The Walking Dead Season 9, Episode 2 “The Bridge” Review

 

Rick Grimes and his friends are working hard to build a new world. The remains of the old world, as established, are increasingly becoming a thing of the past. No gasoline, no canned goods, and a crumbling infrastructure that is making travel and trade between the sprawling collection of city-states difficult, if not impossible. Without tractors, modern farming is impossible. Without food, life is impossible. Sure, plows and wagons will help, but there’s only so much that can be done, and the zombie menace is omnipresent, especially considering that bullets must be hand-filled and recycled. The only way to accomplish any big project is via lots and lots of manpower, so that means when the bridge needs to be rebuilt, everyone has to pitch in, regardless of any hard feelings they might have in the past.

On the surface, as Rick talks about the camp in a framing device with Negan, things are looking good. There’s a big camp and everyone seems to be working together fairly well, getting back a piece of how things used to be, if Rick is to be believed. The goal isn’t to forgive, or to forget, but to move past, build trust, unite the divided communities by sharing resources. Alexandria has bullets. Sanctuary has ethanol and manpower. Hilltop has food and farming equipment. Oceanside has fish. And the roads, as Ezekiel says in the episode, are how these communities live and die. It might not be the sort of exciting story Henry will tell his grandchildren, but without the bridge, Henry might not live to have grandchildren in the first place.

Trust is key in Rick’s new world. Trust and second chances. That’s reiterated in David Leslie Johnson-McGoldrick’s script repeatedly, yet that point isn’t pushed too far, if that makes sense. The establishment of trust, and of moving forward, is stated repeatedly, but it’s not really hammered on in an obvious way. It comes in little moments. Rosita rigging demolition charges with Arat, the woman who cut her cheek. Arat questions their proximity to the blast, and they exchange mutual admissions of distrust (never mind the fact that Rosita wouldn’t blow herself up to kill one Savior). Siddiq trusts Enid to take over medical needs at the bridge camp. Gabriel and Anne (formerly Jadis) bond over their lack of trustworthiness and the fact that they were given second chances by Rick and company. Maggie gives Earl (John Finn) a second chance at the best of Tammy Rose (Brett Butler) after his attempted murder of her.

The only one who doesn’t seem to be getting a second chance, because he hasn’t reformed a bit, is Negan, who gets regular status updates from Rick on the formation of the new world and who appears in presence in this week’s bookend segments. Essentially, his presence is only via shadows and a few tight close-ups, allowing Rick to give his speech to camera. Negan, as always, antagonizes. Rick isn’t building for the future, he’s building a monument to the dead. Rick’s family is gone, as is Negan’s. Rick’s in charge, for now, but how long will this tenuous peace he’s built last given that the Saviors are disappearing or walking off the job and resources are stretched thin to feed the mouths of all the Savior manpower? Maggie further moves away from Rick’s sphere of influence. The Saviors are either on board with the new world or fighting against it (literally in the case of Zach McGowan’s Savior character).

That unease is there, and it colors a lot of the interactions, but in previous years, it would have been addressed directly and repeatedly. It’s still mentioned, but it’s more subtle; it’s the implication more than anything. Tension is the order of the day, and even the relatively happy camp is troubled. They’re struggling to rebuild the bridge, working with primitive equipment, behind schedule, undermanned, and they have to worry both about the weather (the levee will break eventually) and the omnipresent threat of the zombie hordes that have been drawn to the area. Certainly, they have a plan to distract the horde, but that plan requires trusting in the people who have to man the air raid sirens and execute the distractions.

Of course, since this is The Walking Dead and those distractions depend on the assistance of the grudging Saviors, things go wrong. Daisy Mayer maintains a very dynamic camera in this week’s episode, with lots of tracking shots through Rick’s camp, lots of smooth transition between scenes based off following characters as they split off from groups and walk away, or stay behind. It helps the episode flow more smoothly, and the action sequences are exciting and clearly executed. The walker attack on the logging camp is especially fun, with lots of inventive special effects courtesy of Nicotero’s crew.

It would be understandable to think that after 117 episodes that they’d be running out of ways to smash zombies, and yet, there’s still creativity with the set pieces. There are a thousand ways to smash a head, apparently, and this week’s exhibition in special effects skill and the blending of the digital with the practical is especially impressive, and a much-needed dose of fun in what is an otherwise tense episode. If nothing else, it’s something that I haven’t seen before, outside of perhaps a Final Destination movie, and it’s that kind of novelty that is appreciated so deeply into a show’s run.

My favorite parts of the episode was seeing the portraits of Glenn, Hershel, Beth , Shawn, Annette, and Josephine on the wall as Maggie and Jesus were talking. I also liked to see that Aaron is starting to look like the current comic book appearance of Rick Grimes along with the conflict between Daryl and Justin. Speaking of Justin, I do not know who kidnapped him at the end of the episode, but I do not think that it is The Whisperers.

The direction remains solid, and the acting and writing seem to be more consistent thus far. With the major upheaval coming in the cast, it’ll be interesting to see how this all shakes out and what new direction the show takes.

Big changes in front of the camera, and bigger changes behind the camera. If nothing else, for the moment, the show feels fresh again. Perhaps rather than being a soap opera with zombies, The Walking Dead can become a Game Of Thrones with zombies. Trade baby daddy drama for political intrigue, city-states working together to accomplish bigger goals while scheming against one another in the background? That seems like something that could refresh a popular show that’s been in a creative and ratings slump.

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Eaglemoss Hero Collector – Champions Of The WWE & Icons Of The Wizarding World 

Eaglemoss HeroCollector, designers, manufacturers and publishers of high-quality collectibles from across the many worlds of pop culture, including DC COMICS, STAR TREK, BATTLESTAR GALACTICA and BACK TO THE FUTURE, is proud to add two new popular universes to their roster – each revealed to the public this past weekend at New York Comic Con.

Shown for the very first time at NYCC was the WWE CHAMPIONSHIP COLLECTION, a comprehensive magazine and statue collection showcasing the greatest superstars in the history of the WWE. Featuring Champions from every era, including Superstars The Rock, John Cena, The Undertaker, AJ Styles, “Stone Cold” Steve Austin, Triple H, Finn Bálorand many more, each expertly sculpted polyresin statue presents the superstar in a fixed pose on a base and has been produced at 1:16 scale (approximately 4-1/2 to 5 inches tall). The accompanying magazine features a history of the superstar and chronicles their championship reign, greatest matches and top rivalries. This new collection will be available beginning in early 2019 via subscription, through select specialty retailers and online in the Eaglemoss Shop.

Also joining the Hero Collector lineup is the WIZARDING WORLD FIGURINE COLLECTION, launching in Novmeber 2018. Bringing together characters from the entire WizardingWorld, including the HARRY POTTER™ and FANTASTIC BEASTS™ film franchises, this officially authorized collection features the most famous witches, wizards and magical creatures. Every figurine is meticulously sculpted in a classic pose at 1:16 scale and cast in a specially formulated resin. Each also comes with a guide to the character, profiling their magical adventures and how they fit into the Wizarding World.