100-PAGE GIANT COMICS FROM DC TO BE SOLD EXCLUSIVELY
AT WALMART STORES THIS SUMMER
Available July 1, Monthly Anthology Titles Combine All-New Stories by Top DC Writers
with Classic Tales from DC’s Deep History
Original Stories Featuring Jimmy Palmiotti, Amanda Conner, Dan Jurgens and Tim Seeley
12-Part Superman Story by Tom King and 12-Part Batman Story by Brian Michael Bendis
to Follow in September
(June 22, 2018 – Burbank, CA, and Bentonville, AR) – This summer, Walmart shoppers will receive a personal invitation to discover the lore behind their favorite DC experiences as DC Entertainment announced today that a series of “giant” monthly comics will be sold exclusively in more than 3,000 participating Walmart stores around the country.
Available for $4.99, each 100-page anthology features all-new stories written exclusively for these books by some of DC’s top creative talents, including Tom King (BATMAN, MISTER MIRACLE, HEROES IN CRISIS), Dan Jurgens (ACTION COMICS, BATMAN BEYOND), Brian Michael Bendis (SUPERMAN, ACTION COMICS, THE MAN OF STEEL), Andy Kubert (NEW CHALLENGERS) and others. Each title will also include additional story arcs drawn from fan-favorite DC eras such as the New 52, Rebirth and the New Age of DC Heroes.
Each of the four titles – SUPERMAN GIANT, JUSTICE LEAGUE OF AMERICA GIANT, BATMAN GIANT and TEEN TITANS GIANT – will arrive in stores by July 1. Beginning in August, the Superman and Justice League of America titles will arrive in week one of each month, with the second pair, Batman and Teen Titans, arriving approximately two weeks later.
“We are extraordinarily excited about working with Walmart to expand the reach of our books,” said DC Publisher Dan DiDio. “These new monthly books combine new and accessible stories with reprints of classic comic series. It’s a great way for new readers to get into comics and follow the characters they’ve grown to love in TV and film.”
The debut title lineup includes:
SUPERMAN GIANT #1
SUPERMAN GIANT #1 features chapter one of the two-part “Endurance,” an original story written by Jimmy Palmiotti (HARLEY QUINN, ACTION COMICS) with art by Tom Derenick (HARLEY QUINN, CYBORG, BATMAN/SUPERMAN). The Daily Planet sends Clark Kent to Tornado Alley to do a story on the area, but when the storm hits, it turns out that this mild-mannered reporter is more helpful as Superman.
The issue also includes:
THE TERRIFICS #1 (2018) – From this year’s New Age of Heroes and born of the events of DC’s hit series DARK NIGHTS: METAL. Mr. Terrific, Metamorpho, Plastic Man and Phantom Girl are a team of heroes bound together by fate and united by the spirit of exploration and discovery. Together these heroes plumb the depths of the fantastic to learn what it means to become family.
GREEN LANTERN #1 (2005) – Written by best-selling writer Geoff Johns with art by Ethan Van Sciver and Carlos Pacheco, this first chapter launches the fan-favorite three-part story “No Fear,” in which Hal Jordan makes his return to the DC Universe as the Green Lantern, casting the light of justice on the darkest corners of Space Sector 2814.
SUPERMAN/BATMAN #1 (2003) – The iconic fan-favorite story arc, “Public Enemies,” returns, courtesy of writer Jeph Loeb, with artists Ed McGuinness and Tim Sale. Batman and Superman unite when President Lex Luthor accuses the Man of Steel of a crime against humanity and assembles a top-secret team of powerhouse heroes to bring Superman in by any means necessary.
September’s SUPERMAN GIANT #3 features Eisner Award-winning writer Tom King’s first return to the Man of Steel since his poignant and heartfelt tribute story, “For Tomorrow,” in the pages of ACTION COMICS #1000. Together with DC Master Class artist Andy Kubert, this powerhouse team will take readers on a new 12-part adventure titled “Up in the Sky!” When a little girl is kidnapped and taken from Earth, Superman embarks on a galaxy-spanning mission to find the perpetrators…but has to decide what lengths he will go to in order to save one life!
TEEN TITANS GIANT #1
In this original six-part Teen Titans story by Dan Jurgens with art by Scot Eaton, Wayne Faucher and Jim Charalampidis, the Teen Titans’ pizza dinner is interrupted by the introduction of a new villain, the Disruptor. Teaming up with the Fearsome Five and working as an agent of H.I.V.E., he had one mission: kill the Teen Titans! The battle spills onto the streets of San Francisco, putting its citizens at risk, while H.I.V.E. uses this distraction to begin their plan for world conquest!
Additional issue #1 stories include:
SUPER SONS #1 (2017) – From DC’s smash-hit Rebirth event, writer Peter J. Tomasi and artist Jorge Jimenez reintroduce the sons of Superman and Batman, Jonathan Kent and Damian Wayne, in part one of “When I Grow Up.” As Robin, Damian’s more than ready to take his place at the heroes’ table and has zero plans to wait his turn. And he’s dragging Superman’s son along for the trip, whether Jon likes it or not!
SIDEWAYS #1 (2018) – Also from the New Age of Heroes, this story written by Dan DiDio with art by Kenneth Rocafort introduces fans to high schooler Derek James who, during the events of DARK NIGHTS: METAL, has acquired powers from the Dark Multiverse and stepped into the role of superhero! But when cracks begin to appear in the space-time continuum, he soon learns that with that much power comes even greater liability!
TEEN TITANS #1 (2003) – Written by best-selling author Geoff Johns with art by Mike McKone. Cyborg, Raven, Starfire and Beast Boy welcome in a new roster of young heroes to train to defend humanity—Wonder Girl, Impulse and a Superboy who’s been cloned from Superman’s DNA!
BATMAN GIANT #1
Batman is on the case of a missing girl in “One More Chance,” an all-new story by writer Jimmy Palmiotti and artist Patrick “Patch” Zircher. Batman is the world’s greatest detective, but what happens when the trail in his newest case leads him back to a place from his past that he never expected to revisit?
BATMAN GIANT #1 also includes:
BATMAN #608 (2002) – Written by Jeph Loeb with art by comics icon Jim Lee, issue #608 kicks off “Batman: Hush,” one of the most popular storylines in the Dark Knight’s fabled history. When Batman sets out to unmask the mystery character wreaking havoc in his life, he teams up with an unexpected ally (Catwoman) and finds himself facing off against not only his deadliest foes, but some of the toughest characters in the DC Universe, including Poison Ivy, Killer Croc and even Superman!
NIGHTWING #1 (2011) – From DC’s New 52, this story by writer Kyle Higgins and artist Eddy Barrows debuted a new look for Dick Grayson as he dives into a tale of murder, mystery and superhuman evil against the backdrop of Haley’s Circus, the place that started him on his path from acrobat to orphan to sidekick and ultimately superhero!
HARLEY QUINN #1 (2011) – Also from the New 52, writer Jimmy Palmiotti and artist Amanda Conner break Harley Quinn out of The Joker’s shadow with all the force of a giant mallet!
Beginning with BATMAN GIANT #3 in September, superstar writer Brian Michael Bendis makes his DC debut on the Dark Knight with a 12-part story, “Universe.” Batman’s run-in with the Riddler leads the Caped Crusader into a mystery that spans the globe!
JUSTICE LEAGUE OF AMERICA GIANT #1
Justice League member Wonder Woman is spotlighted in “The Conversion,” an all-new story from NIGHTWING writer Tim Seeley and artists Rick Leonardi and Steve Buccellato. In this single-issue story, Wonder Woman comes face to face with Ares, god of war—who sees her as a promising new recruit!
JUSTICE LEAGUE GIANT #1 also includes:
JUSTICE LEAGUE #1 (2011) – From the incomparable team of writer Geoff Johns and artist Jim Lee comes this version of the League from the New 52. In this alternative spin on the union of Superman, Wonder Woman, Green Lantern, the Flash, Aquaman and Cyborg, superheroes are a strange and new phenomenon. The mysterious Batman discovers a dark evil that requires him to unite these reluctant heroes to protect Earth from a cosmic-level threat!
THE FLASH #1 (2011) – In this New 52 version of the Fastest Man Alive, writer Brian Buccellato and artist Francis Manapul introduce Barry Allen to a villain who not only can be everywhere at once, but is also a close friend of the Scarlet Speedster!
AQUAMAN #1 (2011) – Award-winning writer Geoff Johns and dynamic artist Ivan Reis team up on this story from the New 52! Aquaman has given up the throne of Atlantis, but the sea still has plans for Arthur Curry as a broken race of undersea creatures, the Trench, emerges from the ocean depths, bent on destroying the surface world!
In issue #2, Seeley teams up with artists Felipe Watanabe and Chris Sotomayor on “Mother’s Day,” a stand-alone story where Wonder Woman returns to Paradise Island for the first time since her exile, only to find that the Amazons – and Queen Hippolyta – have been abducted by Echidna, the mythological Mother of Monsters, with a brood of unstoppable beasts as children!
Issue #3 begins another original 12-part Wonder Woman story by HARLEY QUINN co-writers Amanda Conner and Jimmy Palmiotti called “Come Back to Me.” When Steve Trevor’s plane crashes on an island outside of time itself, it’s up to Wonder Woman to rescue him from this mysterious land, full of monsters, dinosaurs and some very surprising citizens.
Use Walmart.com’s online store finder to locate the store in your area that has DC’s GIANT 100-Page comic books.
Sam Kieth Makes Long-Awaited
Return to The Outback in
Batman / The Maxx: Arkham Dreams
Batman must face the strangest adventure of his career as he meets the most bizarre hero in comics: The Maxx!
IDW Publishing and DC proudly
welcome legendary artist Sam Kieth (The Sandman, Wolverine) back to his first Maxxstory in over a decade, teaming his greatest creation with the Dark Knight for a mind-blowing five-issue miniseries event. The first issue of Batman / The Maxx: Arkham Dreams will debut this September with covers by Sam Kieth and Jim Lee.
“Doing a Batman and Maxx crossover is like a family reunion with my favorite brother and our really cool cousin,” says Sam Kieth. “You never want it to end… or at least I hope you won’t!”
When a devious new doctor at Arkham Asylum conducts unconventional forays into the human psyche, he kicks off a disastrous chain reaction by experimenting on Arkham’s newest patient: The Maxx! The city of Gotham soon begins to merge with the Outback, The Maxx’s psychedelic mental landscape. It’s up to Batman to save Gotham and all of reality… but only by joining The Maxx on a trip into the darkest depths imaginable: the twisted minds of Batman’s greatest enemies!
“It’s always a pleasure to work with Sam Kieth,” says editor Scott Dunbier. “He puts his heart and soul into his art, and gives you something truly unique in the process. We can’t wait for people to see this!”
For more information on purchasing copies of Batman / The Maxx: Arkham Dreams, contact your local comic shop or visit www.comicshoplocator.com to find a store near you.
Sam Kieth is a comic book writer and illustrator, best known for creating The Maxx and co-creating The Sandman. Kieth first came to prominence in the mid-1980s as the inker of Mage and Fish Police. In 1989, he penciled the “Preludes & Nocturnes” story arc of writer Neil Gaiman’s celebrated series The Sandman. Four years later, Kieth created, plotted, and illustrated – with script assists from William Messner-Loebs and Alan Moore – the original series The Maxx, which ran for 35 issues. In 1995, The Maxx was adapted as part of the short-lived animation series MTV’s Oddities. After a lengthy hiatus from comics, Kieth returned in the early 2000s with the series Zero Girl for DC Comics’ Wildstorm imprint, followed by Four Womenand Zero Girl: Full Circle. In 2010, Kieth wrote and illustrated the original hardcover graphic novel Arkham Asylum: Madness, which spent two weeks on The New York Times Best Seller list, reaching number five in the category of “Hardcover Graphic Books.”
With Rick Grimes’s exit from The Walking Dead confirmed for the show’s ninth season, The Hollywood Reporter claims another character will make a dramatic return to the show. And we’re just as surprised as you are, considering this character hasn’t been part of the conversation for years.
According to the report, Jon Bernthal’s Shane will appear in at least one episode of the upcoming season, likely to help see off Lincoln’s Rick. The two characters were cop buddies before the infection spread. Eventually, Shane became so unhinged that Rick had no choice but to kill him.
Because Shane died—and, later on, zombie Shane was killed—he isn’t going to return in the present day. Instead, it’s likely he’ll appear in a flashback, perhaps recounting an important moment between him and Rick before the world fell apart.
As for the departure of Lincoln’s Rick, how he’ll be phased out is unclear. The character has been a staple of the show from the beginning, but has become more embattled over the past few years. To breath new life into the show, The Walking Dead is making big changes to help spark fan interest.
The Hollywood Reporter claims Lauren Cohan’s Maggie is also expected to exit the show next season. For maximum impact, one would assume that both characters will die, rather than simply depart the group. Either way, it means big changes for fans of the show as Norman Reedus’s Daryl Dixon becomes more of a fixture.
Source: The Hollywood Reporter
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DC Collectibles announced today four new statues hitting stores in February 2019 featuring fan-favorite characters Harley Quinn, Nightwing and Batgirl. See below for more details and attached for imagery.
Harley Quinn Pink, White & Black: Valentine’s Variant by Stanley “Artgerm” Lau Statue
This limited-edition, mad-lovely Valentine’s Day variant is based on the HARLEY QUINN #1 Rebirth variant cover by renowned artist Stanley ”Artgerm“ Lau.
DC Designer Series: Nightwing & Batgirl by Ryan Sook Statue
Workplace romance is never easy and doing it behind a mask while protecting the streets of Gotham City takes the difficulty to new heights. But being able to embrace your beloved while hanging upside down via grapnel-gun cable makes it all worthwhile. This statue is inspired by the art of Ryan Sook and is designed to stand upright or be mounted on a wall so the characters can hang inverted in their embrace. This polyresin statue is limited to 5,000 pieces.
Harley Quinn Red, White & Black: Harley Quinn by Mingjue Helen Chen Statue
It’s time for deadly baseball! Harley Quinn is a formidable foe with a baseball bat, but when you swap out balls for live bombs, her game turns lethal.
DC Bombshells: Harley Quinn Sepia Tone Variant Statue
E3 is like Christmas for nerds. For a few days, major publishers get on stage and show off new footage, whether it be gameplay or CGI trailers, of their up and coming games. The companies involved include EA, Sony, and Bethesda. Like many others, I watched many of these live myself, or at the very least had it on in the background while I was working on something else. Now that E3 happenings are wrapping up, it’s time to do what every geek like me does…grade the conferences!
A few things to mention before I give my thoughts on the different conferences. First, I’m basing my feelings on the conferences based on two things: games and presentation. I place the emphasis on the games at the end of the day, but presentation can factor into how I feel about a conference. Also, I’ll be omitting Devolver Digital, Square Enix, and the PC Gamer Show from this particular discussion since Devolver’s is mostly a joke conference and Square Enix didn’t really show anything in their conference that hadn’t already been seen in others, specifically Microsoft’s. As for PC Gamer Show, I remember watching the first one they did and being bored for three hours, and I’d rather not do that again. With that out of the way, let’s get to grading, starting with…
Oh boy, EA…let’s just get them out of the way. I’ll say this about EA, you can always count on them to be the most boring of all them. No style, no real interesting games beyond a couple EA Originals…just a stale presentation. It doesn’t help that they once again spent a good chunk of time talking about sports games because they haven’t realized yet that nobody tunes in to E3 to learn about Madden. The ultimate takeaway here is that EA does not seem to understand how gamers work. They don’t seem to know what they want or what they’re here for. That’s why we get dreadfully long segments talking about the next FIFA game or the awful looking Command and Conquer mobile game.
There’s only two games that EA showed that were at all interesting. Unravel Two, a platforming game where you play as creatures made of yarn, looks pretty fun. I’m actually tempted to see if my wife is willing to give it a go with me, since it seems like it’s built to be played with another person. As it turns out, this game is out now, so it’s not like we have to wait to try if that’s what we decide to do. The other game is Sea of Solitude. I can’t say I fully understand what the game is, mechanically speaking. Hard to tell if it’s supposed to be a 3D platformer, an exploration focused game, or a puzzle game. But it looks visually interesting and could potentially be an enjoyable game. At least as enjoyable as a game about loneliness can be. But other than those two games, EA’s offerings were very slim.
I also thought it weird how much time was spent trying to convince us that they “made a mistake” when really they knew exactly what they were doing with Star Wars: Battlefront II and just wanted to nickle and dime us for all we were worth, only for their lootbox focused strategy to blow up in their face. They’re promising all sorts of things with Bioware’s Anthem game, and I just can’t see it ending well. I don’t see how anyone can be excited about Anthem when EA has essentially shown us what they really want to do with their games. But we’ll see…Anthem still looks boring. Yeah, I said it. Putting aside the fear of EA tampering with Anthem to make as much money out of it as possible, the game itself doesn’t look very interesting to me. Always online games tend to bore me. They promise to have a campaign or something for single players, but I get the feeling that will go the way of Destiny 2 where the campaign was pretty forgettable. Regardless, single player is obviously not the focus for Anthem, and thus it does not have my interest.
Conference Rating: F
If you had told me that Microsoft would have been one of my favorite conferences of all the E3 shows, I would’ve laughed. But I think it’s a combination of the rapid fire presentation of a variety of games along with the fact that many of them will come to PC (my platform of choice) actually had me really happy with Microsoft’s presentation. They kicked things off with a trailer for Halo: Infinite. No gameplay was shown, but I’m happy to see some Halo finally making its way to PC. I’m wishing so hard for a proper Halo to come to the PC platform that I’m even willing to play this even if it’s some always online game, just so Microsoft can know that they’d have people willing to buy Halo on PC. Because let’s be honest, if you’re a PC gamer then you have no reason to get an XBox just for one game since most every XBox game is coming to PC anyway. And even if you’re not a PC gamer, I would still question the need to get an XBox.
But this isn’t about consoles right now. This is about games, and Microsoft came out swinging. Kingdom Hearts III got its first of many showings here. A cute fox game called Tunic was shown off that looks like it could be a lot of fun. Fallout 76 took up a little time, but obviously Bethesda was saving most of that game for their own conference. From Software’s newest title, Sekiro: Shadows Die Twice reminds me that I still need to try Dark Souls sometime. Gears Tactics could also be right up my alley, as I do enjoy a good strategy game. There were, of course, a couple duds. Forza Horizon 4 is not going to sell an extra copy by being at E3 (but at least they didn’t bring out the car this time), and Gears Pop looks weird and out of character for the Gears of War franchise.
Of course, we can’t mention the Microsoft conference without talking about the reveal at the end. Cyberpunk 2077 has been in the works for a long time now, and it’s nice to finally see that come out of hiding. There was a ton shown here, and it would take forever to talk about them all. Needless to say, however, Microsoft’s show has given me a few things to keep an eye on. In terms of conference presentation, everything was so rapid fire that there was barely a presentation to speak of. It was just one game after another, with a few occasional moments of talking. The focus was on the games here, and for that I’m pleased.
Conference Rating: A
For the third year Bethesda has brought their own conference. I think of all their conferences, this might be their second best. Their first conference still reigns supreme, but I feel this did a fine job. Though I could’ve done without the concert at the beginning before Rage 2 was announced. In fact, I think the entire conference could have been shortened by a good twenty to thirty minutes and we wouldn’t have lost much, if anything. But once again, let’s get to the games. Rage 2 and Fallout 76 were the two main titles of Bethesda’s E3 conference, with more emphasis on the latter. We started with Rage 2, and I still think that game could actually be pretty fun. It looks to borrow a lot of ideas from the DOOM reboot, and I believe DOOM 2016 sets the bar for how first person shooters should be from this point forward. We’ll just seen when it gets here.
Speaking of DOOM, a sequel to the 2016 reboot has been announced, but it was ultimately an announcement announcing an announcement. We got a teaser trailer for DOOM: Eternal, and then were told that gameplay would be shown at Quakecon in August. I wish they had just not said anything and shown off everything at Quakecon instead, but at the same time I can’t be mad about a new entry in what I think is the best shooter to have ever graced us. We also got a look at a new Wolfenstein game, but once again there was no gameplay.
Fallout 76 was definitely the main attraction here, and I gotta be honest I’m not sure what to think of it anymore. I think I’ve made it clear that online only games aren’t very interesting to me, but Fallout 76 has the potential to be an exception to that rule. It’s hard to know without playing it though, and considering it’s coming out around the same time as Smash Ultimate, I doubt I’ll get to playing the game for some time, if ever. One game that surprised me in how fun it looks is The Elder Scrolls: Blades, a mobile game of all things. Yet it seems to be a mobile game that actually, you know, has gameplay. Once again, it won’t be till Fall of this year when we get our hands on it, but consider me intrigued. Bethesda ended it all with two teasers, one for a new IP called Starfield and another for Elder Scrolls VI. There’s not much to say about either one, since we did just get logos after all, but I’m always down with new IPs and I’ve been waiting a while for Elder Scrolls VI to be formally announced, so it was nice to see them.
Conference Rating: B-
Starting off with a dancing panda was not a great way to start Ubisoft. Stop doing stuff like this. Anyway, I’m so terribly indifferent to the Ubisoft conference that I considered not bothering with reviewing it when I started thinking about this blog post. Ubisoft is a bit like EA in that nothing they do is particularly exciting or interesting. But the difference is whereas EA just has boring conferences, Ubisoft has boring, predictable games. We’ve seen Assassin’s Creed over and over again. Just Dance is nothing new. The Division looks like an online only bore. The only possibly interesting thing they had was Beyond Good and Evil 2, and I still have no idea what to think of this game. I’ve not played the original Beyond Good and Evil and even I know the tone of this game is very, very different from its predecessor. And being open world doesn’t help my interest levels.
Starlink could be cool if they cut out the toy stuff. Transference could be interesting, but it’s VR only and who knows when I’ll ever get a VR headset. I still question the future of that technology. I could talk about the Donkey Kong Country expansion for Mario + Rabbids: Kingdom Battle but that’s for a game released last year. There’s so little to discuss here that I think I’ll just move on. If you like Assassin’s Creed or The Crew, then I’m sure there was something here for you. But for me, there was nothing of interest. Just a very “meh” showing. The dancing panda did not help.
Conference Rating: C-
I hope you’re not squeamish because Sony made it a point to bring out all the blood and gore in the games they showed. I also hope you’re not the type of person who has trouble sitting still for several minutes because Sony made sure you would do that for far too long. Things kicked off in a confusing fashion. The auditorium was dressed up like it was supposed to be some kind of church setting, with a man playing the banjo for several minutes. Then a trailer begins, and it’s for The Last of Us Part II. I know a lot of people are looking forward to this game including myself.
After a lengthy Last of Us trailer, we’re then stuck with talking heads…for thirty minutes. I’m not making this up. A bunch of randoms sat behind a test and talked…and talked…and talked…and talked…and talked some more.
It. Was. Awful.
I was moderating a facebook with some friends commenting on everything live, and when this segment played out everyone, me included, was losing our minds. We could not believe what we were seeing. No gameplay, no trailers for anything, just talking heads for thirty minutes. And when things finally begin to pick back up, we had to listen to some musical number before finally getting a look at the next game, one of the only ones shown at the Sony conference that I found interesting. Ghost of Tsushima is not only a pretty game, but it looks like it could be quite a lot of fun. Although I can’t say much more than that since the gameplay wasn’t necessarily something we’ve never seen before, but it looks like its well put together.
The Sony conference continued at a much better pace after that. A remake of Resident Evil 2 was shown, as well as yet another Kingdom Hearts III trailer. Death Stranding made its third appearance, and we still have no idea what it is. I really wonder about Death Stranding and how it will be received once it finally comes out. I fear it’s getting more hype than is really healthy, and on release it could suffer for it. But only time will tell, I guess. A new game called Control looked pretty interesting, but not a whole lot was shown. Nioh is getting a sequel. But the last game shown, and the other Sony game that has my attention, is the new Spider-Man game. We got a good look at what gameplay is like as well as some characters who will be making their appearance. A lot of people have compared this to the Batman: Arkham games, and I think that’s a good comparison to be made. If Spider-Man plays at all like the Arkham games, then I think we’ll be in for a real treat.
After so many successful E3 shows, it was pretty hard to watch Sony fail so hard this year. A lot of was down to how it presented its conference. A thirty minute long talking head segment soured the mood fast, and brief musical numbers throughout the show all felt extremely out of place. I found out later that those music moments peppered between trailers was for that Dreams game, which has been in development for a long time now, but I wouldn’t have known that just from looking. All in all, presentation was bad and there weren’t many games shown that interested me at all.
Conference Rating: D-
They showed Super Smash Bros. Ultimate. Instant A+.
Okay, but really. Nintendo got right to business by showing Daemon X Machina, a mech based action game. I like mechs a lot in video games, so it quickly got my attention. I also really enjoyed the visual style of the game. We then got a look at a Xenoblade Chronicles 2 expansion, then swiftly moved on to the two new Pokemon Let’s Go games. I was surprised by how little time was spent on Pokemon Let’s Go, but at the same time I think I see why. Most people know how Pokemon works at this point.
Another neat looking title was Fire Emblem: Three Houses. If they can move away from the waifu simulator stuff the last Fire Emblem game (or rather, games) did, then that’ll be enough for me to be a happy camper. It’s also nice to see Fire Emblem coming back to the big screen after being relegated to the 3DS for a long time. They then showed off a handful of 3rd party games coming to the Switch, but a lot of them we already knew about like Crash Bandicoot N. Sane Trilogy, Wolfenstein II, and Dark Souls: Remastered.
Then we get to the main event: Super Smash Bros. Ultimate. A lot of people wish more was shown, but being someone who considers Smash his favorite game series, of course I was all over this. The main takeaway is that everyone who’s ever been in a Smash Bros. game is coming back. This includes Solid Snake, Young Link, Pichu…yeah, they mean everyone.
It may come as no surprise then that I loved this conference. I will eat up anything with Smash Bros. in it. So this rating might come off as a bit biased, but there’s a good reason for that…it is. But as I mentioned, I judge these based primarily on games. And I love Super Smash Bros., and a half hour of that is perfect for me. Yes, I’m still giving this one an A+.
Conference Rating: A+
Regardless of my or anyone else’s opinions, I think it’s safe to say at the end of the day there was something for everyone here. I think Microsoft should especially be proud of the show they put on. I didn’t expect to be saying that at the end of E3, but here we are. Nintendo would of course captured me with ease when they started showing Smash, but I didn’t expect to get so much of it. It’s a shame Sony’s conference dropped the ball so hard when it came to presentation, but they were bound to do so at some point. Even if most of the games don’t interest me, I’m sure there are plenty of people excited to play Nioh 2 or The Last of Us Part II, so to you all I say happy gaming. Now we just need to hope that none of these projects get cancelled (RIP Scalebound). My ultimate (heh) conclusion is that there’s still not a great deal of games coming in 2018 that I desperately want to play, but since 2019 is when a lot of the games shown are planned to release it looks like it could be a crazy, fun filled year.
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Bandai Shokugan Super MiniPla Voltron (SDCC Exclusive Version)
This special SDCC 2018 exclusive version of Bandai Shokugan Super Minipla Voltron includes an additional effect part to recreate the “Form Blazing Sword” sequence not found in the regular release version and exclusive box-art! A hybrid plastic model kit and toy, the Super Minipla Voltron comes in pre-colored plastic with painted-in details and assembles with no glue! Completed product can be separated into 5 individual posable Lions
and combine into Voltron. Includes Blazing Sword, Spinning Laser Blade, and an original weapon, the Mega Blaster made from the individual Lion weapons.
Assembled, Voltron stands at approx. 7.1″ tall. The figure will retail for $70 at the Bluefin booth.
Introducing Monet: Beauty and Function for Your Phone
The Perfect Phone Accessory: Wallet, Kickstand and Grip All-in-One
Monet is beauty and function for your phone. The ultimate fashion accessory for the on-the-go minimalist. It’s an extension of your hand with its easy slip on grip that provides a secure hold on your phone while taking better selfies. That same grip becomes your kickstand and Monet is a sleek wallet to hold money and cards. It’s currently available in 30 color variations with more colors currently in production. Monet is your 3-in-1 phone grip and the only accessory you need for a busy lifestyle:
Meeting for brunch
Quick shopping trips and more….
Celebrity Influencer Jake Paul introduced Monet at the Consumer Electronics Show in January with much fanfare. Additionally, many other celebrities including Scott Disick, Stephanie Shepherd and The Selfie Kid with Justin Timberlake are putting Monet’s on their phones to help them #selfiebetter! Available at Amazon.com and Monetbrand.com, with other retailers hitting this Fall! SRP $19.99
DC ENTERTAINMENT REVEALS ARTISTS, ON SALE DATES, COVERS AND FIRST LOOKS
FOR UPCOMING DC ZOOM AND DC INK TITLES
First Wave of Middle Grade and Young Adult Graphic Novels to be illustrated by Acclaimed Artists
Ile Gonzalez, Cara McGee, Stephen Byrne, Gabriel Picolo, Isaac Goodhart, Marcelo Di Chiara and More!
All-Star Authors Ridley Pearson, Meg Cabot, Danielle Paige, Kami Garcia, Lauren Myracle, Mariko Tamaki and Shea Fontana to Share New Details About DC Zoom and DC Ink Titles at ALA Annual 2018
Burbank, Calif., June 11, 2018 – DC Entertainment announced today the inaugural artist lineup for the publisher’s upcoming young reader imprints, DC Zoom and DC Ink. The artists will join the previously announced roster of bestselling young adult and middle grade authors to create diverse,relatable stories starring DC’s most iconic characters such as Batman, Superman, Wonder Woman and many more. Both original graphic novel lines are set to launch in spring 2019.
DC Zoom targets middle grade readers ages 8-12 and will tell stories focused on friends, family and growing up. The line will debut in April 2019 with Super Sons: The Polarshield Project, written by award-winning middle grade author Ridley Pearson and illustrated by Ile Gonzalez. The complete list of creative teams for the first wave of DC Zoom titles include:
DC Ink will publish thought provoking stories for young adults, readers ages 13+, that focus on everyday aspirations, struggles and triumphs. The line will also launch in April 2019 with the highly anticipated Mera coming-of-age tale, Mera: Tidebreaker fromNew York Times bestselling YA author Danielle Paige and artist Stephen Byrne. Complete creative teams for the first round of DC Ink graphic novels include:
The covers and first looks for the first wave of DC Zoom and DC Ink titles are illustrated by each respective artist announced today and can be viewed in the image gallery above.
DC Zoom and DC Ink authors Kami Garcia, Ridley Pearson, Shea Fontana, Meg Cabot, Danielle Paige, Lauren Myracle and Mariko Tamaki will share more details about their upcoming books on various panels at this year’s American Library Association (ALA) Annual Conference & Exhibition in New Orleans from June 21-26.