Toy Fair 2017-Mcfarlane Toys line of AMC’s The Walking Dead

Get Ready for a great summer and fall as Mcfarlane Toys’ AMC The Walking Dead merchandise line of figures will be released around that time. I was able to take pictures of the Line and here we have a “taking it like a champ” edition of Lucielle (Negan’s Bat), a deluxe box set featuring Negan and Glenn, a 7 inch figure of Carl from when he got his eye got shot, a new character figure of Dwight (coming out summer 2017) and a 10 inch statue of Negan which looks awesome! 

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Universal Studios Toy Showcase event.

We had the privilage of covering this event last week and we taken photos of the merchandise line of The Mummy, The Fate of the Furious, Descipacle Me 3 and Trolls and here are the photos.

Trolls merchandise line 


The Fate and the Furious merchandise line 


Descipacle Me 3


The Mummy 


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The Wrestling Court EP. 130 (link in description)

link to the episode for you to listen
Join Julian and Rob as we talk about Elimination Chamber, The new design of the chamber, Naomi winning the Women’s Championship, Kevin Owens and Chris Jericho, Enzo’s botch and much more

Sign up for Audible for a free 30 day trial. You can cancel any time you wish within those 30 days but once you sign up, you will get the chance to download a free audiobook. I recommend to check out the Daniel Bryan, Hulk Hogan, Chris Jericho and Jake Roberts book if you want something wrestling related but if not, you can get something non wrestling related in the massive library of audiobooks. Sign up via this link:
www.audibletrial.com/thewrestlingcourt

Subscribe to TWC via these links iTunes, stitcher radio, Tunein radio Player.FM, and podomatic.com and listen live via mixlr 
iTunes link

https://itunes.apple.com/us/podcast/the-wrestling-court/id1025244200?mt=2

stitcher radio link

http://www.stitcher.com/podcast/the-wrestling-court-from-podomatic
player.fm link

https://player.fm/series/the-wrestling-court

mixlr link to listen live every wednesday at 8pm

http://mixlr.com/the-wrestling-court/

Tunein Radio link

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The Wrestling Court EP 129 (link in description)


click here to listen to the show!
Join Julian, Brian Wright, Wrectlingpov’s Ric and Jaydee as we all talk about The 2017 Royal Rumble PPV. Topics include:
*35 oranges and 10 people 

*AJ Styles vs cena or Omega vs Okada 

*Mixed Reception of the PPV 

*The surprise entrant was the golf cart 

*Seth Rollins is injured again and WWE has to think fast on what they have to do 

*Nobody cares about Goldberg vs. Lesnar again

*Ruthless Aggression era jobbers that would appear in NXT lol 

*Has NXT peaked
and more
Sign up for Audible for a free 30 day trial. You can cancel any time you wish within those 30 days but once you sign up, you will get the chance to download a free audiobook. I recommend to check out the Daniel Bryan, Hulk Hogan, Chris Jericho and Jake Roberts book if you want something wrestling related but if not, you can get something non wrestling related in the massive library of audiobooks. 

Sign up via this link:

www.audibletrial.com/thewrestlingcourt

Subscribe to TWC via these links iTunes, stitcher radio, Tunein radio Player.FM, and podomatic.com and listen live via mixlr 

iTunes link

https://itunes.apple.com/us/podcast/the-wrestling-court/id1025244200?mt=2

stitcher radio link

http://www.stitcher.com/podcast/the-wrestling-court-from-podomatic
player.fm link

https://player.fm/series/the-wrestling-court
mixlr link to listen live every wednesday at 8pm

http://mixlr.com/the-wrestling-court/
Tunein Radio link

http://tunein.com/radio/The-Wrestling-Court-p900606/ like the
TWC fanpage on facebook

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@julianexcalibur @AltMindz

Video Game Reviews: Moto Racer 4

If I’m honest I’d forgotten all about the Moto Racer franchise and with good reason, it’s been over 15 years since the third game was released (although there was apparently a Nintendo DS version of the game from the same developers as this). Since then motor racing games have come a long way – be it as side-scrolling stunt games a la Trials HD; or more arcade titles like MX vs. ATV, another survivor of the PS2 era that has been resurrected (somewhat successfully, at least in terms of gameplay) by THQ Nordic; and even motorbike simulations like Ride 2 and Valentino Rossi: The Game – which means Moto Racer 4 has a lot of ground to cover.

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Developed under the supervision of the original Moto Racer designer Paul Cuisset, Moto Racer 4 delivers high-speed races and a white-knuckle ride that gleefully ignores the rules of fair play in favour of ruthless aggression – think Tron‘s light cycles meets Road Rash! I mention those two icons of motorbike racing as those have seemingly had a huge influence on this new racing title: the action is as fast and furious as Road Rash and in a strange design choice, hitting turbo (activated by pulling a wheelie, aka a simple one button press) sees weird light beams fly out the back of your racers outfit a la Tron. And ehen it comes to racing outfits… well, the suits look like they’ve stepped straight out of a Power Rangers/Super Sentai show, right down to a very familiar red body suit and mask!

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Speaking of graphics, they are Moto Racer 4‘s biggest downfall. Whilst ths game has been released on current-gen consoles (and works with PSVR for those lucky enough to afford it) it doesn’t even slightly push current technology – in fact graphically this racer looks like it has been ported over from iOS or Android platforms, it’s that simplistic. In fact Gameloft’s Asphalt 8, made for mobile and tablets, looks more impressive! And the graphics are nothing compared to the terrible controls – oversteering is COMPLETELY unavoidable – and odd physics, which mean that sometimes your bike feels like it’s floating above/off the road and out of your control.

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Thankfully, if the graphics leave something to be desired there is at least plenty of game modes, besides the standard career and quick play/arcade, to go at (not including the VR aspects of the game available to those with PSVR):

  • KING OF THE HILL – Each rider starts with the same time on the clock. While time runs down for the leader, the other racers get extra turbo. The first player to get their counter down to zero wins the race.
  • LAST MAN STANDING – The last player to pass each checkpoint is eliminated.
  • SURVIVAL – The race starts with very little time on the clock. Players gain time by passing the checkpoints. In single-player mode, the aim is to survive for a specific length of time. In multi-player mode, the winner is the last player with time left on their clock.
  • CATCH-UP – The player’s opponents begin the race with a head start and the player must be in first place at a specific time.
  • WOLF PACK – The player begins the race with a head start and must maintain it for a certain length of time without being overtaken.
  • GHOST BIKE – The player starts the race in last place and is not allowed to deviate from the road or collide with others. Finishing in a specified minimum place.
  • GOLDEN HELMET – Competitors must earn the one golden helmet up for grabs during the race. To do this, they must be first past the initial checkpoint. If the player wearing the golden helmet is knocked by another player, s/he surrenders it to that player. If a player falls off their bike, s/he loses the helmet and it is automatically sent to the next checkpoint.

Unfortunately – thanks to the games simple graphics, bizarre physics and dodgy controls – it would seem Moto Racer 4 might be the end of this just-resurrected franchise. If you’re a motorbike game fan and REALLY want to give this one a go, wait till it hits the bargain bins at least.

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Moto Racer 4 is out now on PS4, Xbox One and PC.

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Hotel Coolgradie Review

Hotel Coolgardie which is directed, shot and edited by Pete Gleeson is a fish out of water tale which shines a light on misogynistic attitudes of Australian men albeit in the Australian outback. Two young Finnish girls try their luck when they take a job working as barmaids at a pub, Hotel Denver City, in a remote mining town, Coolgardie, in the Australian outback. Although they are forewarned by the female recruiting agent in Perth that they are going to a mining town and will be dealing with a lot of male attention from gentlemen, Lina and Stephanie take the job regardless, out of economic necessity.


Every quarter new batches of girls arrive to work the bar at Hotel Denver City. Lina and Stephanie are replacing Becky and Clio who are wrapping up their three month contract. Interviews with the male regulars of Hotel Denver City reveal that they view the girls as the only game in town, and the race is on to see who beds them first. Their employer, Pete, announces their pending arrival, on the sandwich board outside the bar, with the words, “New Girls Tonite”. The film documents Lina and Stephanie’s attempts to see through their contract and hold it together while they fend off the unrelenting male attention. Gleeson creates intimate portraits of these two young women struggling to maintain their dignity in a sexually charged atmosphere. You not only feel their discomfort and alienation but are worried about their mental health. They are subjected to rude and insulting language and behaviour not just from the blokes from the bar but from their boss, Pete, who does nothing to stop it but adds insult to injury by belittling them in public.  I was thankful for the presence of John, aka “The Canman”, one of the male characters in the film, who presents a different male perspective. I was touched by John’s story and his friendship with Lina and Stephanie. The dramatic tension in the film doesn’t let up and if you want to find out what happens to Lina and Stephanie, well, you’ve got to see the documentary.


I found Hotel Coolgardie a fascinating documentary. Gleeson has done an excellent job editing his film as it moves fluidly between Lina and Stephanie allowing for two different perspectives, and by interspersing the entire film with day and night shots of Coolgardie and the Australian outback which situates their story in a cultural context. The film not only shines a light on misogynistic attitudes prevalent among Australian men albeit in the Australian outback, but, is a metaphor for the outsider, the migrant, who far away from home, most often alone, must learn an unfamiliar language and navigate and adapt to new cultural contexts and norms to eke out a precarious economic living. The documentary has tremendous educational appeal and can serve as a vehicle to promote human rights and social change. I highly recommend it for you won’t be disappointed.


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Thoughts about the games on the Nintendo Switch Presentation along with the price and online play.

You have no idea how excited I am for Super Mario Odyssey, of course I haven’t played it so I can’t actually review it, but it easily looks to be the best 3D Mario ever, to me.

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Gorgeous and epic like Galaxy, exploration like 64 and Sunshine. And my favorite 3D Mario games are the open worlded, explorational collect-a-thon types. I miss collect-a-thon platformers. A Hat in Time and Yooka-Laylee have been two of the biggest Console games I’ve been looking forward to thanks to the fact I miss this genre so much. I’ve been waiting with bated breath for A Hat in Time for years thanks to this. (Go check out A Hat in Time, by the way, it’s amazing and it should be on your radar)

This is THE Mario game I have wanted for over a decade. And I couldn’t ask for anything more.

Don’t get me wrong, I love Galaxy, it is so cinematic, beautiful, and fun, with a fun story. But I also really miss the open and explorational Mario type game. And I’ve missed them for a long time. I am so glad we’re going back to them.

Odyssey may even up being my favorite Mario game of all time, and if not that, my favorite 3D Mario at the very least. Yes, even more than 64, even more than Galaxy. Sunshine is literally my favorite mainline series Mario game of all time. And it has bugs and other problems, but I just love the feeling of immersion and exploration and just general relaxing beach fun the game has. And this game looks to be everything I love about that game, and more. I could not be happier right now.

Oh I just want to play it now, this really is going to be the best Mario game ever, isn’t it?

This presentation alone was made amazing for me just for this game.

As for Xenoblade 2 and why I’m so hayped for it, Monolith Soft has always been a little underwhelming in comparison to other JRPG developers aesthetically for how they handle anime aesthetics. They have done a mixture between anime and realism that can be done right in some cases, like how Square Enix did Final Fantasy XIV, but with Monolith Soft, it’s always felt a bit out of sync. Particularly with the faces, the faces have often been a little odd for my aesthetic tastes, at least. This has been the case since Xenosaga at least, before being acquired by Nintendo. And sadly it still exists to a degree for me with Xenoblade Chronicles X.

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Because of this, I had kind of wished they were just go for one or the other, closer to anime or closer to realism or if not, figure out what works.

Of course this is just my personal aesthetic tastes. I don’t mean to offend anyone who thinks that the Xeno series has always had great faces and aesthetic sense. But this has always been a little bit of a disappointment for me for the series.

So to see them just embrace classic anime design and color, I’m very happy. It just looks pretty and like a classic JRPG now. I much prefer this to the fusion look with all of this realistic or gritty or whatever you would call the aesthetic of X. Nothing wrong with realistic or whatever it is they have been adding to the other games. But I kind of just miss the “classic” or “traditional” anime look from Xeno. And I haven’t seen it from the Xeno series since Xenogears.

I love the traditional anime look they’re going back to, it reminds me of a classic JRPG which is something I am so happy to see from Monolith soft again. Makes me feel almost like I’m going to play another Xenogears. Of course, this is totally silly and illogical, it’s just the aesthetic, it doesn’t mean it’s going to be another Xenogears. But watching the trailer and getting these illogical Xenogears vibes feels great. It makes me feel like I’m going to be playing a classic JRPG, and I like that.

I love the character designs. I love the look of the world. I love the voice acting so far. Everything about it looks great.

I also really like that airship town. Reminds me of times playing games like Skies of Arcadia. Again, basically comes back to reminding me of JRPGs I’ve played in older years, from the PS2 and Gamecube era and earlier. And done in a real sense. I feel like I’m not necessarily on the same page with everyone when talking about “classic JRPG” eras. Some of us have different things we liked about classic JRPGs, and I for one love modern JRPGs and have no pretense that JRPGs were this superior. But I do love the sense of pure adventure that I had playing a lot of them.

Adventure, plucky spunky adventure, that’s what I mean. When I look at that trailer, it gives me memories of when I first saw games like Grandia or Xenogears. I would love to play a game that feels like those games again from Monolith Soft. Xenoblade and Xenoblade Chronicles X have great things about them, but they didn’t make me feel like I was about to play something like Grandia again.

I really don’t know better how to explain my hype that that. I miss games like Xenogears and Grandia. And the fact when I watch the trailer it instills that kind of feeling in me has me excited in a way that the original Xenoblade and Chronicles X didn’t. It just has classic JRPG written all over it.

Also, Splatoon 2, do I need to say more? Okay, I have more than 700 hours of my life put into Splatoon for the Wii U and had to literally force myself to stop playing it. It is one of the best games of all time. And if Splatoon is in any way an improvement over the original, then I am in for the time of my life and a dangerous addiction. There are thousands of games I love and Splatoon is probably in my top 20 video games of all time, and I don’t even like competitive shooters. Splatoon is Nintendo’s best franchise in at least a decade and I am an addict. It turned me into an avid fan of a genre I thought I would never enjoy. Ohmigosh Splatoon is just so good. Like I’m not even sure if I can put into words how amazing Splatoon is. Phenomenal? Better than drugs?

So good that I wouldn’t have played any other games all 2016 if I didn’t force myself to put it down once Splatfest stopped. Good bye my life when Splatoon 2 drops.

And speaking of which, one of my other most played Wii U games was Mario Kart 8. I got seriously into that game. In fact, the two together are my most played games. I wouldn’t have even dropped playing Mario Kart 8 religiously if it weren’t for Splatoon. Literally the only Mario Kart game I hold in higher regard than Double Dash and super addictive. There is just so much content and polish in 8 that I cannot help but give it the spot as my number one Mario Kart game.

I was legitimately super sad when Splatoon, Mario Kart 8, and Super Mario Maker stopped getting more content. So I am super enthused that finally we are getting more Splatoon content and moreMario Kart 8 content. These are literally my top 3 favorite and mot played Wii U games and some of my most played Nintendo games of all time.

Let’s not forget Breath of the Wild. I was waiting for more gripping storytelling and narrative elements and this trailer had them. This may be also the best Zelda yet ever, though I’m not totally convinced it will be, I would not be surprised it it were. And my favorite Zelda ever is still A Link to the Past, so that’s saying something. This game might actually surpass a Link to the Past for me. Originally, this seemed like a better version of Skyrim for me, if Skyrim were awesome enough to have superior(to my taste, at least), Zelda character designs and aesthetic sensibilities and themes. Cool, but big roaming sandbox games already leave me overwhelmed. And I often get tired of playing sandbox games with big open fields to explore and want to go play like an RPG with more town and NPC focus. I was worried Breath of the Wild might induce that kind of over-exploration with not enough character interaction experience that has left me burned out before.

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But this trailer really sold me on how epic this game will be. I got to see the darkness and the narrative and how gripping it will be. No longer does it just feel like aimless wandering until you get bored. The game now has a great feeling of narrative and I’m looking forward to it more than ever. Now I’ve seen the emotion behind Breath of the Wild and now I feel invested in it, certainly more than ever before.

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So while I’m not as hype for it as I am the new 3D Mario, Splatoon 2, and Mario Kart 8 Deluxe, it looks pretty good and I’m definitely going to have to give the game a buy and at least 40 hours or so of my time. More than anything, I want to see the story now.

So while some of the games I was looking forward to didn’t show up, the games that did made it super hype for me.

The downside is that, indeed, a lot of the games I wanted to see didn’t show up. Lots of games I would have liked to have heard about. But didn’t make an appearance. I’m talking Nintendo games and franchises that didn’t make a show.

So I can only hope that they make the service really appealing like PlayStation Plus has made their service.

Also, I was really hoping for $250. $300 feels a little high, higher than what I wanted to pay. But I’m locked in now, $300 I’ll have to pay, I guess.

 

Also, Setting up a paywall for online play flies in the face of everything Nintendo claims to be about. So I can only hope that they make the service really appealing like PlayStation Plus has made their service.

Despite the lackluster efforts in the past to engage in online gameplay, I respected Nintendo for keeping their online services free. Nintendo hasalways been about facilitating and encouraging multiplayer interactions with their consoles. From bundling two controllers with the NES, to making 4-player inputs standard with the N64 and even the Switch JoyCons, Nintendo seemed to understand that long-term loyalists could be made simply by allowing friends to play without having to worry about ongoing costs after an initial purchase. I felt that the free online service was simply another facilitation and extension of their core values of bringing people together through gaming.

Splatoon 2 will be completely useless without the service. And what’s worse, is the service will be available for free for the first couple of months after Splatoon 2 comes out and then the trial ends. Are young kids (or their parents) going to pay a monthly bill to continue to play Splatoon after they got to play for free? Smash, Mario Maker, Minecraft, and Mario Kart will also be severely lacking, if not unplayable, if one opts not to pay for the subscription. I think that’s going to be a serious barrier for entry for younger Nintendo fans that want to play online.

Assuming future Pokemon installments will come out for the Switch, will online Pokemon activity require the service? Kind of ruins the camaraderie of the games when many are excluded via real world financial barriers, doesn’t it?

I understand Playstation and Xbox have operated this way for a long time, but that doesn’t make it right. Nintendo has prided themselves with bucking trends in the gaming industry. I’m disappointed they would so blatantly screw fans for a small but steady revenue stream after such a long-standing opposition to such practices. It’s an obvious case of placing shareholders ahead of fans and loyal customers.

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And that’s my long review and basic gist of the presentation, I guess. The highs were pretty high to be honest, but a few really disappointing lows, as well. Though the lows were more about what Nintendo is going to do to my wallet more than anything. I sure am glad I got years worth of Pokemon online and months worth of Splatoon for free, at least. Honestly, I wish Nintendo would make a legit MMORPG, now. So that a Nintendo online subsciption would feel like an MMO subsciption, which, olddly enough, I’m more comfortable with paying than just to play video games online which is free on other platforms.

Final Fantasy XV Review

At its heart, Final Fantasy games have always been about what makes us human.


While wrapped up in bombastic and grandiose storylines, the themes of love, family and companionship run deep throughout the beloved JRPG series.
Final Fantasy 15, arguably the most anticipated entry since FF7, is a game about friendship and the importance of the ties that bind.

You play Prince Noctis, a King-in-waiting, on a road trip with his four bodyguards to his wedding with a childhood friend – an arranged marriage meant to bring peace between two warring nations.


Things, of course, don’t go to plan and soon you’re left fighting for survival and all that’s important to you. And throughout the course of FF15’s 30-hour long main campaign, you’ll be doing plenty of fighting.

In an effort to appeal to a wider fanbase, developer Square Enix have ditched the series typical turned-based combat, which has been bit-by-bit phased out, for a more action-orientated approach.

Battles play out like something out of a Devil May Cry or Ninja Gaiden game – with a furious flurry of attacks delivered by pressing down and holding one button.


However, that only deals so much damage – so you have to make use of buffers to increase the power of your blows like hitting an enemy from their blindspot and linking blows. During fights you only control Noctis but you can shout orders to your friends Gladiolus, Prompto and Ignis – then launch a powerful follow-up strike with a well-timed button press. It’s simple to pick up and play, but harder to master, with the nuances to combat making fights fast, furious and frantic – especially when swarmed by huge numbers of enemies. The bold changes means FF15’s combat system is one of its best features – unlike other entries in the series random battles are no longer a chore you have to labour through to level up but a joy to play.

The world of Eos, where Final Fantasy 15’s adventure is set, is also one of the main highlights – a vivid, gorgeous place that is teeming with life and has locations that will leave you breathless.

One such area Noctis’s journey takes you to is the city of Altissia – a Venice style location full of canals, waterfalls and gondolas which is jaw-dropping to behold

Each area, whether it is a sprawling capital or quaint town by the beach, is full of life around every corner – with random conversations you can overhear that help draw you into the setting further.


One such moment was when I ran past an upset child with his father, who was asking why his mum wasn’t able to come to dinner that night – a heart wrenching little touch that made me feel like I was in a real world. To get between these impressive locations Noctis and his friends travel the vast map of Eos in his dad’s luxury sports car, the Regalia, but these journeys aren’t just a matter of getting from A to B. Long journeys can take almost ten minutes, and during this time you’re able to take in the sights of FF15’s impressive locals, stumble across side quests and learn more about your friends/bodyguards.


Large parts of the character building occurs during these scenes, with your three musketeers talking to you and revealing more about themselves and the camaraderie between the quartet. During these road trips I learnt about Prompto’s love of photography, Gladiolus’s passion of reading and how Ignis always likes to be the one driving. These little moments, along with the banter between the ragtag bunch of heroes, helps to flesh them and their relationships out – making them some of Final Fantasy’s most vivid characters yet. Their friendship, which turns into a brotherhood, is the driving force in a story which at times feels a bit muddled and vague. A number of big story beats fail to resonate as powerfully as they could have done because what’s happening is not explained clearly enough.

While that is an issue, Final Fantasy games often have stories that can seem impenetrable or hard to grasp – it’s the experience as a whole that makes it worthwhile.

And with FF15 the awesome combat system, beautiful world and memorable characters all combine to make it one of the series best entries in years.

Like with the revered Final Fantasy 7, Noctis’s adventure in Eos breathes new life into the JRPG genre and is set to draw in a whole new audience of players. Square Enix have shown that you can teach an old dog new tricks – and with it created one of the best games of this generation.

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The Hell In A Cell concept and match has been ruined

There used to be a time where the Hell in a Cell match actually meant something. A Hell in a Cell marked the climax of a big story, a match where big scores needed to be settled once and for all. A match where it was guaranteed something ‘big’ will happen, a lot of blood will be spilled and (in kayfabe) potentially a career would end in front of our very own eyes. Just the mere mention of ‘Hell in a Cell’ brought fear.

We all know the events of King of the Ring 1998, and whenever the match is mentioned, it’s that match that springs to mind, the match which could easily have killed Mick Foley. The match that made Mick Foley famous. Mick Foley now advocates two women to perform in that match, and does so with a smile on his face… Where in the blue hell is the story-telling? Have they completely eradicated his past? It’s simply unacceptable.Another Hell in a Cell that springs to mind is the ‘Armageddon Hell in a Cell’. Now, to most, this match is famous for Rikishi plummeting down from the top of the cell, and although that is famous for a good reason, to me, the match reminds me of the build-up, where Vince McMahon would plead with every competitor not to go through with the match as he was worried sick they wouldn’t be able to return to action after it. This was a brilliant piece of story-telling, and really put over how dangerous this match was.


I’m not going to go through each match and it’s great build-up, most of you know full well how big it was. Lesnar/Taker’s 2002 build-up was great, Triple H’s matches with Nash and Michaels were great, repeated brawls ending with Bischoff’s screaming of “HELLL IN A CELLLL!!” was brilliant. Randy Orton fearing for his life in the build-up to his Cell encounter with Taker. Even a few years ago we had Triple H and Undertaker (as well as HBK) really putting over the effects of HIAC in the build-up to Mania 28. I could go on and on and on.


Lately, the match is build-up like a normal steel cage match, just with a roof on top. It’s awful, and totally unacceptable. It began way back with the likes of Cena and Orton treating it like any other ordinary match and this continued with the likes of Punk, Del Rio, Bryan, Sheamus etc. but lately it’s ten times worse. This year’s build-up has been nothing short of rubbish. Rollins and Owens’ rivalry has had nearly no mention of the Hell in a Cell structure, and more so on Jericho’s trunks – Rollins and Owens should be concentrating on their own careers’ rather than promoting comedy. Sasha Banks takes the biscuit, though, she SMILES and on the verge of tears with HAPPINESS when talking about being inside Hell in a Cell… The likes of Undertaker and Kane had an tad bit of fear about stepping inside there and here we have Sasha Banks doing the complete opposite.


All the fear this match has brought is all gone. It’s a sham, and should be left alone. They should just replace ‘Hell in a Cell’ with ‘Steel Cage’, because that’s how it’s built up as.

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WWE 2K17 Review

After playing the game for about 5 days, I can honestly say I’ve played enough of this game to give some final thoughts on it. I doubt anyone personally cares what I think, but I decided “hey it’s the internet so ill post it because I can”. I’ve divided everything up into a few sections so can individually go over everything with some detail. prepare to read huge walls of text as i begin my review.

MY CAREER MODE

Out of everything that was hyped for 2K17, My Career Mode took the cake. The addition of Promos and the Paul heyman guy challenge shown in the trailers seemed to show us that the game was heading in the right direction. Upon actually playing the mode, however, you find out that its just as bland and grindy as the last two games. The lack of progression feels so awful when your fighting the same people every week, putting on the best matches you can with the likes of Fandango and Bo Dallas, attempting to create 5 star watches with jobbers just so you can move up the ranks. My career mode feels like a crappy version of Universe Mode where you have to grind until the end of time to increase stats, attributes or even to buy a decent finishing move pack. Overall, it’s a huge disappointment.


GAMEPLAY

Throughout all the wrestling games ever made, the last 3 have had the best gameplay by far. The addition of Roll outs, a better ladder setup system, new mini-game for ladder matches and the new OMG moments, have all created a very realistic feel to the game that is much needed. Many glitches do occur here and there and the overall pacing of the matches still seems a little too fast for my taste, none the less it’s the best gameplay we’ve had thus far.


GRAPHICS

This one seems to be a very debatable issue as certain aspects of the game look great, while others seem to fall very flat. I noticed pretty quickly that certain characters had more attention to detail then others, as if they just couldn’t afford a budget for other characters. The likes of Brock Lesnar, Goldberg, Finn Balor and some others have amazing lighting, attention to detail and overall great textures/models. Other characters, however, have gotten the “PS2 Graphics” treatment where they look like they were made in the character creation tool but look far worse. I’m not entirely impressed with the graphics nor am i really that disappointed in them as these most sports games have meh visuals.


UNIVERSE MODE

Out of everything that is wrong with 2k17, Universe mode seems to be what saves this game from being put in the bargain bin. Universe mode provides endless customization, playability, and overall player control. Where Career Mode seems to have its faults, Universe seems to provide the fix for them along with providing loads of content.


INTERFACE

Usually, this is something I could really care less about in most games, however, this interface is just awful. Universe mode specifically seems to be harder to navigate through, not to mention that once you start a show, you can’t go back to change any universe settings, check the calendar or reach basic universe functions like who holds the current title.

FINAL THOUGHTS AND VERDICT

WWE 2K17 provides more content then the previous game and delivers gameplay that certainty out matches any of the previous games. However, i don’t think this should be something 2k should be praised for. Many of the “New additions” aren’t even new at all. Backstage brawling and crowd fighting were done long ago with even more content included with it and in much more detail. The creation suite has loads of content to deck your character out with, however, past games have had a pretty fair amount of customization until 2k15 came out with its new gameplay engine. The honest truth is that a wrestling game like SVR 2007 and 2008 had loads more content then the current games do and even delivered massively in the My Career mode with full-voiced characters, customizing locker rooms and the ability to go through a full-blown story with a created character or current WWE Star. WWE 2k17 is playing a long game of catch up with older games and that’s disappointing. The only area 2k17 seems to evolve and capitalize on is its realistic gameplay, even then though it has trouble keeping it afloat. I will give this game an final score of 6/10

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