Ultimate, I doubt I’ll get to playing the game for some time, if ever. One game that surprised me in how fun it looks is The Elder Scrolls: Blades, a mobile game of all things. Yet it seems to be a mobile game that actually, you know, has gameplay. Once again, it won’t be till Fall of this year when we get our hands on it, but consider me intrigued. Bethesda ended it all with two teasers, one for a new IP called Starfield and another for Elder Scrolls VI. There’s not much to say about either one, since we did just get logos after all, but I’m always down with new IPs and I’ve been waiting a while for Elder Scrolls VI to be formally announced, so it was nice to see them.

Conference Rating: B-

Starting off with a dancing panda was not a great way to start Ubisoft. Stop doing stuff like this. Anyway, I’m so terribly indifferent to the Ubisoft conference that I considered not bothering with reviewing it when I started thinking about this blog post. Ubisoft is a bit like EA in that nothing they do is particularly exciting or interesting. But the difference is whereas EA just has boring conferences, Ubisoft has boring, predictable games. We’ve seen Assassin’s Creed over and over again. Just Dance is nothing new. The Division looks like an online only bore. The only possibly interesting thing they had was Beyond Good and Evil 2, and I still have no idea what to think of this game. I’ve not played the original Beyond Good and Evil and even I know the tone of this game is very, very different from its predecessor. And being open world doesn’t help my interest levels.

Starlink could be cool if they cut out the toy stuff. Transference could be interesting, but it’s VR only and who knows when I’ll ever get a VR headset. I still question the future of that technology. I could talk about the Donkey Kong Country expansion for Mario + Rabbids: Kingdom Battle but that’s for a game released last year. There’s so little to discuss here that I think I’ll just move on. If you like Assassin’s Creed or The Crew, then I’m sure there was something here for you. But for me, there was nothing of interest. Just a very “meh” showing. The dancing panda did not help.

Conference Rating: C-

I hope you’re not squeamish because Sony made it a point to bring out all the blood and gore in the games they showed. I also hope you’re not the type of person who has trouble sitting still for several minutes because Sony made sure you would do that for far too long. Things kicked off in a confusing fashion. The auditorium was dressed up like it was supposed to be some kind of church setting, with a man playing the banjo for several minutes. Then a trailer begins, and it’s for The Last of Us Part II. I know a lot of people are looking forward to this game including myself.

After a lengthy Last of Us trailer, we’re then stuck with talking heads…for thirty minutes. I’m not making this up. A bunch of randoms sat behind a test and talked…and talked…and talked…and talked…and talked some more.

It. Was. Awful.

I was moderating a facebook with some friends commenting on everything live, and when this segment played out everyone, me included, was losing our minds. We could not believe what we were seeing. No gameplay, no trailers for anything, just talking heads for thirty minutes. And when things finally begin to pick back up, we had to listen to some musical number before finally getting a look at the next game, one of the only ones shown at the Sony conference that I found interesting. Ghost of Tsushima is not only a pretty game, but it looks like it could be quite a lot of fun. Although I can’t say much more than that since the gameplay wasn’t necessarily something we’ve never seen before, but it looks like its well put together.

The Sony conference continued at a much better pace after that. A remake of Resident Evil 2 was shown, as well as yet another Kingdom Hearts III trailer. Death Stranding made its third appearance, and we still have no idea what it is. I really wonder about Death Stranding and how it will be received once it finally comes out. I fear it’s getting more hype than is really healthy, and on release it could suffer for it. But only time will tell, I guess. A new game called Control looked pretty interesting, but not a whole lot was shown. Nioh is getting a sequel. But the last game shown, and the other Sony game that has my attention, is the new Spider-Man game. We got a good look at what gameplay is like as well as some characters who will be making their appearance. A lot of people have compared this to the Batman: Arkham games, and I think that’s a good comparison to be made. If Spider-Man plays at all like the Arkham games, then I think we’ll be in for a real treat.

After so many successful E3 shows, it was pretty hard to watch Sony fail so hard this year. A lot of was down to how it presented its conference. A thirty minute long talking head segment soured the mood fast, and brief musical numbers throughout the show all felt extremely out of place. I found out later that those music moments peppered between trailers was for that Dreams game, which has been in development for a long time now, but I wouldn’t have known that just from looking. All in all, presentation was bad and there weren’t many games shown that interested me at all.

 

Conference Rating: D-

They showed Super Smash Bros. Ultimate. Instant A+.

Okay, but really. Nintendo got right to business by showing Daemon X Machina, a mech based action game. I like mechs a lot in video games, so it quickly got my attention. I also really enjoyed the visual style of the game. We then got a look at a Xenoblade Chronicles 2 expansion, then swiftly moved on to the two new Pokemon Let’s Go games. I was surprised by how little time was spent on Pokemon Let’s Go, but at the same time I think I see why. Most people know how Pokemon works at this point.

Another neat looking title was Fire Emblem: Three Houses. If they can move away from the waifu simulator stuff the last Fire Emblem game (or rather, games) did, then that’ll be enough for me to be a happy camper. It’s also nice to see Fire Emblem coming back to the big screen after being relegated to the 3DS for a long time. They then showed off a handful of 3rd party games coming to the Switch, but a lot of them we already knew about like Crash Bandicoot N. Sane Trilogy, Wolfenstein II, and Dark Souls: Remastered.

Then we get to the main event: Super Smash Bros. Ultimate. A lot of people wish more was shown, but being someone who considers Smash his favorite game series, of course I was all over this. The main takeaway is that everyone who’s ever been in a Smash Bros. game is coming back. This includes Solid Snake, Young Link, Pichu…yeah, they mean everyone.

It may come as no surprise then that I loved this conference. I will eat up anything with Smash Bros. in it. So this rating might come off as a bit biased, but there’s a good reason for that…it is. But as I mentioned, I judge these based primarily on games. And I love Super Smash Bros., and a half hour of that is perfect for me. Yes, I’m still giving this one an A+.

Conference Rating: A+

Regardless of my or anyone else’s opinions, I think it’s safe to say at the end of the day there was something for everyone here. I think Microsoft should especially be proud of the show they put on. I didn’t expect to be saying that at the end of E3, but here we are. Nintendo would of course captured me with ease when they started showing Smash, but I didn’t expect to get so much of it. It’s a shame Sony’s conference dropped the ball so hard when it came to presentation, but they were bound to do so at some point. Even if most of the games don’t interest me, I’m sure there are plenty of people excited to play Nioh 2 or The Last of Us Part II, so to you all I say happy gaming. Now we just need to hope that none of these projects get cancelled (RIP Scalebound). My ultimate (heh) conclusion is that there’s still not a great deal of games coming in 2018 that I desperately want to play, but since 2019 is when a lot of the games shown are planned to release it looks like it could be a crazy, fun filled year.

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Introducing Monet: Beauty and Function for Your Phone The Perfect Phone Accessory: Wallet, Kickstand and Grip All-in-One

Introducing Monet: Beauty and Function for Your Phone

The Perfect Phone Accessory: Wallet, Kickstand and Grip All-in-One

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Monet is beauty and function for your phone. The ultimate fashion accessory for the on-the-go minimalist. It’s an extension of your hand with its easy slip on grip that provides a secure hold on your phone while taking better selfies. That same grip becomes your kickstand and Monet is a sleek wallet to hold money and cards. It’s currently available in 30 color variations with more colors currently in production. Monet is your 3-in-1 phone grip and the only accessory you need for a busy lifestyle:

  • The Gym

  • Pilates

  • Coffee dates

  • Meeting for brunch

  • Dinner Dates

  • Night Clubs

  • Traveling

  • Quick shopping trips and more….

Celebrity Influencer Jake Paul introduced Monet at the Consumer Electronics Show in January with much fanfare. Additionally, many other celebrities including Scott Disick, Stephanie Shepherd and The Selfie Kid with Justin Timberlake are putting Monet’s on their phones to help them #selfiebetter! Available at Amazon.com and Monetbrand.com, with other retailers hitting this Fall! SRP $19.99

Warner Bros. Animation Launches New Short-Form Content Program Looney Tunes Cartoons

“What’s New Doc?”

Warner Bros. Animation Launches New Short-Form Content Program

Looney Tunes Cartoons

Coming to All Screens in 2019

BURBANK, Calif. (June 11, 2018) – Warner Bros. Animation is announcing its most ambitious Looney Tunes content initiative to date with Looney Tunes Cartoons, a series of new short form cartoons starring the iconic and beloved Looney Tunes characters. With multiple artists employing a visual style that will resonate with fans, each “season” will produce 1,000 minutes of all-new Looney Tunes animation that will be distributed across multiple platforms – including digital, mobile and broadcast.

Looney Tunes Cartoons echoes the high production value and process of the original Looney Tunes theatrical shorts with a cartoonist-driven approach to storytelling. Bugs Bunny, Daffy Duck, Porky Pig and other marquee Looney Tunes characters will be featured in their classic pairings in simple, gag-driven and visually vibrant stories. Each cartoon will vary from one to six minutes in length and, from the premise on through to the jokes, will be “written” and drawn by the cartoonists allowing their own personality and style to come through in each cartoon.

“The Looney Tunes are one of the most beloved group of animated characters in the world” said Sam Register, President, Warner Bros. Animation and Warner Digital Series. “Looney Tunes Cartoons places these characters into the hands of some of the best artists in the business and into an animated shorts format that will remind many of the time when they first fell in love with Bugs, Daffy, Porky and the rest of the gang.”

Looney Tunes Cartoons is produced by Warner Bros. Animation and features veteran Looney Tunes voice cast members including Eric Bauza, Jeff Bergman and Bob Bergen. Sam Register (Teen Titans Go!) and Peter Browngardt (Uncle Grandpa) serve as executive producers.

About Warner Bros. Animation

Warner Bros. Animation (WBA) is one of the leading producers of animation in the entertainment industry, producing and developing projects for multiple platforms, both domestically and internationally. WBA’s highly anticipated full-length theatrical film, Teen Titans GO! to the Movies, will be released on July 27, 2018. WBA’s TV series include Justice League Action, Teen Titans Go!, Unikitty! and the upcoming DC Super Hero Girls and ThunderCats Roar for Cartoon Network; Be Cool Scooby-Doo!, Bunnicula, Dorothy and the Wizard of Oz, The Tom and Jerry Show, New Looney Tunes, Wacky Races and the upcoming Scooby-Doo! and Guess Who? and Yabba Dabba Dinosaurs for Boomerang; Mike Tyson Mysteries for Adult Swim; Green Eggs and Ham for Netflix; Harley Quinn and Young Justice: Outsiders for the upcoming DC Universe digital service;Animaniacs for Hulu. As home to the iconic animated characters from the DC, Hanna-Barbera, MGM and Looney Tunes libraries, WBA also produces highly successful animated films — including the DC Universe Animated Original Movies — for DVD, Blu-ray® and digital media. One of the most-honored animation studios in history, WBA has won six Academy Awards®, 35 Emmy® Awards, the George Foster Peabody Award, an Environmental Media Award, a Parents’ Choice Award, the HUMANITAS Prize, two Prism Awards and 20 Annie Awards (honoring excellence in animation).

Fear The Walking Dead Season 4, Episode 8 Thoughts

I just finished the mid-season Finale of Fear The Walking Dead. It was a great episode. I have loved this season so far! Unfortunately we have lost a few main characters, my favorites at that, but they have gone in such an amazing way.

The episode starts with the war between The Vultures and the Clark crew coming to an end. John is shot, and Naomi, who we find out her real name is June, is trying to save him. Charlie is in danger of being killed, she killed Nick Clark so of course we would find her here, and there is gun fire everywhere!

After all is said and done Morgan, whom I am loving on this show, saves Charlie, John, and Naomi (sorry June seems odd). Al takes them to the one place there will still be supplies, the stadium. Unbeknownst to them, the Clark crew is following behind.

In the flash back we finally see how Mel tried to help the Clark crew basically to help himself because he was hurt, and the crew took him in, and Ennis released thousands of walkers to take over the stadium.

Flash forward to Al and her crew making it to the stadium to save John. The stadium was locked from the inside, and full of burned walkers, which was curious. Cleared a path and Naomi and Morgan go in for medical supplies. As they are in the infirmary Clark crew makes it there and start firing. Some talking and a rocket launcher later Alicia makes it into the swat van. Fight, fight, fight, and then Alicia finds out that Madison met Al, before the stadium. Madison tells Al this story of her kids saving a dying bird, fighting for it even though it didn’t have a chance to survive, and saving it, Alicia watches her interview. This leads Alicia inside where Morgan and Naomi are, to shoot Naomi, Morgan convinced her to put her gun down and they hug with tears.

After everything no one dies, thankfully, Naomi saves John (for now), and we get the ending to Madison’s tragic tale.

After Ennis realeased the walkers everyone in the stadium tried to leave, against Madison’s wishes. Madison was trying to save everyone and only seeing one way to do so. She led most of the walkers into the stadium, coming to the door she realizes there is no way out, she locks the door. Radios in to tell her kids, “You’re not gone, until you’re gone”, then lights the place up with a lit flare.

Now we don’t see her dead, but on The Talking Dead they seemed to confirm it. So RIP Madison, you were one of the best, and it’s sad to see you go, but she went out the hero we knew her to be.

Alicia remains the only character left from the show’s premiere. She becomes the lead after the death, or supposed death of Madison. We don’t actually see Madison get burnt to a crisp, so a small possibility exists that she lives. I had a feeling Kim Dickens would not survive the diamond. It was a clever hook to have Al and Madison meet in the beginning. Al was responsible for the creation of the diamond, a truly epic reveal. Fear the Walking Dead is officially rebooted. The second half of season four will surely establish a new dynamic among the survivors. I’ve had some major issues so far, but found the midseason finale satisfying. I will be tuning in when Fear the Walking Dead returns to AMC in the fall.

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SDCC 2018-Skybound Reveals Their First Wave of The Walking Dead Exclusives

Skybound and Image Comics is celebrating 15 years of The Walking Dead with their collection of variant covers of the comic series and merchandise. This year at San Diego Comic Con, they will have exclusives as well and here are the first wave of them.

There are four figures of Rick Gimes from different eras of The Walking Dead. Check them out below.

The first one is from the first issue of the series as Rick is in his sherif outfit.

The second one is a repaint of Rick during the All Out War arc with the 15th anniversary t-shirt

The third is Rick during the No Turning Back arc and it is also taken from issue #149

The final one is taken from last year’s issue 163 retailer variant (which i do not own yet because it is too expensive) as we see Rick in Negan’s clothes with Lucille

The set along with a bloody version of it will cost $100 at their booth this July.

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The Outer Space Men are Celebrating 50 Years of Toy Innovation at Five Points Festival!

The Outer Space Men are Celebrating 50 Years of Toy Innovation at Five Points Festival!

Five Points Festival show sponsor, The Outer Space Men, are set to display brand new 12″ and 8ft versions of the epic Colossus Rex figure!

New York, NY (May 28, 2018) – Hitting the scene in 1968 and licensed to Colorforms, The Outer Space Men were a group of seven bendable action figures designed by toy inventor Mel Birnkrant. Each of the original seven figures represented beings from other planets in our solar system including Alpha 7, The Man From Mars; Astro-Nautilus, The Man From Neptune; Commander Comet, The Man From Venus; Colossus Rex, The Man From Jupiter; Electron+, The Man From Pluto; Orbitron, The Man From Uranus; and Xodiac – The Man From Saturn.

After their initial success, they faded from the public eye in 1969 after man walked on the moon. It was in 2008 that wall street executive and co-owner of The Outer Space Men, Gary Schaeffer, published the long-awaited graphic novel reintroducing a whole new generation to The Outer Space Men world. With the huge success of the graphic novel, Birnkrant and Schaeffer issued a license to the four horsemen studios (seventh kingdom, mythic legions, masters of the universe) and released a new series of action figures.
To celebrate this auspicious occasion Clutter Studios has produced an 8ft tall Colossus Rex. Working for the past 4 months, Clutter Studios used 3D scanning and printing technology, to scan one of the original Colossus Rex figures and upscale it to both 12” and 8 f

t tall. 3D printing both versions, Clutter Studios assembled and finished an 8ft version with full articulation and a genuinely deadly two-handed battle mace!
Be the first to see the amazing new 12” Colossus Rex in person, and take a photo with the awesome 8ft sculpture.

Join them at this year’s Five Points Fest as they celebrate fifty years of epic toys!!!
Join us for Five Points Festival at the Brooklyn Center for designer toys, art, craft beer & food, and so much more…
When:
Designer Toy Awards @ the Brooklyn Bazaar
Friday, June 1st: 7pm

Five Points Festival:
Sunday, June 3rd: 11am – 5pm
Saturday, June 2nd: 11am – 6pm

Where:
Brooklyn Center
72 Noble St, Brooklyn, NY 11222
Doors Open at 10am for VIP’s.

Cost:
Daily and full weekend passes available

Saturday Only Admission: $35

Sunday Only Admission: $30

Weekend Pass: $45

VIP Pass: $125 SOLD OUT

Website: www.fivepointsfest.com
Social Media:

Facebook: facebook.com/fivepointsfest

Twitter: @fivepointsfest

Instagram: @fivepointsfest

STAY TUNED FOR EVEN MORE INFO!!

The Walking Dead Issue #182 Cover Reveal and 15th Anniversary Cover

This week, Skybound and Image Comics released two covers of the long running series The Walking Dead. Here is the cover for issue #182 which will be released in August.

It looks like Pamela from The Commonwealth has made her way to The Sanctuary to talk with the current Saviors leader John to most likely form a partnership. Or, John could be telling her about Rick’s ways before they showed up. New World Order begun in January and although the arc ends in June, we will still see more of Pamela and The Commonwealth. Next month, The Commonwealth will be in Alexandria for the first time.

The second cover reveal is celebrating the 15th anniversary of the comic series.

On this cover, it is an updated look of the very first cover but this time, it showcases other comic series that Robert Kirkman has worked on over the years and there are also zombies inside the comic book store. Over the years, Tony Moore has remade the cover of the first issue starting with the retailer variant of issue 75 (which i am happy to own), the 10th anniversary edition back in 2013, and the issue 150 variant two years ago which you can compare in the images below.

The 15th anniversary edition will be released on October 13th.

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Wizard World Philadelphia 2018 Panel and Cosplay Notes and Photos

Wizard World took place last weekend at the Pennsylvania Convention Center and there was a large amount of attendees either buying the rare comic, cosplaying, playing video game tournaments and much more. There were many actors and comic writers and creators over there as well as fans got the opportunity to meet them. We were able to attend the show to cover it over the weekend and it was very fun from what we saw. Wizard World always delivers every year in Pennsylvania and they will be back there in 2019.

We attended a few panels to hear the actors answer questions from the fans. Sebastian Stan was the first one we attended as he talked about The Avengers Infinity War and his future projects in the works. He even accepted an award from one of the fans there which got the crowd giving him an applause. At the end of the panel, he did a photo with the entire crowd (I was lucky to be in the photo)

The next panel we attended was of Ray Fisher and Ezra Miller from Justice League as they both talked about their roles of the movie along with having a dance off with one of the fans.

The final panel we attended was called The Voices of Overwatch and four of the voice actors from that game (one of them also did voice work in Final Fantasy XV) were there live to talk about how it all started and spoke in their character voices for most of the panel. It was very fun to see.

And Finally, i have taken many photos of cosplayers around the building and these were the best i have seen over there last weekend.

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THUNDERCATS ARE LOOSE! WARNER BROS. ANIMATION BRINGS BACK ICONIC CHARACTERS IN THUNDERCATS ROAR

BURBANK, Calif. (May 18, 2018)– It’s time again to feel the magic and hear the roar! Production is currently underway onThunderCats Roar, an all-new, animated sci-fi action comedy series from Warner Bros. Animation. Bursting with over-the-top action and razor-sharp comedy, ThunderCats Roarboasts fresh and vibrant character designs along with a dynamic storytelling tone that promises to reignite the passionate fanbase of these iconic characters and introduce the legacy of Thundera to a whole new generation.ThunderCats Roar will be coming to Cartoon Network in 2019.

Staying true to the premise of the original series, Lion-O and the ThunderCats — Tygra, Panthro, Cheetara, Wilykat and Wilykit — barely escape the sudden destruction of their home world, Thundera, only to crash land on the mysterious and exotic planet of Third Earth. Lion-O, the newly appointed Lord of the ThunderCats, attempts to lead the team as they make this planet their new home. A bizarre host of creatures and villains stand in their way, including the evil Mumm-Ra, Third Earth’s wicked ruler who will let nothing, including the ThunderCats, stop his tyrannical reign over the planet.

ThunderCats Roar features a talented voice cast with Max Mittelman (Justice League Action) as Lion-O and Wilykat, Erica Lindbeck (DC Super Hero Girls) as Cheetara and Wilykit, Patrick Seitz (Justice League Action) as Tygra and Mumm-Ra, and Chris Jai Alex (Star Wars: Battlefront II) as Panthro. Victor Courtright (Pickle and Peanut)and Marly Halpern-Graser (Right Now Kapow) serve as producers, with Sam Register (Teen Titans Go!) as executive producer.

All-New Animated Series Coming to Cartoon Network in 2019

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The Flash Season 4, Episode 22 Thoughts

As the team peaks early with one of the best action/effects sequence in the show’s history. After DeVoe gains entry to an ARGUS black site by posing as John Diggle (I understood everything about this except how he knows the counter-password to “Elvis Banana” is “Hendrix Spaghetti”), director Viet Nguyen treats us to the CW-verse version of one of those Netflix/Marvel hallway fights. DeVoe calls upon his full array of powers to fight off the ARGUS forces, from shrinkage to elasticity to breaching to shooting rays from his hands. It’s a symphony of super-villainy, and easily the highlight of this Big Bad’s run on the show, as it serves as a thrilling demonstration of just what Barry and the gang are up against.
That the rest of the episode doesn’t live up to the opening isn’t surprising, but for the most part it’s a decent hour of The Flash. Almost all of the main characters have their moment to shine, which is increasingly a rarity. Starting with the least essential storyline, Joe and Cecile deal with a most unusual pregnancy complication as an increase in her body’s relaxin hormone transforms her mind-reading ability into a full-blown personality transfer, first with the pizza delivery guy and later with Caitlin and Joe. Danielle Nicolet has some fun taking on the different personas, and the payoff for Joe’s knowledge of Lamaze puts an amusing button on what is a largely inconsequential side trip.
David Ramsey’s appearance as Diggle ends up being little more than a cameo, although it’s nice that Team Flash is prepared to greet him with a bucket after his super-speed trip to Central City. Caitlin’s quest to reclaim Killer Frost takes an unexpected turn when she recovers a memory fragment of a childhood bike-riding accident. When Cisco vibes her into that lost moment, she catches a glimpse of her childhood self looking rather Frosty, meaning her meta power long predates the particle accelerator explosion. That actually makes her obsession with restoring Frost a bit more plausible, as she must have been aware on a subconscious level that her alter ego has been a part of her for much longer than everyone thought.
The main objective this week is to prevent DeVoe from harnessing Fallout’s nuclear power to launch his satellites and bring about the Enlightenment while also saving the half-dozen ARGUS guards suspended above the facility’s deadly electrical plates. The only way to accomplish this task is for Barry to pull Caitlin and Cisco into the Speed Force with him (Remember how there used to be a surplus of speedsters on this show? They’d all come in handy now, huh?), which leads to a lot of Barry angst about not wanting to put his friends in danger. That ship sailed seasons ago, buddy! The strangest part of all this is that Cisco and Caitlin are able to convince him they can pull it off with a little more training, after which point there is…no more training. They head directly to the A.R.G.U.S. site to do it for real. I guess it’s the thought that counts?
They’re able to pull it off, not that it matters. After Barry stands idly by listening to DeVoe’s Nietzsche quotes and other villainous philosophizing about the uselessness of emotions, the Thinker breaches away to STAR Labs and hijacks one of their satellites to replace the one Barry destroyed. Seriously, dude, you could have snatched him away in mid-sentence and let him finish his monologue in a pipeline cell. Next week could have been a full hour of baby-birthing drama.
Instead, the Enlightenment has begun and Team Flash now has 60 minutes left in the season to stop it. No one is sure how to do that except dumb ol’ Harry, who knows they can turn Marlize because she’ll want to try to save the man she loves inside the monster. I enjoyed the pairing of Harry and Iris (excuse me, West-Allen) this week; they’re an underused duo, and Candice Patton’s cheerful exasperation makes her a good foil for Tom Cavanagh’s slapstick take on IQ-diminished Harry. As much as the storytelling often makes me roll my eyes, the characters sometimes still come through to save the day.
The episode kicked off in a familiar setting: Dr. Sharon Finkel’s office. During her session, Caitlin attempted to explain her situation without outing herself as Killer Frost. As she spoke to Dr. Finkel, she referred simply to her “lost friend,” who recently disappeared from her life. However, Dr. Finkel changed the topic and brought up the idea of repressed memories, suggesting that Caitlin was repressing some traumatic childhood memory. Caitlin laughed her off and explained that this friend had only appeared recently, when she was an adult.
Nevertheless, Caitlin got a flash of a memory as she and Cisco trained with Barry to capitalize on his ability to bring other people into his Speed Force aura. When she got knocked out of super speed, she got a glimpse of a long-forgotten memory, where she fell off her bike and was almost run over by a truck as a man screamed her name. This continued to bother her for the remainder of the episode, up until one of the very last scenes.
As Caitlin and Cisco helped Clifford DeVoe’s hostages out of the ARGUS facility, she asked him to vibe this memory. After some initial hesitation, he acquiesced. In the full memory, Caitlin saw the near-accident again, but this time there was a twist: she caught a glimpse of herself in the truck’s side-view mirror and saw Killer Frost’s face peering back. At the sight of Killer Frost’s visage, young Caitlin screamed and the memory ended.
The fact that Killer Frost — or some version of her — has existed since Caitlin’s childhood has major implications. For one, Killer Frost came to be long before the particle accelerator explosion; this means metahumans may have existed in the Arrowverse before The Flash‘s game-changing premiere episode. Since the repressed memory seems to do with her father, this could indicate we will learn more about this mysterious figure, who has only been mentioned on the series so far. It wouldn’t be surprising, then, if he has something to do with the creation (or perhaps suppression) of Killer Frost. However, we’ll probably have to wait until Season 5 to learn more about Killer Frost’s true past.
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