Metal Gear Solid V: Ground Zeros Preview

It was recently announced that the first part of Metal Gear Solid V which is titled Metal Gear Solid V:Ground Zeros, will be released in spring 2014. It will be released in retail or by download for the price of $29.99. The reason MGSV is split into two games is because MGSV: Ground Zeros is the prologue to the upcoming MGSV: The Phantom Pain which is the main game. Also, the development of the main game is taking too long as stated by the developers so the fans can get this game to play while the main game will be completed soon. Hideo Kojima made a statement about the game’s size. Kojima stated that the main game is 300% larger than the prologue. Even though Ground Zeros is smaller, the area it takes place in is still very large in my opinion. Also, the new voice actor for snake Kiefer Sutherland, will do both MGSV: Ground Zeros and MGSV: ThePhantom Pain. Now lets get to the preview.

 

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Ground Zeros will have the storyline mission that will lead into the main game once it releases. Outside from the story, there are many extra ops missions to complete. Some gameplay changes and additions have been either added or removed. The alert phase has been reworked so that you can be spotted from any angle. The newest addition called “Reflex Mode”, slows down the time for a few seconds for you to take out the guard before a base wide alert goes off. This mode was added for first time players but this feature can be turned off. The other new addition is the IDroid device. This device is the pause menu and you can call for an chopper, get mission information and more options. It is also you’re map for the game. The tagging feature replaces the radar from the past games. It was put in for the player to see the guards and items and more things very easily and from a far distance since this game is an open world game. The bullet drop feature has been added for more realism to the weapons you are using. It is also a feature that makes sure that you are in the right range when you are firing a weapon. For example, you will know you are in the right range once the crosshairs of that weapon turn from white to red. It will take some time to get used too but I am looking forward to this. The CQC (close quarters combat) has also been reworked. In past games, it was not as realistic as it is in this game. This time you can steal enemy weapons and use it against them. Also, the hand to hand combat is exactly how CQC is supposed to be. Quick, Fast and effective. Another thing I want to mention is the ability to call for choppers. In MGS Peace Walker, you can call for airstrikes and care packages but in this game, you can call for a chopper to pick you up at one location to go to another or to use it for combat. However, in Ground Zeros, You can only call for one chopper per mission (see the reason why on the story preview below). Once it is destroyed, you will have to use you’re head for another option on how to escape or to go somewhere else. In MGSV: The Phantom Pain, you can call for as many choppers you want. The final part of gameplay I will mention is the alert phase. When you are playing in the night, it is less likely you will get spotted but however, if the guards see something suspicious or wrong (for example, another guard is knocked out or hear you’re footsteps while you walk or sprint or etc), the alert phase begins and they will use their flashlights to search for you. When this happens, it means that you are closer to getting spotted and if you are spotted, the guard will call for a base wide alert. In the daytime, you will have a high chance of getting spotted. The guards will not always stand in the same spot as the AI have been advanced from past games. There will also be times where the guards will work in teams. For example, if guard A tells guard B to cover a location in the area, guard B will go there but he will let guard A know when he will either go to another location or come back to meet up again. There will be more dialogue to ease drop when the guards talk but this is what I saw in one of the gameplay trailers. Another example is when two guards are patrolling an area, snake can hold a guard hostage. If you hold him for too long, the other guard will notice and will try to look for him. That is another way an alert phase will begin. I almost forget to add this but when the base wide alert happens, you will have to use everything and everything to take the enemies down or escape the area because it will not go to the caution phase since that has been removed .It will not only be the soldiers after you, it will also be choppers, tanks and more.

 

STORYMODE PERVIEW

This is known based off the trailers and interviews from Hideo Kojima. This part of the game takes place in 1975 and it is the sequel to MGS Peace Walker. Due to the ending of MGS Peace Walker, Big Boss (Naked/Punished Snake) and Kaz Miller, the leader and commanders of MSF, are now a target and a threat to the entire world. The Cipher (The Patriots) agent Paz, survived the battle from the previous game, have been found and captured by XOF leader Skull Face. She knows too much information from Big Boss and she has been hiding information from both Cipher and Major Zero. Skull Face, under the orders of Zero, wants to interrogate Paz to the whereabouts of MSF and Big Boss. Chico from the previous game as well goes on his own to rescue Paz but ends up being captured by XOF and Skull Face and is now being held in Camp Omega. Meanwhile at the same time, there were rumors that MSF was holding weapons of mass destruction so there is an inspection going on at Big Boss’ base (this is the reason you can only use one chopper per mission in this part of the game, it would be too suspicious to send out many choppers during the inspection). The mission for Snake is to rescue Chico and Paz  and get out of Camp Omega in Cuba. A few more scenes shown in various trailers is that Paz is getting a bomb removed from inside her stomach, the surprise attack on MSF  from XOF, and Big Boss falling into a coma. I believe that will be the end of the prologue once Snake falls into the coma so when he wakes up in 1984 (the year MGSV: The Phantom Pain takes place), that will be the beginning of the second part of the game that should be released by the end of next year. The special edition of the game will come with a figure of Snake, and the Metal Gear Solid: Peace Walker novel. This novel is for the players who have never played the game to read about the events of the Peace Walker Incident. Metal Gear Solid V: Ground Zeross will come out in spring 2014 for the PS3, Ps4, Xbox 360 andXbox One

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julian

Writer and Media Journalist for Alternativemindz since 2012. I Cover the latest in Pop Culture, Video Games, Comics, Pro Wrestling and much more.