MAD MOVES™ BOOGIES TO KICKSTARTER

Toy Industry Phenom Ashley Mady To Launch

An Insanely Fun Party Game;

LOS ANGELES — Get up, get down and go low, as in, limbo, with Mad Moves, a brand new insanely fun party game that gets players off the couch and laughing together as they dance out hilarious mad moves! Toy industry veteran Ashley Mady imagined hundreds of combinations from a monkey doing the twist to a tap dancing robot to a T-Rex performing ballet; Mad Moves combines popular dance moves with an animal, action or person; put together for an outrageous party game that will have the masses in stitches. The best part is, no dance experience is required.

A Mad Moves campaign launched on Kickstarter October 3rd.

Mady, founder and president of brand licensing agency and think tank Brandberry, Inc. grew up dancing. For her, this endeavor is the confluence of three of her favorite things — dance, toy design and making people laugh and smile. “Like many young girls, I started dance classes at an early age and it continued as a large part of my life growing up. The idea that I could develop a game that gets people out of their chairs, moving and laughing is incredibly exciting,” Mady explained.

Designed for ages six to 100, and three or more players, Mad Moves is easy to play, pure fun and perfect for family game night or a group of friends. Players spin and draw a corresponding category card, which include different actions, animals and people, and are used in charades style guessing games and dance battles.

Everyone will know the dance — ballet, twist, tap dance or limbo — but it’s up to the cardholder to interpret the dance with the category. No talking either! Hilarity ensues when grandma has to limbo like a zombie or your cousin has to twist like a snake! The first person who guesses the category correctly wins the card, with the object to win the most category cards. There are 300+ Mad Moves to create.

There are also special cards:

  • Tomato Cards are thrown when no one is able to guess what category card is being held. In other words, the players Mad Moves need some major help! Tomato cards cancel out category cards; you don’t want them!
  • Freeze Dance cards keep players on their toes. If you pick one up, you must strike a pose and scream ‘freeze dance’! The last person to mimic you and freeze in your pose gets a tomato!
  • Dance Battle cards catapult game play into a memory competition that goes back and forth. First, pick a person to battle. Do a move and the person you are battling copies the first move and adds one more; then you add a third move, and so on. It continues until someone messes up. Moves should correspond to the theme of the card you pick up Ex: Dance Battle like a Cowboy could include riding a horse, lasso swinging, gun shooting, etc.

There’s also a Midnight Spinner, sold separately, to take the dance party to the next level of hilarity. This spinner includes: booty dance, belly dance, breakdance, shimmy and dance battle.

Mady began her career at one of the largest toy companies in the industry, working on hit properties and proprietary brands. As an agent, she has succeeded in reinvigorating and brokering deals for established brands and entertainment properties. She has also built/launched countless new brands and creations from the ground up. To give back to the industry, she serves as President of Women in Toys, Licensing & Entertainment (WIT), the global networking organization for professional women working in the toy, licensing and entertainment industries. Mad Moves marks Mady’s first kickstarter campaign.

Mad Moves is igniting a dance party across social media with fans posting laugh-out-loud concoctions! Follow Mad Moves online on Facebook, Twitter, Instagram and www.mymadmoves.com.

NYCC 2017-The Tick Cast Roundtable Interview (Video)

I had the opportunity to interview the cast of Amazon’s The Tick at New York Comic Con. Check it out as they discuss the previous season and what to expect for the next season.

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NYCC 2017-THE WALKING DEAD SEASON 8 PRESS CONFERENCE (AUDIO)

Here is the audio from the press invited The Walking Dead press conference. A huge thank you goes out to AMC Network, and FOX for inviting us to cover the conference

 

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NYCC 2017-Best of Cosplay (Photos)

New York Comic Con took place last week at the Javits Center and it was a blast. Four days of many attendees going there to be themselves and geek out and make friends there. With all the guests and trailers and announcements or buying that one comic, the one major attraction at New York Comic Con is the cosplayers.

I have taken many photos and videos of the great cosplayers that were over there during the weekend. Check them out and the video version will go up this week on Alternativemindz’ YouTube channel.

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Exclusive- NYCC 2017 Press Invited The Walking Dead Press Conference (Photos included)

I was invited to cover The Walking Dead press conference right before the panel started at New York Comic Con and i had a blast. The talent that were at the conference were Andrew Lincoln, Robert Kirkman, Greg Nicotero, Jeffrey Dean Morgan, Austin Amellio, Norman Reedus, Tom Pane and much more. They all took turns answering questions and talking about how great it felt that the show has made it to 100 episodes.

Austin Amellio and Norman Reedus also gave a slight glimpse on what to expect between their characters (Dwight and Daryl Dixon) in season 8 of the show.

Jeffrey Dean Morgan also reacts to the death of Lucielle during The Whisperer War last year since it was one year ago this week that it has happened in the comic series.

Andrew Lincoln also talks about “Old Man Rick” as it was seen in the trailer that was released back in San Diego Comic Con and how he feels about the future of the series.

Greg Nicotero talks about his passion of directing the show from when he started to now along with the character development of select characters and he is very excited for the upcoming season.

There is many more to discuss but i have recorded the entire thing in audio format and it will be posted once i update the article

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Beatles:we can work it out

We Can Work It Out

The Beatles

Lyrics

Try to see it my way
Do I have to keep on talking till I can’t go on?
While you see it your way
Run the risk of knowing that our love may soon be gone
We can work it out
We can work it out

Think of what you’re saying
You can get it wrong and still you think that it’s alright
Think of what I’m saying
We can work it out and get it straight, or say good night
We can work it out
We can work it out

Life is very short, and there’s no time
For fussing and fighting, my friend
I have always thought that it’s a crime
So, I will ask you once again
Try to see it my way
Only time will tell if I am right or I am wrong
While you see it your way
There’s a chance that we might fall apart before too long
We can work it out
We can work it out

Life is…

Sonic Mania Review

I have no idea what the hell went on with Sonic. Gone are days of creativity, endless hours of fun, and the basic love of rings. Instead, we’ve gotten Poorly Design Sonic (Sonic the Hedgehog 2006), Make it Stop Sonic (Sonic Unleashed) Vertigo Sonic (Sonic Generations), Steroids Sonic (Sonic Boom: Rise of Lyric)

So when I heard SEGA was giving Sonic another spin, I cried unto the heavens screaming “why?” I hung my head in shame for what I expected would be one of the biggest gaming mistakes in 2017. It’s not often that I’m proven wrong, and it even less often that I’m willing to admit my mistakes, but this is a special case for a special game that has already captured my heart and won’t let my childhood memories die.

Sonic Mania is beautiful from the very beginning. Captivating my soul, it starts off with a 2D animation sequence that transports me to a world of the 90s and I’m a kid again… before everything went to crazy. However, Sonic Mania is more than a game. It’s a “thank you” for “hanging with SEGA despite the numerous times we’ve screwed you over.” It’s forgiveness for all the terrible things that have happened before. Though they can never promise they won’t do it again (Sonic Forces has yet to be released) here is a metaphoric rainbow.

Even the name, Sonic Mania is a perfect way to describe this game. Merriam-Webster defines “mania” as: periods of great excitement and euphoria. an excessive enthusiasm or desire; an obsession.

It’s a rare treat to see a game like this fall perfectly into this category. Why? Because while Sonic may have been created by SEGA, it feels like it was created by Sonic fans which technically is true. Developed by people who originally created Sonic fan projects, they’ve painstakingly created a homage to their childhood while adding in fresh ideas and clever gaming with an old-school flair.

As a massive fan of art, there was something special about the 16-bit Sonic and those bold bright colors. It never felt like it was trying too hard for your attention, instead, it was a sign of prestige and honor. From the very beginning, Mania has that same feeling when those bright and beautifully bold colors splash onto the screen like a Jackson Pollack painting. It whisks you away to Green Hill Zone where those familiar loops and golden rings await to be collected.

While previous Sonic games encouraged speed which often resulted in disaster for me, Mania takes the controlled chaos route. Yes, there are those uncertain crazy loops but the game also encourages you to take your time and explore. By slowing down, I’ve discovered newly added sections, secret coin locations, and opportunities to interact with the expanded environment (hey there, sexy wood chipper). There were moments when I was so lost in the game that I forgot that I had to complete the level. Once I did, I was greeted by another level that was even better than the last.

As a lover of movies and TV shows, I fell in love with the new Studiopolis level. Bouncing on film reels was a delight and the flashbulbs and music felt like a throwback to old Hollywood. Despite the randomness of the level’s inclusion, Sonic never felt out of place and the setting came off like an extension of the original game with even more exciting adventures to come.

One of my favorite new levels is easily the breathtakingly gorgeous Press Garden, which can only be described as magical. Light colors fill the screen as everything is covered with pink, airy and light colors. While I’m not a girly-girl, I was taken aback and enthralled with the level of charm that poured through my screen. Compared to Studiopolis’ darker, jazzy and more adult feel, Press Garden was screaming to whisk my troubles away onto the pink leaves that floated around Sonic. There were moments when I had to stop and just marvel at the game’s details, which quickly prompted Sonic to stare at me with his side-eye and the original “gurl, bye” foot tap (man, did I miss that stare).

As I continued playing, I noticed how easy it was to control Sonic. Previous games often made me feel reckless. Unable to figure out how to handle the controls, I would often crash into things, lose all my rings and spend wasted minutes memorizing how to jump. This game, however, even managed to get the controls right. Tapping into sense memory, Sonic was able to perform all of the commands without any issues. In fact, if I closed my eyes, I would have guessed I was playing on the SEGA Genesis.

Boss battles are the most delightful as they prove most innovative. While there are classic robots, SEGA has built upon their design and how each battle is executed, which keeps the game and each level refreshing. Ranging from weird to “wait.. what?,” there are puzzles, pattern memorization, wind speed, shooting and more. It’s very hard for me to pick my favorite battle because each one deserves to be recognized.

Sonic Mania is not perfect. Even though the good outweighs the bad, there are some frustrations and complications. Mania is much harder than those of yesteryear. While death is not an often occurrence because the boss battles are “unique,” there are moments where death is immediate. As a result, the game landed me back to the beginning, making me complete the stage again. Despite the stage checkpoints, through a series of trial and error, this was a common and annoying occurrence, which can be argued isn’t necessarily the game’s fault but something of my own failing.

Sonic Mania should be the reason why developers reboot games, not just because of money, but to witness how happy games make people. Instead of ripping the original formula apart, reboots should build upon a game success. It reminds people why they fell in love with gaming, while also introducing a new generation to that same passion a game can create. Sonic Mania does both and more, it’s a game that will have you fighting to play with others and possibly your kids. The last Sonic game i have enjoyed very well was Sonic Generations but before that game, you would have to take me back to 1994 for Sonic and Knuckles. I give this game a 9.5 out of 10

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Gululu-Review

Gululu smart water bottle, the fun way for children to stay hydrated daily.

Thank you to Gululu for sending a sample for my daughter to enjoy. How did she fair with this product?

Please check out our review below:

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Sonic Mania preview

I was able to cover Sweet Suite’s Blogger Bash NY 2017 this past week and i have seen a very lot of toy previews and demos. There was also one table for SEGA and i have tried the upcoming Sonic Mania video game. I have been looking forward to this game since it was announced last year and i was happy that i tried it. 


The game emulates the gameplay and 2D sprite animation of the original Sega Genesis Sonic games. In this game, you can choose between Sonic, Tails and Knuckles. On the demo that i have played, only Sonic was avaliable and i was shown two stages. One is a remastered Green Hill Zone which has a few noticable differences as you play along during the stage, and the other is a new stage called Studiopolis Zone. Studiopolis is a more challenging stage and i had fun trying it. It took me almost 5 minutes to complete it but anyone who tries a new stage in any game will take some time to get used to it. 

In addition to the standard Spin Jump, Spin Attack and Spin Dash maneuvers, Sonic Mania introduces the Drop Dash, which allows the player to instantly dash into a Spin Attack upon landing from a jump. Also, the shields from the past Sonic games return in this game and some of them has effects that can affect an stage such as the flame shield burning away spiked bridges in the Green Hill Zone.



Overall, i cannot wait to try the full version of this game when it releases next month for the PS4, XBOX ONE and Steam. There is also an collectors edition for anyone who preorders the game. I have not been anticipating an Sonic video game since Sonic Generations and i love that game.

 

I have also taken photos of some of the cool merchandise line as well. check them out.


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