The Wrestling Court: Sunday Night Heat is tonight


in one hour, we will be live as the first episode to be done on sunday since october 2013 will be tonight as TWC presents: Sunday Night Heat as we answer your listener questions 
send questions to thewrestlingcourt@gmail.com

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Dark Souls 3 Review

The “Dark Souls” series has become synonymous with one thing: punishing difficulty. But the series isn’t just for masochists who crave a more difficult brand of video game. “Dark Souls 3” has a comparable difficulty to its predecessors, sure, but the experience is much more than a rigorous loop of trial and error. 

 
The “Dark Souls” experience is about discovery, progression and success that grants a sense of satisfaction that is severely lacking in much of the adventure genre. “Dark Souls 3” impeccably improves on the structure of the original “Dark Souls” and “Dark Souls 2” all while managing to make the experience more accessible to newcomers. 

 
“Dark Souls 2” introduced players to a vast open world, but one that suffered from flaws in its layout. In an otherwise excellent game, it had several new areas to explore that all branched from the central hub area. Having the hub at the center of everything meant that the player had to do a lot of backtracking, and never ventured far from home. There’s a psychology to that design that doesn’t mesh with the game’s tone. The “Dark Souls” experience is about exploring areas that feel inherently foreign. Each new environment welcomes the player with hordes of dangerous creatures and numerous twisting paths that lead to parts unknown. By design, each new area is supposed to feel alienating. Some of that feeling is lost when the warm, welcoming hub world is nearby. 


In “Dark Souls 3” the hub world can’t even be accessed on foot. It’s far away and can only be accessed by bonfire travel. The knight, or warlock or thief that you’ve created is on his or her own in the uninviting and terrifying world. Every step journeys farther away from a place of normalcy. “Bloodborne” perfected the art of an interconnected open world; one where progressing to new areas somehow linked to previous ones. “Dark Souls 3” shows that From Software recognizes that perfection. Discovering new areas in this game conveys a mix of reward and fear of what lies ahead that isn’t found in other games. 


 
The “Dark Souls” series usually has a front loaded difficulty. That’s especially the case with “Bloodborne.” The beginning areas are the most difficult while the player figures out what works and what doesn’t. Then things finally “click” and the player can breeze through future areas. “Dark Souls 3” is more balanced. The beginning isn’t as punishing. Actually, it is, but no more punishing from the rest of the game. 

 
The balance of “Dark Souls 3’s” combat is one of its most underrated achievements. Balance is as important to a game like this as it is to something like the “Street Fighter” series. There are many ways to approach its action. The game offers dozens of weapons to choose from throughout the journey, all which have different attack speeds and unique abilities. Different characters can rely on spells or arrows for ranged attack. It’s possible to make a character who relies on counter punching after a successful block or parry. I got hooked on “Bloodborne’s” style and never relied on a shield, and instead crafted a character with good agility for dodging. 

 
There isn’t a right or wrong way to approach a character in “Dark Souls 3.” Every type has their own strengths and weaknesses. There’s no exploitive easy button character. “Dark Souls 3” is designed to be challenging for every character class. My advice is to choose one path and continue it. Don’t start with a mage and change it to a knight halfway through the game. Don’t become a jack of all trades and a master of none. Specialization is key. 
“Dark Souls 3” is an excellent jumping off point for the uninitiated. The lore isn’t connected to the first two games, at least as far as one could tell during the review process. The “Souls” series is lore heavy, so there may be some deep-seeded connection between all three games, but newcomers won’t miss much in that department. More importantly, “Dark Souls 3” doesn’t assume the player knows the gameplay mechanics from the previous games. That’s partially because much of the core mechanics have been altered in the sequel. 
 
Hollowing is gone. The biggest annoyance and arguably the most punishing aspect of “Dark Souls 2” is no more. Hollowing used to mean the player’s maximum health decreased with each death. In a game like “Dark Souls” where one dies a lot, this can be a serious hindrance on progress. I always viewed it like the game was punishing me for even attempting a new area or boss. Fortunately, that mechanic is gone in “Dark Souls 3.” Well, it’s mostly gone. The player will lose some health upon death, but it doesn’t stack with subsequent deaths. The process can be reversed with ember items, which are comparable to human effigies from the previous game. Restoring humanity (it’s called harnessing the power of the Lord of Cinder in “Dark Souls 3”) with embers is also tied to the game’s co-op gameplay. 

Co-op phantoms can only be summoned if humanity is restored to the player. In other words, you’ll have to use an ember in order to summon help from a friend. Ember availability is close to how plentiful human effigies were in “Dark Souls 2.” They can also be purchased in exchange for souls in the hub area. Defeating any boss will also restore humanity without having to burn an ember usage.

Online play of the “Souls” series has always been unique. Summoning a friend is an easy way to get through a boss that has been beating you to a pulp for ten or more attempts. It’s the same in “Dark Souls 3.” There should be a limit on how many times one can summon a friend. It takes away from some of the game’s difficulty, which takes away from the satisfaction once victory is achieved. 

 
The game’s message system thankfully returns, which is one of the most genius uses of online play in any adventure game. Message senders are limited to what words they can leave for other players, but the game gives enough options to be descriptive. Each message is a helping hand from a nameless player going through the same tribulations that you are. It’s like the players are bound by the fraternity of “Dark Souls” and feel compelled to leave helpful messages to others in need. There’s hope for internet comments yet!

The “Dark Souls” series has an undeniable learning curve. There’s absolutely no way anyone will pick up a game controller for the first time and begin with a “Dark Souls” game. It’s an acquired taste that requires patience and appreciation for what the game asks of its players. Once that “eureka” moment happens, the game becomes one of the most rewarding experiences in the medium. Give it a chance, stick with it and make each death a learning experience. It might just become your new favorite series. 

follow me on twitter @julianexcalibur 

Wildly Popular The Twilight Zone Series 4 Action Figures Now in Black & White!

Wildly Popular The Twilight Zone Series 4 Action Figures Now in Black & White!

A fan-favorite at San Diego Comic-Con, The Twilight Zone 3 ¾-inch Action Figures Series 4 in Color captured the attention of collectors new and old at the show this year. And although we’ve sold out of the colored convention exclusives, you can still complement your collection with Don Carter, Hansen, Jerry and Willie, Alicia, and Marsha White “as seen on TV” in black and white – now available for pre-order at Entertainment Earth.

Designed similar to the action figures released in the ’70s, each retro-styled figure features 5 points of articulation (neck, shoulders, and hips) and showcases a classic character with episode-specific accessories.

The Twilight Zone Don Carter 3 3/4-Inch Action Figure celebrates The Twilight Zone episode “Nick of Time” – featuring William Shatner as Don Carter. This unique figure comes complete with a miniature Mystic Seer inspired by the same fortune-telling machine shown inside the famous Busy Bee Cafe.

The Twilight Zone Jerry and Willie 3 3/4-Inch Action Figure pays homage to The Twilight Zone episode “The Dummy”. This rare figure of the persecuted ventriloquist appropriately comes with his deranged dummy – which also includes 5 points of articulation. But that’s not all… Willie also features a hand slot in the back, so you can pose Jerry and Willie together!

The Twilight Zone Hansen 3 3/4-Inch Action Figuresalutes The Twilight Zone episode “A Quality of Mercy” – featuring Leonard Nimoy as Hansen, the radio operator. This exclusive show-inspired figure of the World War II character comes complete with his battlefield accessories: removable helmet, rifle, and field radio that opens to reveal a pull-out phone.

The Twilight Zone Alicia 3 3/4-Inch Action Figureshowcases the female robot companion in the heart-wrenching episode “The Lonely.” This rare, limited figure showcases Alicia in her worst moment, after being shot leaving her mechanical facial wiring exposed. Is she just machine or something more? Only you can decide.

The Twilight Zone Marsha White 3 3/4-Inch Action Figure pays tribute to the well-known department store episode “The After Hours” starring Anne Francis. Complete with a stand accessory, you will have to look closely to see if this figure celebrates the female shopper, mannequin… or both!

MARVEL COMICS ANNOUNCES BLACK PANTHER: WORLD OF WAKANDA 

All-New Series, Co-Written by Roxane Gay and Ta-Nehisi Coates and Drawn by Alitha E. Martinez, Compliments and Expands Marvel Comics’ Black Panther                                                                                                              Wakanda, the African country and home of the Black Panther, is the most sophisticated and technologically advanced nation on Earth. Its influence reaches across all of the Marvel Universe, and today Marvel Comics is proud to present an all-new ongoing series devoted to the exploring the people of this fascinating locale with BLACK PANTHER: WORLD OF WAKANDA! The first arc, co-written by Roxane Gay (Bad Feminist, An Untamed State) and the best-selling Black Pantherseries writer Ta-Nehisi Coates, with artwork by Alitha E. Martinez, will focus on Ayo and Aneka, two members of the Dora Milaje, Black Panther’s elite squad of female bodyguards. “Under the leadership of Ayo and Aneka, the Dora Milaje decide to expand their mission, to not only serve as protection for Black Panther, but to also right wrongs, particularly against women, in Wakanda and around the world,” Gay says. “They also have to deal with the repercussions of Aneka murdering a village chieftain, as well as a threat from within.” As BLACK PANTHER: WORLD OF WAKANDAcontinues, each arc will focus on characters from Wakanda, and the surrounding nations, creating a key companion title to Coates’ current Black Pantherseries. Additionally, the first issue of BLACK PANTHER: WORLD OF WAKANDA will feature a 10-page backup story co-written by Yona Harvey (Hemming the Water) and Coates with artwork by Afua Richardson. This story will focus on Zenzi, the mysterious and powerful co-leader of The People, the rebel group that is responsible for much of the strife and chaos seen in the current Black Panther series.“Intelligent and willful, Zenzi’s intimate knowledge of her home and its people drives her belief that her way of revolution will correct the current path of Wakanda,” says Harvey. “This is the story of how Erik Killmonger’s creation learned to master her powers of persuasion at a young age and ultimately use them against the monarchy: only The People can lead the people.”  “BLACK PANTHER: WORLD OF WAKANDA offers a new canvas for storytelling in the Marvel Universe where top-tier talent can explore the limitless possibility of the world of Black Panther,” says Marvel EiC, Axel Alonso.  “Roxane, Alitha, Yona and Afua are crafting a series that is essential reading because it takes readers even deeper into the hearts and minds of the rich array of characters introduced in Ta-Nehisi’s groundbreaking story and further positions them for greatness within the Marvel Universe.” On the edge of revolution, the nation of Wakanda stands at a crossroad, defended and challenged by those closest to its heart.  Revolution has arrived and change is coming! Be here this fall as BLACK PANTHER: WORLD OF WAKANDA breaks down the barriers and ushers in a new age that will further expand the world of the Black Panther across the entire Marvel Universe.  BLACK PANTHER: WORLD OF WAKANDA #1 Written by ROXANE GAY, YONA HARVEY, and TA-NEHISI COATESArt by ALITHA E. MARTINEZ and AFUA RICHARDSONCover by AFUA RICHARDSONOn-Sale – November, 2016 

The Tick returns 

In a world where superheroes have been real for decades, an underdog accountant with zero powers comes to realize his city is owned by a global super villain long-thought dead. As he struggles to uncover this conspiracy, he falls in league with a strange blue superhero. The Tick stars Peter Serafinowicz (Guardians of the Galaxy), Griffin Newman (Vinyl), Jackie Earle Haley (Watchmen), Valorie Curry (House of Lies), Yara Martinez (Jane the Virgin) and Brendan Hines (Scorpion). The Tick is executive produced by Ben Edlund (Supernatural), Barry Josephson (Bones) and Barry Sonnenfeld (A Series of Unfortunate Events), directed by Wally Pfister (The Dark Knight), and written by Edlund. The Tick is a co-production with Sony Pictures Television.

Super 7 and Mattel form MOTU partnership

Mattel Expands Masters of the Universe® Partnership with Super7


80s mega-brand is a perfect fit for west coast vintage collectibles company to take over MattyCollector.com
SAN DIEGO, July 20, 2016/PRNewswire/ –Leading into San Diego Comic-Con, Mattel today announced plans for an expanded partnership with Super7 noting they will be developing and distributing an all new range of Masters of the Universe® collectibles beginning in 2017. As a result of the expanded partnership, Mattel will be closing the current MOTU homeMattyCollector.com at the end of 2016.

This week, the two companies will release an all new Masters of the Universe animated short – The Curse of the Three Terrors. This is the first time since 1985 that new MOTU footage has been created in the classic Filmation style. The film follows the original characters on an all new adventure in Eternia® and features voice actor Alan Oppenheimer, reprising his signature role as Skeletor®.

“It is a dream come true for us to be involved so intimately with the Masters of the Universe franchise,” said Brian Flynn of Super7. “We have jumped head first into the MOTU world, with retro 3.75″ figures, M.U.S.C.L.E. figures, the new animation and several other secret projects which we will be revealing soon. I think MOTU fans are going to have everything they could possibly dream of —and more!”

“He-Man, Skeletor and the inhabitants of Eternia could not be in better hands,” said Joe Lawandus, SVP of Mattel Marketing & Design. “Brian and team possess an encyclopedic knowledge of the franchise and an attention to detail that is off the charts. While closing MattyCollector.com was a difficult decision, we’re excited about the expanded partnership with Super7 and where will take the brand in the coming years.”

Check out all of the great MOTU collectibles in person at the Skeletor’s Lair pop-up shop inSan Diego. For more information on location, limited edition product and the premiere of The Curse of the Three Terrors, visit Super7HQ.com.

About Super7

Founded in 2001 as a magazine focused on the minutia of collecting vintage toys, Super7 has since grown into one of the most influential and sought after toy brands in the market today. By infusing their deep knowledge of toys as collectors combined with their detailed attention to manufacturing and design, Super7 creates unique and inspiring toys, apparel, events and experiences not typically seen from other manufacturers. Based in San Francisco, you can find them online at http://www.super7HQ.com orhttp://www.super7store.com as well as their retail stores in both San Francisco and San Diego.
About Mattel
The Mattel family of companies MAT is a worldwide leader in the design, manufacture and marketing of toys and family products. Mattel’s portfolio of best-selling brands includes Barbie®, the most popular fashion doll ever produced, Hot Wheels®, Monster High®, American Girl®, Thomas & Friends®, Fisher-Price® brands and MEGA® Brands, as well as a wide array of entertainment-inspired toy lines. In 2014, Mattel was named one of the “World’s Most Ethical Companies” by Ethisphere Magazine and in 2014 ranked No. 5 on Corporate Responsibility Magazine’s “100 Best Corporate Citizens” list. With worldwide headquarters in El Segundo, Calif., Mattel’s companies employ approximately 31,000 people in 40 countries and territories and sell products in more than 150 nations. Visit us at www.mattel.com,www.facebook.com/Mattel or www.twitter.com/mattel.

Outfit7 “Goes for the Gold” Twice by UnveilingTalking Tom Gold Run, a New Infinite Runner Game, and Reaching 4.5 Billion Downloads

Outfit7 “Goes for the Gold” Twice by UnveilingTalking Tom Gold Run, a New Infinite Runner Game, and Reaching 4.5 Billion Downloads

 

Outfit7 Debuts the Worldwide launch of New App, Giving Players the Chance to Experience the Entire Talking Tom and Friends Bunch for the First Time in One Exciting, Fast-Paced Game

 

July 13, 2016 – Outfit7, the entertainment company behind the hugely successful Talking Tom and Friends franchise breaks ground today on two fronts: surpassing the 4.5 billion download mark, making it one of the most downloaded app franchises worldwide, and launching Talking Tom Gold Run.  Outfit7’s new “go for the gold” game immerses players in a way that goes above and beyond the routine of a runner mechanic game, giving players a reason to run. Stunning graphics and intricately designed worlds, boosters, and incentives let players experience an ongoing story through the eyes of Talking Tom and the gang.

 

“Through the limited release test, we saw how receptive gamers were to the unique combination of a runner and builder style of gameplay,” said Samo Login, founder and CEO of Outfit7. “With so many different elements used within this game, several player emotions are evoked, including courage, independence, self-realization and motivation.”

 

Talking Tom Gold Run begins with a robbery, causing the player to run as fast as possible to retrieve the fallen gold bars, dodge obstacles and collect rewards. Each component of the game allows players to ‘Go for the Gold’ as they help Talking Tom and Friends build their dream homes. The game currently has seven worlds to unlock, including the city, woods, beach and more. As the completion of each character’s house progresses, new building upgrades, characters and running segments become available.

 

Talking Tom Gold Run draws the user in with an interactive storyline, top-notch graphics and iconic characters that users have come to know and love,” said Samo Login. “We guarantee the gamer will never get bored with so many unique worlds and segments to unlock.”

 

Talking Tom Gold Run is free to download on all major platforms and includes the option for in-app purchases, which range in price.  The app also contains social features, allowing users to connect with friends through Facebook to see high scores.  For more information, download the app today!

 

Talking Tom Gold Run Trailer.

Talking Tom on Facebook.

Download Talking Tom Gold Run:o7n.co/tomgoldrun.  

Available on: Google Play StoreApple App StoreWindows Store  and Amazon.

 

Since the first Talking Talking Tom and Friends app launched over five years ago, the suite of apps has skyrocketed in popularity worldwide with 4.5 billion downloads.  The franchise has also amassed over 5.7 billion views of its various branded content on YouTube.  In addition, Talking Tom and Friends: The Animated Series, currently in its first season, has cemented a rock-solid audience with over 760 million-plus views alone on YouTube and the YouTube Kids app.  The 52×11 minute series airs weekly and features an all-star voice cast led by Golden Globe® and Emmy®-nominee Colin Hanks (“Fargo”) and Tom Kenny (“SpongeBob SquarePants.”).

MARVEL UNVEILS NEW DETAILS ON TRIBUTE STATUE CELEBRATING 75 YEARS OF CAPTAIN AMERICA

 

Heroic 13-Foot Statue Debuts at San Diego Comic Con Before Journeying to Steve Rogers’ Birthplace of Brooklyn, NY

 

Marvel and Comicave Studios also issue new Custom Comic

Integrating the Statue into a new Captain America Story

 

Glendale, Calif. (July 20, 2016) – Since his creation in 1941 by Jack Kirby and Joe Simon, Captain America has gone through numerous evolutions, but  always remains as one of the world’s most influential and inspiring Super Heroes. Kicking off a new phase of the year-long celebration of 75 years of Captain America, Marvel Disney Consumer Products and Interactive Media have unveiled a slate of heroic activations taking place at San Diego Comic-Con and beyond to honor the First Avenger, along with a wide range of celebratory merchandise.

Headlining the Captain America 75thanniversary celebration, Marvel has collaborated with high-end collectibles maker Comicave Studios to create a one-of-a-kind Captain America statue that will be displayed at the Marvel booth #2329 at Comic-Con International on July 20. Comicave Studios worked closely with Marvel artists in New York and a Brooklyn-based sculptor to design the bronze tribute, standing at over 13 feet and weighing 1 ton. The statue will continue to stand tall on the show floor throughout San Diego Comic-Con for photo ops with fans, and 1/12-scale bronze replicas of the statue will be available for purchase. Plus, a custom comic book was created by Marvel Publishing writers and artists to integrate the statue into new storytelling.  This one-of-a-kind comic will be available in limited quantities at San Diego Comic-Con and future Captain America events.

 Following SDCC, the commemorative statue will journey via truck across the country to Brooklyn, NY – the hometown of Steve Rogers – for a limited engagement in Brooklyn’s Prospect Park. Fans can follow the truck along its cross-country route through photos on social media sites like Marvel and StyledByMarvel Instagram. The statue will be on display in the Children’s Corner of Prospect Park for a two-week temporary installation, kicking off with a dedication ceremony and community event on August 10th from 1-3pm. In the evening, a special viewing of the recent blockbuster film, Marvel’sCaptain America: Civil War, will take place in Prospect Park as part of the culmination of the Brooklyn Borough President Eric L. Adams’ “A Summer Movie Under the Stars” program, which will be airing four Captain America-focused movies every Wednesday from July 20th to August 10th.

“To the rest of America and the world, he’s Captain America; to us, he’ll always be Steve Rogers, ‘just a kid from Brooklyn,’” said Borough President Adams. “Brooklyn is proud to be the base of celebrations for Cap’s 75thanniversary, which will be capped by a larger-than-life statue traveling around our borough — befitting of this larger-than-life character. Prospect Park is the place to be this summer to enjoy the Captain America!”

 After the half-month stop in Prospect Park, the Captain America statue will move to the plaza outside Barclays Center on Atlantic and Flatbush Avenues for September, during which several Marvel fan activations take place. From late October through the remainder of the year, the statue will adorn the soon-to-be-opened Bed Bath & Beyond® in Sunset Park, Brooklyn. Fans of all ages will enjoy a specially re-designed statue base, for heightened interactivity and photo opportunities with Captain America, as well as see and shop for a variety of unique Marvel items, including limited quantities of scaled replicas of the bronze statue itself.

“Since 1941 Captain America has remained one of the most influential Super Heroes in comic book history,” said Paul Gitter, senior vice president, licensing, Marvel at Disney Consumer Products. “He has evolved as a character throughout the years, but remains constant as a moral compass within the Marvel Universe and leader of the Avengers. The tribute statue and other activations are the perfect way to honor 75 years of this iconic Super Hero and to celebrate the borough of Brooklyn in New York City.”

Also joining the 75th celebration at San Diego Comic-Con are Marvel’s leading merchandise partners including Hasbro, Funko, and Jakks Pacific who will be commemorating “Cap” through new collectibles. As previously announced, Comicave Studios will also be offering different scales of replicas of the bronze statue itself at San Diego Comic-Con.  Additional licensees including Mad Engine, Mighty Fine, Freeze, C-Life, Her Universe, What’s Your Passion, Nick Graham, Café Press, Jay Franco, Kiddesigns, HJC Helmets and more will all feature new Captain America merchandise at major retailers this Fall.  These collections will highlight Captain America’s iconic shield and cover categories including apparel and accessories for kids, women and men, home goods, electronics, and toys. There will even be new Brooklyn-themed artwork available for a range of apparel and accessories.

UNCLE MILTON DEBUTS MIND READING 20Q TOY AT COMIC-CON INTERNATIONAL: SAN DIEGO

UNCLE MILTON DEBUTS MIND READING 20Q TOY AT COMIC-CON INTERNATIONAL: SAN DIEGO

 

Test Your Doctor Who Knowledge and Find Out if Your Brain is Bigger on the Inside!

 

Attention Whovians! Uncle Milton is excited to introduce Doctor Who TARDIS 20Q, debuting to fans at this year’s Comic-Con International: San Diego, under license from BBC Worldwide North America.Collectors will have the opportunity to see if they can use their Doctor Who knowledge to outsmart the TARDIS, and be the first to purchase the Doctor WhoTARDIS 20Q before it hits store shelves in September. Both Uncle Milton (booth #1034) and BBC AMERICA (booth #4129) will have limited quantities available for purchase at the show.

 

Doctor Who TARDIS 20Q utilizes the hugely popular online artificial intelligence (A.I.) technology and the electronic game from 20Q that can “read your mind.”Fans can travel through time as they test their Doctor Who knowledge from the TV show over its more than 50-year history! First, think of any being, place, or thing from the Doctor Who universe. Answer the questions on the TARDIS digital screen and be amazed as a real algorithm with artificial intelligence guesses what you’re thinking in 20 questions or less. If not, you win! The authentic TARDIS design features a light-up lantern and makes a great collectible display piece.

The Doctor Who TARDIS 20Q will be available nationwide beginning September, 2016. SRP $29.99. Ages 8+.

Uncle Milton Social Media Channels:

Facebook: www.facebook.com/unclemilton

Twitter: www.twitter.com/unclemiltontoys

YouTube Channel: www.youtube.com/UncleMilton1

Pinterest: www.pinterest.com/unclemilton

Instagram: www.instagram.com/unclemilton

 

Visit Uncle Milton at Comic-Con International: San Diego booth #1034 and BBC America at booth #4129.