Legendary Preacher Writer Garth Ennis ​ Penning Brand-New Johnny Red series!
from Rob, September 2nd, 2015 12:39 pm, Comic Book News

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Legendary Preacher Writer Garth Ennis
Penning Brand-New Johnny Red series!

DEBUT ISSUE COMES WITH VARIANT COVER BYJUDGE DREDD CO-CREATOR CARLOS EZQUERRA!  

Titan Comics 

​is​

 thrilled to announce a brand-new Johnny Red series written by Garth Ennis (Preacher) with art by Keith Burns!

​Hitting stores November 4, t​

he explosive new series features original adventures of the fighter ace who thrilled millions and rocketed to status as a classic British comic character in the pages of legendary combat comic Battle, bringing World War II to incendiary life in the finest air warfare stories ever told! Ennis and artist Keith Burns are diving right back into the thick of the period action to present the character to a contemporary audience!

Legendary British fighter ace, Johnny ‘Red’ Redburn, returns once more as the commander of the Falcons – a Russian fighter squadron battling the Nazis in the skies over Stalingrad. But dogfighting Messerschmitts is about to become the least of his troubles when the NVKD – the notorious Soviet secret police – come calling!    

“Johnny Red achieves a level of historical detail that I still find remarkable today,” said Ennis. “Johnny’s story is not just one of my favorites but a British comics classic!”

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​Issue #1 comes with three covers to collect: an art cover by series artist Keith Burns​ (order code: SEP151621), a variant art cover by Carlos Ezquerra 

For more information 

​about Titan Comics visit:​

http://titan-comics.com/

METAL GEAR SOLID V: THE PHANTOM PAIN REVIEW
from julian, September 2nd, 2015 10:47 am, Entertainment, Game Reviews

After spending fourteen days straight with Metal Gear Solid V: The Phantom Pain, I can safely say it’s Hideo Kojima’s magnum opus. It’s quite simply the best game he’s ever done, plus the amount of freedom given to you throughout its entirety is absurd. If you’re a die hard fan of Metal Gear and are up to date with its timeline, Phantom Pain takes place during 1984 after the events of Metal Gear Solid V:Ground Zeroes (1975) and before the first Metal Gear (1995) on MSX. It has been 9 years since the tragic events in Ground Zeroes and Snake is a little worse for wear, having just woken up from his coma that nearly spanned a decade.

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After a prologue that sets up the rest of the game Snake is rescued by his comrade and friend, Revolver Ocelot, before continuing his war path for vengeance and freeing his former partner Kazuhira Miller from the clutches of Soviet forces in Afghanistan. I’m not going to spoil the story or talk about the plot points (I agree with Kojima Productions’ wish to keep it a surprise), but I will say that there are twists and turns, and it ranks as one of the best tales in the series yet.

There’s no doubt that this is the largest and most accessible Metal Gear to date, full to the brim with content. But it’s not just a case of quantity over quality, every inch of the game is meticulously detailed, and has a vast amount of replay ability. It’s also incredibly fun, which always helps! The tone is vastly different to any other MGS game, as there are no more overly-long cut scenes and most of the detailed narration is dealt through cassette tapes, which you can listen to at your own pleasure. If you’ve played Ground Zeroes and think you know what to expect, I suggest you put that taster behind you and get ready to embark on a journey with no half-measures.

Unlike the confined spaces found during other entries in the series, MGS V consists of two enormous maps, Afghanistan and Africa, each of which house a plethora of side-ops and main missions; enabling you to explore and complete objectives in a dynamic and natural way. Each mission is structured like an episode from a TV show, operating in bite-sized chunks like if you were watching hit TV shows such as Breaking Bad and Sons Of Anarchy. Even if you’re in the middle of a mission that leads into the next with a tense cut scene, a small “to be continued” caption will appear, sending you back to your base of operations to prepare. It was a bit awkward for me, because 5 seconds later I’d simply continue, but if people need a break and want to gear up/upgrade sufficiently, it’s actually a very smart move.

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Characters that will appear in this game:

Big Boss/Punished “Venom” Snake

Kazuhira Miller

Ocelot

Quiet

Skullface

Eli

Tretij Rebenok

Code Talker

Huey Emmerich

“Man on Fire”

There are more Characters and Groups that are in the game but I will not spoil the rest.

The variety of missions at hand will see you take out specific targets, gather Intel and garner more help. Funnily enough there isn’t a difficulty mode present, despite other titles encompassing tons of different options. Though I did find the gameplay pretty tough at certain points, it only made me want to upgrade further and try a different approach. Some people might get tired of a handful of repetitive missions, but I always had fun replaying them with a different tactic in mind. Being able to choose whether I operated during the night or day gave me a lot of flexibility, since enemy locations would alter depending on the time I chose.

Before setting off to fight it’s vital that you prep accordingly. Your Air Command Centre (ACC), gives you full control over all your upgrades and missions, tasking you to select which one you’d like to conduct first. As previously seen in Peace Walker, managing your Mother Base remains an integral part in Phantom Pain, allowing you to recruit staff and utilize resources for upgrades.

Acquiring items from the battlefield such as biological material and fuel canisters is incredibly important. These will allow you to develop extra platforms designed to boost your stats, including combat, R&D, support and medical. If you choose to focus on leveling up your R&D level and get the best Fulton, for example, you’ll then be able to extract entire containers of resources at a much earlier stage; reaping rewards much quicker and progressing more comfortably. You’ll also be able to extract vehicles as well, such as tanks or cars to take on missions.

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Staff management is also key, and you can automatically or manually assign your comrades to the best departments. Despite being able to systematically place staff in their most skilled department, I decided to fully focus on R&D first, which let me take advantage of more advanced upgrades a lot sooner. It’s not always the best option, but just like any part of MGS V, it’s up to you to decide on how to proceed. Furthermore, you can send staff on their own missions to obtain more resources or extra recruits. Whilst I did get into the habit of sourcing soldiers with higher skill ratings (via upgrading my scope), I often attempted to extract anyone and everyone, in order to beef up my units and unlock upgrades at a quicker pace.

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No matter what you try and accomplish, having the support of your army is always the heart of your experience. For instance, buddies can join you and aid your quest for vengeance in a multitude of ways. Bringing in a horse or bi-pedal Walker will allow you to traverse the environment more quickly – along with the other vehicles you’ve acquired as well. A dog can help distract your enemies or make you aware of their presence, and your comrade Quiet (who you can choose to kill or recruit) will aid you in combat, scout out maps and coordinate while dispatching enemies. Each aspect of a buddy’s armor and equipment can also be upgraded, such as changing Quiet’s cleavage with a little gold or silver paint. Lovely.

Your ACC can be used for mission briefs or organizing your army, but it also provides some vital support. As well as taking you in and out of missions, once on the ground you can also strategically place air strikes or smoke for cover, which can often be the life line you need in the midst of a firefight. There’s simply so much available to the player, no one will have the same experience. I constantly tested different ways to enter a mission, often resorting to complete stealth and learning from my many mistakes along the way.

After initially hearing about the absence of the veteran voice actor David Hayter in this game, it took me a while to move past the change in vocal chords. However, much like the constant change of actors playing Bond, I embraced the change and am now more than happy with Kiefer Sutherland’s portrayal. I have been an fan of him since the 24 TV show so I am used to hearing his voice and delivery of dialog. In fact, I believe Sutherland sounded more like an soldier than Hayter ever did. Exploring the beautiful vistas of Afghanistan is amazing, and the added jungle as you progress to Africa enhances the experience. The persistent image of a dusty wasteland is sometimes hard to muster. Having said that, the rest of the game’s extremely high quality means it doesn’t bother me. Now, where’s that remake of MGS 1 in Fox Engine?

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With Kojima Productions’ impressive Fox Engine powering the entire experience, everything looks suitably crisp and clean, packaging in a tone of detail. Despite this being released on older hardware as well, I’m impressed with the core experience and I don’t think it has been hindered on more powerful consoles as a result. Then again, the fact that its design and graphical fidelity has had to cater to equipment with less power, it does make me wonder what could have been should Phantom Pain have released exclusively to PS4 and Xbox One, and not their older siblings.

To me, Robin Atkin Downes as Kaz Miller was more enjoyable in this game than he was in Peace Walker and Ground Zeroes. His anger really shows during the cut scenes. I would be mad at the world if I lost my leg and arm so I understand why. Troy Baker as Ocelot to me, was his best voice acting in any video game since Snow from Final Fantasy XIII. And James Horan as Skullface  not only delivered an great and believable performance as an villain, but also made the player wanted to take him down for good. I can call him the Joker of the Metal Gear series since his and Big Boss’ upbringings kind of parallel each other.

Conclusion

Phantom Pain presents the most flexible gameplay in the series to date, and fills in unseen moments from the Metal Gear saga with style. I strongly suggest you pick this up and experiment with your own strategies, as you’re presented with endless possibilities. Grab your cardboard box, the world needs saving!

bigboss

follow me on twitter @julianexcalibur

 

 

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Review: Hexbug “inchworm”
from Rob, September 2nd, 2015 10:07 am, Toys

Thanks to Hexbug for the review copy

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Doctor Who: Four Doctors!
from Rob, September 2nd, 2015 7:23 am, Comic Book News

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DOCTOR WHO: FOUR DOCTORS #4
Writer: Paul Cornell
Artist: Neil Edwards
Publisher: Titan Comics
Page-count: 32pp
Price: $3.99
Release Date: Wednesday Sept 2, 2015

The Doctors come face to face with the shocking identity of their deadly foes!

The 5-part weekly series is penned by Paul Cornell (Wolverine) and illustrated by Neil Edwards
(Assassin’s Creed)!

The weekly event, running through August and September 2015 features the Tenth, Eleventh
and Twelfth Doctors and their comics companions! This epic event is the thrilling next chapter in Titan Comics’ bombastic Doctor Who publishing saga!

Each of the five issues comes with three covers to collect: an art cover, a photo cover and a companions art cover!

Four Doctors, three companions, one action-packed mystery!

Doctor Who: Four Doctors #4 is available in stores and digital platforms on Wednesday Sept 2, 2015.

For more information visit:
http://titan-comics.com/c/341-doctor-who-2015-event/

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Megaman Nendoroid by Good Smile company
from Rob, September 2nd, 2015 6:31 am, Toys

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Pre-painted Posable Figure
Size: Approx. 3.90″ (H100mm) (non-scale)
Material: ABS, PVC

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Originally created in 1987 the Mega Man series has captured the hearts of gamers for many years, and now Mega Man, the robot who fights for a peaceful world, is joining the Nendoroids! He comes with a variety of optional parts including effect parts for both his standard and charged Mega Buster attacks as well as an E Tank to save him when things look rough! 

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He also comes with three different expression parts including his standard expression, an expression with clenched teeth for more combat orientated poses as well as the expression for whenever he takes damage! You can easily recreate classic the classic jumping poses or even pose him taking damage! Enjoy the Mega Man universe in your Nendoroid collection by adding the Blue Bomber to your collection! 

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[Set Contents]
-Main figure
-Base
-Mega Buster
-Buster effect x2 types
-E tank
-Standard face
-Clenched teeth expression face
-Damage face

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Columbia Memorial Space Center and Long Beach Comic Con Announce Space Expo 2015
from Rob, September 1st, 2015 8:39 am, Comic Con

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August 31, 2015) The Columbia Memorial Space Center is partnering with Long Beach Comic Con for Space Expo 2015, an innovative and one-of-a-kind program that will connect comic book convention attendees directly with the world of scientific discovery. Space Expo 2015 will be held at the Long Beach Convention Center as part of Long Beach Comic Con on September 12 and 13, 2015 with panels featuring top aerospace industry notables discussing hot button scientific topics. As part of Space Expo 2015, there will be interactive exhibits featuring robotics, 3D printing, and even a spacesuit – all curated by Columbia Memorial Space Center, the prestigious CA-based learning center dedicated to bringing the wonder and excitement of science to audiences of all ages and backgrounds.

“Space, the space program and science are all a part of the same pop culture dialogue as comic books and science fiction,” said Columbia Memorial Space Center President Ben Dickow. “We want to create a fandom for science that will grow and support the next wave of space explorers and scientific progress–and there’s no better place to do that than at a comic convention.”

Panels at Space Expo 2015 at Long Beach Comic Con will include:

Sci-Fi Space vs. Reality. Andre Bormanis, the director of scientific research for Cosmos: A Spacetime Odyssey and the science consultant for Star Trek shows, discusses the age-old topic of just how much Science Fiction is based on actual Science.

Planning a Martian Roadtrip with Engineers from NASA’s Jet Propulsion Laboratory. What does it take to plan a ‘road trip’ on Mars? Experts will discuss driving from Acidalia Planitia to Schiaparelli crater, as astronaut Mark Watney does in the book The Martian.

The Dawn Mission.  Engineers from NASA’s Jet Propulsion Laboratory will analyze the Mars Dawn mission, discuss Ceres, the dwarf planet and the asteroid Vesta.

New Horizons and Pluto. Discovered in 1930, Pluto remained a tiny burry point of light until the arrival of the New Horizons spacecraft.  With this history making flyby of this dwarf planet and its moons, humans have for the first time seen their surfaces and detected their tenuous atmospheres. After a short history of Pluto observations, the latest information from this mission will be presented.

“Crazy Engineering.” From supersonic parachutes to electric propulsion, the engineers at NASA’s Jet Propulsion Laboratory are coming up with innovative ideas to explore our solar system and beyond. This panel will discuss current and next-generation space missions, and the technology that makes it all possible. It only looks crazy, but it’s result of reasoned engineering…Missions on the panel include: Dawn mission at Ceres, Juno mission to Jupiter, Europa mission, InSight and Mars Cube One (MarCO). Based on JPL’s web series Crazy Engineering.

“We’re incredibly excited about bringing the worlds of comics and space together in one fantastic event,” said Martha Donato, Long Beach Comic Con Executive Director and Co-Founder. “A ticket to Long Beach Comic Con admits fans to over 100 panels, including both the Space Expo programming and a wide array of pop culture programming focused on comics, video games, animation, cosplay and collectibles.”

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Follow Long Beach Comic Con on Facebook and Twitter for the latest news and information on Space Expo 2015 and all LBCC events.

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DARK HORSE SET TO RELEASE “FATE/ZERO” MANGA
from Rob, August 31st, 2015 2:19 pm, Comic Book News

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Dive into the prequel to Type-Moon’s “Fate” saga!

MILWAUKIE, OR, August 26, 2015—Expanding on the hit anime, novel, and game series Fate from Type-Moon, Gen Urobuchi and Shinjiro’s Fate/Zero is a faithful manga adaptation that also offers extended scenes and never-before-seen content!

The Fourth Holy Grail War has begun, and seven mages must summon heroes from history to battle each other to the death. Only one mage-and-hero pair will remain to claim the Grail and have their wishes granted! Kiritsugu Emiya was once an assassin but now fights in this war to save the world from those who would destroy it with the Grail’s power.

Fate/Zero Volume 1 is in stores February 10, 2016. Preorder your copy today at your local comic shop or through these fine retailers:

Amazon
Barnes and Noble
IndieBound

Praise for Fate/Zero:

“It has dynamic, multifaceted characters, explores great philosophies and themes, and tops it off with large helpings of action. It also has the will to go deep into dark, psychological territory to improve both its characters and story.”—Kotaku

Fate/Zero has well more than enough great scenes and great dialogue . . . its strong ending does an impressive job of setting up Fate/Stay Night. As both a standalone project and a prequel, the series is an unqualified success.”—Anime News Network

Fate/Zero Volume 1
2/10/16 | $11.99 | 978-1-61655-919-9

Fate/Zero Volume 2
6/8/16 | $11.99 | 978-1-61655-954-0

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Answer the Call with a PREVIEWS Exclusive Cthulhu Mug
from Rob, August 31st, 2015 2:19 pm, Toys

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(BALTIMORE, MD) – (August 31, 2015)- Rise and shine and conquer the world with a PREVIEWS exclusive Cthulhu mug from Surreal Entertainment. Perfect for lovers of author H.P. Lovecraft, the mug is available to pre-order exclusively from the September PREVIEWS catalog and is scheduled to arrive in comic book shops in late November.
Dread Cthulhu, a.k.a. the Elder God from stories such as The Call of Cthulhu, will rouse you from your slumber when you have your morning tea or coffee in this molded mug shaped like Chtulhu’s head! Whether you’ve been sleeping for only a few hours or many millennia, greet the day with a drink out of this highly detailed sculpted mug. Loop your hands through one of the two wing handles to take control of your mornings and get some motivation from the Great Old One.

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The mug can be found on page 551 of the September PREVIEWS catalog and is available to pre-order for $16.99 at any comic shop using item code SEP152560. Find a shop at www.comicshoplocator.com to order your own mug and start conquering the day the Cthulhu way!

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Never Go Solo with a PREVIEWS Exclusive Back Buddy
from Rob, August 31st, 2015 2:19 pm, Toys

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(BALTIMORE, MD) – ()-Make sure your bounty to Jabba the Hutt is secure with a PREVIEWS exclusive Carbonite Han Solo back buddy by Comic Images. The exclusive backpack is available to pre-order from the September PREVIEWS catalog and will be available to purchase from comic book specialty shops in late October.  

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Secure your things in carbonite with this zip-up plush backpack, which features the likeness of Han Solo pushing against his prison. The backpack also features side panels reminiscent of the gauges and meters on the side of Han’s carbonite block in Star Wars: The Empire Strikes Back and Return of the Jedi. Keep your keys, wallet, books and other valuables in perfect hibernation in the single zip-up pouch, and keep your bounty close to you using the adjustable straps.

This unique book bag can be purchased for $44.95 using item code SEP152514 at your local comic book shop. Find a comic shop near you at www.comicshoplocator.com to get a Han of your own!

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